235 lines
6.4 KiB
C++
235 lines
6.4 KiB
C++
#include "global.h"
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#include "BGAnimation.h"
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#include "IniFile.h"
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#include "BGAnimationLayer.h"
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#include "RageUtil.h"
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#include "ActorUtil.h"
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#include "LuaHelpers.h"
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#include "Foreach.h"
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BGAnimation::BGAnimation( bool bGeneric )
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{
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/* See BGAnimationLayer::BGAnimationLayer for explanation. */
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m_bGeneric = bGeneric;
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}
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BGAnimation::~BGAnimation()
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{
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Unload();
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}
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void BGAnimation::Unload()
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{
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DeleteAllChildren();
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}
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static bool CompareLayerNames( const CString& s1, const CString& s2 )
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{
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int i1, i2;
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int ret;
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ret = sscanf( s1, "Layer%d", &i1 );
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ASSERT( ret == 1 );
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ret = sscanf( s2, "Layer%d", &i2 );
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ASSERT( ret == 1 );
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return i1 < i2;
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}
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void BGAnimation::AddLayersFromAniDir( const CString &_sAniDir, vector<Actor*> &layersAddTo )
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{
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if( _sAniDir.empty() )
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return;
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CString sAniDir = _sAniDir;
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if( sAniDir.Right(1) != "/" )
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sAniDir += "/";
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ASSERT_M( IsADirectory(sAniDir), sAniDir + " isn't a directory" );
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CString sPathToIni = sAniDir + "BGAnimation.ini";
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IniFile ini;
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ini.ReadFile( sPathToIni );
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{
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CString expr;
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if( ini.GetValue( "BGAnimation", "Condition", expr ) || ini.GetValue( "BGAnimation", "Cond", expr ) )
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{
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if( !Lua::RunExpressionB( expr ) )
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return;
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}
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}
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{
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vector<CString> vsLayerNames;
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FOREACH_CONST_Child( &ini, pLayer )
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{
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if( strncmp(pLayer->m_sName, "Layer", 5) == 0 )
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vsLayerNames.push_back( pLayer->m_sName );
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}
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sort( vsLayerNames.begin(), vsLayerNames.end(), CompareLayerNames );
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FOREACH_CONST( CString, vsLayerNames, s )
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{
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const CString &sLayer = *s;
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const XNode* pKey = ini.GetChild( sLayer );
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ASSERT( pKey );
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CString sImportDir;
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if( pKey->GetAttrValue("Import", sImportDir) )
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{
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CString expr;
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if( pKey->GetAttrValue("Condition",expr) )
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{
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if( !Lua::RunExpressionB( expr ) )
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continue;
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}
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// import a whole BGAnimation
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sImportDir = sAniDir + sImportDir;
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CollapsePath( sImportDir );
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AddLayersFromAniDir( sImportDir, layersAddTo );
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}
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else
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{
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// import as a single layer
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BGAnimationLayer* pLayer = new BGAnimationLayer( m_bGeneric );
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pLayer->LoadFromNode( sAniDir, *pKey );
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layersAddTo.push_back( pLayer );
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}
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}
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}
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}
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void BGAnimation::LoadFromAniDir( const CString &_sAniDir )
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{
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Unload();
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if( _sAniDir.empty() )
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return;
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CString sAniDir = _sAniDir;
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if( sAniDir.Right(1) != "/" )
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sAniDir += "/";
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ASSERT_M( IsADirectory(sAniDir), sAniDir + " isn't a directory" );
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CString sPathToIni = sAniDir + "BGAnimation.ini";
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if( DoesFileExist(sPathToIni) )
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{
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// This is a new style BGAnimation (using .ini)
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AddLayersFromAniDir( sAniDir, m_SubActors ); // TODO: Check for circular load
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IniFile ini;
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ini.ReadFile( sPathToIni );
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const XNode* pBGAnimation = ini.GetChild( "BGAnimation" );
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XNode dummy;
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dummy.m_sName = "BGAnimation";
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if( pBGAnimation == NULL )
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pBGAnimation = &dummy;
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LoadFromNode( sAniDir, *pBGAnimation );
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const XNode* pScrollerNode = ini.GetChild( "Scroller" );
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if( pScrollerNode != NULL )
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ActorScroller::LoadFromNode( ini.GetPath(), pScrollerNode );
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}
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else
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{
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// This is an old style BGAnimation (not using .ini)
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// loading a directory of layers
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CStringArray asImagePaths;
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ASSERT( sAniDir != "" );
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GetDirListing( sAniDir+"*.png", asImagePaths, false, true );
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GetDirListing( sAniDir+"*.jpg", asImagePaths, false, true );
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GetDirListing( sAniDir+"*.gif", asImagePaths, false, true );
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GetDirListing( sAniDir+"*.avi", asImagePaths, false, true );
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GetDirListing( sAniDir+"*.mpg", asImagePaths, false, true );
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GetDirListing( sAniDir+"*.mpeg", asImagePaths, false, true );
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GetDirListing( sAniDir+"*.sprite", asImagePaths, false, true );
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SortCStringArray( asImagePaths );
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for( unsigned i=0; i<asImagePaths.size(); i++ )
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{
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const CString sPath = asImagePaths[i];
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if( Basename(sPath).Left(1) == "_" )
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continue; // don't directly load files starting with an underscore
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BGAnimationLayer* pLayer = new BGAnimationLayer( m_bGeneric );
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pLayer->LoadFromAniLayerFile( asImagePaths[i] );
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AddChild( pLayer );
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}
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}
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}
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void BGAnimation::LoadFromNode( const CString &sDir, const XNode& node )
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{
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DEBUG_ASSERT( node.m_sName == "BGAnimation" );
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CString sInitCommand;
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if( node.GetAttrValue( "InitCommand", sInitCommand ) )
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{
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/* There's an InitCommand. Run it now. This can be used to eg. change Z to
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* modify draw order between BGAs in a Foreground. Most things should be done
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* in metrics.ini commands, not here. */
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this->RunCommands( ParseCommands(sInitCommand) );
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}
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const XNode* pChildren = node.GetChild("children");
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if( pChildren )
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{
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FOREACH_CONST_Child( pChildren, pChild )
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{
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Actor* pChildActor = LoadFromActorFile( sDir, *pChild );
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AddChild( pChildActor );
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}
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}
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Command cmd;
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cmd.Load( "PlayCommand,Init" );
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this->RunCommandOnChildren( cmd );
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/* Backwards-compatibility: if a "LengthSeconds" value is present, create a dummy
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* actor that sleeps for the given length of time. This will extend GetTweenTimeLeft. */
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float fLengthSeconds = 0;
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if( node.GetAttrValue( "LengthSeconds", fLengthSeconds ) )
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{
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Actor *pActor = new Actor;
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pActor->SetHidden( true );
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pActor->BeginTweening( fLengthSeconds );
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AddChild( pActor );
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}
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}
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/*
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* (c) 2001-2004 Ben Nordstrom, Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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