Files
itgmania212121/stepmania/src/PrefsManager.cpp
T

168 lines
5.1 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: PrefsManager
Desc: See Header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "PrefsManager.h"
#include "IniFile.h"
#include "GameManager.h"
#include "GameState.h"
#include "RageException.h"
PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program
PrefsManager::PrefsManager()
{
m_bWindowed = false;
m_iDisplayResolution = 640;
m_iTextureResolution = 512;
m_iRefreshRate = 0;
m_bIgnoreJoyAxes = false;
m_bOnlyDedicatedMenuButtons = false;
m_bShowFPS = false;
m_BackgroundMode = BGMODE_ANIMATIONS;
m_fBGBrightness = 0.8f;
m_bMenuTimer = true;
m_bEventMode = false;
m_iNumArcadeStages = 3;
m_bAutoPlay = false;
m_fJudgeWindow = 0.18f;
m_fLifeDifficultyScale = 1.0f;
ReadGlobalPrefsFromDisk( true );
}
PrefsManager::~PrefsManager()
{
SaveGlobalPrefsToDisk();
SaveGamePrefsToDisk();
}
void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
{
IniFile ini;
ini.SetPath( "StepMania.ini" );
if( !ini.ReadFile() )
return; // could not read config file, load nothing
ini.GetValueB( "Options", "Windowed", m_bWindowed );
ini.GetValueI( "Options", "DisplayResolution", m_iDisplayResolution );
ini.GetValueI( "Options", "TextureResolution", m_iTextureResolution );
ini.GetValueI( "Options", "RefreshRate", m_iRefreshRate );
ini.GetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes );
ini.GetValueB( "Options", "UseDedicatedMenuButtons",m_bOnlyDedicatedMenuButtons );
ini.GetValueB( "Options", "ShowFPS", m_bShowFPS );
ini.GetValueI( "Options", "BackgroundMode", (int&)m_BackgroundMode );
ini.GetValueF( "Options", "BGBrightness", m_fBGBrightness );
ini.GetValueB( "Options", "MenuTimer", m_bMenuTimer );
ini.GetValueB( "Options", "EventMode", m_bEventMode );
ini.GetValueI( "Options", "NumArcadeStages", m_iNumArcadeStages );
ini.GetValueB( "Options", "AutoPlay", m_bAutoPlay );
ini.GetValueF( "Options", "JudgeWindow", m_fJudgeWindow );
ini.GetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale );
CString sAdditionalSongFolders;
ini.GetValue( "Options", "SongFolders", sAdditionalSongFolders );
split( sAdditionalSongFolders, ",", m_asSongFolders, true );
if( bSwitchToLastPlayedGame )
{
Game game;
if( ini.GetValueI("Options", "Game", (int&)game) )
GAMESTATE->m_CurGame = game;
}
}
void PrefsManager::SaveGlobalPrefsToDisk()
{
IniFile ini;
ini.SetPath( "StepMania.ini" );
ini.SetValueB( "Options", "Windowed", m_bWindowed );
ini.SetValueI( "Options", "DisplayResolution", m_iDisplayResolution );
ini.SetValueI( "Options", "TextureResolution", m_iTextureResolution );
ini.SetValueI( "Options", "RefreshRate", m_iRefreshRate );
ini.SetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes );
ini.GetValueB( "Options", "UseDedicatedMenuButtons",m_bOnlyDedicatedMenuButtons );
ini.SetValueB( "Options", "ShowFPS", m_bShowFPS );
ini.SetValueI( "Options", "BackgroundMode", m_BackgroundMode);
ini.SetValueF( "Options", "BGBrightness", m_fBGBrightness );
ini.SetValueB( "Options", "EventMode", m_bEventMode );
ini.SetValueB( "Options", "MenuTimer", m_bMenuTimer );
ini.SetValueI( "Options", "NumArcadeStages", m_iNumArcadeStages );
ini.SetValueB( "Options", "AutoPlay", m_bAutoPlay );
ini.SetValueF( "Options", "JudgeWindow", m_fJudgeWindow );
ini.GetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale );
ini.SetValue( "Options", "SongFolders", join(",", m_asSongFolders) );
ini.SetValueI( "Options", "Game", GAMESTATE->m_CurGame );
ini.WriteFile();
}
void PrefsManager::ReadGamePrefsFromDisk()
{
if( !GAMESTATE )
return;
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
IniFile ini;
ini.SetPath( sGameName + "Prefs.ini" );
if( !ini.ReadFile() )
return; // could not read config file, load nothing
CString sAnnouncer, sTheme, sNoteSkin;
ini.GetValue( "Options", "Announcer", sAnnouncer );
ini.GetValue( "Options", "Theme", sTheme );
ini.GetValue( "Options", "NoteSkin", sNoteSkin );
ANNOUNCER->SwitchAnnouncer( sAnnouncer );
THEME->SwitchTheme( sTheme );
GAMEMAN->SwitchNoteSkin( sNoteSkin );
}
void PrefsManager::SaveGamePrefsToDisk()
{
if( !GAMESTATE )
return;
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
IniFile ini;
ini.SetPath( sGameName + "Prefs.ini" );
ini.SetValue( "Options", "Announcer", ANNOUNCER->GetCurAnnouncerName() );
ini.SetValue( "Options", "Theme", THEME->GetCurThemeName() );
ini.SetValue( "Options", "NoteSkin", GAMEMAN->GetCurNoteSkin() );
ini.WriteFile();
}
int PrefsManager::GetDisplayHeight()
{
switch( m_iDisplayResolution )
{
case 1280: return 1024; break;
case 1024: return 768; break;
case 800: return 600; break;
case 640: return 480; break;
case 512: return 384; break;
case 400: return 300; break;
case 320: return 240; break;
default: throw RageException( "Invalid DisplayWidth '%d'", m_iDisplayResolution ); return 480;
}
}