Files
itgmania212121/src/RageSurfaceUtils_Zoom.cpp
T
2011-03-17 01:47:30 -04:00

206 lines
6.5 KiB
C++

#include "global.h"
#include "RageSurfaceUtils_Zoom.h"
#include "RageSurface.h"
#include "RageSurfaceUtils.h"
#include "RageUtil.h"
#include <vector>
using namespace std;
/* Coordinate 0x0 represents the exact top-left corner of a bitmap. .5x.5
* represents the center of the top-left pixel; 1x1 is the center of the top
* square of pixels.
*
* (Look at a grid: map coordinates to the lines, not the squares between the
* lines.) */
static void InitVectors( vector<int> &s0, vector<int> &s1, vector<uint32_t> &percent, int src, int dst )
{
if( src >= dst )
{
float sx = float(src) / dst;
for( int x = 0; x < dst; x++ )
{
/* sax is the exact (floating-point) x coordinate in the source
* that the destination pixel at x should from. For example, if we're
* going 512->256, then dst[0] should come from the pixels from 0..1 and
* 1..2, so sax[0] is 1. sx is the total number of pixels, so sx/2 is the
* distance from the start of the sample to its center. */
const float sax = sx*x + sx/2.0f;
/* sx/2 is the distance from the start of the sample to the center;
* sx/4 is the distance from the center of the sample to the center of
* either pixel. */
const float xstep = sx/4.0f;
// source x coordinates of left and right pixels to sample
s0.push_back(int(sax-xstep));
s1.push_back(int(sax+xstep));
if( s0[x] == s1[x] )
{
/* If the sampled pixels happen to be the same, the distance
* will be 0. Avoid division by zero. */
percent.push_back( 1<<24 );
} else {
const int xdist = s1[x] - s0[x];
// fleft is the left pixel sampled; +.5 is the center:
const float fleft = s0[x] + .5f;
/* sax is somewhere between the centers of both sampled
* pixels; find the percentage: */
const float p = (1.0f - (sax - fleft) / xdist) * 16777216.0f;
percent.push_back( uint32_t(p) );
}
}
}
else
{
/* Fencepost: If we have source:
* abcd
* and dest:
* xyz
* then we want x to be sampled entirely from a, and z entirely from d;
* the inner pixels are interpolated. (This behavior mimics Photoshop's
* resize.) */
float sx = float(src-1) / (dst-1);
for( int x = 0; x < dst; x++ )
{
const float sax = sx*x;
// source x coordinates of left and right pixels to sample
s0.push_back( clamp(int(sax), 0, src-1));
s1.push_back( clamp(int(sax+1), 0, src-1) );
const float p = (1.0f - (sax - floorf(sax))) * 16777216.0f;
percent.push_back( uint32_t(p) );
}
}
}
static void ZoomSurface( const RageSurface * src, RageSurface * dst )
{
/* For each destination coordinate, two source rows, two source columns
* and the percentage of the first row and first column: */
vector<int> esx0, esx1, esy0, esy1;
vector<uint32_t> ex0, ey0;
InitVectors( esx0, esx1, ex0, src->w, dst->w );
InitVectors( esy0, esy1, ey0, src->h, dst->h );
// This is where all of the real work is done.
const uint8_t *sp = (uint8_t *) src->pixels;
const int height = dst->h;
const int width = dst->w;
for( int y = 0; y < height; y++ )
{
uint32_t *dp = (uint32_t *) (dst->pixels + dst->pitch*y);
/* current source pointer and next source pointer (first and second
* rows sampled for this row): */
const uint8_t *csp = sp + esy0[y] * src->pitch;
const uint8_t *ncsp = sp + esy1[y] * src->pitch;
for( int x = 0; x < width; x++ )
{
// Grab pointers to the sampled pixels:
const uint8_t *c00 = csp + esx0[x]*4;
const uint8_t *c01 = csp + esx1[x]*4;
const uint8_t *c10 = ncsp + esx0[x]*4;
const uint8_t *c11 = ncsp + esx1[x]*4;
uint8_t color[4];
for( int c = 0; c < 4; ++c )
{
uint32_t x0 = uint32_t(c00[c]) * ex0[x];
x0 += uint32_t(c01[c]) * (16777216 - ex0[x]);
x0 >>= 24;
uint32_t x1 = uint32_t(c10[c]) * ex0[x];
x1 += uint32_t(c11[c]) * (16777216 - ex0[x]);
x1 >>= 24;
const uint32_t res = ((x0 * ey0[y]) + (x1 * (16777216-ey0[y])) + 8388608) >> 24;
color[c] = uint8_t(res);
}
*dp = *(uint32_t *) color;
// Advance destination pointer.
++dp;
}
}
}
void RageSurfaceUtils::Zoom( RageSurface *&src, int dstwidth, int dstheight )
{
ASSERT_M( dstwidth > 0, ssprintf("%i",dstwidth) );
ASSERT_M( dstheight > 0, ssprintf("%i",dstheight) );
if( src == NULL )
return;
if( src->w == dstwidth && src->h == dstheight )
return;
// resize currently only does RGBA8888
if( src->fmt.BytesPerPixel != 4 )
{
RageSurfaceUtils::ConvertSurface( src, src->w, src->h, 32,
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
}
while( src->w != dstwidth || src->h != dstheight )
{
float xscale = float(dstwidth)/src->w;
float yscale = float(dstheight)/src->h;
/* Our filter is a simple linear filter, so it can't scale to less than
* 1:2 or more than 2:1 very well. If we need to go beyond that, do it
* iteratively. */
xscale = clamp( xscale, .5f, 2.0f );
yscale = clamp( yscale, .5f, 2.0f );
int target_width = lrintf( src->w*xscale );
int target_height = lrintf( src->h*yscale );
RageSurface *dst =
CreateSurface(target_width, target_height, 32,
src->format->Rmask, src->format->Gmask,
src->format->Bmask, src->format->Amask);
ZoomSurface( src, dst );
delete src;
src = dst;
}
}
/*
* (c) A. Schiffler, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
* This is based on code from SDL_rotozoom, under the above license with
* permission from Andreas Schiffler.
*/