109 lines
2.8 KiB
C++
109 lines
2.8 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenCaution
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Desc: Screen that displays while resources are being loaded.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenCaution.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "RageSoundManager.h"
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#include "ThemeManager.h"
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#define NEXT_SCREEN THEME->GetMetric("ScreenCaution","NextScreen")
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const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User-7);
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const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8);
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ScreenCaution::ScreenCaution() : Screen( "ScreenCaution" )
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{
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GAMESTATE->m_bPlayersCanJoin = true;
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if(!PREFSMAN->m_bShowDontDie)
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{
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this->PostScreenMessage( SM_GoToNextScreen, 0.f );
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return;
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}
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m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenCaution background") );
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this->AddChild( &m_Background );
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m_In.Load( THEME->GetPathToB("ScreenCaution in") );
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m_In.StartTransitioning( SM_DoneOpening );
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this->AddChild( &m_In );
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m_Out.Load( THEME->GetPathToB("ScreenCaution out") );
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this->AddChild( &m_Out );
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m_Back.Load( THEME->GetPathToB("Common back") );
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this->AddChild( &m_Back );
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this->PostScreenMessage( SM_StartClosing, m_Background.GetLengthSeconds()-m_Out.GetLengthSeconds() );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenCaution music") );
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}
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void ScreenCaution::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( Screen::JoinInput( DeviceI, type, GameI, MenuI, StyleI ) )
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return; // handled
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_StartClosing:
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if( !m_In.IsTransitioning() && !m_Out.IsTransitioning() )
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{
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m_Background.PlayOffCommand();
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m_Out.StartTransitioning( SM_GoToNextScreen );
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}
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break;
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case SM_DoneOpening:
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("caution") );
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break;
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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}
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}
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void ScreenCaution::MenuStart( PlayerNumber pn )
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{
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if( !m_In.IsTransitioning() && !m_Out.IsTransitioning() )
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{
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m_Background.PlayOffCommand();
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m_Out.StartTransitioning( SM_GoToNextScreen );
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}
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}
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void ScreenCaution::MenuBack( PlayerNumber pn )
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{
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning() )
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return;
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this->ClearMessageQueue();
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m_Back.StartTransitioning( SM_GoToPrevScreen );
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SOUNDMAN->PlayOnce( THEME->GetPathToS("Common back") );
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}
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