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itgmania212121/stepmania/src/arch/LowLevelWindow/LowLevelWindow_X11.cpp
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11 KiB
C++

#include "global.h"
#include "LowLevelWindow_X11.h"
#include "RageLog.h"
#include "RageException.h"
#include "archutils/Unix/X11Helper.h"
#include "PrefsManager.h" // XXX
#include "RageDisplay.h" // VideoModeParams
#include "DisplayResolutions.h"
#include <stack>
#include <math.h> // ceil()
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h> // All sorts of stuff...
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/extensions/Xrandr.h>
#if defined(HAVE_LIBXTST)
#include <X11/extensions/XTest.h>
#endif
LowLevelWindow_X11::LowLevelWindow_X11()
{
m_bWindowIsOpen = false;
if( !X11Helper::Go() )
RageException::Throw( "Failed to establish a connection with the X server." );
const int iScreen = DefaultScreen( X11Helper::Dpy );
LOG->Info( "Display: %s (screen %i)", DisplayString(X11Helper::Dpy), iScreen );
LOG->Info( "Direct rendering: %s", glXIsDirect( X11Helper::Dpy, glXGetCurrentContext() )? "yes":"no" );
int iXServerVersion = XVendorRelease( X11Helper::Dpy ); /* eg. 40201001 */
int iMajor = iXServerVersion / 10000000; iXServerVersion %= 10000000;
int iMinor = iXServerVersion / 100000; iXServerVersion %= 100000;
int iRevision = iXServerVersion / 1000; iXServerVersion %= 1000;
int iPatch = iXServerVersion;
LOG->Info( "X server vendor: %s [%i.%i.%i.%i]", XServerVendor( X11Helper::Dpy ), iMajor, iMinor, iRevision, iPatch );
LOG->Info( "Server GLX vendor: %s [%s]", glXQueryServerString( X11Helper::Dpy, iScreen, GLX_VENDOR ), glXQueryServerString( X11Helper::Dpy, iScreen, GLX_VERSION ) );
LOG->Info( "Client GLX vendor: %s [%s]", glXGetClientString( X11Helper::Dpy, GLX_VENDOR ), glXGetClientString( X11Helper::Dpy, GLX_VERSION ) );
m_bWasWindowed = true;
}
LowLevelWindow_X11::~LowLevelWindow_X11()
{
// Reset the display
if( !m_bWasWindowed )
{
XRRScreenConfiguration *screenConfig = XRRGetScreenInfo( X11Helper::Dpy, RootWindow( X11Helper::Dpy, DefaultScreen( X11Helper::Dpy ) ) );
XRRSetScreenConfig( X11Helper::Dpy, screenConfig, RootWindow( X11Helper::Dpy, DefaultScreen( X11Helper::Dpy ) ), 0, 1, CurrentTime );
XRRFreeScreenConfigInfo( screenConfig );
XUngrabKeyboard( X11Helper::Dpy, CurrentTime );
}
X11Helper::Stop(); // Xlib cleans up the window for us
}
void *LowLevelWindow_X11::GetProcAddress( CString s )
{
// XXX: We should check whether glXGetProcAddress or
// glXGetProcAddressARB is available, and go by that, instead of
// assuming like this.
return (void*) glXGetProcAddressARB( (const GLubyte*) s.c_str() );
}
CString LowLevelWindow_X11::TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut )
{
#if defined(LINUX)
/* nVidia cards:
*
* This only works the first time we set up a window; after that, the
* drivers appear to cache the value, so you have to actually restart
* the program to change it again. */
static char buf[128];
strcpy( buf, "__GL_SYNC_TO_VBLANK=" );
strcat( buf, p.vsync?"1":"0" );
putenv( buf );
#endif
XSizeHints hints;
XEvent ev;
stack<XEvent> otherEvs;
// XXX: LLW_SDL allows the window to be resized. Do we really want to?
hints.flags = PMinSize | PMaxSize | PBaseSize;
hints.min_width = hints.max_width = hints.base_width = p.width;
hints.min_height = hints.max_height = hints.base_height = p.height;
if( !m_bWindowIsOpen || p.bpp != CurrentParams.bpp || ( m_bWasWindowed != p.windowed ) )
{
// Different depth, or we didn't make a window before. New context.
bNewDeviceOut = true;
int visAttribs[32];
int i = 0;
ASSERT( p.bpp == 16 || p.bpp == 32 );
if( p.bpp == 32 )
{
visAttribs[i++] = GLX_RED_SIZE; visAttribs[i++] = 8;
visAttribs[i++] = GLX_GREEN_SIZE; visAttribs[i++] = 8;
visAttribs[i++] = GLX_BLUE_SIZE; visAttribs[i++] = 8;
}
else
{
visAttribs[i++] = GLX_RED_SIZE; visAttribs[i++] = 5;
visAttribs[i++] = GLX_GREEN_SIZE; visAttribs[i++] = 6;
visAttribs[i++] = GLX_BLUE_SIZE; visAttribs[i++] = 5;
}
visAttribs[i++] = GLX_DEPTH_SIZE; visAttribs[i++] = 16;
visAttribs[i++] = GLX_RGBA;
visAttribs[i++] = GLX_DOUBLEBUFFER;
visAttribs[i++] = None;
XVisualInfo *xvi = glXChooseVisual( X11Helper::Dpy, DefaultScreen(X11Helper::Dpy), visAttribs );
if( xvi == NULL )
{
return "No visual available for that depth.";
}
/* Enable StructureNotifyMask, so we receive a MapNotify for the following XMapWindow. */
X11Helper::OpenMask( StructureNotifyMask );
// I get strange behavior if I add override redirect after creating the window.
// So, let's recreate the window when changing that state.
if( !X11Helper::MakeWindow(xvi->screen, xvi->depth, xvi->visual, p.width, p.height, !p.windowed) )
{
return "Failed to create the window.";
}
m_bWindowIsOpen = true;
char *szWindowTitle = const_cast<char *>( p.sWindowTitle.c_str() );
XChangeProperty( X11Helper::Dpy, X11Helper::Win, XA_WM_NAME, XA_STRING, 8, PropModeReplace,
reinterpret_cast<unsigned char*>(szWindowTitle), strlen(szWindowTitle) );
GLXContext ctxt = glXCreateContext(X11Helper::Dpy, xvi, NULL, True);
glXMakeCurrent( X11Helper::Dpy, X11Helper::Win, ctxt );
XMapWindow( X11Helper::Dpy, X11Helper::Win );
// HACK: Wait for the MapNotify event, without spinning and
// eating CPU unnecessarily, and without smothering other
// events. Do this by grabbing all events, remembering
// uninteresting events, and putting them back on the queue
// after MapNotify arrives.
while(true)
{
XNextEvent(X11Helper::Dpy, &ev);
if( ev.type == MapNotify )
break;
otherEvs.push(ev);
}
while( !otherEvs.empty() )
{
XPutBackEvent( X11Helper::Dpy, &otherEvs.top() );
otherEvs.pop();
}
X11Helper::CloseMask( StructureNotifyMask );
}
else
{
// We're remodeling the existing window, and not touching the
// context.
bNewDeviceOut = false;
}
XRRScreenConfiguration *screenConfig = XRRGetScreenInfo( X11Helper::Dpy, RootWindow( X11Helper::Dpy, DefaultScreen( X11Helper::Dpy ) ) );
if( !p.windowed )
{
// Find a matching mode.
int sizesXct;
XRRScreenSize *sizesX = XRRSizes( X11Helper::Dpy, DefaultScreen( X11Helper::Dpy ), &sizesXct );
ASSERT_M( sizesXct != 0, "Couldn't get resolution list from X server" );
int sizeMatch = -1;
int i = 0;
while(i < sizesXct)
{
if(sizesX[i].width == p.width && sizesX[i].height == p.height)
{
sizeMatch = i;
break;
}
i++;
}
// Set this mode.
// XXX: This doesn't handle if the config has changed since we queried it (see man Xrandr)
XRRSetScreenConfig( X11Helper::Dpy, screenConfig, RootWindow( X11Helper::Dpy, DefaultScreen( X11Helper::Dpy ) ), sizeMatch, 1, CurrentTime );
// Move the window to the corner that the screen focuses in on.
XMoveWindow( X11Helper::Dpy, X11Helper::Win, 0, 0 );
XRaiseWindow( X11Helper::Dpy, X11Helper::Win );
if( m_bWasWindowed )
{
// We want to prevent the WM from catching anything that comes from the keyboard.
XGrabKeyboard( X11Helper::Dpy, X11Helper::Win, True,
GrabModeAsync, GrabModeAsync, CurrentTime );
m_bWasWindowed = false;
}
}
else
{
if( !m_bWasWindowed )
{
XRRSetScreenConfig( X11Helper::Dpy, screenConfig, RootWindow( X11Helper::Dpy, DefaultScreen( X11Helper::Dpy ) ), 0, 1, CurrentTime );
// In windowed mode, we actually want the WM to function normally.
// Release any previous grab.
XUngrabKeyboard( X11Helper::Dpy, CurrentTime );
m_bWasWindowed = true;
}
}
XRRFreeScreenConfigInfo( screenConfig );
// Do this before resizing the window so that pane-style WMs (Ion,
// ratpoison) don't resize us back inappropriately.
XSetWMNormalHints( X11Helper::Dpy, X11Helper::Win, &hints );
// Do this even if we just created the window -- works around Ion2 not
// catching WM normal hints changes in mapped windows.
XResizeWindow( X11Helper::Dpy, X11Helper::Win, p.width, p.height );
CurrentParams = p;
return ""; // Success
}
bool LowLevelWindow_X11::IsSoftwareRenderer( CString &sError )
{
if( glXIsDirect( X11Helper::Dpy, glXGetCurrentContext() ) )
return false;
sError = "Direct rendering is not available.";
return true;
}
void LowLevelWindow_X11::SwapBuffers()
{
glXSwapBuffers( X11Helper::Dpy, X11Helper::Win );
if( PREFSMAN->m_bDisableScreenSaver )
{
/* Disable the screensaver. */
#if defined(HAVE_LIBXTST)
/* This causes flicker. */
// XForceScreenSaver( X11Helper::Dpy, ScreenSaverReset );
/*
* Instead, send a null relative mouse motion, to trick X into thinking there has been
* user activity.
*
* This also handles XScreenSaver; XForceScreenSaver only handles the internal X11
* screen blanker.
*
* This will delay the X blanker, DPMS and XScreenSaver from activating, and will
* disable the blanker and XScreenSaver if they're already active (unless XSS is
* locked). For some reason, it doesn't un-blank DPMS if it's already active.
*/
XLockDisplay( X11Helper::Dpy );
int event_base, error_base, major, minor;
if( XTestQueryExtension( X11Helper::Dpy, &event_base, &error_base, &major, &minor ) )
{
XTestFakeRelativeMotionEvent( X11Helper::Dpy, 0, 0, 0 );
XSync( X11Helper::Dpy, False );
}
XUnlockDisplay( X11Helper::Dpy );
#endif
}
}
void LowLevelWindow_X11::GetDisplayResolutions( DisplayResolutions &out ) const
{
// This _NEEDS_ Xrandr to be present, but feck, who doesn't have it?
int sizesXct;
XRRScreenSize *sizesX = XRRSizes( X11Helper::Dpy, DefaultScreen( X11Helper::Dpy ), &sizesXct );
ASSERT_M( sizesXct != 0, "Couldn't get resolution list from X server" );
int i = 0;
while(i < sizesXct)
{
DisplayResolution res = { sizesX[i].width, sizesX[i].height };
out.s.insert( res );
i++;
}
}
/*
* (c) 2005 Ben Anderson
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/