1fc16698ba
It may save a few cycles, but it's best to be explicit on boolean operations, especially with ASSERT.
360 lines
14 KiB
C++
360 lines
14 KiB
C++
#include "global.h"
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#include "PrefsManager.h"
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#include "ScreenUnlockStatus.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "RageLog.h"
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#include "UnlockManager.h"
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#include "SongManager.h"
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#include "ActorUtil.h"
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#include "Song.h"
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#include "Course.h"
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#define UNLOCK_TEXT_SCROLL_X THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollX");
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#define UNLOCK_TEXT_SCROLL_START_Y THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollStartY")
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#define UNLOCK_TEXT_SCROLL_END_Y THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollEndY")
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#define UNLOCK_TEXT_SCROLL_ZOOM THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollZoom")
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#define UNLOCK_TEXT_SCROLL_ROWS THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollRows")
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#define UNLOCK_TEXT_SCROLL_MAX_WIDTH THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollMaxWidth")
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#define UNLOCK_TEXT_SCROLL_ICON_X THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollIconX")
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#define UNLOCK_TEXT_SCROLL_ICON_SIZE THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollIconSize")
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#define UNLOCK_TEXT_SCROLL THEME->GetMetricI("ScreenUnlockStatus","UnlockTextScroll")
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#define TYPE_TO_DISPLAY THEME->GetMetric ("ScreenUnlockStatus","TypeOfPointsToDisplay")
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#define ICON_COMMAND THEME->GetMetricA("ScreenUnlockStatus","UnlockIconCommand")
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#define TIME_TO_DISPLAY THEME->GetMetricF("ScreenUnlockStatus","TimeToDisplay")
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#define POINTS_ZOOM THEME->GetMetricF("ScreenUnlockStatus","PointsZoom")
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REGISTER_SCREEN_CLASS( ScreenUnlockStatus );
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void ScreenUnlockStatus::Init()
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{
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ScreenAttract::Init();
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unsigned iNumUnlocks = UNLOCKMAN->m_UnlockEntries.size();
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if( !PREFSMAN->m_bUseUnlockSystem || iNumUnlocks == 0 )
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{
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this->PostScreenMessage( SM_GoToNextScreen, 0 );
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return;
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}
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unsigned NumUnlocks = UNLOCKMAN->m_UnlockEntries.size();
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PointsUntilNextUnlock.LoadFromFont( THEME->GetPathF("Common","normal") );
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PointsUntilNextUnlock.SetHorizAlign( align_left );
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apActorCommands IconCommand = ICON_COMMAND;
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for( unsigned i=1; i <= NumUnlocks; i++ )
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{
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// get pertaining UnlockEntry
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const UnlockEntry &entry = UNLOCKMAN->m_UnlockEntries[i-1];
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const Song *pSong = entry.m_Song.ToSong();
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if( pSong == NULL)
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continue;
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Sprite* pSpr = new Sprite;
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// new unlock graphic
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pSpr->Load( THEME->GetPathG("ScreenUnlockStatus",ssprintf("%04d icon", i)) );
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// set graphic location
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pSpr->SetName( ssprintf("Unlock%04d",i) );
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LOAD_ALL_COMMANDS_AND_SET_XY( pSpr );
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pSpr->RunCommands(IconCommand);
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Unlocks.push_back(pSpr);
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if ( !entry.IsLocked() )
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this->AddChild(Unlocks[Unlocks.size() - 1]);
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}
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// scrolling text
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if (UNLOCK_TEXT_SCROLL != 0)
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{
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float ScrollingTextX = UNLOCK_TEXT_SCROLL_X;
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float ScrollingTextStartY = UNLOCK_TEXT_SCROLL_START_Y;
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float ScrollingTextEndY = UNLOCK_TEXT_SCROLL_END_Y;
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float ScrollingTextZoom = UNLOCK_TEXT_SCROLL_ZOOM;
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float ScrollingTextRows = UNLOCK_TEXT_SCROLL_ROWS;
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float MaxWidth = UNLOCK_TEXT_SCROLL_MAX_WIDTH;
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float SecondsToScroll = TIME_TO_DISPLAY;
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if (SecondsToScroll > 2) SecondsToScroll--;
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float SECS_PER_CYCLE = 0;
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if (UNLOCK_TEXT_SCROLL != 3)
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SECS_PER_CYCLE = (float)SecondsToScroll/(ScrollingTextRows + NumUnlocks);
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else
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SECS_PER_CYCLE = (float)SecondsToScroll/(ScrollingTextRows * 3 + NumUnlocks + 4);
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for(unsigned i = 1; i <= NumUnlocks; i++)
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{
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const UnlockEntry &entry = UNLOCKMAN->m_UnlockEntries[i-1];
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BitmapText* text = new BitmapText;
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text->LoadFromFont( THEME->GetPathF("ScreenUnlockStatus","text") );
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text->SetHorizAlign( align_left );
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text->SetZoom(ScrollingTextZoom);
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switch( entry.m_Type )
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{
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case UnlockRewardType_Song:
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{
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const Song *pSong = entry.m_Song.ToSong();
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ASSERT( pSong != NULL );
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RString title = pSong->GetDisplayMainTitle();
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RString subtitle = pSong->GetDisplaySubTitle();
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if( subtitle != "" )
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title = title + "\n" + subtitle;
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text->SetMaxWidth( MaxWidth );
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text->SetText( title );
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}
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break;
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case UnlockRewardType_Course:
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{
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const Course *pCourse = entry.m_Course.ToCourse();
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ASSERT( pCourse != NULL );
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text->SetMaxWidth( MaxWidth );
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text->SetText( pCourse->GetDisplayFullTitle() );
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text->SetDiffuse( RageColor(0,1,0,1) );
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}
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break;
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default:
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text->SetText( "" );
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text->SetDiffuse( RageColor(0.5f,0,0,1) );
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break;
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}
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if( entry.IsLocked() )
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{
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text->SetText("???");
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text->SetZoomX(1);
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}
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else
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{
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// unlocked. change color
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const Song *pSong = entry.m_Song.ToSong();
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RageColor color = RageColor(1,1,1,1);
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if( pSong )
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color = SONGMAN->GetSongGroupColor(pSong->m_sGroupName);
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text->SetGlobalDiffuseColor(color);
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}
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text->SetXY( ScrollingTextX, ScrollingTextStartY );
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if (UNLOCK_TEXT_SCROLL == 3 && UNLOCK_TEXT_SCROLL_ROWS + i > NumUnlocks)
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{ // special command for last unlocks when scrolling is in effect
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float TargetRow = -0.5f + i + UNLOCK_TEXT_SCROLL_ROWS - NumUnlocks;
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float StopOffPoint = ScrollingTextEndY - TargetRow / UNLOCK_TEXT_SCROLL_ROWS * (ScrollingTextEndY - ScrollingTextStartY);
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float FirstCycleTime = (UNLOCK_TEXT_SCROLL_ROWS - TargetRow) * SECS_PER_CYCLE;
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float SecondCycleTime = (6 + TargetRow) * SECS_PER_CYCLE - FirstCycleTime;
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//LOG->Trace("Target Row: %f", TargetRow);
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//LOG->Trace("command for icon %d: %s", i, ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime * 2, ScrollingTextEndY).c_str() );
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RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime, ScrollingTextEndY);
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text->RunCommands( ActorUtil::ParseActorCommands(sCommand) );
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}
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else
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{
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RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY);
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text->RunCommands( ActorUtil::ParseActorCommands(sCommand) );
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}
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item.push_back(text);
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if (UNLOCK_TEXT_SCROLL >= 2)
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{
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Sprite* IconCount = new Sprite;
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// new unlock graphic
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IconCount->Load( THEME->GetPathG("ScreenUnlockStatus",ssprintf("%04d icon", i)) );
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// set graphic location
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IconCount->SetXY( UNLOCK_TEXT_SCROLL_ICON_X, ScrollingTextStartY);
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IconCount->SetHeight(UNLOCK_TEXT_SCROLL_ICON_SIZE);
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IconCount->SetWidth(UNLOCK_TEXT_SCROLL_ICON_SIZE);
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if (UNLOCK_TEXT_SCROLL == 3 && UNLOCK_TEXT_SCROLL_ROWS + i > NumUnlocks)
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{
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float TargetRow = -0.5f + i + UNLOCK_TEXT_SCROLL_ROWS - NumUnlocks;
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float StopOffPoint = ScrollingTextEndY - TargetRow / UNLOCK_TEXT_SCROLL_ROWS * (ScrollingTextEndY - ScrollingTextStartY);
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float FirstCycleTime = (UNLOCK_TEXT_SCROLL_ROWS - TargetRow) * SECS_PER_CYCLE;
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float SecondCycleTime = (6 + TargetRow) * SECS_PER_CYCLE - FirstCycleTime;
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//LOG->Trace("Target Row: %f", TargetRow);
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//LOG->Trace("command for icon %d: %s", i, ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime * 2, ScrollingTextEndY).c_str() );
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RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime, ScrollingTextEndY);
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IconCount->RunCommands( ActorUtil::ParseActorCommands(sCommand) );
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}
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else
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{
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RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY);
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IconCount->RunCommands( ActorUtil::ParseActorCommands(sCommand) );
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}
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ItemIcons.push_back(IconCount);
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//LOG->Trace("Added unlock text %d", i);
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if (UNLOCK_TEXT_SCROLL == 3)
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{
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if ( !entry.IsLocked() )
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LastUnlocks.push_back(i);
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}
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}
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}
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}
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if (UNLOCK_TEXT_SCROLL == 3)
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{
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float ScrollingTextX = UNLOCK_TEXT_SCROLL_X;
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float ScrollingTextStartY = UNLOCK_TEXT_SCROLL_START_Y;
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float ScrollingTextEndY = UNLOCK_TEXT_SCROLL_END_Y;
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float ScrollingTextRows = UNLOCK_TEXT_SCROLL_ROWS;
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float MaxWidth = UNLOCK_TEXT_SCROLL_MAX_WIDTH;
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float SecondsToScroll = TIME_TO_DISPLAY - 1;
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float SECS_PER_CYCLE = (float)SecondsToScroll/(ScrollingTextRows * 3 + NumUnlocks + 4);
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for(unsigned i=1; i <= UNLOCK_TEXT_SCROLL_ROWS; i++)
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{
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if (i > LastUnlocks.size())
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continue;
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unsigned NextIcon = LastUnlocks[LastUnlocks.size() - i];
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const UnlockEntry &entry = UNLOCKMAN->m_UnlockEntries[NextIcon-1];
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const Song *pSong = entry.m_Song.ToSong();
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if( pSong == NULL )
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continue;
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BitmapText* NewText = new BitmapText;
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NewText->LoadFromFont( THEME->GetPathF("ScreenUnlockStatus","text") );
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NewText->SetHorizAlign( align_left );
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RString title = pSong->GetDisplayMainTitle();
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RString subtitle = pSong->GetDisplaySubTitle();
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if( subtitle != "" )
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title = title + "\n" + subtitle;
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NewText->SetZoom(UNLOCK_TEXT_SCROLL_ZOOM);
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NewText->SetMaxWidth( MaxWidth );
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NewText->SetText( title );
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RageColor color = SONGMAN->GetSongGroupColor(pSong->m_sGroupName);
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NewText->SetGlobalDiffuseColor(color);
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NewText->SetXY(ScrollingTextX, ScrollingTextStartY);
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{
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RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;", SECS_PER_CYCLE * (NumUnlocks + 2 * i - 2), SECS_PER_CYCLE * ((ScrollingTextRows - i) * 2 + 1 ), (ScrollingTextStartY + (ScrollingTextEndY - ScrollingTextStartY) * (ScrollingTextRows - i + 0.5) / ScrollingTextRows ));
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NewText->RunCommands( ActorUtil::ParseActorCommands(sCommand) );
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}
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// new unlock graphic
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Sprite* NewIcon = new Sprite;
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NewIcon->Load( THEME->GetPathG("ScreenUnlockStatus",ssprintf("%04d icon", NextIcon)) );
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NewIcon->SetXY( UNLOCK_TEXT_SCROLL_ICON_X, ScrollingTextStartY);
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NewIcon->SetHeight(UNLOCK_TEXT_SCROLL_ICON_SIZE);
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NewIcon->SetWidth(UNLOCK_TEXT_SCROLL_ICON_SIZE);
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{
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RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;", SECS_PER_CYCLE * (NumUnlocks + 2 * i - 2), SECS_PER_CYCLE * ((ScrollingTextRows - i) * 2 + 1 ), (ScrollingTextStartY + (ScrollingTextEndY - ScrollingTextStartY) * (ScrollingTextRows - i + 0.5) / ScrollingTextRows ));
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NewIcon->RunCommands( ActorUtil::ParseActorCommands(sCommand) );
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}
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ItemIcons.push_back(NewIcon);
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item.push_back(NewText);
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}
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}
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// NOTE: the following two loops require the iterator to
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// be ints because if you decrement an unsigned when it
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// equals zero, you get the maximum value of an unsigned,
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// which is still greater than 0. By typecasting it as
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// an integer, you can achieve -1, which exits the loop.
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for(int i = item.size() - 1; (int)i >= 0; i--)
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this->AddChild(item[i]);
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for(int i = ItemIcons.size() - 1; (int)i >= 0; i--)
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this->AddChild(ItemIcons[i]);
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PointsUntilNextUnlock.SetName( "PointsDisplay" );
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RString PointDisplay = TYPE_TO_DISPLAY;
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if (PointDisplay == "DP" || PointDisplay == "Dance")
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{
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RString sDP = ssprintf( "%d", (int)UNLOCKMAN->PointsUntilNextUnlock(UnlockRequirement_DancePoints) );
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PointsUntilNextUnlock.SetText( sDP );
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}
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else if (PointDisplay == "AP" || PointDisplay == "Arcade")
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{
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RString sAP = ssprintf( "%d", (int)UNLOCKMAN->PointsUntilNextUnlock(UnlockRequirement_ArcadePoints) );
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PointsUntilNextUnlock.SetText( sAP );
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}
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else if (PointDisplay == "SP" || PointDisplay == "Song")
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{
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RString sSP = ssprintf( "%d", (int)UNLOCKMAN->PointsUntilNextUnlock(UnlockRequirement_SongPoints) );
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PointsUntilNextUnlock.SetText( sSP );
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}
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PointsUntilNextUnlock.SetZoom( POINTS_ZOOM );
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LOAD_ALL_COMMANDS_AND_SET_XY( PointsUntilNextUnlock );
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this->AddChild( &PointsUntilNextUnlock );
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this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
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this->PostScreenMessage( SM_BeginFadingOut, TIME_TO_DISPLAY );
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}
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ScreenUnlockStatus::~ScreenUnlockStatus()
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{
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while (Unlocks.size() > 0)
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{
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Sprite* entry = Unlocks[Unlocks.size()-1];
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SAFE_DELETE(entry);
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Unlocks.pop_back();
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}
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while (item.size() > 0)
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{
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BitmapText* entry = item[item.size()-1];
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SAFE_DELETE(entry);
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item.pop_back();
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}
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while (ItemIcons.size() > 0)
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{
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Sprite* entry = ItemIcons[ItemIcons.size()-1];
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SAFE_DELETE(entry);
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ItemIcons.pop_back();
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}
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}
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/*
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* (c) 2003 Andrew Wong
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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