Files
itgmania212121/stepmania/src/ScreenInstructions.cpp
T
2003-04-13 00:44:50 +00:00

145 lines
3.8 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenInstructions
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenInstructions.h"
#include "RageTextureManager.h"
#include "RageUtil.h"
#include "RageSoundManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "PrefsManager.h"
#define HELP_TEXT THEME->GetMetric("ScreenInstructions","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenInstructions","TimerSeconds")
CString Capitalize( CString s )
{
if( s.GetLength()==0 )
return "";
CString s1 = s.Left(1);
s1.MakeUpper();
CString s2 = s.Right( s.GetLength()-1 );
return s1+s2;
}
#define NEXT_SCREEN( pm ) THEME->GetMetric("ScreenInstructions","NextScreen"+Capitalize(PlayModeToString(pm)) )
ScreenInstructions::ScreenInstructions() : Screen("ScreenInstructions")
{
LOG->Trace( "ScreenInstructions::ScreenInstructions()" );
//
// Skip this screen unless someone chose easy or beginner
//
if( !PREFSMAN->m_bInstructions )
{
HandleScreenMessage( SM_GoToNextScreen );
return;
}
if( GAMESTATE->m_PlayMode == PLAY_MODE_ARCADE )
{
Difficulty easiestDifficulty = (Difficulty)(NUM_DIFFICULTIES-1);
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue;
easiestDifficulty = min( easiestDifficulty, GAMESTATE->m_PreferredDifficulty[p] );
}
if( easiestDifficulty > DIFFICULTY_EASY )
{
HandleScreenMessage( SM_GoToNextScreen );
return;
}
}
m_Menu.Load("ScreenInstructions");
this->AddChild( &m_Menu );
CString sHowToPlayPath;
if( GAMESTATE->m_PlayMode != PLAY_MODE_INVALID )
sHowToPlayPath = THEME->GetPathToG("ScreenInstructions "+PlayModeToString(GAMESTATE->m_PlayMode)) ;
else
RageException::Throw( "The PlayMode has not been set. A theme must set the PlayMode before showing ScreenInstructions." );
m_sprHowToPlay.Load( sHowToPlayPath );
m_sprHowToPlay.SetXY( CENTER_X, CENTER_Y );
this->AddChild( &m_sprHowToPlay );
m_sprHowToPlay.SetX( SCREEN_LEFT-SCREEN_WIDTH );
m_sprHowToPlay.BeginTweening( 0.4f ); // sleep
m_sprHowToPlay.BeginTweening( 0.6f, Actor::TWEEN_DECELERATE );
m_sprHowToPlay.SetX( CENTER_X );
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenInstructions music") );
}
ScreenInstructions::~ScreenInstructions()
{
LOG->Trace( "ScreenInstructions::~ScreenInstructions()" );
}
void ScreenInstructions::Update( float fDeltaTime )
{
//LOG->Trace( "ScreenInstructions::Update(%f)", fDeltaTime );
Screen::Update( fDeltaTime );
}
void ScreenInstructions::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void ScreenInstructions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( m_Menu.IsTransitioning() )
return;
// default input handler
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenInstructions::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_MenuTimer:
this->MenuStart(PLAYER_1);
break;
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( NEXT_SCREEN(GAMESTATE->m_PlayMode) );
break;
}
}
void ScreenInstructions::MenuBack( PlayerNumber pn )
{
m_Menu.Back( SM_GoToPrevScreen );
}
void ScreenInstructions::MenuStart( PlayerNumber pn )
{
m_Menu.StartTransitioning( SM_GoToNextScreen );
m_sprHowToPlay.StopTweening();
m_sprHowToPlay.BeginTweening( 0.3f, Actor::TWEEN_ACCELERATE );
m_sprHowToPlay.SetX( SCREEN_RIGHT+m_sprHowToPlay.GetUnzoomedWidth()/2 );
}