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itgmania212121/src/SongUtil.h
T
2011-07-07 15:06:19 -04:00

252 lines
9.5 KiB
C++

/** @brief SongUtil - Utility functions that deal with Song. */
#ifndef SONG_UTIL_H
#define SONG_UTIL_H
#include "GameConstantsAndTypes.h"
#include "Difficulty.h"
#include "RageUtil_CachedObject.h"
#include <set>
class Song;
class Steps;
class Profile;
class XNode;
void AppendOctal( int n, int digits, RString &out );
/** @brief The criteria for dealing with songs. */
class SongCriteria
{
public:
/**
* @brief What group name are we searching for for Songs?
*
* If an empty string, don't bother using this for searching. */
RString m_sGroupName;
bool m_bUseSongGenreAllowedList;
vector<RString> m_vsSongGenreAllowedList;
enum Selectable { Selectable_Yes, Selectable_No, Selectable_DontCare } m_Selectable;
bool m_bUseSongAllowedList;
vector<Song*> m_vpSongAllowedList;
/** @brief How many songs does this take max? Don't use this if it's -1. */
int m_iMaxStagesForSong; // don't filter if -1
// float m_fMinBPM; // don't filter if -1
// float m_fMaxBPM; // don't filter if -1
/** @brief Is this song used for tutorial purposes? */
enum Tutorial
{
Tutorial_Yes, /**< This song is used for tutorial purposes. */
Tutorial_No, /**< This song is not used for tutorial purposes. */
Tutorial_DontCare /**< This song can or cannot be used for tutorial purposes. */
} m_Tutorial;
/** @brief Is this song used for locking/unlocking purposes? */
enum Locked
{
Locked_Locked, /**< This song is a locked song. */
Locked_Unlocked, /**< This song is an unlocked song. */
Locked_DontCare /**< This song can or cannot be locked or unlocked. */
} m_Locked;
/** @brief Set up some initial song criteria. */
SongCriteria(): m_sGroupName(""), m_bUseSongGenreAllowedList(false),
m_vsSongGenreAllowedList(), m_Selectable(Selectable_DontCare),
m_bUseSongAllowedList(false), m_vpSongAllowedList(),
m_iMaxStagesForSong(-1), m_Tutorial(Tutorial_DontCare),
m_Locked(Locked_DontCare)
{
// m_fMinBPM = -1;
// m_fMaxBPM = -1;
}
/**
* @brief Determine if the song matches the current criteria.
* @param p the song to compare against the criteria.
* @return true of the song matches the criteria, false otherwise.
*/
bool Matches( const Song *p ) const;
/**
* @brief Determine if two sets of criteria are equivalent.
* @param other the other criteria.
* @return true if the two sets of criteria are equal, false otherwise.
*/
bool operator==( const SongCriteria &other ) const
{
/** @brief A quick way to match every part of the song criterium. */
#define X(x) (x == other.x)
return
X(m_sGroupName) &&
X(m_bUseSongGenreAllowedList) &&
X(m_vsSongGenreAllowedList) &&
X(m_Selectable) &&
X(m_bUseSongAllowedList) &&
X(m_vpSongAllowedList) &&
X(m_iMaxStagesForSong) &&
//X(m_fMinBPM) &&
//X(m_fMaxBPM) &&
X(m_Tutorial) &&
X(m_Locked);
#undef X
}
/**
* @brief Determine if two sets of criteria are not equivalent.
* @param other the other criteria.
* @return true if the two sets of criteria are not equal, false otherwise.
*/
bool operator!=( const SongCriteria &other ) const { return !operator==( other ); }
};
/** @brief A set of song utilities to make working with songs easier. */
namespace SongUtil
{
void GetSteps(
const Song *pSong,
vector<Steps*>& arrayAddTo,
StepsType st = StepsType_Invalid,
Difficulty dc = Difficulty_Invalid,
int iMeterLow = -1,
int iMeterHigh = -1,
const RString &sDescription = "",
const RString &sCredit = "",
bool bIncludeAutoGen = true,
unsigned uHash = 0,
int iMaxToGet = -1
);
Steps* GetOneSteps(
const Song *pSong,
StepsType st = StepsType_Invalid,
Difficulty dc = Difficulty_Invalid,
int iMeterLow = -1,
int iMeterHigh = -1,
const RString &sDescription = "",
const RString &sCredit = "",
unsigned uHash = 0,
bool bIncludeAutoGen = true
);
Steps* GetStepsByDifficulty( const Song *pSong, StepsType st, Difficulty dc, bool bIncludeAutoGen = true );
Steps* GetStepsByMeter( const Song *pSong, StepsType st, int iMeterLow, int iMeterHigh );
Steps* GetStepsByDescription( const Song *pSong, StepsType st, RString sDescription );
Steps* GetStepsByCredit( const Song *pSong, StepsType st, RString sCredit );
Steps* GetClosestNotes( const Song *pSong, StepsType st, Difficulty dc, bool bIgnoreLocked=false );
void AdjustDuplicateSteps( Song *pSong ); // part of TidyUpData
void DeleteDuplicateSteps( Song *pSong, vector<Steps*> &vSteps );
RString MakeSortString( RString s );
void SortSongPointerArrayByTitle( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByBPM( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByGrades( vector<Song*> &vpSongsInOut, bool bDescending );
void SortSongPointerArrayByArtist( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByDisplayArtist( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByGenre( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByGroupAndTitle( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByNumPlays( vector<Song*> &vpSongsInOut, ProfileSlot slot, bool bDescending );
void SortSongPointerArrayByNumPlays( vector<Song*> &vpSongsInOut, const Profile* pProfile, bool bDescending );
void SortSongPointerArrayByStepsTypeAndMeter( vector<Song*> &vpSongsInOut, StepsType st, Difficulty dc );
RString GetSectionNameFromSongAndSort( const Song *pSong, SortOrder so );
void SortSongPointerArrayBySectionName( vector<Song*> &vpSongsInOut, SortOrder so );
void SortByMostRecentlyPlayedForMachine( vector<Song*> &vpSongsInOut );
void SortSongPointerArrayByLength( vector<Song*> &vpSongsInOut );
int CompareSongPointersByGroup(const Song *pSong1, const Song *pSong2);
/**
* @brief Determine if the requested description for an edit is unique.
* @param pSong the song the edit is for.
* @param st the steps type for the edit.
* @param sPreferredDescription the requested description.
* @param pExclude the steps that want the description.
* @return true if it is unique, false otherwise.
*/
bool IsEditDescriptionUnique( const Song* pSong, StepsType st, const RString &sPreferredDescription, const Steps *pExclude );
bool IsChartNameUnique( const Song* pSong, StepsType st, const RString &name, const Steps *pExclude );
RString MakeUniqueEditDescription( const Song* pSong, StepsType st, const RString &sPreferredDescription );
bool ValidateCurrentEditStepsDescription( const RString &sAnswer, RString &sErrorOut );
bool ValidateCurrentStepsDescription( const RString &sAnswer, RString &sErrorOut );
bool ValidateCurrentStepsCredit( const RString &sAnswer, RString &sErrorOut );
bool ValidateCurrentStepsChartName(const RString &answer, RString &error);
void GetAllSongGenres( vector<RString> &vsOut );
/**
* @brief Filter the selection of songs to only match certain criteria.
* @param sc the intended song criteria.
* @param in the starting batch of songs.
* @param out the resulting batch.
* @param doCareAboutGame a flag to see if we should only get playable steps. */
void FilterSongs( const SongCriteria &sc, const vector<Song*> &in, vector<Song*> &out,
bool doCareAboutGame = false );
void GetPlayableStepsTypes( const Song *pSong, set<StepsType> &vOut );
void GetPlayableSteps( const Song *pSong, vector<Steps*> &vOut );
bool IsStepsTypePlayable( Song *pSong, StepsType st );
bool IsStepsPlayable( Song *pSong, Steps *pSteps );
/**
* @brief Determine if the song has any playable steps in the present game.
* @param s the current song.
* @return true if the song has playable steps, false otherwise. */
bool IsSongPlayable( Song *s );
bool GetStepsTypeAndDifficultyFromSortOrder( SortOrder so, StepsType &st, Difficulty &dc );
}
class SongID
{
RString sDir;
mutable CachedObjectPointer<Song> m_Cache;
public:
/**
* @brief Set up the SongID with default values.
*
* This used to call Unset() to do the same thing. */
SongID(): sDir(""), m_Cache() { m_Cache.Unset(); }
void Unset() { FromSong(NULL); }
void FromSong( const Song *p );
Song *ToSong() const;
bool operator<( const SongID &other ) const
{
return sDir < other.sDir;
}
bool operator==( const SongID &other ) const
{
return sDir == other.sDir;
}
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
void FromString( RString _sDir ) { sDir = _sDir; }
RString ToString() const;
bool IsValid() const;
};
#endif
/**
* @file
* @author Chris Danford, Glenn Maynard (c) 2001-2004
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/