Files
itgmania212121/src/SongPosition.h
T
sukibabyandteejusb 1c46342a95 Fix SongPosition variable initialization
Move SongPosition::Reset into the header file, and call it in the constructor.
2024-10-05 20:25:09 -07:00

98 lines
3.4 KiB
C++

#ifndef SONGPOSITION_H
#define SONGPOSITION_H
#include "GameConstantsAndTypes.h"
#include "RageTimer.h"
#include "LightsManager.h"
#include "MessageManager.h"
#include "TimingData.h"
struct lua_State;
class SongPosition
{
public:
SongPosition() { SongPosition::Reset(); }
// Represents the time into the current song, not scaled by the music rate.
float m_fMusicSeconds;
// Represents the current beat of the song.
float m_fSongBeat;
// Same as above, but without any offset.
float m_fSongBeatNoOffset;
// Represents the current beats per second (BPS) of the song.
float m_fCurBPS;
// The sum of the song beat (for lighting effects) and g_fLightsFalloffSeconds.
float m_fLightSongBeat;
// A flag to determine if the song is in the middle of a freeze or stop.
bool m_bFreeze;
// A flag to determine if the song is in the middle of a delay (Pump style stop).
bool m_bDelay;
// The row used to start a warp.
int m_iWarpBeginRow;
// The beat to warp to after a warp begins.
float m_fWarpDestination;
// The time of the last update to m_fSongBeat and related variables.
RageTimer m_LastBeatUpdate;
// Represents the visible time into the current song.
float m_fMusicSecondsVisible;
// Represents the visible beat of the song.
float m_fSongBeatVisible;
//// A flag to determine if the song is in the middle of a stop (freeze or delay).
//// bool m_bStop;
void Reset()
{
m_fMusicSeconds = 0; // MUSIC_SECONDS_INVALID;
m_fSongBeat = 0;
m_fSongBeatNoOffset = 0;
m_fCurBPS = 10;
m_fLightSongBeat = 0; // Assuming initial value
m_bFreeze = false;
m_bDelay = false;
//m_bStop = false;
m_iWarpBeginRow = -1; // Set to -1 because some song may want to warp to row 0. -aj
m_fWarpDestination = -1; // Set when a warp is encountered. also see above. -aj
m_fMusicSecondsVisible = 0;
m_fSongBeatVisible = 0;
}
void UpdateSongPosition(
float fPositionSeconds,
const TimingData &timing,
const RageTimer &timestamp = RageZeroTimer,
float fAdditionalVisualDelay = 0.0f
);
// Lua
void PushSelf( lua_State *L );
};
#endif // SONGPOSITION_H
/**
* @file
* @author Thai Pangsakulyanont (c) 2011
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/