252 lines
9.5 KiB
C++
252 lines
9.5 KiB
C++
/** @brief SongUtil - Utility functions that deal with Song. */
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#ifndef SONG_UTIL_H
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#define SONG_UTIL_H
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#include "GameConstantsAndTypes.h"
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#include "Difficulty.h"
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#include "RageUtil_CachedObject.h"
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#include <set>
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class Song;
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class Steps;
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class Profile;
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class XNode;
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void AppendOctal( int n, int digits, RString &out );
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/** @brief The criteria for dealing with songs. */
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class SongCriteria
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{
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public:
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/**
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* @brief What group name are we searching for for Songs?
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*
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* If an empty string, don't bother using this for searching. */
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RString m_sGroupName;
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bool m_bUseSongGenreAllowedList;
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vector<RString> m_vsSongGenreAllowedList;
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enum Selectable { Selectable_Yes, Selectable_No, Selectable_DontCare } m_Selectable;
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bool m_bUseSongAllowedList;
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vector<Song*> m_vpSongAllowedList;
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/** @brief How many songs does this take max? Don't use this if it's -1. */
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int m_iMaxStagesForSong; // don't filter if -1
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// float m_fMinBPM; // don't filter if -1
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// float m_fMaxBPM; // don't filter if -1
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/** @brief Is this song used for tutorial purposes? */
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enum Tutorial
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{
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Tutorial_Yes, /**< This song is used for tutorial purposes. */
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Tutorial_No, /**< This song is not used for tutorial purposes. */
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Tutorial_DontCare /**< This song can or cannot be used for tutorial purposes. */
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} m_Tutorial;
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/** @brief Is this song used for locking/unlocking purposes? */
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enum Locked
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{
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Locked_Locked, /**< This song is a locked song. */
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Locked_Unlocked, /**< This song is an unlocked song. */
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Locked_DontCare /**< This song can or cannot be locked or unlocked. */
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} m_Locked;
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/** @brief Set up some initial song criteria. */
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SongCriteria(): m_sGroupName(""), m_bUseSongGenreAllowedList(false),
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m_vsSongGenreAllowedList(), m_Selectable(Selectable_DontCare),
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m_bUseSongAllowedList(false), m_vpSongAllowedList(),
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m_iMaxStagesForSong(-1), m_Tutorial(Tutorial_DontCare),
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m_Locked(Locked_DontCare)
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{
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// m_fMinBPM = -1;
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// m_fMaxBPM = -1;
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}
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/**
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* @brief Determine if the song matches the current criteria.
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* @param p the song to compare against the criteria.
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* @return true of the song matches the criteria, false otherwise.
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*/
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bool Matches( const Song *p ) const;
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/**
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* @brief Determine if two sets of criteria are equivalent.
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* @param other the other criteria.
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* @return true if the two sets of criteria are equal, false otherwise.
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*/
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bool operator==( const SongCriteria &other ) const
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{
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/** @brief A quick way to match every part of the song criterium. */
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#define X(x) (x == other.x)
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return
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X(m_sGroupName) &&
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X(m_bUseSongGenreAllowedList) &&
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X(m_vsSongGenreAllowedList) &&
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X(m_Selectable) &&
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X(m_bUseSongAllowedList) &&
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X(m_vpSongAllowedList) &&
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X(m_iMaxStagesForSong) &&
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//X(m_fMinBPM) &&
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//X(m_fMaxBPM) &&
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X(m_Tutorial) &&
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X(m_Locked);
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#undef X
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}
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/**
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* @brief Determine if two sets of criteria are not equivalent.
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* @param other the other criteria.
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* @return true if the two sets of criteria are not equal, false otherwise.
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*/
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bool operator!=( const SongCriteria &other ) const { return !operator==( other ); }
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};
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/** @brief A set of song utilities to make working with songs easier. */
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namespace SongUtil
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{
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void GetSteps(
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const Song *pSong,
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vector<Steps*>& arrayAddTo,
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StepsType st = StepsType_Invalid,
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Difficulty dc = Difficulty_Invalid,
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int iMeterLow = -1,
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int iMeterHigh = -1,
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const RString &sDescription = "",
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const RString &sCredit = "",
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bool bIncludeAutoGen = true,
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unsigned uHash = 0,
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int iMaxToGet = -1
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);
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Steps* GetOneSteps(
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const Song *pSong,
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StepsType st = StepsType_Invalid,
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Difficulty dc = Difficulty_Invalid,
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int iMeterLow = -1,
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int iMeterHigh = -1,
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const RString &sDescription = "",
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const RString &sCredit = "",
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unsigned uHash = 0,
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bool bIncludeAutoGen = true
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);
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Steps* GetStepsByDifficulty( const Song *pSong, StepsType st, Difficulty dc, bool bIncludeAutoGen = true );
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Steps* GetStepsByMeter( const Song *pSong, StepsType st, int iMeterLow, int iMeterHigh );
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Steps* GetStepsByDescription( const Song *pSong, StepsType st, RString sDescription );
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Steps* GetStepsByCredit( const Song *pSong, StepsType st, RString sCredit );
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Steps* GetClosestNotes( const Song *pSong, StepsType st, Difficulty dc, bool bIgnoreLocked=false );
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void AdjustDuplicateSteps( Song *pSong ); // part of TidyUpData
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void DeleteDuplicateSteps( Song *pSong, vector<Steps*> &vSteps );
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RString MakeSortString( RString s );
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void SortSongPointerArrayByTitle( vector<Song*> &vpSongsInOut );
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void SortSongPointerArrayByBPM( vector<Song*> &vpSongsInOut );
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void SortSongPointerArrayByGrades( vector<Song*> &vpSongsInOut, bool bDescending );
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void SortSongPointerArrayByArtist( vector<Song*> &vpSongsInOut );
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void SortSongPointerArrayByDisplayArtist( vector<Song*> &vpSongsInOut );
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void SortSongPointerArrayByGenre( vector<Song*> &vpSongsInOut );
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void SortSongPointerArrayByGroupAndTitle( vector<Song*> &vpSongsInOut );
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void SortSongPointerArrayByNumPlays( vector<Song*> &vpSongsInOut, ProfileSlot slot, bool bDescending );
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void SortSongPointerArrayByNumPlays( vector<Song*> &vpSongsInOut, const Profile* pProfile, bool bDescending );
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void SortSongPointerArrayByStepsTypeAndMeter( vector<Song*> &vpSongsInOut, StepsType st, Difficulty dc );
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RString GetSectionNameFromSongAndSort( const Song *pSong, SortOrder so );
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void SortSongPointerArrayBySectionName( vector<Song*> &vpSongsInOut, SortOrder so );
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void SortByMostRecentlyPlayedForMachine( vector<Song*> &vpSongsInOut );
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void SortSongPointerArrayByLength( vector<Song*> &vpSongsInOut );
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int CompareSongPointersByGroup(const Song *pSong1, const Song *pSong2);
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/**
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* @brief Determine if the requested description for an edit is unique.
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* @param pSong the song the edit is for.
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* @param st the steps type for the edit.
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* @param sPreferredDescription the requested description.
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* @param pExclude the steps that want the description.
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* @return true if it is unique, false otherwise.
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*/
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bool IsEditDescriptionUnique( const Song* pSong, StepsType st, const RString &sPreferredDescription, const Steps *pExclude );
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bool IsChartNameUnique( const Song* pSong, StepsType st, const RString &name, const Steps *pExclude );
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RString MakeUniqueEditDescription( const Song* pSong, StepsType st, const RString &sPreferredDescription );
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bool ValidateCurrentEditStepsDescription( const RString &sAnswer, RString &sErrorOut );
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bool ValidateCurrentStepsDescription( const RString &sAnswer, RString &sErrorOut );
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bool ValidateCurrentStepsCredit( const RString &sAnswer, RString &sErrorOut );
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bool ValidateCurrentStepsChartName(const RString &answer, RString &error);
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void GetAllSongGenres( vector<RString> &vsOut );
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/**
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* @brief Filter the selection of songs to only match certain criteria.
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* @param sc the intended song criteria.
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* @param in the starting batch of songs.
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* @param out the resulting batch.
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* @param doCareAboutGame a flag to see if we should only get playable steps. */
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void FilterSongs( const SongCriteria &sc, const vector<Song*> &in, vector<Song*> &out,
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bool doCareAboutGame = false );
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void GetPlayableStepsTypes( const Song *pSong, set<StepsType> &vOut );
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void GetPlayableSteps( const Song *pSong, vector<Steps*> &vOut );
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bool IsStepsTypePlayable( Song *pSong, StepsType st );
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bool IsStepsPlayable( Song *pSong, Steps *pSteps );
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/**
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* @brief Determine if the song has any playable steps in the present game.
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* @param s the current song.
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* @return true if the song has playable steps, false otherwise. */
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bool IsSongPlayable( Song *s );
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bool GetStepsTypeAndDifficultyFromSortOrder( SortOrder so, StepsType &st, Difficulty &dc );
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}
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class SongID
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{
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RString sDir;
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mutable CachedObjectPointer<Song> m_Cache;
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public:
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/**
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* @brief Set up the SongID with default values.
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*
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* This used to call Unset() to do the same thing. */
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SongID(): sDir(""), m_Cache() { m_Cache.Unset(); }
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void Unset() { FromSong(NULL); }
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void FromSong( const Song *p );
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Song *ToSong() const;
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bool operator<( const SongID &other ) const
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{
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return sDir < other.sDir;
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}
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bool operator==( const SongID &other ) const
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{
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return sDir == other.sDir;
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}
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XNode* CreateNode() const;
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void LoadFromNode( const XNode* pNode );
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void FromString( RString _sDir ) { sDir = _sDir; }
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RString ToString() const;
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bool IsValid() const;
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};
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#endif
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/**
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* @file
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* @author Chris Danford, Glenn Maynard (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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