923 lines
25 KiB
C++
923 lines
25 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenEdit
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenEdit.h"
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#include "PrefsManager.h"
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#include "SongManager.h"
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#include "ScreenManager.h"
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#include "ScreenSelectMusic.h"
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#include "ScreenEvaluation.h"
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#include "GameConstantsAndTypes.h"
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#include "ThemeManager.h"
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#include "GameManager.h"
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#include "ScreenEditMenu.h"
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#include "GameConstantsAndTypes.h"
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#include "RageLog.h"
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//
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// Defines specific to GameScreenTitleMenu
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//
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const float MAX_SECONDS_CAN_BE_OFF_BY = 0.20f;
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const float GRAY_ARROW_Y = ARROW_SIZE * 1.5;
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const float DEBUG_X = SCREEN_LEFT + 10;
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const float DEBUG_Y = CENTER_Y-100;
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const float HELP_X = SCREEN_LEFT + 10;
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const float HELP_Y = CENTER_Y; // top aligned
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const float INFO_X = SCREEN_RIGHT - 10 ;
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const float INFO_Y = SCREEN_BOTTOM - 10; // bottom aligned
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const float MENU_WIDTH = 110;
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const float EDIT_X = CENTER_X + 100;
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const float EDIT_GRAY_Y = CENTER_Y - 2.0f * (float)ARROW_SIZE;
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const float PLAYER_X = EDIT_X;
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const float PLAYER_Y = SCREEN_TOP;
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const CString HELP_TEXT =
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"Esc: exit\n"
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"S: save changes\n"
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"Up/Down: change beat\n"
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"Left/Right: change snap\n"
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"PgUp/PgDn: jump 1 measure\n"
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"Home/End: jump to first/last beat\n"
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"Number keys: add or remove tap note\n"
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"To create a hold note, hold a number key\n"
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" while changing the beat pressing Up/Down\n"
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"Enter/Space: set begin/end selection markers\n"
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"G/H/J/K/L: Snap selected notes to nearest\n"
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" 4th / 8th / 12th / 16th / 12th or 16th\n"
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"P: Play selected area\n"
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"R: Record in selected area\n"
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"X: Cut selected area\n"
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"C: Copy selected area\n"
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"V: Paste at current beat\n"
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"D: Toggle difficulty\n"
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"Ins: Insert blank beat\n"
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"Del: Delete current beat and shift\n"
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" Hold F keys for faster change:\n"
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"F7/F8: Decrease/increase BPM at cur beat\n"
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"F9/F10: Dec/inc freeze secs at cur beat\n"
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"F11/F12: Decrease/increase music offset\n"
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"F1/F2 : Dec/inc sample music start\n"
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"NumPad -/+: Dec/inc sample music length\n"
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"M: Play sample music\n";
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const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User+1);
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const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User+2);
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ScreenEdit::ScreenEdit()
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{
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LOG->WriteLine( "ScreenEdit::ScreenEdit()" );
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m_pSong = SONGMAN->GetCurrentSong();
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m_pNotes = SONGMAN->m_pCurNotes[PLAYER_1];
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if( m_pNotes == NULL )
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{
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m_pNotes = new Notes;
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m_pSong->m_apNotes.Add( m_pNotes );
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}
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NoteData noteData;
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m_pNotes->GetNoteData( ¬eData );
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m_Mode = MODE_EDIT;
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m_fBeat = 0.0f;
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m_fTrailingBeat = m_fBeat;
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m_PlayerOptions.m_fArrowScrollSpeed = 1;
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m_PlayerOptions.m_ColorType = PlayerOptions::COLOR_NOTE;
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// m_PlayerOptions.m_bShowMeasureBars = true;
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m_sprBackground.Load( THEME->GetPathTo( GRAPHIC_EDIT_BACKGROUND ) );
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m_sprBackground.StretchTo( CRect(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
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m_GranularityIndicator.SetXY( EDIT_X, EDIT_GRAY_Y );
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m_GranularityIndicator.Load();
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m_GranularityIndicator.SetZoom( 0.5f );
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m_GrayArrowRowEdit.SetXY( EDIT_X, EDIT_GRAY_Y );
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m_GrayArrowRowEdit.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), m_PlayerOptions );
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m_GrayArrowRowEdit.SetZoom( 0.5f );
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m_NoteFieldEdit.SetXY( EDIT_X, EDIT_GRAY_Y );
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m_NoteFieldEdit.SetZoom( 0.5f );
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m_NoteFieldEdit.Load( ¬eData, PLAYER_1, GAMEMAN->GetCurrentStyleDef(), m_PlayerOptions, 10, 12, NoteField::MODE_EDITING );
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m_rectRecordBack.StretchTo( CRect(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
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m_rectRecordBack.SetDiffuseColor( D3DXCOLOR(0,0,0,0) );
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m_GrayArrowRowRecord.SetXY( EDIT_X, EDIT_GRAY_Y );
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m_GrayArrowRowRecord.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), m_PlayerOptions );
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m_GrayArrowRowRecord.SetZoom( 1.0f );
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m_NoteFieldRecord.SetXY( EDIT_X, EDIT_GRAY_Y );
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m_NoteFieldRecord.SetZoom( 1.0f );
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m_NoteFieldRecord.Load( ¬eData, PLAYER_1, GAMEMAN->GetCurrentStyleDef(), m_PlayerOptions, 2, 5, NoteField::MODE_EDITING );
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m_Clipboard.m_iNumTracks = m_NoteFieldEdit.m_iNumTracks;
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m_Player.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), ¬eData, PlayerOptions(), NULL, NULL, 1, 1 );
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m_Player.SetXY( PLAYER_X, PLAYER_Y );
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m_Fade.SetClosed();
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m_textInfo.Load( THEME->GetPathTo(FONT_NORMAL) );
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m_textInfo.SetXY( INFO_X, INFO_Y );
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m_textInfo.SetHorizAlign( Actor::align_right );
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m_textInfo.SetVertAlign( Actor::align_top );
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m_textInfo.SetZoom( 0.5f );
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m_textInfo.SetShadowLength( 2 );
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//m_textInfo.SetText(); // set this below every frame
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m_textHelp.Load( THEME->GetPathTo(FONT_NORMAL) );
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m_textHelp.SetXY( HELP_X, HELP_Y );
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m_textHelp.SetHorizAlign( Actor::align_left );
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m_textHelp.SetZoom( 0.5f );
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m_textHelp.SetShadowLength( 2 );
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m_textHelp.SetText( HELP_TEXT );
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m_soundChangeLine.Load( THEME->GetPathTo(SOUND_EDIT_CHANGE_LINE), 10 );
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m_soundChangeSnap.Load( THEME->GetPathTo(SOUND_EDIT_CHANGE_SNAP) );
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m_soundMarker.Load( THEME->GetPathTo(SOUND_EDIT_CHANGE_SNAP) );
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m_soundInvalid.Load( THEME->GetPathTo(SOUND_MENU_INVALID) );
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m_soundMusic.Load( m_pSong->GetMusicPath(), true ); // enable accurate sync
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m_soundMusic.SetPlaybackRate( 0.5f );
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m_Fade.OpenWipingRight();
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}
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ScreenEdit::~ScreenEdit()
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{
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LOG->WriteLine( "ScreenEdit::~ScreenEdit()" );
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m_soundMusic.Stop();
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}
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void ScreenEdit::Update( float fDeltaTime )
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{
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float fPositionSeconds = m_soundMusic.GetPositionSeconds();
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float fSongBeat, fBPS;
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bool bFreeze;
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m_pSong->GetBeatAndBPSFromElapsedTime( fPositionSeconds, fSongBeat, fBPS, bFreeze );
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if( m_Mode == MODE_RECORD || m_Mode == MODE_PLAY )
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{
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m_fBeat = fSongBeat;
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if( m_fBeat > m_NoteFieldEdit.m_fEndMarker )
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{
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if( m_Mode == MODE_RECORD )
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{
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TransitionToEditFromRecord();
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}
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else if( m_Mode == MODE_PLAY )
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{
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m_soundMusic.Stop();
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m_Mode = MODE_EDIT;
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}
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}
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}
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m_sprBackground.Update( fDeltaTime );
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m_GranularityIndicator.Update( fDeltaTime );
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m_GrayArrowRowEdit.Update( fDeltaTime, m_fBeat );
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m_NoteFieldEdit.Update( fDeltaTime, m_fBeat );
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m_Fade.Update( fDeltaTime );
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m_textHelp.Update( fDeltaTime );
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m_textInfo.Update( fDeltaTime );
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if( m_Mode == MODE_RECORD || m_Mode == MODE_PLAY )
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{
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m_rectRecordBack.Update( fDeltaTime );
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}
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if( m_Mode == MODE_RECORD )
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{
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m_GrayArrowRowRecord.Update( fDeltaTime, m_fBeat );
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m_NoteFieldRecord.Update( fDeltaTime, m_fBeat );
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}
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if( m_Mode == MODE_PLAY )
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{
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m_Player.Update( fDeltaTime, m_fBeat, 0.35f );
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}
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//LOG->WriteLine( "ScreenEdit::Update(%f)", fDeltaTime );
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Screen::Update( fDeltaTime );
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// Update trailing beat
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float fDelta = m_fBeat - m_fTrailingBeat;
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if( fabsf(fDelta) < 0.01 )
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{
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m_fTrailingBeat = m_fBeat; // snap
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}
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else
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{
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float fSign = fDelta / fabsf(fDelta);
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float fMoveDelta = fSign*fDeltaTime*40;
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if( fabsf(fMoveDelta) > fabsf(fDelta) )
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fMoveDelta = fDelta;
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m_fTrailingBeat += fMoveDelta;
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if( fabsf(fDelta) > 10 )
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m_fTrailingBeat += fDelta * fDeltaTime*5;
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}
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// float fSongBeat, fBPS;
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/// float fPositionSeconds = m_soundMusic.GetPositionSeconds();
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// fPositionSeconds += 0.08f; // HACK: The assist ticks are playing too late, so make them play a tiny bit earlier
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// m_pSong->GetBeatAndBPSFromElapsedTime( fPositionSeconds, fSongBeat, fBPS );
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// LOG->WriteLine( "fPositionSeconds = %f, fSongBeat = %f, fBPS = %f", fPositionSeconds, fSongBeat, fBPS );
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m_NoteFieldEdit.Update( fDeltaTime, m_fTrailingBeat );
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int iIndexNow = BeatToNoteRowNotRounded( m_fBeat );
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CString sNoteType;
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switch( m_GranularityIndicator.GetSnapMode() )
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{
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case NOTE_4TH: sNoteType = "quarter notes"; break;
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case NOTE_8TH: sNoteType = "eighth notes"; break;
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case NOTE_12TH: sNoteType = "triplets"; break;
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case NOTE_16TH: sNoteType = "sixteenth notes"; break;
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default: ASSERT( false );
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}
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static int iNumTapNotes = 0, iNumHoldNotes = 0;
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static int iCounter = 0;
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iCounter++;
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if( iCounter % 30 == 0 )
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{
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iNumTapNotes = m_NoteFieldEdit.GetNumTapNotes();
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iNumHoldNotes = m_NoteFieldEdit.GetNumHoldNotes();
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}
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m_textInfo.SetText( ssprintf(
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"Snap = %s\n"
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"Beat = %.2f\n"
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"Selection = begin: %.2f, end: %.2f\n"
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"Difficulty = %s\n"
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"Description = %s\n"
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"Num notes tap: %d, hold: %d\n"
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"MusicOffsetSeconds: %.2f\n"
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"Preview start: %.2f, length = %.2f\n",
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sNoteType,
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m_fBeat,
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m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker,
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DifficultyClassToString( m_pNotes->m_DifficultyClass ),
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SONGMAN->GetCurrentNotes(PLAYER_1) ? SONGMAN->GetCurrentNotes(PLAYER_1)->m_sDescription : "no description",
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iNumTapNotes, iNumHoldNotes,
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m_pSong->m_fBeat0OffsetInSeconds,
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m_pSong->m_fMusicSampleStartSeconds, m_pSong->m_fMusicSampleLengthSeconds
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) );
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}
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void ScreenEdit::DrawPrimitives()
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{
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m_sprBackground.Draw();
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m_GranularityIndicator.Draw();
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m_GrayArrowRowEdit.Draw();
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m_textHelp.Draw();
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m_NoteFieldEdit.Draw();
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m_textInfo.Draw();
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m_Fade.Draw();
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if( m_Mode == MODE_RECORD || m_Mode == MODE_PLAY )
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{
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m_rectRecordBack.Draw();
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}
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if( m_Mode == MODE_RECORD )
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{
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m_GrayArrowRowRecord.Draw();
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m_NoteFieldRecord.Draw();
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}
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if( m_Mode == MODE_PLAY )
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{
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m_Player.Draw();
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}
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Screen::DrawPrimitives();
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}
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void ScreenEdit::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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//LOG->WriteLine( "ScreenEdit::Input()" );
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switch( m_Mode )
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{
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case MODE_EDIT: InputEdit( DeviceI, type, GameI, MenuI, StyleI ); break;
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case MODE_RECORD: InputRecord( DeviceI, type, GameI, MenuI, StyleI ); break;
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case MODE_PLAY: InputPlay( DeviceI, type, GameI, MenuI, StyleI ); break;
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}
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}
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void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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///////////////////////////
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// handle pad inputs
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///////////////////////////
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if( DeviceI.device == DEVICE_KEYBOARD )
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{
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switch( DeviceI.button )
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{
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case DIK_1:
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case DIK_2:
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case DIK_3:
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case DIK_4:
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case DIK_5:
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case DIK_6:
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case DIK_7:
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case DIK_8:
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case DIK_9:
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case DIK_0:
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{
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if( type != IET_FIRST_PRESS )
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break; // We only care about first presses
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int iCol = DeviceI.button - DIK_1;
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const int iNoteIndex = BeatToNoteRow( m_fBeat );
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if( iCol >= m_NoteFieldEdit.m_iNumTracks ) // this button is not in the range of columns for this StyleDef
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break;
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// check for to see if the user intended to remove a HoldNote
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bool bRemovedAHoldNote = false;
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for( int i=0; i<m_NoteFieldEdit.m_iNumHoldNotes; i++ ) // for each HoldNote
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{
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HoldNote &hn = m_NoteFieldEdit.m_HoldNotes[i];
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if( iCol == hn.m_iTrack && // the notes correspond
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iNoteIndex >= hn.m_iStartIndex && iNoteIndex <= hn.m_iEndIndex ) // the cursor lies within this HoldNote
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{
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m_NoteFieldEdit.RemoveHoldNote( i );
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bRemovedAHoldNote = true;
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break; // stop iterating over all HoldNotes
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}
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}
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if( !bRemovedAHoldNote )
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{
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// We didn't remove a HoldNote, so the user wants to add or delete a TapNote
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if( m_NoteFieldEdit.m_TapNotes[iCol][iNoteIndex] == '0' )
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m_NoteFieldEdit.m_TapNotes[iCol][iNoteIndex] = '1';
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else
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m_NoteFieldEdit.m_TapNotes[iCol][iNoteIndex] = '0';
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}
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}
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break;
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case DIK_ESCAPE:
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SCREENMAN->SetNewScreen( new ScreenEditMenu );
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break;
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case DIK_S:
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{
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// copy edit into current Notes
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Song* pSong = SONGMAN->GetCurrentSong();
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Notes* pNotes = SONGMAN->GetCurrentNotes(PLAYER_1);
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if( pNotes == NULL )
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{
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// allocate a new Notes
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pNotes = new Notes;
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pSong->m_apNotes.Add( pNotes );
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pNotes->m_NotesType = GAMEMAN->m_CurNotesType;
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pNotes->m_sDescription = "Untitled";
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pNotes->m_iMeter = 1;
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}
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pNotes->SetNoteData( (NoteData*)&m_NoteFieldEdit );
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SONGMAN->GetCurrentSong()->SaveToSMFile();
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}
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break;
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case DIK_UP:
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case DIK_DOWN:
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case DIK_PGUP:
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case DIK_PGDN:
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{
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float fBeatsToMove;
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switch( DeviceI.button )
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{
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case DIK_UP:
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case DIK_DOWN:
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fBeatsToMove = NoteTypeToBeat( m_GranularityIndicator.GetSnapMode() );
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if( DeviceI.button == DIK_UP )
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fBeatsToMove *= -1;
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break;
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case DIK_PGUP:
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case DIK_PGDN:
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fBeatsToMove = BEATS_PER_MEASURE;
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if( DeviceI.button == DIK_PGUP )
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fBeatsToMove *= -1;
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}
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const int iStartIndex = BeatToNoteRow(m_fBeat);
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const int iEndIndex = BeatToNoteRow(m_fBeat + fBeatsToMove);
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// check to see if they're holding a button
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for( int col=0; col<m_NoteFieldEdit.m_iNumTracks && col<=10; col++ )
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{
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const DeviceInput di(DEVICE_KEYBOARD, DIK_1+col);
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BOOL bIsBeingHeld = INPUTMAN->IsBeingPressed(di);
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if( bIsBeingHeld )
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{
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// create a new hold note
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HoldNote newHN;
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newHN.m_iTrack = col;
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newHN.m_iStartIndex = min(iStartIndex, iEndIndex);
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newHN.m_iEndIndex = max(iStartIndex, iEndIndex);
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m_NoteFieldEdit.AddHoldNote( newHN );
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}
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}
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m_fBeat += fBeatsToMove;
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m_fBeat = clamp( m_fBeat, 0, MAX_BEATS-1 );
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m_fBeat = froundf( m_fBeat, NoteTypeToBeat(m_GranularityIndicator.GetSnapMode()) );
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m_soundChangeLine.Play();
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}
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break;
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case DIK_HOME:
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m_fBeat = 0;
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m_soundChangeLine.Play();
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break;
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case DIK_END:
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m_fBeat = m_NoteFieldEdit.GetLastBeat();
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m_soundChangeLine.Play();
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break;
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case DIK_RIGHT:
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m_GranularityIndicator.PrevSnapMode();
|
|
OnSnapModeChange();
|
|
break;
|
|
case DIK_LEFT:
|
|
m_GranularityIndicator.NextSnapMode();
|
|
OnSnapModeChange();
|
|
break;
|
|
case DIK_RETURN:
|
|
if( m_NoteFieldEdit.m_fEndMarker != -1 && m_fBeat > m_NoteFieldEdit.m_fEndMarker )
|
|
{
|
|
// invalid! The begin maker must be placed before the end marker
|
|
m_soundInvalid.Play();
|
|
}
|
|
else
|
|
{
|
|
m_NoteFieldEdit.m_fBeginMarker = m_fBeat;
|
|
m_soundMarker.Play();
|
|
}
|
|
break;
|
|
case DIK_SPACE:
|
|
if( m_NoteFieldEdit.m_fBeginMarker != -1 && m_fBeat < m_NoteFieldEdit.m_fBeginMarker )
|
|
{
|
|
// invalid! The end maker must be placed after the begin marker
|
|
m_soundInvalid.Play();
|
|
}
|
|
else
|
|
{
|
|
m_NoteFieldEdit.m_fEndMarker = m_fBeat;
|
|
m_soundMarker.Play();
|
|
}
|
|
break;
|
|
case DIK_G:
|
|
case DIK_H:
|
|
case DIK_J:
|
|
case DIK_K:
|
|
case DIK_L:
|
|
{
|
|
if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
|
|
{
|
|
m_soundInvalid.Play();
|
|
}
|
|
else
|
|
{
|
|
NoteType noteType1;
|
|
NoteType noteType2;
|
|
switch( DeviceI.button )
|
|
{
|
|
case DIK_G: noteType1 = NOTE_4TH; noteType2 = NOTE_4TH; break;
|
|
case DIK_H: noteType1 = NOTE_8TH; noteType2 = NOTE_8TH; break;
|
|
case DIK_J: noteType1 = NOTE_12TH; noteType2 = NOTE_12TH; break;
|
|
case DIK_K: noteType1 = NOTE_16TH; noteType2 = NOTE_16TH; break;
|
|
case DIK_L: noteType1 = NOTE_12TH; noteType2 = NOTE_16TH; break;
|
|
default: ASSERT( false );
|
|
}
|
|
|
|
m_NoteFieldEdit.SnapToNearestNoteType( noteType1, noteType2, m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker );
|
|
}
|
|
}
|
|
break;
|
|
case DIK_P:
|
|
{
|
|
if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
|
|
{
|
|
m_soundInvalid.Play();
|
|
break;
|
|
}
|
|
|
|
m_fBeat = m_NoteFieldEdit.m_fBeginMarker;
|
|
|
|
m_Mode = MODE_PLAY;
|
|
|
|
m_Player.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), (NoteData*)&m_NoteFieldEdit, PlayerOptions(), NULL, NULL, 1, 1 );
|
|
|
|
m_rectRecordBack.BeginTweening( 0.5f );
|
|
m_rectRecordBack.SetTweenDiffuseColor( D3DXCOLOR(0,0,0,0.5f) );
|
|
|
|
float fElapsedSeconds = max( 0, m_pSong->GetElapsedTimeFromBeat(m_fBeat) );
|
|
m_soundMusic.SetPositionSeconds( fElapsedSeconds );
|
|
m_soundMusic.Play();
|
|
m_soundMusic.SetPlaybackRate( 1.0f );
|
|
}
|
|
break;
|
|
case DIK_R:
|
|
{
|
|
if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
|
|
{
|
|
m_soundInvalid.Play();
|
|
break;
|
|
}
|
|
|
|
m_fBeat = m_NoteFieldEdit.m_fBeginMarker;
|
|
|
|
// initialize m_NoteFieldRecord
|
|
m_NoteFieldRecord.ClearAll();
|
|
m_NoteFieldRecord.m_iNumTracks = m_NoteFieldEdit.m_iNumTracks;
|
|
m_NoteFieldRecord.m_fBeginMarker = m_NoteFieldEdit.m_fBeginMarker;
|
|
m_NoteFieldRecord.m_fEndMarker = m_NoteFieldEdit.m_fEndMarker;
|
|
|
|
|
|
m_Mode = MODE_RECORD;
|
|
m_rectRecordBack.BeginTweening( 0.5f );
|
|
m_rectRecordBack.SetTweenDiffuseColor( D3DXCOLOR(0,0,0,0.5f) );
|
|
|
|
float fElapsedSeconds = max( 0, m_pSong->GetElapsedTimeFromBeat(m_fBeat) );
|
|
m_soundMusic.SetPositionSeconds( fElapsedSeconds );
|
|
m_soundMusic.Play();
|
|
m_soundMusic.SetPlaybackRate( 0.5f );
|
|
}
|
|
break;
|
|
case DIK_INSERT:
|
|
case DIK_DELETE:
|
|
{
|
|
NoteData temp;
|
|
temp.m_iNumTracks = m_NoteFieldEdit.m_iNumTracks;
|
|
int iTakeFromRow;
|
|
int iPasteAtRow;
|
|
switch( DeviceI.button )
|
|
{
|
|
case DIK_INSERT:
|
|
iTakeFromRow = BeatToNoteRow( m_fBeat );
|
|
iPasteAtRow = BeatToNoteRow( m_fBeat+1 );
|
|
break;
|
|
case DIK_DELETE:
|
|
iTakeFromRow = BeatToNoteRow( m_fBeat+1 );
|
|
iPasteAtRow = BeatToNoteRow( m_fBeat );
|
|
break;
|
|
}
|
|
temp.CopyRange( &m_NoteFieldEdit, iTakeFromRow, MAX_TAP_NOTE_ROWS );
|
|
m_NoteFieldEdit.ClearRange( min(iTakeFromRow,iPasteAtRow), MAX_TAP_NOTE_ROWS );
|
|
m_NoteFieldEdit.CopyRange( &temp, 0, MAX_TAP_NOTE_ROWS-iTakeFromRow, iPasteAtRow );
|
|
}
|
|
break;
|
|
case DIK_X:
|
|
if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
|
|
{
|
|
m_soundInvalid.Play();
|
|
}
|
|
else
|
|
{
|
|
int iFirstRow = BeatToNoteRow( m_NoteFieldEdit.m_fBeginMarker );
|
|
int iLastRow = BeatToNoteRow( m_NoteFieldEdit.m_fEndMarker );
|
|
|
|
m_Clipboard.CopyRange( &m_NoteFieldEdit, iFirstRow, iLastRow );
|
|
m_NoteFieldEdit.ClearRange( iFirstRow, iLastRow );
|
|
}
|
|
break;
|
|
case DIK_C:
|
|
if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
|
|
{
|
|
m_soundInvalid.Play();
|
|
}
|
|
else
|
|
{
|
|
int iFirstRow = BeatToNoteRow( m_NoteFieldEdit.m_fBeginMarker );
|
|
int iLastRow = BeatToNoteRow( m_NoteFieldEdit.m_fEndMarker );
|
|
|
|
m_Clipboard.CopyRange( &m_NoteFieldEdit, iFirstRow, iLastRow );
|
|
}
|
|
break;
|
|
case DIK_V:
|
|
{
|
|
int iSrcFirstRow = 0;
|
|
int iSrcLastRow = BeatToNoteRow( m_Clipboard.GetLastBeat() );
|
|
int iDestFirstRow = BeatToNoteRow( m_fBeat );
|
|
|
|
m_NoteFieldEdit.CopyRange( &m_Clipboard, iSrcFirstRow, iSrcLastRow, iDestFirstRow );
|
|
}
|
|
break;
|
|
|
|
case DIK_D:
|
|
{
|
|
DifficultyClass &dc = m_pNotes->m_DifficultyClass;
|
|
dc = DifficultyClass( (dc+1)%NUM_DIFFICULTY_CLASSES );
|
|
}
|
|
break;
|
|
|
|
case DIK_F7:
|
|
case DIK_F8:
|
|
{
|
|
float fBPM = m_pSong->GetBPMAtBeat( m_fBeat );
|
|
float fDeltaBPM;
|
|
switch( DeviceI.button )
|
|
{
|
|
case DIK_F7: fDeltaBPM = - 0.020f; break;
|
|
case DIK_F8: fDeltaBPM = + 0.020f; break;
|
|
default: ASSERT(0);
|
|
}
|
|
switch( type )
|
|
{
|
|
case IET_SLOW_REPEAT: fDeltaBPM *= 10; break;
|
|
case IET_FAST_REPEAT: fDeltaBPM *= 40; break;
|
|
}
|
|
float fNewBPM = fBPM + fDeltaBPM;
|
|
|
|
for( int i=0; i<m_pSong->m_BPMSegments.GetSize(); i++ )
|
|
if( m_pSong->m_BPMSegments[i].m_fStartBeat == m_fBeat )
|
|
break;
|
|
|
|
if( i == m_pSong->m_BPMSegments.GetSize() ) // there is no BPMSegment at the current beat
|
|
{
|
|
// create a new BPMSegment
|
|
m_pSong->AddBPMSegment( BPMSegment(m_fBeat, fNewBPM) );
|
|
}
|
|
else // BPMSegment being modified is m_BPMSegments[i]
|
|
{
|
|
if( i > 0 && fabsf(m_pSong->m_BPMSegments[i-1].m_fBPM - fNewBPM) < 0.025f )
|
|
m_pSong->m_BPMSegments.RemoveAt( i );
|
|
else
|
|
m_pSong->m_BPMSegments[i].m_fBPM = fNewBPM;
|
|
}
|
|
}
|
|
break;
|
|
case DIK_F9:
|
|
case DIK_F10:
|
|
{
|
|
float fFreezeDelta;
|
|
switch( DeviceI.button )
|
|
{
|
|
case DIK_F9: fFreezeDelta = -0.020f; break;
|
|
case DIK_F10: fFreezeDelta = +0.020f; break;
|
|
default: ASSERT(0);
|
|
}
|
|
switch( type )
|
|
{
|
|
case IET_SLOW_REPEAT: fFreezeDelta *= 10; break;
|
|
case IET_FAST_REPEAT: fFreezeDelta *= 40; break;
|
|
}
|
|
|
|
for( int i=0; i<m_pSong->m_StopSegments.GetSize(); i++ )
|
|
{
|
|
if( m_pSong->m_StopSegments[i].m_fStartBeat == m_fBeat )
|
|
break;
|
|
}
|
|
|
|
if( i == m_pSong->m_StopSegments.GetSize() ) // there is no BPMSegment at the current beat
|
|
{
|
|
// create a new StopSegment
|
|
if( fFreezeDelta > 0 )
|
|
m_pSong->AddStopSegment( StopSegment(m_fBeat, fFreezeDelta) );
|
|
}
|
|
else // StopSegment being modified is m_StopSegments[i]
|
|
{
|
|
m_pSong->m_StopSegments[i].m_fStopSeconds += fFreezeDelta;
|
|
if( m_pSong->m_StopSegments[i].m_fStopSeconds <= 0 )
|
|
m_pSong->m_StopSegments.RemoveAt( i );
|
|
}
|
|
}
|
|
break;
|
|
case DIK_F11:
|
|
case DIK_F12:
|
|
{
|
|
float fOffsetDelta;
|
|
switch( DeviceI.button )
|
|
{
|
|
case DIK_F11: fOffsetDelta = -0.020f; break;
|
|
case DIK_F12: fOffsetDelta = +0.020f; break;
|
|
default: ASSERT(0);
|
|
}
|
|
switch( type )
|
|
{
|
|
case IET_SLOW_REPEAT: fOffsetDelta *= 10; break;
|
|
case IET_FAST_REPEAT: fOffsetDelta *= 40; break;
|
|
}
|
|
|
|
m_pSong->m_fBeat0OffsetInSeconds += fOffsetDelta;
|
|
}
|
|
break;
|
|
case DIK_M:
|
|
MUSIC->Load( m_pSong->GetMusicPath() );
|
|
MUSIC->Play( false, m_pSong->m_fMusicSampleStartSeconds, m_pSong->m_fMusicSampleLengthSeconds );
|
|
break;
|
|
case DIK_F1:
|
|
case DIK_F2:
|
|
{
|
|
float fOffsetDelta;
|
|
switch( DeviceI.button )
|
|
{
|
|
case DIK_F1: fOffsetDelta = -0.025f; break;
|
|
case DIK_F2: fOffsetDelta = +0.025f; break;
|
|
default: ASSERT(0);
|
|
}
|
|
switch( type )
|
|
{
|
|
case IET_SLOW_REPEAT: fOffsetDelta *= 10; break;
|
|
case IET_FAST_REPEAT: fOffsetDelta *= 40; break;
|
|
}
|
|
|
|
m_pSong->m_fMusicSampleStartSeconds += fOffsetDelta;
|
|
}
|
|
break;
|
|
case DIK_SUBTRACT:
|
|
case DIK_ADD:
|
|
{
|
|
float fDelta;
|
|
switch( DeviceI.button )
|
|
{
|
|
case DIK_SUBTRACT: fDelta = -0.025f; break;
|
|
case DIK_ADD: fDelta = +0.025f; break;
|
|
default: ASSERT(0);
|
|
}
|
|
switch( type )
|
|
{
|
|
case IET_SLOW_REPEAT: fDelta *= 10; break;
|
|
case IET_FAST_REPEAT: fDelta *= 40; break;
|
|
}
|
|
|
|
m_pSong->m_fMusicSampleLengthSeconds += fDelta;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
if( DeviceI.device == DEVICE_KEYBOARD )
|
|
{
|
|
switch( DeviceI.button )
|
|
{
|
|
case DIK_ESCAPE:
|
|
TransitionToEditFromRecord();
|
|
break;
|
|
}
|
|
}
|
|
switch( StyleI.player )
|
|
{
|
|
case PLAYER_1:
|
|
int iCol;
|
|
iCol = StyleI.col;
|
|
|
|
int iNoteIndex;
|
|
iNoteIndex = BeatToNoteRow( m_fBeat );
|
|
|
|
if( type == IET_FIRST_PRESS )
|
|
{
|
|
m_NoteFieldRecord.m_TapNotes[iCol][iNoteIndex] = '1';
|
|
m_NoteFieldRecord.SnapToNearestNoteType( NOTE_12TH, NOTE_16TH, max(0,m_fBeat-1), m_fBeat+1);
|
|
m_GrayArrowRowRecord.Step( iCol );
|
|
}
|
|
else
|
|
{
|
|
const float fHoldEndSeconds = m_soundMusic.GetPositionSeconds();
|
|
const float fHoldStartSeconds = m_soundMusic.GetPositionSeconds() - TIME_BEFORE_SLOW_REPEATS * m_soundMusic.GetPlaybackRate();
|
|
|
|
float fStartBeat, fEndBeat, fThrowAway;
|
|
bool bFreeze;
|
|
m_pSong->GetBeatAndBPSFromElapsedTime( fHoldStartSeconds, fStartBeat, fThrowAway, bFreeze );
|
|
m_pSong->GetBeatAndBPSFromElapsedTime( fHoldEndSeconds, fEndBeat, fThrowAway, bFreeze );
|
|
|
|
const int iStartIndex = BeatToNoteRow(fStartBeat) - 1;
|
|
const int iEndIndex = BeatToNoteRow(fEndBeat);
|
|
|
|
// create a new hold note
|
|
HoldNote newHN;
|
|
newHN.m_iTrack = iCol;
|
|
newHN.m_iStartIndex = iStartIndex;
|
|
newHN.m_iEndIndex = iEndIndex;
|
|
|
|
m_NoteFieldRecord.AddHoldNote( newHN );
|
|
m_NoteFieldRecord.SnapToNearestNoteType( NOTE_12TH, NOTE_16TH, max(0,m_fBeat-2), m_fBeat+2);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
if( type != IET_FIRST_PRESS )
|
|
return;
|
|
|
|
if( DeviceI.device == DEVICE_KEYBOARD )
|
|
{
|
|
switch( DeviceI.button )
|
|
{
|
|
case DIK_ESCAPE:
|
|
m_Mode = MODE_EDIT;
|
|
m_soundMusic.Stop();
|
|
|
|
m_fBeat = froundf( m_fBeat, NoteTypeToBeat(m_GranularityIndicator.GetSnapMode()) );
|
|
break;
|
|
}
|
|
}
|
|
|
|
float fSongBeat, fBPS;
|
|
bool bFreeze;
|
|
m_pSong->GetBeatAndBPSFromElapsedTime( m_soundMusic.GetPositionSeconds(), fSongBeat, fBPS, bFreeze );
|
|
const float fMaxBeatDifference = fBPS * PREFSMAN->m_fJudgeWindow / PREFSMAN->m_SongOptions.m_fMusicRate;
|
|
|
|
switch( StyleI.player )
|
|
{
|
|
case PLAYER_1:
|
|
m_Player.HandlePlayerStep( m_fBeat, StyleI.col, fMaxBeatDifference );
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void ScreenEdit::TransitionToEditFromRecord()
|
|
{
|
|
m_Mode = MODE_EDIT;
|
|
m_soundMusic.Stop();
|
|
|
|
int iNoteIndexBegin = BeatToNoteRow( m_NoteFieldEdit.m_fBeginMarker );
|
|
int iNoteIndexEnd = BeatToNoteRow( m_NoteFieldEdit.m_fEndMarker );
|
|
|
|
// delete old TapNotes in the range
|
|
m_NoteFieldEdit.ClearRange( iNoteIndexBegin, iNoteIndexEnd );
|
|
|
|
m_NoteFieldEdit.CopyRange( (NoteData*)&m_NoteFieldRecord, iNoteIndexBegin, iNoteIndexEnd );
|
|
|
|
m_fBeat = froundf( m_fBeat, NoteTypeToBeat(m_GranularityIndicator.GetSnapMode()) );
|
|
}
|
|
|
|
|
|
void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
|
|
{
|
|
switch( SM )
|
|
{
|
|
case SM_GoToPrevState:
|
|
SCREENMAN->SetNewScreen( new ScreenEditMenu );
|
|
break;
|
|
case SM_GoToNextState:
|
|
SCREENMAN->SetNewScreen( new ScreenEditMenu );
|
|
break;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void ScreenEdit::OnSnapModeChange()
|
|
{
|
|
m_soundChangeSnap.Play();
|
|
|
|
NoteType nt = m_GranularityIndicator.GetSnapMode();
|
|
int iStepIndex = BeatToNoteRow( m_fBeat );
|
|
int iElementsPerNoteType = BeatToNoteRow( NoteTypeToBeat(nt) );
|
|
int iStepIndexHangover = iStepIndex % iElementsPerNoteType;
|
|
m_fBeat -= NoteRowToBeat( iStepIndexHangover );
|
|
}
|