Files
itgmania212121/stepmania/Themes/default/BGAnimations/ScreenSystemLayer overlay.lua
T
2007-02-16 03:37:49 +00:00

51 lines
1.3 KiB
Lua

function CreditsText( pn )
function update(self)
local str = ScreenSystemLayerHelpers.GetCreditsMessage(pn);
self:settext(str);
end
local text = Def.BitmapText {
Font=THEME:GetPathF("ScreenManager","credits");
InitCommand=cmd(shadowlength,0);
RefreshCreditTextMessageCommand=update;
CoinInsertedMessageCommand=update;
PlayerJoinedMessageCommand=update;
};
return text;
end
local t = Def.ActorFrame {
children = {
Def.BitmapText {
Font=THEME:GetPathF(Var "LoadingScreen","message");
Text="";
InitCommand=cmd(maxwidth,750;
horizalign,left;vertalign,top;
zoom,0.8;shadowlength,2;
y,SCREEN_TOP+20;
diffusealpha,0
);
SystemMessageMessageCommand = function(self, params)
self:settext( params.Message );
local f = cmd(finishtweening;x,SCREEN_LEFT+20;diffusealpha,1;addx,-SCREEN_WIDTH;linear,0.5;addx,SCREEN_WIDTH); f(self);
self:playcommand( "On" );
if params.NoAnimate then
self:finishtweening();
end
f = cmd(sleep,5;linear,0.5;diffusealpha,0); f(self);
self:playcommand( "Off" );
end;
HideSystemMessageMessageCommand = cmd(finishtweening);
};
CreditsText( PLAYER_1 ) .. {
InitCommand=cmd(x,SCREEN_LEFT+120;y,SCREEN_BOTTOM-6);
};
CreditsText( PLAYER_2 ) .. {
InitCommand=cmd(x,SCREEN_RIGHT-120;y,SCREEN_BOTTOM-6);
};
};
};
return t;