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itgmania212121/stepmania/src/SongManager.h
T

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4.5 KiB
C++

#ifndef SONGMANAGER_H
#define SONGMANAGER_H
/*
-----------------------------------------------------------------------------
Class: SongManager
Desc: Holder for all Songs and Steps. Also keeps track of the current
Song and Steps, and loads/saves statistics.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
class LoadingWindow;
class Song;
class StyleDef;
class Course;
class Steps;
struct PlayerOptions;
#include "RageTypes.h"
#include "GameConstantsAndTypes.h"
#include "SongOptions.h"
#include "PlayerOptions.h"
#include "PlayerNumber.h"
class SongManager
{
public:
SongManager( LoadingWindow *ld );
~SongManager();
void InitSongsFromDisk( LoadingWindow *ld );
void FreeSongs();
void CompressSongs();
void InitCoursesFromDisk( LoadingWindow *ld );
void InitAutogenCourses();
void FreeCourses();
void Reload(); // songs, courses, groups - everything.
CString GetGroupBannerPath( CString sGroupName );
void GetGroupNames( CStringArray &AddTo );
bool DoesGroupExist( CString sGroupName );
RageColor GetGroupColor( const CString &sGroupName );
RageColor GetSongColor( const Song* pSong );
RageColor GetDifficultyColor( Difficulty dc );
static CString ShortenGroupName( CString sLongGroupName );
static int GetNumStagesForSong( const Song* pSong ); // LongVer songs take 2 stages, MarathonVer take 3
// Lookup
const vector<Song*> &GetAllSongs() const { return m_pSongs; }
const vector<Song*> &GetBestSongs() const { return m_pBestSongs; }
void GetSongs( vector<Song*> &AddTo, CString sGroupName, int iMaxStages = 100000 /*inf*/ ) const;
void GetSongs( vector<Song*> &AddTo, int iMaxStages ) const { GetSongs(AddTo,"",iMaxStages); }
void GetSongs( vector<Song*> &AddTo ) const { GetSongs(AddTo,"",100000 /*inf*/ ); }
Song *FindSong( CString sPath );
Course *FindCourse( CString sName );
int GetNumSongs() const;
int GetNumGroups() const;
int GetNumCourses() const;
Song* GetRandomSong();
void GetAllCourses( vector<Course*> &AddTo, bool bIncludeAutogen );
void GetNonstopCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if life meter type is BAR.
void GetOniCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if life meter type is BATTERY.
void GetEndlessCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if set to REPEAT.
void GetExtraStageInfo( bool bExtra2, const StyleDef *s,
Song*& pSongOut, Steps*& pNotesOut, PlayerOptions& po_out, SongOptions& so_out );
Song* GetSongFromDir( CString sDir );
Course* GetCourseFromPath( CString sPath ); // path to .crs file, or path to song group dir
Course* GetCourseFromName( CString sName );
//
// High scores
//
void InitMachineScoresFromDisk();
void SaveMachineScoresToDisk();
bool MemoryCardIsInserted( PlayerNumber pn );
bool IsUsingMemoryCard( PlayerNumber pn );
void LoadMemoryCardScores( PlayerNumber pn );
void SaveMemoryCardScores( PlayerNumber pn );
struct MachineScore
{
int iScore;
CString sName;
} m_MachineScores[NUM_STEPS_TYPES][NUM_RANKING_CATEGORIES][NUM_RANKING_LINES];
void AddScores( StepsType nt, bool bPlayerEnabled[NUM_PLAYERS], RankingCategory hsc[NUM_PLAYERS], int iScore[NUM_PLAYERS], int iNewRecordIndexOut[NUM_PLAYERS] ); // set iNewRecordIndex = -1 if not a new record
void UpdateBest();
void UpdateRankingCourses();
protected:
void LoadStepManiaSongDir( CString sDir, LoadingWindow *ld );
void LoadDWISongDir( CString sDir );
bool GetExtraStageInfoFromCourse( bool bExtra2, CString sPreferredGroup,
Song*& pSongOut, Steps*& pNotesOut, PlayerOptions& po_out, SongOptions& so_out );
void SanityCheckGroupDir( CString sDir ) const;
void AddGroup( CString sDir, CString sGroupDirName );
void ReadNoteScoresFromFile( CString fn, int c );
void ReadCourseScoresFromFile( CString fn, int c );
void ReadCategoryRankingsFromFile( CString fn );
void ReadCourseRankingsFromFile( CString fn );
Song *FindSong( CString sGroup, CString sSong );
void SaveNoteScoresToFile( CString fn, int c );
void SaveCourseScoresToFile( CString fn, int c );
void SaveCategoryRankingsToFile( CString fn );
void SaveCourseRankingsToFile( CString fn );
void WriteStatsWebPage();
vector<Song*> m_pSongs; // all songs that can be played
vector<Song*> m_pBestSongs;
CStringArray m_sGroupNames;
CStringArray m_sGroupBannerPaths; // each song group may have a banner associated with it
vector<Course*> m_pCourses;
};
extern SongManager* SONGMAN; // global and accessable from anywhere in our program
#endif