138 lines
4.5 KiB
C++
138 lines
4.5 KiB
C++
#ifndef SONGMANAGER_H
|
|
#define SONGMANAGER_H
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: SongManager
|
|
|
|
Desc: Holder for all Songs and Steps. Also keeps track of the current
|
|
Song and Steps, and loads/saves statistics.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
|
|
class LoadingWindow;
|
|
class Song;
|
|
class StyleDef;
|
|
class Course;
|
|
class Steps;
|
|
struct PlayerOptions;
|
|
|
|
#include "RageTypes.h"
|
|
#include "GameConstantsAndTypes.h"
|
|
#include "SongOptions.h"
|
|
#include "PlayerOptions.h"
|
|
#include "PlayerNumber.h"
|
|
|
|
class SongManager
|
|
{
|
|
public:
|
|
SongManager( LoadingWindow *ld );
|
|
~SongManager();
|
|
|
|
void InitSongsFromDisk( LoadingWindow *ld );
|
|
void FreeSongs();
|
|
void CompressSongs();
|
|
|
|
void InitCoursesFromDisk( LoadingWindow *ld );
|
|
void InitAutogenCourses();
|
|
void FreeCourses();
|
|
|
|
void Reload(); // songs, courses, groups - everything.
|
|
|
|
|
|
CString GetGroupBannerPath( CString sGroupName );
|
|
void GetGroupNames( CStringArray &AddTo );
|
|
bool DoesGroupExist( CString sGroupName );
|
|
|
|
RageColor GetGroupColor( const CString &sGroupName );
|
|
RageColor GetSongColor( const Song* pSong );
|
|
RageColor GetDifficultyColor( Difficulty dc );
|
|
|
|
static CString ShortenGroupName( CString sLongGroupName );
|
|
static int GetNumStagesForSong( const Song* pSong ); // LongVer songs take 2 stages, MarathonVer take 3
|
|
|
|
|
|
// Lookup
|
|
const vector<Song*> &GetAllSongs() const { return m_pSongs; }
|
|
const vector<Song*> &GetBestSongs() const { return m_pBestSongs; }
|
|
void GetSongs( vector<Song*> &AddTo, CString sGroupName, int iMaxStages = 100000 /*inf*/ ) const;
|
|
void GetSongs( vector<Song*> &AddTo, int iMaxStages ) const { GetSongs(AddTo,"",iMaxStages); }
|
|
void GetSongs( vector<Song*> &AddTo ) const { GetSongs(AddTo,"",100000 /*inf*/ ); }
|
|
Song *FindSong( CString sPath );
|
|
Course *FindCourse( CString sName );
|
|
int GetNumSongs() const;
|
|
int GetNumGroups() const;
|
|
int GetNumCourses() const;
|
|
Song* GetRandomSong();
|
|
|
|
|
|
void GetAllCourses( vector<Course*> &AddTo, bool bIncludeAutogen );
|
|
void GetNonstopCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if life meter type is BAR.
|
|
void GetOniCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if life meter type is BATTERY.
|
|
void GetEndlessCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if set to REPEAT.
|
|
|
|
void GetExtraStageInfo( bool bExtra2, const StyleDef *s,
|
|
Song*& pSongOut, Steps*& pNotesOut, PlayerOptions& po_out, SongOptions& so_out );
|
|
|
|
Song* GetSongFromDir( CString sDir );
|
|
Course* GetCourseFromPath( CString sPath ); // path to .crs file, or path to song group dir
|
|
Course* GetCourseFromName( CString sName );
|
|
|
|
|
|
//
|
|
// High scores
|
|
//
|
|
void InitMachineScoresFromDisk();
|
|
void SaveMachineScoresToDisk();
|
|
|
|
bool MemoryCardIsInserted( PlayerNumber pn );
|
|
bool IsUsingMemoryCard( PlayerNumber pn );
|
|
|
|
void LoadMemoryCardScores( PlayerNumber pn );
|
|
void SaveMemoryCardScores( PlayerNumber pn );
|
|
|
|
struct MachineScore
|
|
{
|
|
int iScore;
|
|
CString sName;
|
|
} m_MachineScores[NUM_STEPS_TYPES][NUM_RANKING_CATEGORIES][NUM_RANKING_LINES];
|
|
void AddScores( StepsType nt, bool bPlayerEnabled[NUM_PLAYERS], RankingCategory hsc[NUM_PLAYERS], int iScore[NUM_PLAYERS], int iNewRecordIndexOut[NUM_PLAYERS] ); // set iNewRecordIndex = -1 if not a new record
|
|
void UpdateBest();
|
|
|
|
void UpdateRankingCourses();
|
|
protected:
|
|
void LoadStepManiaSongDir( CString sDir, LoadingWindow *ld );
|
|
void LoadDWISongDir( CString sDir );
|
|
bool GetExtraStageInfoFromCourse( bool bExtra2, CString sPreferredGroup,
|
|
Song*& pSongOut, Steps*& pNotesOut, PlayerOptions& po_out, SongOptions& so_out );
|
|
void SanityCheckGroupDir( CString sDir ) const;
|
|
void AddGroup( CString sDir, CString sGroupDirName );
|
|
|
|
void ReadNoteScoresFromFile( CString fn, int c );
|
|
void ReadCourseScoresFromFile( CString fn, int c );
|
|
void ReadCategoryRankingsFromFile( CString fn );
|
|
void ReadCourseRankingsFromFile( CString fn );
|
|
Song *FindSong( CString sGroup, CString sSong );
|
|
|
|
void SaveNoteScoresToFile( CString fn, int c );
|
|
void SaveCourseScoresToFile( CString fn, int c );
|
|
void SaveCategoryRankingsToFile( CString fn );
|
|
void SaveCourseRankingsToFile( CString fn );
|
|
|
|
void WriteStatsWebPage();
|
|
|
|
vector<Song*> m_pSongs; // all songs that can be played
|
|
vector<Song*> m_pBestSongs;
|
|
CStringArray m_sGroupNames;
|
|
CStringArray m_sGroupBannerPaths; // each song group may have a banner associated with it
|
|
vector<Course*> m_pCourses;
|
|
};
|
|
|
|
|
|
extern SongManager* SONGMAN; // global and accessable from anywhere in our program
|
|
|
|
#endif
|