Files
itgmania212121/stepmania/src/UnlockManager.cpp
T
Glenn Maynard 803117f326 Move unlocks to theme metrics. If you're actually using unlocks for
anything interesting, you're probably pairing it up with a theme, and themes
can interact with unlocks, so this makes everything a lot simpler.
2005-02-25 01:28:45 +00:00

411 lines
11 KiB
C++

#include "global.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "song.h"
#include "Course.h"
#include "RageUtil.h"
#include "UnlockManager.h"
#include "SongManager.h"
#include "GameState.h"
#include "ProfileManager.h"
#include "ThemeManager.h"
UnlockManager* UNLOCKMAN = NULL; // global and accessable from anywhere in our program
#define UNLOCK_NAMES THEME->GetMetric ("Unlocks","UnlockNames")
#define UNLOCK(sLineName) THEME->GetMetric ("Unlocks",ssprintf("Unlock%s",sLineName.c_str()))
static CString UnlockTypeNames[NUM_UNLOCK_TYPES] =
{
"ArcadePoints",
"DancePoints",
"SongPoints",
"ExtraCleared",
"ExtraFailed",
"Toasties",
"StagesCleared"
};
XToString(UnlockType);
StringToX(UnlockType);
UnlockManager::UnlockManager()
{
UNLOCKMAN = this;
Load();
}
void UnlockManager::UnlockSong( const Song *song )
{
const UnlockEntry *p = FindSong( song );
if( !p )
return; // does not exist
if( p->m_iCode == -1 )
return;
UnlockCode( p->m_iCode );
}
bool UnlockManager::CourseIsLocked( const Course *course ) const
{
if( !PREFSMAN->m_bUseUnlockSystem )
return false;
const UnlockEntry *p = FindCourse( course );
if( p == NULL )
return false;
return p->IsLocked();
}
bool UnlockManager::SongIsLocked( const Song *song ) const
{
if( !PREFSMAN->m_bUseUnlockSystem )
return false;
const UnlockEntry *p = FindSong( song );
if( p == NULL )
return false;
return p->IsLocked();
}
/* Return true if the song is *only* available in roulette. */
bool UnlockManager::SongIsRouletteOnly( const Song *song ) const
{
if( !PREFSMAN->m_bUseUnlockSystem )
return false;
const UnlockEntry *p = FindSong( song );
if( !p )
return false;
/* If the song is locked by a code, and it's a roulette code, honor IsLocked. */
if( p->m_iCode == -1 || m_RouletteCodes.find( p->m_iCode ) == m_RouletteCodes.end() )
return false;
return p->IsLocked();
}
const UnlockEntry *UnlockManager::FindLockEntry( CString songname ) const
{
for( unsigned i = 0; i < m_SongEntries.size(); i++ )
if( !songname.CompareNoCase(m_SongEntries[i].m_sSongName) )
return &m_SongEntries[i];
return NULL;
}
const UnlockEntry *UnlockManager::FindSong( const Song *pSong ) const
{
for( unsigned i = 0; i < m_SongEntries.size(); i++ )
if( m_SongEntries[i].m_pSong == pSong )
return &m_SongEntries[i];
return NULL;
}
const UnlockEntry *UnlockManager::FindCourse( const Course *pCourse ) const
{
for(unsigned i = 0; i < m_SongEntries.size(); i++)
if (m_SongEntries[i].m_pCourse== pCourse )
return &m_SongEntries[i];
return NULL;
}
UnlockEntry::UnlockEntry()
{
memset( m_fRequired, 0, sizeof(m_fRequired) );
m_iCode = -1;
m_pSong = NULL;
m_pCourse = NULL;
}
static float GetArcadePoints( const Profile *pProfile )
{
float fAP = 0;
FOREACH_Grade(g)
{
switch(g)
{
case GRADE_TIER_1:
case GRADE_TIER_2: fAP += 9 * pProfile->m_iNumStagesPassedByGrade[g]; break;
default: fAP += 1 * pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_FAILED:
case GRADE_NO_DATA:
; // no points
break;
}
}
FOREACH_PlayMode(pm)
{
switch(pm)
{
case PLAY_MODE_NONSTOP:
case PLAY_MODE_ONI:
case PLAY_MODE_ENDLESS:
fAP += pProfile->m_iNumSongsPlayedByPlayMode[pm];
break;
}
}
return fAP;
}
static float GetSongPoints( const Profile *pProfile )
{
float fSP = 0;
FOREACH_Grade(g)
{
switch( g )
{
case GRADE_TIER_1:/*AAAA*/ fSP += 20 * pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER_2:/*AAA*/ fSP += 10* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER_3:/*AA*/ fSP += 5* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER_4:/*A*/ fSP += 4* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER_5:/*B*/ fSP += 3* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER_6:/*C*/ fSP += 2* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER_7:/*D*/ fSP += 1* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_FAILED:
case GRADE_NO_DATA:
; // no points
break;
}
}
FOREACH_PlayMode(pm)
{
switch(pm)
{
case PLAY_MODE_NONSTOP:
case PLAY_MODE_ONI:
case PLAY_MODE_ENDLESS:
fSP += pProfile->m_iNumSongsPlayedByPlayMode[pm];
break;
}
}
return fSP;
}
void UnlockManager::GetPoints( const Profile *pProfile, float fScores[NUM_UNLOCK_TYPES] ) const
{
fScores[UNLOCK_ARCADE_POINTS] = GetArcadePoints( pProfile );
fScores[UNLOCK_SONG_POINTS] = GetSongPoints( pProfile );
fScores[UNLOCK_DANCE_POINTS] = (float) pProfile->m_iTotalDancePoints;
fScores[UNLOCK_CLEARED] = (float) pProfile->GetTotalNumSongsPassed();
}
bool UnlockEntry::IsLocked() const
{
float fScores[NUM_UNLOCK_TYPES];
UNLOCKMAN->GetPoints( PROFILEMAN->GetMachineProfile(), fScores );
for( int i = 0; i < NUM_UNLOCK_TYPES; ++i )
if( m_fRequired[i] && fScores[i] >= m_fRequired[i] )
return false;
if( m_iCode != -1 && PROFILEMAN->GetMachineProfile()->m_UnlockedSongs.find(m_iCode) != PROFILEMAN->GetMachineProfile()->m_UnlockedSongs.end() )
return false;
return true;
}
void UnlockManager::Load()
{
LOG->Trace( "UnlockManager::Load()" );
CStringArray asUnlockNames;
split( UNLOCK_NAMES, ",", asUnlockNames );
if( asUnlockNames.empty() )
return;
for( unsigned i = 0; i < asUnlockNames.size(); ++i )
{
const CString &sUnlockName = asUnlockNames[i];
CString sUnlock = UNLOCK(sUnlockName);
Commands vCommands;
ParseCommands( sUnlock, vCommands );
UnlockEntry current;
bool bRoulette = false;
for( unsigned j = 0; j < vCommands.v.size(); ++j )
{
const Command &cmd = vCommands.v[j];
if( cmd.GetName() == "song" )
current.m_sSongName = cmd.GetArg(1);
else if( cmd.GetName() == "code" )
current.m_iCode = cmd.GetArg(1);
else if( cmd.GetName() == "roulette" )
bRoulette = true;
else
{
const UnlockType ut = StringToUnlockType( cmd.GetName() );
if( ut != UNLOCK_INVALID )
current.m_fRequired[ut] = cmd.GetArg(1);
}
}
if( bRoulette )
m_RouletteCodes.insert( current.m_iCode );
m_SongEntries.push_back( current );
}
UpdateSongs();
for( unsigned i=0; i < m_SongEntries.size(); i++ )
{
CString str = ssprintf( "Unlock: %s; ", m_SongEntries[i].m_sSongName.c_str() );
FOREACH_UnlockType(j)
if( m_SongEntries[i].m_fRequired[j] )
str += ssprintf( "%s = %f; ", UnlockTypeToString(j).c_str(), m_SongEntries[i].m_fRequired[j] );
str += ssprintf( "code = %i ", m_SongEntries[i].m_iCode );
str += m_SongEntries[i].IsLocked()? "locked":"unlocked";
if( m_SongEntries[i].m_pSong )
str += ( " (found song)" );
if( m_SongEntries[i].m_pCourse )
str += ( " (found course)" );
LOG->Trace( "%s", str.c_str() );
}
return;
}
float UnlockManager::PointsUntilNextUnlock( UnlockType t ) const
{
float fScores[NUM_UNLOCK_TYPES];
UNLOCKMAN->GetPoints( PROFILEMAN->GetMachineProfile(), fScores );
float fSmallestPoints = 400000000; // or an arbitrarily large value
for( unsigned a=0; a<m_SongEntries.size(); a++ )
if( m_SongEntries[a].m_fRequired[t] > fScores[t] )
fSmallestPoints = min( fSmallestPoints, m_SongEntries[a].m_fRequired[t] );
if( fSmallestPoints == 400000000 )
return 0; // no match found
return fSmallestPoints - fScores[t];
}
/* Update the song pointer. Only call this when it's likely to have changed,
* such as on load, or when a song title changes in the editor. */
void UnlockManager::UpdateSongs()
{
for( unsigned i = 0; i < m_SongEntries.size(); ++i )
{
m_SongEntries[i].m_pSong = NULL;
m_SongEntries[i].m_pCourse = NULL;
if( m_SongEntries[i].m_sSongName != "" )
m_SongEntries[i].m_pSong = SONGMAN->FindSong( m_SongEntries[i].m_sSongName );
if( m_SongEntries[i].m_pSong == NULL )
m_SongEntries[i].m_pCourse = SONGMAN->FindCourse( m_SongEntries[i].m_sSongName );
// display warning on invalid song entry
if( m_SongEntries[i].m_pSong == NULL && m_SongEntries[i].m_pCourse == NULL )
{
LOG->Warn( "Unlock: Cannot find a matching entry for \"%s\"", m_SongEntries[i].m_sSongName.c_str() );
m_SongEntries.erase( m_SongEntries.begin() + i );
--i;
}
}
}
void UnlockManager::UnlockCode( int num )
{
FOREACH_PlayerNumber( pn )
if( PROFILEMAN->IsUsingProfile(pn) )
PROFILEMAN->GetProfile(pn)->m_UnlockedSongs.insert( num );
PROFILEMAN->GetMachineProfile()->m_UnlockedSongs.insert( num );
}
void UnlockManager::PreferUnlockCode( int iCode )
{
for( unsigned i = 0; i < m_SongEntries.size(); ++i )
{
UnlockEntry &pEntry = m_SongEntries[i];
if( pEntry.m_iCode != iCode )
continue;
if( pEntry.m_pSong != NULL )
GAMESTATE->m_pPreferredSong = pEntry.m_pSong;
if( pEntry.m_pCourse != NULL )
GAMESTATE->m_pPreferredCourse = pEntry.m_pCourse;
}
}
int UnlockManager::GetNumUnlocks() const
{
return m_SongEntries.size();
}
#include "LuaBinding.h"
template<class T>
class LunaUnlockManager: public Luna<T>
{
public:
LunaUnlockManager() { LUA->Register( Register ); }
static int UnlockCode( T* p, lua_State *L ) { int iCode = IArg(1); p->UnlockCode(iCode); return 0; }
static int PreferUnlockCode( T* p, lua_State *L ) { int iCode = IArg(1); p->PreferUnlockCode(iCode); return 0; }
static void Register(lua_State *L)
{
ADD_METHOD( UnlockCode )
ADD_METHOD( PreferUnlockCode )
Luna<T>::Register( L );
// Add global singleton if constructed already. If it's not constructed yet,
// then we'll register it later when we reinit Lua just before
// initializing the display.
if( UNLOCKMAN )
{
lua_pushstring(L, "UNLOCKMAN");
UNLOCKMAN->PushSelf( LUA->L );
lua_settable(L, LUA_GLOBALSINDEX);
}
}
};
LUA_REGISTER_CLASS( UnlockManager )
/*
* (c) 2001-2004 Kevin Slaughter, Andrew Wong, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/