Logo
Explore Help
Sign In
actions/itgmania212121
1
0
Fork 0
You've already forked itgmania212121
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
849b93c8b00a53a955143bec52844f40a94c4096
itgmania212121/Data/Shaders/GLSL
T
History
Colby Klein 817ef820ab Clean up the shell shader. Last commit from here.
2013-04-03 12:28:47 -07:00
..
Cel.frag
Fix potential alpha issues. Transparency is not allowed here.
2011-03-08 19:57:31 -08:00
Cel.vert
Update Cel shading. Note, RageDisplay_D3D will need to be fixed for this.
2011-03-08 11:00:32 -08:00
Color burn.frag
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00
Color dodge.frag
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00
Hard mix.frag
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00
Overlay.frag
Initial commit.
2010-01-26 21:00:30 -06:00
Screen.frag
Initial commit.
2010-01-26 21:00:30 -06:00
Shell.frag
I forgot to add these.
2011-03-12 22:24:28 -08:00
Shell.vert
Clean up the shell shader. Last commit from here.
2013-04-03 12:28:47 -07:00
Texture matrix scaling.vert
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00
Unpremultiply.frag
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00
Vivid light.frag
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00
YUYV422.frag
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00
Powered by Gitea Version: 1.26.2 Page: 562ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API