Files
itgmania212121/stepmania/src/ScreenEdit.h
T
2002-05-20 08:59:37 +00:00

89 lines
2.3 KiB
C++

/*
-----------------------------------------------------------------------------
File: ScreenEdit.h
Desc: The music plays, the notes scroll, and the Player is pressing buttons.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "TransitionFade.h"
#include "BitmapText.h"
#include "Player.h"
#include "RandomSample.h"
#include "FocusingSprite.h"
#include "RageMusic.h"
#include "MotionBlurSprite.h"
#include "Background.h"
#include "GranularityIndicator.h"
class ScreenEdit : public Screen
{
public:
ScreenEdit();
virtual ~ScreenEdit();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputEdit( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputRecord( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputPlay( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
void TransitionToEditFromRecord();
protected:
void OnSnapModeChange();
enum EditMode { MODE_EDIT, MODE_RECORD, MODE_PLAY };
EditMode m_Mode;
Song* m_pSong;
PlayerOptions m_PlayerOptions;
Sprite m_sprBackground;
NoteField m_NoteFieldEdit;
GranularityIndicator m_GranularityIndicator;
GrayArrowRow m_GrayArrowRowEdit;
BitmapText m_textExplanation;
BitmapText m_textInfo; // status information that changes
// keep track of where we are and what we're doing
float m_fTrailingBeat; // this approaches m_fBeat
float m_fBeat;
RandomSample m_soundChangeLine;
RandomSample m_soundChangeSnap;
RandomSample m_soundMarker;
RandomSample m_soundInvalid;
TransitionFade m_Fade;
// for MODE_RECORD
Quad m_rectRecordBack;
NoteField m_NoteFieldRecord;
GrayArrowRow m_GrayArrowRowRecord;
// for MODE_PLAY
Player m_Player;
// for MODE_RECORD and MODE_PLAY
RageSoundStream m_soundMusic;
};