57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
#pragma once
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/*
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-----------------------------------------------------------------------------
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File: BitmapText
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Desc: An actor that holds a Font and draws text to the screen.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Sprite.h"
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#include "Font.h"
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const int MAX_TEXT_LINES = 40;
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const int MAX_TEXT_CHARS = MAX_NUM_QUADS;
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class BitmapText : public Actor
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{
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protected:
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public:
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BitmapText();
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virtual ~BitmapText();
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bool LoadFromFont( CString sFontName );
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bool LoadFromTextureAndChars( CString sTexturePath, CString sChars );
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void SetText( CString sText );
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int GetWidestLineWidthInSourcePixels() { return m_iWidestLineWidth; };
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void CropToWidth( int iWidthInSourcePixels );
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virtual void DrawPrimitives();
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void TurnRainbowOn() { m_bRainbow = true; };
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void TurnRainbowOff() { m_bRainbow = false; };
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protected:
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CString m_sFontFilePath;
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Font* m_pFont;
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// recalculate the items below on SetText()
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TCHAR m_szText[MAX_TEXT_CHARS];
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TCHAR* m_szTextLines[MAX_TEXT_LINES]; // pointers into m_szText
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int m_iLineLengths[MAX_TEXT_LINES]; // in characters
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int m_iNumLines;
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int m_iLineWidths[MAX_TEXT_LINES]; // in source pixels
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int m_iWidestLineWidth; // in source pixels
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bool m_bRainbow;
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};
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