127 lines
3.9 KiB
C++
127 lines
3.9 KiB
C++
/*
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-----------------------------------------------------------------------------
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Class: RageMovieTexture
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Desc: Based on the DShowTextures example in the DX8 SDK.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#ifndef _RAGEMOVIETEXTURE_H_
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#define _RAGEMOVIETEXTURE_H_
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#include "RageDisplay.h"
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#include <d3dx8.h>
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//#include <d3d8types.h>
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#include <atlbase.h>
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#include "baseclasses/streams.h"
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//-----------------------------------------------------------------------------
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// Define GUID for Texture Renderer
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// {71771540-2017-11cf-AE26-0020AFD79767}
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//-----------------------------------------------------------------------------
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struct __declspec(uuid("{71771540-2017-11cf-ae26-0020afd79767}")) CLSID_TextureRenderer;
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class RageMovieTexture;
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//-----------------------------------------------------------------------------
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// CTextureRenderer Class Declarations
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//
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// Usage: 1) CheckMediaType is called by the graph
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// 2) SetMediaType is called by the graph
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// 3) call GetVidWidth and GetVidHeight to get texture information
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// 4) call SetRenderTarget
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// 5) Do RenderSample is called by the graph
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//-----------------------------------------------------------------------------
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class CTextureRenderer : public CBaseVideoRenderer
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{
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public:
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CTextureRenderer(LPUNKNOWN pUnk,HRESULT *phr);
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~CTextureRenderer();
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public:
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// overwritten methods
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HRESULT CheckMediaType(const CMediaType *pmt ); // Format acceptable?
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HRESULT SetMediaType(const CMediaType *pmt ); // Video format notification
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HRESULT DoRenderSample(IMediaSample *pMediaSample); // New video sample
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// new methods
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LONG GetVidWidth() {return m_lVidWidth;};
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LONG GetVidHeight(){return m_lVidHeight;};
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HRESULT SetRenderTarget( RageMovieTexture* pTexture );
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BOOL IsLocked(int iIndex) { return m_bLocked[iIndex]; };
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protected:
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LONG m_lVidWidth; // Video width
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LONG m_lVidHeight; // Video Height
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LONG m_lVidPitch; // Video Pitch
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RageMovieTexture* m_pTexture; // the video surface we will copy new frames to
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D3DFORMAT m_TextureFormat; // Texture format
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BOOL m_bLocked[2]; // Is the texture currently locked while we
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// copy the movie frame to it?
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};
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//-----------------------------------------------------------------------------
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// RageMovieTexture Class Declarations
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//-----------------------------------------------------------------------------
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class RageMovieTexture : public RageTexture
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{
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public:
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RageMovieTexture(
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RageDisplay* pScreen,
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const CString &sFilePath,
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DWORD dwMaxSize = 2048,
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DWORD dwTextureColorDepth = 16,
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int iMipMaps = 4,
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int iAlphaBits = 4,
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bool bDither = false,
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bool bStretch = false
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);
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virtual ~RageMovieTexture();
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virtual void Reload(
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DWORD dwMaxSize,
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DWORD dwTextureColorDepth,
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int iMipMaps = 4,
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int iAlphaBits = 4,
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bool bDither = false,
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bool bStretch = false
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);
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LPDIRECT3DTEXTURE8 GetD3DTexture();
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virtual void Play();
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virtual void SetPosition( float fSeconds );
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virtual void Pause();
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LPDIRECT3DTEXTURE8 m_pd3dTexture[2]; // double buffered
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int m_iIndexActiveTexture; // either 0 or 1
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protected:
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virtual VOID Create();
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virtual HRESULT CreateD3DTexture();
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virtual HRESULT InitDShowTextureRenderer();
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virtual HRESULT PlayMovie();
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virtual void CheckMovieStatus();
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virtual void CleanupDShow();
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//-----------------------------------------------------------------------------
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// DirectShow pointers
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//-----------------------------------------------------------------------------
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CComPtr<IGraphBuilder> m_pGB; // GraphBuilder
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CComPtr<IMediaControl> m_pMC; // Media Control
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CComPtr<IMediaPosition> m_pMP; // Media Postion
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CComPtr<IMediaEvent> m_pME; // Media Event
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CTextureRenderer *m_pCTR; // DShow Texture renderer
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};
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#endif |