995f0ea8c1
These ones aren't a std::string method. Doing this helps the RString to std::string migration.
1781 lines
46 KiB
C++
1781 lines
46 KiB
C++
#include "global.h"
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#include "NotesLoaderBMS.h"
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#include "NoteData.h"
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#include "GameConstantsAndTypes.h"
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#include "RageLog.h"
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#include "GameManager.h"
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#include "SongManager.h"
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#include "RageFile.h"
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#include "SongUtil.h"
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#include "StepsUtil.h"
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#include "Song.h"
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#include "Steps.h"
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#include "RageUtil_CharConversions.h"
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#include "NoteTypes.h"
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#include "NotesLoader.h"
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#include "PrefsManager.h"
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#include "BackgroundUtil.h"
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#include "ActorUtil.h"
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#include "RageFileManager.h"
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#include <cstddef>
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#include <vector>
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/* BMS encoding: tap-hold
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* 4&8panel: Player1 Player2
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* Left 11-51 21-61
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* Down 13-53 23-63
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* Up 15-55 25-65
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* Right 16-56 26-66
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*
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* 6panel: Player1
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* Left 11-51
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* Left+Up 12-52
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* Down 13-53
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* Up 14-54
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* Up+Right 15-55
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* Right 16-56
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*
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* Notice that 15 and 25 have double meanings! What were they thinking???
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* While reading in, use the 6 panel mapping. After reading in, detect if
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* only 4 notes are used. If so, shift the Up+Right column back to the Up
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* column
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*
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* BMSes are used for games besides dance and so we're borking up BMSes that are for popn/beat/etc.
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*
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* popn-nine: 11-15,22-25
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* popn-five: 13-15,21-22
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* beat-single5: 11-16
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* beat-double5: 11-16,21-26
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* beat-single7: 11-16,18-19
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* beat-double7: 11-16,18-19,21-26,28-29
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*
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* So the magics for these are:
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* popn-nine: nothing >5, with 12, 14, 22 and/or 24
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* popn-five: nothing >5, with 14 and/or 22
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* beat-*: can't tell difference between beat-single and dance-solo
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* 18/19 marks beat-single7, 28/29 marks beat-double7
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* beat-double uses 21-26.
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*/
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// Find the largest common substring at the start of both strings.
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static RString FindLargestInitialSubstring( const RString &string1, const RString &string2 )
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{
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// First see if the whole first string matches an appropriately-sized
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// substring of the second, then keep chopping off the last character of
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// each until they match.
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unsigned i;
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for( i = 0; i < string1.size() && i < string2.size(); ++i )
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if( string1[i] != string2[i] )
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break;
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return string1.substr( 0, i );
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}
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static void SearchForDifficulty( RString sTag, Steps *pOut )
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{
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MakeLower(sTag);
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// Only match "Light" in parentheses.
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if( sTag.find( "(light" ) != sTag.npos )
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{
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pOut->SetDifficulty( Difficulty_Easy );
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}
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else if( sTag.find( "another" ) != sTag.npos )
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{
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pOut->SetDifficulty( Difficulty_Hard );
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}
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else if( sTag.find( "(solo)" ) != sTag.npos )
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{
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pOut->SetDescription( "Solo" );
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pOut->SetDifficulty( Difficulty_Edit );
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}
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LOG->Trace( "Tag \"%s\" is %s", sTag.c_str(), DifficultyToString(pOut->GetDifficulty()).c_str() );
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}
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static void SlideDuplicateDifficulties( Song &p )
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{
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/* BMS files have to guess the Difficulty from the meter; this is inaccurate,
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* and often leads to duplicates. Slide duplicate difficulties upwards.
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* We only do this with BMS files, since a very common bug was having *all*
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* difficulties slid upwards due to (for example) having two beginner steps.
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* We do a second pass in Song::TidyUpData to eliminate any remaining duplicates
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* after this. */
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FOREACH_ENUM( StepsType,st )
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{
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FOREACH_ENUM( Difficulty, dc )
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{
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if( dc == Difficulty_Edit )
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continue;
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std::vector<Steps*> vSteps;
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SongUtil::GetSteps( &p, vSteps, st, dc );
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StepsUtil::SortNotesArrayByDifficulty( vSteps );
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for( unsigned k=1; k<vSteps.size(); k++ )
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{
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Steps* pSteps = vSteps[k];
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Difficulty dc2 = std::min( (Difficulty)(dc+1), Difficulty_Challenge );
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pSteps->SetDifficulty( dc2 );
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}
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}
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}
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}
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void BMSLoader::GetApplicableFiles( const RString &sPath, std::vector<RString> &out )
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{
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GetDirListing( sPath + RString("*.bms"), out );
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GetDirListing( sPath + RString("*.bme"), out );
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GetDirListing( sPath + RString("*.bml"), out );
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GetDirListing( sPath + RString("*.pms"), out );
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}
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/*===========================================================================*/
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struct BMSObject
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{
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int channel;
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int measure;
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float position;
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bool flag;
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RString value;
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};
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inline bool operator<(BMSObject const &lhs, BMSObject const &rhs)
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{
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if (lhs.measure != rhs.measure)
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{
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return lhs.measure < rhs.measure;
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}
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if (lhs.position != rhs.position)
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{
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return lhs.position < rhs.position;
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}
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if (lhs.channel == 1)
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{
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return false;
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}
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if (rhs.channel == 1)
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{
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return true;
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}
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return lhs.channel < rhs.channel;
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}
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inline bool operator>(BMSObject const &lhs, BMSObject const &rhs)
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{
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return operator<(rhs, lhs);
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}
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inline bool operator<=(BMSObject const &lhs, BMSObject const &rhs)
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{
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return !operator<(rhs, lhs);
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}
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inline bool operator>=(BMSObject const &lhs, BMSObject const &rhs)
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{
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return !operator<(lhs, rhs);
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}
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struct BMSMeasure
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{
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float size;
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};
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const int MaxBMSElements = 1296; // ZZ in b36
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typedef std::map<RString, RString> BMSHeaders;
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typedef std::map<int, BMSMeasure> BMSMeasures;
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typedef std::vector<BMSObject> BMSObjects;
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class BMSChart
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{
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public:
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BMSChart();
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bool Load( const RString &path );
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bool GetHeader( const RString &header, RString &out );
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RString path;
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BMSObjects objects;
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BMSHeaders headers;
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BMSMeasures measures;
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std::map<int, bool> referencedTracks;
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void TidyUpData();
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};
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BMSChart::BMSChart()
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{
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}
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bool BMSChart::GetHeader( const RString &header, RString &out )
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{
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if( headers.find(header) == headers.end() ) return false;
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out = headers[header];
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return true;
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}
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// az: Implement #RANDOM, #IF, #ELSE, #ELSEIF and #ENDIF.
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struct bmsCommandTree
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{
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struct bmsNodeS { // Each of these imply one branching level.
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unsigned int branchHeight;
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enum {
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CT_NULL,
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CT_CONDITIONALCHAIN,
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CT_IF,
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CT_ELSEIF,
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CT_ELSE
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} conditionType; // #IF or #ELSE?
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union {
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int conditionValue; // value which we got for this #random
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int conditionTriggerValue; // value which triggers this branch. does not apply to #ELSE
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};
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BMSHeaders Commands;
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std::vector<RString> ChannelCommands;
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std::vector<bmsNodeS*> branches;
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bmsNodeS* parent;
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bmsNodeS()
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{
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parent = nullptr;
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conditionValue = 0;
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conditionType = CT_NULL;
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}
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~bmsNodeS()
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{
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for (bmsNodeS *b : branches)
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{
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delete b;
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}
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}
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};
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bmsNodeS *currentNode;
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bmsNodeS root;
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std::vector<unsigned int> randomStack;
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int line;
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RString path;
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bmsCommandTree()
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{
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line = 0;
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root.branchHeight = 0;
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root.conditionValue = 0;
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root.conditionTriggerValue = -1;
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root.parent = nullptr;
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root.conditionType = bmsNodeS::CT_NULL;
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currentNode = &root;
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}
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~bmsCommandTree()
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{
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}
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bmsNodeS *addConditionalChain()
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{
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bmsNodeS *newNode = new bmsNodeS;
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newNode->conditionValue = randomStack[currentNode->branchHeight];
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newNode->parent = currentNode;
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newNode->branchHeight = currentNode->branchHeight;
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newNode->conditionType = bmsNodeS::CT_CONDITIONALCHAIN;
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currentNode->branches.push_back(newNode);
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return newNode;
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}
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bmsNodeS* createIfNode(bmsNodeS *Chain, int value)
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{
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bmsNodeS *newNode = new bmsNodeS;
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newNode->conditionValue = randomStack[currentNode->branchHeight];
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newNode->parent = Chain;
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newNode->branchHeight = Chain->branchHeight + 1;
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newNode->conditionTriggerValue = value;
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newNode->conditionType = bmsNodeS::CT_IF;
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Chain->branches.push_back(newNode);
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return newNode;
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}
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bmsNodeS* createElseIfNode(bmsNodeS *Chain, int value)
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{
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bmsNodeS *newNode = new bmsNodeS;
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newNode->conditionValue = randomStack[Chain->branchHeight];
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newNode->parent = Chain;
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newNode->branchHeight = Chain->branchHeight + 1;
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newNode->conditionTriggerValue = value;
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newNode->conditionType = bmsNodeS::CT_ELSEIF;
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Chain->branches.push_back(newNode);
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return newNode;
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}
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bmsNodeS* createElseNode(bmsNodeS *Chain)
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{
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bmsNodeS *newNode = new bmsNodeS;
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newNode->conditionValue = randomStack[Chain->branchHeight];
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newNode->parent = Chain;
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newNode->branchHeight = Chain->branchHeight + 1;
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newNode->conditionType = bmsNodeS::CT_ELSE;
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Chain->branches.push_back(newNode);
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return newNode;
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}
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/*
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A condition chain can't ever be the current node.
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A conditional chain will never have more than one #IF.
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The current node is always an #IF/#ELSE/#ELSEIF node or the root node.
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All #IFs must be parented by a condition chain for interpreting #ELSE and #ELSEIF founds on that chain.
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Likewise, all #ELSE and #ELSEIF commands must be parented by a condition chain node.
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Therefore, the root node will only have conditional chains as branches
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and all commands that must be evaluated without question.
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-az
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*/
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void appendNodeElements(bmsNodeS* node, BMSHeaders &headersOut, std::vector<RString> &linesOut)
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{
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for (BMSHeaders::iterator i = node->Commands.begin(); i != node->Commands.end(); ++i)
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{
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headersOut[i->first] = i->second;
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}
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for (std::vector<RString>::iterator i = node->ChannelCommands.begin(); i != node->ChannelCommands.end(); ++i)
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{
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linesOut.push_back(*i);
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}
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}
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bool triggerBranches(bmsNodeS* node, BMSHeaders &headersOut, std::vector<RString> &linesOut)
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{
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for (bmsNodeS *b : node->branches)
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if (evaluateNode(b, headersOut, linesOut))
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{
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return true;
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}
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return false;
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}
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bool evaluateNode(bmsNodeS* node, BMSHeaders &headersOut, std::vector<RString> &linesOut)
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{
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switch (node->conditionType)
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{
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case bmsNodeS::CT_CONDITIONALCHAIN:
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triggerBranches(node, headersOut, linesOut);
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break;
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case bmsNodeS::CT_IF:
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case bmsNodeS::CT_ELSEIF: // Their differences are solved at node creation time.
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if (node->parent->conditionValue == node->conditionTriggerValue)
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{
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appendNodeElements(node, headersOut, linesOut);
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triggerBranches(node, headersOut, linesOut);
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return true; // returning true means to stop trying to triggering branches
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}
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break;
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case bmsNodeS::CT_ELSE:
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appendNodeElements(node, headersOut, linesOut);
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triggerBranches(node, headersOut, linesOut);
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return true;
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break;
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case bmsNodeS::CT_NULL:
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appendNodeElements(node, headersOut, linesOut);
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triggerBranches(node, headersOut, linesOut);
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default:
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break;
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}
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// returning false means to execute any other branches.
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return false;
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}
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void evaluateBMSTree(BMSHeaders &headersOut, std::vector<RString> &linesOut)
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{
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evaluateNode(&root, headersOut, linesOut);
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}
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void doStatement(RString statement, std::map<int, bool> &referencedTracks)
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{
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line++;
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if (statement.length() == 0) // Skip.
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return;
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// LTrim the statement to allow indentation
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size_t hash = statement.find('#');
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if (hash == RString::npos)
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return;
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statement = statement.substr(hash);
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size_t space = statement.find(' ');
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RString name = statement.substr(0, space);
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RString value = "";
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if (space != statement.npos)
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value = statement.substr(space + 1);
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MakeLower(name);
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if (name == "#if")
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{
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if (randomStack.size() < currentNode->branchHeight + 1)
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{
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LOG->UserLog("Song file", path, "Line %d: Missing #RANDOM. Warning: Branch will be considered false!", line);
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while (randomStack.size() < currentNode->branchHeight + 1)
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randomStack.push_back(0);
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}
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bmsNodeS *chain = addConditionalChain();
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currentNode = createIfNode(chain, atoi(value.c_str()));
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}
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else if (name == "#else")
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{
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if (currentNode->parent != nullptr) // Not the root node.
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{
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if (currentNode->parent->conditionType == bmsNodeS::CT_CONDITIONALCHAIN)
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{
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currentNode = createElseNode(currentNode->parent);
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return;
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}
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else
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LOG->UserLog("Song file", path, "Line %d: #else without matching #if chain.\n", line);
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} else
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LOG->UserLog("Song file", path, "Line %d: #else used at root level.\n", line);
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}
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else if (name == "#elseif")
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{
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if (currentNode->parent != nullptr) // Not the root node.
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{
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if (currentNode->parent->conditionType == bmsNodeS::CT_CONDITIONALCHAIN)
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{
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currentNode = createElseIfNode(currentNode->parent, atoi(value.c_str()));
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}else
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LOG->UserLog("Song file", path, "Line %d: #elseif without matching #if chain.\n", line);
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}else
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LOG->UserLog("Song file", path, "Line %d: #elseif used at root level.\n", line);
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}
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else if (name == "#endif" || name == "#end")
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{
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if (currentNode->parent != nullptr) // not the root node
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{
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currentNode = currentNode->parent;
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}
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if (currentNode->conditionType != bmsNodeS::CT_CONDITIONALCHAIN)
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{
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LOG->UserLog("Song file", path, "Line %d: #endif without a matching #if!", line);
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return;
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}
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// We're in a conditional chain, so that means we can go one level up to our *real* parent.
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currentNode = currentNode->parent;
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}
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else if (name == "#random")
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{
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while (randomStack.size() < currentNode->branchHeight + 1) // if we're on branch level N we need N+1 values.
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randomStack.push_back(0);
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randomStack[currentNode->branchHeight] = rand() % StringToInt(value) + 1;
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}
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else
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{
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if (statement.size() >= 7 &&
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('0' <= statement[1] && statement[1] <= '9') &&
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('0' <= statement[2] && statement[2] <= '9') &&
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('0' <= statement[3] && statement[3] <= '9') &&
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('0' <= statement[4] && statement[4] <= '9') &&
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('0' <= statement[5] && statement[5] <= '9') &&
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statement[6] == ':')
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{
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int channel = atoi(statement.substr(4, 2).c_str());
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currentNode->ChannelCommands.push_back(statement);
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if ((11 <= channel && channel <= 19) || (21 <= channel && channel <= 29))
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{
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referencedTracks[channel] = true;
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}
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}
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else
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{
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currentNode->Commands[name] = value;
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}
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}
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// we're done.
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}
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};
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bool BMSChart::Load( const RString &chartPath )
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{
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bmsCommandTree Tree;
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Tree.path = chartPath;
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path = chartPath;
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RageFile file;
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if( !file.Open(path) )
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{
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LOG->UserLog( "Song file", path, "couldn't be opened: %s", file.GetError().c_str() );
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return false;
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}
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while (!file.AtEOF())
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{
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RString line;
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if (file.GetLine(line) == -1)
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{
|
|
LOG->UserLog("Song file", path, "had a read error: %s", file.GetError().c_str());
|
|
return false;
|
|
}
|
|
|
|
StripCrnl(line);
|
|
|
|
Tree.doStatement(line, referencedTracks);
|
|
}
|
|
|
|
std::vector<RString> lines;
|
|
Tree.evaluateBMSTree(headers, lines);
|
|
|
|
for (const RString& line : lines)
|
|
{
|
|
RString data = line.substr(7);
|
|
int measure = atoi(line.substr(1, 3).c_str());
|
|
int channel = atoi(line.substr(4, 2).c_str());
|
|
bool flag = false;
|
|
if (channel == 2)
|
|
{
|
|
// special channel: time signature
|
|
BMSMeasure m = { StringToFloat(data) };
|
|
this->measures[measure] = m;
|
|
}
|
|
else
|
|
{
|
|
if (channel >= 51)
|
|
{
|
|
channel -= 40;
|
|
flag = true;
|
|
}
|
|
int count = data.size() / 2;
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
RString value = data.substr(2 * i, 2);
|
|
if (value != "00")
|
|
{
|
|
MakeLower(value);
|
|
BMSObject o = { channel, measure, (float)i / count, flag, value };
|
|
objects.push_back(o);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
TidyUpData();
|
|
|
|
return true;
|
|
}
|
|
|
|
void BMSChart::TidyUpData()
|
|
{
|
|
sort( objects.begin(), objects.end() );
|
|
}
|
|
|
|
class BMSSong {
|
|
|
|
std::map<RString, int> mapKeysoundToIndex;
|
|
Song *out;
|
|
|
|
bool backgroundsPrecached;
|
|
void PrecacheBackgrounds(const RString &dir);
|
|
std::map<RString, RString> mapBackground;
|
|
|
|
public:
|
|
BMSSong( Song *song );
|
|
int AllocateKeysound( RString filename, RString path );
|
|
bool GetBackground( RString filename, RString path, RString &bgfile );
|
|
Song *GetSong();
|
|
};
|
|
|
|
BMSSong::BMSSong( Song *song )
|
|
{
|
|
out = song;
|
|
backgroundsPrecached = false;
|
|
|
|
// import existing keysounds from song
|
|
for( unsigned i = 0; i < out->m_vsKeysoundFile.size(); i ++ )
|
|
{
|
|
mapKeysoundToIndex[out->m_vsKeysoundFile[i]] = i;
|
|
}
|
|
}
|
|
|
|
Song *BMSSong::GetSong()
|
|
{
|
|
return out;
|
|
}
|
|
|
|
int BMSSong::AllocateKeysound( RString filename, RString path )
|
|
{
|
|
if( mapKeysoundToIndex.find( filename ) != mapKeysoundToIndex.end() )
|
|
{
|
|
return mapKeysoundToIndex[filename];
|
|
}
|
|
|
|
// try to normalize the filename first!
|
|
|
|
// FIXME: garbled file names seem to crash the app.
|
|
// this might not be the best place to put this code.
|
|
if( !utf8_is_valid(filename) )
|
|
return -1;
|
|
|
|
/* Due to bugs in some programs, many BMS files have a "WAV" extension
|
|
* on files in the BMS for files that actually have some other extension.
|
|
* Do a search. Don't do a wildcard search; if sData is "song.wav",
|
|
* we might also have "song.png", which we shouldn't match. */
|
|
RString normalizedFilename = filename;
|
|
RString dir = out->GetSongDir();
|
|
|
|
if (dir.empty())
|
|
dir = Dirname(path);
|
|
|
|
if( !IsAFile(dir + normalizedFilename) )
|
|
{
|
|
std::vector<RString> const& exts= ActorUtil::GetTypeExtensionList(FT_Sound);
|
|
for(size_t i = 0; i < exts.size(); ++i)
|
|
{
|
|
RString fn = SetExtension( normalizedFilename, exts[i] );
|
|
if( IsAFile(dir + fn) )
|
|
{
|
|
normalizedFilename = fn;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( !IsAFile(dir + normalizedFilename) )
|
|
{
|
|
mapKeysoundToIndex[filename] = -1;
|
|
LOG->UserLog( "Song file", dir, "references key \"%s\" that can't be found", normalizedFilename.c_str() );
|
|
return -1;
|
|
}
|
|
|
|
if( mapKeysoundToIndex.find( normalizedFilename ) != mapKeysoundToIndex.end() )
|
|
{
|
|
mapKeysoundToIndex[filename] = mapKeysoundToIndex[normalizedFilename];
|
|
return mapKeysoundToIndex[normalizedFilename];
|
|
}
|
|
|
|
unsigned index = out->m_vsKeysoundFile.size();
|
|
out->m_vsKeysoundFile.push_back( normalizedFilename );
|
|
mapKeysoundToIndex[filename] = index;
|
|
mapKeysoundToIndex[normalizedFilename] = index;
|
|
return index;
|
|
|
|
}
|
|
|
|
bool BMSSong::GetBackground( RString filename, RString path, RString &bgfile )
|
|
{
|
|
// Check for already tried backgrounds
|
|
if( mapBackground.find( filename ) != mapBackground.end() )
|
|
{
|
|
RString bg = mapBackground[filename];
|
|
if( bg == "" )
|
|
{
|
|
return false;
|
|
}
|
|
bgfile = bg;
|
|
return true;
|
|
}
|
|
|
|
// FIXME: garbled file names seem to crash the app.
|
|
// this might not be the best place to put this code.
|
|
if( !utf8_is_valid(filename) )
|
|
return false;
|
|
|
|
RString normalizedFilename = filename;
|
|
RString dir = out->GetSongDir();
|
|
|
|
if (dir.empty())
|
|
dir = Dirname(path);
|
|
|
|
if( !backgroundsPrecached )
|
|
{
|
|
PrecacheBackgrounds(dir);
|
|
}
|
|
|
|
if( !IsAFile(dir + normalizedFilename) )
|
|
{
|
|
std::vector<RString> exts;
|
|
ActorUtil::AddTypeExtensionsToList(FT_Movie, exts);
|
|
ActorUtil::AddTypeExtensionsToList(FT_Bitmap, exts);
|
|
for(size_t i = 0; i < exts.size(); ++i)
|
|
{
|
|
RString fn = SetExtension( normalizedFilename, exts[i] );
|
|
if( IsAFile(dir + fn) )
|
|
{
|
|
normalizedFilename = fn;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( !IsAFile(dir + normalizedFilename) )
|
|
{
|
|
mapBackground[filename] = "";
|
|
LOG->UserLog( "Song file", dir, "references bmp \"%s\" that can't be found", normalizedFilename.c_str() );
|
|
return false;
|
|
}
|
|
|
|
mapBackground[filename] = normalizedFilename;
|
|
bgfile = normalizedFilename;
|
|
return true;
|
|
|
|
}
|
|
|
|
void BMSSong::PrecacheBackgrounds(const RString &dir)
|
|
{
|
|
if( backgroundsPrecached ) return;
|
|
backgroundsPrecached = true;
|
|
std::vector<RString> arrayPossibleFiles;
|
|
|
|
std::vector<RString> exts;
|
|
ActorUtil::AddTypeExtensionsToList(FT_Movie, exts);
|
|
ActorUtil::AddTypeExtensionsToList(FT_Bitmap, exts);
|
|
FILEMAN->GetDirListingWithMultipleExtensions(dir + RString("*."), exts, arrayPossibleFiles);
|
|
|
|
for( unsigned i = 0; i < arrayPossibleFiles.size(); i++ )
|
|
{
|
|
for (unsigned j = 0; j < exts.size(); j++)
|
|
{
|
|
RString fn = SetExtension( arrayPossibleFiles[i], exts[j] );
|
|
mapBackground[fn] = arrayPossibleFiles[i];
|
|
}
|
|
mapBackground[arrayPossibleFiles[i]] = arrayPossibleFiles[i];
|
|
}
|
|
}
|
|
|
|
struct BMSChartInfo {
|
|
RString title;
|
|
RString artist;
|
|
RString genre;
|
|
|
|
RString bannerFile;
|
|
RString backgroundFile;
|
|
RString stageFile;
|
|
RString musicFile;
|
|
RString previewFile;
|
|
|
|
std::map<int, RString> backgroundChanges;
|
|
float previewStart;
|
|
BMSChartInfo() { previewStart = 0; }
|
|
};
|
|
|
|
class BMSChartReader {
|
|
|
|
BMSChart *in;
|
|
Steps *out;
|
|
BMSSong *song;
|
|
|
|
void ReadHeaders();
|
|
void CalculateStepsType();
|
|
bool ReadNoteData();
|
|
|
|
StepsType DetermineStepsType();
|
|
|
|
int lntype;
|
|
RString lnobj;
|
|
|
|
int nonEmptyTracksCount;
|
|
std::map<int, bool> nonEmptyTracks;
|
|
|
|
int GetKeysound( const BMSObject &obj );
|
|
|
|
std::map<RString, int> mapValueToKeysoundIndex;
|
|
|
|
public:
|
|
BMSChartReader(BMSChart *chart, Steps *steps, BMSSong *song);
|
|
bool Read();
|
|
|
|
Steps *GetSteps();
|
|
|
|
BMSChartInfo info;
|
|
int player;
|
|
float initialBPM;
|
|
|
|
};
|
|
|
|
BMSChartReader::BMSChartReader(BMSChart *chart, Steps *steps, BMSSong *bmsSong)
|
|
{
|
|
this->in = chart;
|
|
this->out = steps;
|
|
this->song = bmsSong;
|
|
this->nonEmptyTracks = chart->referencedTracks;
|
|
}
|
|
|
|
bool BMSChartReader::Read()
|
|
{
|
|
ReadHeaders();
|
|
CalculateStepsType();
|
|
if( !ReadNoteData() ) return false;
|
|
return true;
|
|
}
|
|
|
|
void BMSChartReader::ReadHeaders()
|
|
{
|
|
lntype = 1;
|
|
player = 1;
|
|
for( BMSHeaders::iterator it = in->headers.begin(); it != in->headers.end(); it ++ )
|
|
{
|
|
if( it->first == "#player" )
|
|
{
|
|
player = atoi(it->second.c_str());
|
|
}
|
|
else if( it->first == "#title" )
|
|
{
|
|
info.title = it->second;
|
|
}
|
|
else if( it->first == "#artist" )
|
|
{
|
|
info.artist = it->second;
|
|
}
|
|
else if( it->first == "#genre" )
|
|
{
|
|
info.genre = it->second;
|
|
}
|
|
else if( it->first == "#banner" )
|
|
{
|
|
info.bannerFile = it->second;
|
|
}
|
|
else if( it->first == "#backbmp" )
|
|
{
|
|
/* XXX: don't use #backbmp if StepsType is beat-*.
|
|
* incorrectly used in other simulators; see
|
|
* http://www.geocities.jp/red_without_right_stick/backbmp/ */
|
|
info.backgroundFile = it->second;
|
|
}
|
|
else if( it->first == "#stagefile" )
|
|
{
|
|
info.stageFile = it->second;
|
|
}
|
|
else if( it->first == "#bpm" )
|
|
{
|
|
initialBPM = StringToFloat(it->second);
|
|
}
|
|
else if( it->first == "#lntype" )
|
|
{
|
|
int myLntype = atoi(it->second.c_str());
|
|
if( myLntype == 1 )
|
|
{
|
|
lntype = myLntype;
|
|
// XXX: we only support #LNTYPE 1 for now.
|
|
}
|
|
}
|
|
else if( it->first == "#lnobj" )
|
|
{
|
|
lnobj = it->second;
|
|
MakeLower(lnobj);
|
|
}
|
|
else if( it->first == "#playlevel" )
|
|
{
|
|
out->SetMeter( StringToInt(it->second) );
|
|
}
|
|
else if( it->first == "#difficulty")
|
|
{
|
|
// only set the difficulty if the #difficulty tag is between 1 and 6 (beginner~edit)
|
|
int diff = StringToInt(it->second)-1; // BMS uses 1 to 6, SM uses 0 to 5
|
|
if(diff>=0 && diff<NUM_Difficulty) {
|
|
out->SetDifficulty( (Difficulty)diff );
|
|
}
|
|
}
|
|
else if (it->first == "#music")
|
|
{
|
|
info.musicFile = it->second;
|
|
out->SetMusicFile(it->second);
|
|
}
|
|
else if (it->first == "#preview")
|
|
{
|
|
info.previewFile = it->second;
|
|
}
|
|
else if (it->first == "#offset")
|
|
{
|
|
// This gets copied into the real timing data later.
|
|
out->m_Timing.m_fBeat0OffsetInSeconds = -StringToFloat(it->second);
|
|
}
|
|
else if (it->first == "#maker")
|
|
{
|
|
out->SetCredit(it->second);
|
|
}
|
|
else if (it->first == "#previewpoint")
|
|
info.previewStart = StringToFloat(it->second);
|
|
}
|
|
}
|
|
|
|
void BMSChartReader::CalculateStepsType()
|
|
{
|
|
nonEmptyTracksCount = nonEmptyTracks.size();
|
|
out->m_StepsType = DetermineStepsType();
|
|
if(out->m_StepsType == StepsType_Invalid)
|
|
{
|
|
out->m_StepsTypeStr = "BMS_loaded_invalid_stepstype";
|
|
}
|
|
else
|
|
{
|
|
out->m_StepsTypeStr = GAMEMAN->GetStepsTypeInfo(out->m_StepsType).szName;
|
|
}
|
|
}
|
|
|
|
enum BmsRawChannel
|
|
{
|
|
BMS_RAW_P1_KEY1 = 11,
|
|
BMS_RAW_P1_KEY2 = 12,
|
|
BMS_RAW_P1_KEY3 = 13,
|
|
BMS_RAW_P1_KEY4 = 14,
|
|
BMS_RAW_P1_KEY5 = 15,
|
|
BMS_RAW_P1_TURN = 16,
|
|
BMS_RAW_P1_KEY6 = 18,
|
|
BMS_RAW_P1_KEY7 = 19,
|
|
BMS_RAW_P2_KEY1 = 21,
|
|
BMS_RAW_P2_KEY2 = 22,
|
|
BMS_RAW_P2_KEY3 = 23,
|
|
BMS_RAW_P2_KEY4 = 24,
|
|
BMS_RAW_P2_KEY5 = 25,
|
|
BMS_RAW_P2_TURN = 26,
|
|
BMS_RAW_P2_KEY6 = 28,
|
|
BMS_RAW_P2_KEY7 = 29
|
|
};
|
|
|
|
StepsType BMSChartReader::DetermineStepsType()
|
|
{
|
|
switch( player )
|
|
{
|
|
case 1: // "1 player"
|
|
switch( nonEmptyTracksCount )
|
|
{
|
|
case 4: return StepsType_dance_single;
|
|
case 5:
|
|
if( nonEmptyTracks.find(BMS_RAW_P2_KEY2) != nonEmptyTracks.end() ) return StepsType_popn_five;
|
|
|
|
[[fallthrough]];
|
|
case 6:
|
|
// FIXME: There's no way to distinguish between these types.
|
|
// They use the same number of tracks. Assume it's a Beat
|
|
// type, since they are more common.
|
|
//return StepsType_dance_solo;
|
|
return StepsType_beat_single5;
|
|
// az: Allow kb7 style charts
|
|
case 7:
|
|
{
|
|
// az (for nixtrix): kb7 layouts do not leave any gaps using either of these layouts.
|
|
// if we find a compatible layout that doesn't have gaps, we've stumbled upon a real
|
|
// kb7 file.
|
|
BmsRawChannel layoutA[] = {
|
|
BMS_RAW_P1_TURN,
|
|
BMS_RAW_P1_KEY1,
|
|
BMS_RAW_P1_KEY2,
|
|
BMS_RAW_P1_KEY3,
|
|
BMS_RAW_P1_KEY4,
|
|
BMS_RAW_P1_KEY5,
|
|
BMS_RAW_P1_KEY6,
|
|
};
|
|
|
|
BmsRawChannel layoutB[] = {
|
|
BMS_RAW_P1_KEY1,
|
|
BMS_RAW_P1_KEY2,
|
|
BMS_RAW_P1_KEY3,
|
|
BMS_RAW_P1_KEY4,
|
|
BMS_RAW_P1_KEY5,
|
|
BMS_RAW_P1_KEY6,
|
|
BMS_RAW_P1_KEY7,
|
|
};
|
|
|
|
int gaps = 0;
|
|
for (int i = 0; i < 7; i++)
|
|
{
|
|
if (nonEmptyTracks.find(layoutA[i]) == nonEmptyTracks.end())
|
|
gaps++;
|
|
}
|
|
|
|
if (gaps == 0) // kb7 file is a layout A file
|
|
return StepsType_kb7_single;
|
|
|
|
gaps = 0;
|
|
for (int i = 0; i < 7; i++)
|
|
{
|
|
if (nonEmptyTracks.find(layoutB[i]) == nonEmptyTracks.end())
|
|
gaps++;
|
|
}
|
|
|
|
if (gaps == 0) // kb7 file is a layout B file
|
|
return StepsType_kb7_single;
|
|
|
|
// neither huh, then it's a beatmania file that for some reason
|
|
// um, chose to not fill in a lane.
|
|
return StepsType_beat_single7;
|
|
}
|
|
case 8: return StepsType_beat_single7;
|
|
case 9: return StepsType_popn_nine;
|
|
// XXX: Some double files doesn't have #player.
|
|
case 12: return StepsType_beat_double5;
|
|
case 16: return StepsType_beat_double7;
|
|
default:
|
|
if( nonEmptyTracksCount > 8 )
|
|
return StepsType_beat_double7;
|
|
else
|
|
return StepsType_beat_single7;
|
|
}
|
|
case 2: // couple/battle
|
|
return StepsType_dance_couple;
|
|
case 3: // double
|
|
switch( nonEmptyTracksCount )
|
|
{
|
|
case 8: return StepsType_dance_double;
|
|
case 12: return StepsType_beat_double5;
|
|
case 16: return StepsType_beat_double7;
|
|
case 5: return StepsType_popn_five;
|
|
case 9: return StepsType_popn_nine;
|
|
default: return StepsType_beat_double7;
|
|
}
|
|
default:
|
|
LOG->UserLog( "Song file", in->path, "has an invalid #PLAYER value %d.", player );
|
|
return StepsType_Invalid;
|
|
}
|
|
}
|
|
|
|
int BMSChartReader::GetKeysound( const BMSObject &obj )
|
|
{
|
|
std::map<RString, int>::iterator it = mapValueToKeysoundIndex.find(obj.value);
|
|
if( it == mapValueToKeysoundIndex.end() )
|
|
{
|
|
int index = -1;
|
|
BMSHeaders::iterator iu = in->headers.find("#wav" + obj.value);
|
|
if( iu != in->headers.end() )
|
|
{
|
|
index = song->AllocateKeysound(iu->second, in->path);
|
|
}
|
|
mapValueToKeysoundIndex[obj.value] = index;
|
|
return index;
|
|
}
|
|
else
|
|
{
|
|
return it->second;
|
|
}
|
|
}
|
|
|
|
struct BMSAutoKeysound {
|
|
int row;
|
|
int index;
|
|
};
|
|
|
|
struct bmFrac {
|
|
bmFrac(long long n, long long d)
|
|
:num(n), den(d)
|
|
{}
|
|
long long num;
|
|
long long den;
|
|
};
|
|
|
|
bmFrac toFraction(double f)
|
|
{
|
|
double df;
|
|
long long upper = 1LL, lower = 1LL;
|
|
df = 1;
|
|
|
|
while (std::abs(df - f) > 0.000001)
|
|
{
|
|
if (df < f)
|
|
{
|
|
upper++;
|
|
}
|
|
else
|
|
{
|
|
lower++;
|
|
}
|
|
df = (double)upper / lower;
|
|
}
|
|
|
|
return bmFrac( upper, lower );
|
|
}
|
|
|
|
bool BMSChartReader::ReadNoteData()
|
|
{
|
|
if( out->m_StepsType == StepsType_Invalid )
|
|
{
|
|
LOG->UserLog( "Song file", in->path, "has an unknown steps type" );
|
|
return false;
|
|
}
|
|
|
|
float currentBPM;
|
|
int tracks = GAMEMAN->GetStepsTypeInfo( out->m_StepsType ).iNumTracks;
|
|
|
|
NoteData nd;
|
|
TimingData td;
|
|
|
|
td.m_fBeat0OffsetInSeconds = out->m_Timing.m_fBeat0OffsetInSeconds;
|
|
nd.SetNumTracks( tracks );
|
|
td.SetBPMAtRow( 0, currentBPM = initialBPM );
|
|
|
|
// set up note transformation vector.
|
|
int *transform = new int[tracks];
|
|
int *holdStart = new int[tracks];
|
|
int *lastNote = new int[tracks];
|
|
|
|
for( int i = 0; i < tracks; i ++ ) holdStart[i] = -1;
|
|
for( int i = 0; i < tracks; i ++ ) lastNote[i] = -1;
|
|
|
|
switch( out->m_StepsType )
|
|
{
|
|
case StepsType_dance_single:
|
|
if (nonEmptyTracks.find(BMS_RAW_P1_KEY5) != nonEmptyTracks.end()) // Old style 4k charts
|
|
{
|
|
transform[0] = BMS_RAW_P1_KEY1;
|
|
transform[1] = BMS_RAW_P1_KEY3;
|
|
transform[2] = BMS_RAW_P1_KEY5;
|
|
transform[3] = BMS_RAW_P1_TURN;
|
|
} else // myo2/rd style 4k chart
|
|
{
|
|
transform[0] = BMS_RAW_P1_TURN;
|
|
transform[1] = BMS_RAW_P1_KEY1;
|
|
transform[2] = BMS_RAW_P1_KEY2;
|
|
transform[3] = BMS_RAW_P1_KEY3;
|
|
}
|
|
break;
|
|
case StepsType_dance_double:
|
|
case StepsType_dance_couple:
|
|
transform[0] = BMS_RAW_P1_KEY1;
|
|
transform[1] = BMS_RAW_P1_KEY3;
|
|
transform[2] = BMS_RAW_P1_KEY5;
|
|
transform[3] = BMS_RAW_P1_TURN;
|
|
transform[4] = BMS_RAW_P2_KEY1;
|
|
transform[5] = BMS_RAW_P2_KEY3;
|
|
transform[6] = BMS_RAW_P2_KEY5;
|
|
transform[7] = BMS_RAW_P2_TURN;
|
|
break;
|
|
case StepsType_dance_solo:
|
|
case StepsType_beat_single5:
|
|
// Hey! Why are these exactly the same? :-)
|
|
if (nonEmptyTracks.find(BMS_RAW_P1_TURN) != nonEmptyTracks.end()) { // Linear beat-5 layout
|
|
transform[0] = BMS_RAW_P1_KEY1;
|
|
transform[1] = BMS_RAW_P1_KEY2;
|
|
transform[2] = BMS_RAW_P1_KEY3;
|
|
transform[3] = BMS_RAW_P1_KEY4;
|
|
transform[4] = BMS_RAW_P1_KEY5;
|
|
transform[5] = BMS_RAW_P1_TURN;
|
|
} else // Linear solo layout
|
|
{
|
|
transform[0] = BMS_RAW_P1_KEY1;
|
|
transform[1] = BMS_RAW_P1_KEY2;
|
|
transform[2] = BMS_RAW_P1_KEY3;
|
|
transform[3] = BMS_RAW_P1_KEY4;
|
|
transform[4] = BMS_RAW_P1_KEY5;
|
|
transform[5] = BMS_RAW_P1_KEY6;
|
|
}
|
|
break;
|
|
case StepsType_popn_five:
|
|
transform[0] = BMS_RAW_P1_KEY3;
|
|
transform[1] = BMS_RAW_P1_KEY4;
|
|
transform[2] = BMS_RAW_P1_KEY5;
|
|
// fix these columns!
|
|
transform[3] = BMS_RAW_P2_KEY2;
|
|
transform[4] = BMS_RAW_P2_KEY3;
|
|
break;
|
|
case StepsType_popn_nine:
|
|
transform[0] = BMS_RAW_P1_KEY1; // lwhite
|
|
transform[1] = BMS_RAW_P1_KEY2; // lyellow
|
|
transform[2] = BMS_RAW_P1_KEY3; // lgreen
|
|
transform[3] = BMS_RAW_P1_KEY4; // lblue
|
|
transform[4] = BMS_RAW_P1_KEY5; // red
|
|
// fix these columns!
|
|
transform[5] = BMS_RAW_P2_KEY2; // rblue
|
|
transform[6] = BMS_RAW_P2_KEY3; // rgreen
|
|
transform[7] = BMS_RAW_P2_KEY4; // ryellow
|
|
transform[8] = BMS_RAW_P2_KEY5; // rwhite
|
|
break;
|
|
case StepsType_beat_double5:
|
|
transform[0] = BMS_RAW_P1_KEY1;
|
|
transform[1] = BMS_RAW_P1_KEY2;
|
|
transform[2] = BMS_RAW_P1_KEY3;
|
|
transform[3] = BMS_RAW_P1_KEY4;
|
|
transform[4] = BMS_RAW_P1_KEY5;
|
|
transform[5] = BMS_RAW_P1_TURN;
|
|
transform[6] = BMS_RAW_P2_KEY1;
|
|
transform[7] = BMS_RAW_P2_KEY2;
|
|
transform[8] = BMS_RAW_P2_KEY3;
|
|
transform[9] = BMS_RAW_P2_KEY4;
|
|
transform[10] = BMS_RAW_P2_KEY5;
|
|
transform[11] = BMS_RAW_P2_TURN;
|
|
break;
|
|
case StepsType_beat_single7:
|
|
case StepsType_kb7_single:
|
|
if( nonEmptyTracks.find(BMS_RAW_P1_KEY7) == nonEmptyTracks.end()
|
|
&& nonEmptyTracks.find(BMS_RAW_P1_TURN) != nonEmptyTracks.end() )
|
|
{
|
|
/* special case for o2mania style charts:
|
|
* the turntable is used for first key while the real 7th key is not used. */
|
|
transform[0] = BMS_RAW_P1_TURN;
|
|
transform[1] = BMS_RAW_P1_KEY1;
|
|
transform[2] = BMS_RAW_P1_KEY2;
|
|
transform[3] = BMS_RAW_P1_KEY3;
|
|
transform[4] = BMS_RAW_P1_KEY4;
|
|
transform[5] = BMS_RAW_P1_KEY5;
|
|
transform[6] = BMS_RAW_P1_KEY6;
|
|
|
|
if (tracks != 7)
|
|
transform[7] = BMS_RAW_P1_KEY7;
|
|
}
|
|
else
|
|
{
|
|
transform[0] = BMS_RAW_P1_KEY1;
|
|
transform[1] = BMS_RAW_P1_KEY2;
|
|
transform[2] = BMS_RAW_P1_KEY3;
|
|
transform[3] = BMS_RAW_P1_KEY4;
|
|
transform[4] = BMS_RAW_P1_KEY5;
|
|
transform[5] = BMS_RAW_P1_KEY6;
|
|
transform[6] = BMS_RAW_P1_KEY7;
|
|
|
|
if (tracks != 7)
|
|
transform[7] = BMS_RAW_P1_TURN;
|
|
}
|
|
break;
|
|
case StepsType_beat_double7:
|
|
transform[0] = BMS_RAW_P1_KEY1;
|
|
transform[1] = BMS_RAW_P1_KEY2;
|
|
transform[2] = BMS_RAW_P1_KEY3;
|
|
transform[3] = BMS_RAW_P1_KEY4;
|
|
transform[4] = BMS_RAW_P1_KEY5;
|
|
transform[5] = BMS_RAW_P1_KEY6;
|
|
transform[6] = BMS_RAW_P1_KEY7;
|
|
transform[7] = BMS_RAW_P1_TURN;
|
|
transform[8] = BMS_RAW_P2_KEY1;
|
|
transform[9] = BMS_RAW_P2_KEY2;
|
|
transform[10] = BMS_RAW_P2_KEY3;
|
|
transform[11] = BMS_RAW_P2_KEY4;
|
|
transform[12] = BMS_RAW_P2_KEY5;
|
|
transform[13] = BMS_RAW_P2_KEY6;
|
|
transform[14] = BMS_RAW_P2_KEY7;
|
|
transform[15] = BMS_RAW_P2_TURN;
|
|
break;
|
|
default:
|
|
ASSERT_M(0, ssprintf("Invalid StepsType when parsing BMS file %s!", in->path.c_str()));
|
|
}
|
|
|
|
int reverseTransform[30];
|
|
for( int i = 0; i < 30; i ++ ) reverseTransform[i] = -1;
|
|
for( int i = 0; i < tracks; i ++ ) reverseTransform[transform[i]] = i;
|
|
|
|
int trackMeasure = -1;
|
|
float measureStartBeat = 0.0f;
|
|
double measureSize = 0.0f;
|
|
float adjustedMeasureSize = 0.0f;
|
|
float measureAdjust = 1.0f;
|
|
int firstNoteMeasure = 0;
|
|
|
|
for( unsigned i = 0; i < in->objects.size(); i ++ )
|
|
{
|
|
BMSObject &obj = in->objects[i];
|
|
int channel = obj.channel;
|
|
firstNoteMeasure = obj.measure;
|
|
if( channel == 3 || channel == 8 || channel == 9 || channel == 1 || (11 <= channel && channel <= 19) || (21 <= channel && channel <= 29) )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::vector<BMSAutoKeysound> autos;
|
|
|
|
for( unsigned i = 0; i < in->objects.size(); i ++ )
|
|
{
|
|
BMSObject &obj = in->objects[i];
|
|
while( trackMeasure < obj.measure )
|
|
{
|
|
trackMeasure ++;
|
|
measureStartBeat += adjustedMeasureSize;
|
|
measureSize = 4.0f;
|
|
BMSMeasures::iterator it = in->measures.find(trackMeasure);
|
|
if( it != in->measures.end() ) measureSize = it->second.size * 4.0;
|
|
adjustedMeasureSize = measureSize;
|
|
if( trackMeasure < firstNoteMeasure ) adjustedMeasureSize = measureSize = 4.0f;
|
|
|
|
// measure size adjustment
|
|
{
|
|
bmFrac numFrac = toFraction(measureSize);
|
|
long long num = numFrac.num;
|
|
long long den = 4 * numFrac.den;
|
|
|
|
while ( num % 2 == 0 && den % 2 == 0 && den > 4 ) { // Both are multiples of 2
|
|
num /= 2;
|
|
den /= 2;
|
|
}
|
|
td.SetTimeSignatureAtRow( BeatToNoteRow(measureStartBeat), num, den );
|
|
|
|
// Since BMS measure events only last through the measure, we need to restore the default measure length.
|
|
td.SetTimeSignatureAtRow(BeatToNoteRow(measureStartBeat + measureSize), 4, 4);
|
|
}
|
|
// end measure size adjustment
|
|
}
|
|
|
|
int row = BeatToNoteRow( measureStartBeat + adjustedMeasureSize * obj.position );
|
|
int channel = obj.channel;
|
|
bool hold = obj.flag;
|
|
|
|
if( channel == 3 ) // bpm change
|
|
{
|
|
unsigned int bpm;
|
|
if( sscanf(obj.value.c_str(), "%x", &bpm) == 1 )
|
|
{
|
|
if( bpm > 0 ) td.SetBPMAtRow( row, measureAdjust * (currentBPM = bpm) );
|
|
}
|
|
}
|
|
else if( channel == 4 ) // bga change
|
|
{
|
|
/*
|
|
if( !bgaFound )
|
|
{
|
|
info.bgaRow = row;
|
|
bgaFound = true;
|
|
}
|
|
*/
|
|
RString search = ssprintf( "#bga%s", obj.value.c_str() );
|
|
BMSHeaders::iterator it = in->headers.find( search );
|
|
if( it != in->headers.end() )
|
|
{
|
|
// TODO: #BGA isn't supported yet.
|
|
}
|
|
else
|
|
{
|
|
search = ssprintf( "#bmp%s", obj.value.c_str() );
|
|
it = in->headers.find( search );
|
|
|
|
if (it != in->headers.end()) // To elaborate, this means this is an unknown key.
|
|
{
|
|
RString bg;
|
|
if (song->GetBackground(it->second, in->path, bg))
|
|
{
|
|
info.backgroundChanges[row] = bg;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LOG->UserLog("Song file", in->path.c_str(), "uses key \"%s\" for a bmp change which is undefined.", obj.value.c_str());
|
|
}
|
|
}
|
|
}
|
|
else if( channel == 8 ) // bpm change (extended)
|
|
{
|
|
RString search = ssprintf( "#bpm%s", obj.value.c_str() );
|
|
BMSHeaders::iterator it = in->headers.find( search );
|
|
if( it != in->headers.end() )
|
|
{
|
|
td.SetBPMAtRow( row, measureAdjust * (currentBPM = StringToFloat(it->second)) );
|
|
}
|
|
else
|
|
{
|
|
LOG->UserLog( "Song file", in->path.c_str(), "has tag \"%s\" which cannot be found.", search.c_str() );
|
|
}
|
|
}
|
|
else if( channel == 9 ) // stops
|
|
{
|
|
RString search = ssprintf( "#stop%s", obj.value.c_str() );
|
|
BMSHeaders::iterator it = in->headers.find( search );
|
|
if( it != in->headers.end() )
|
|
{
|
|
td.SetStopAtRow( row, (StringToFloat(it->second) / 48.0f) * (60.0f / currentBPM) );
|
|
}
|
|
else
|
|
{
|
|
LOG->UserLog( "Song file", in->path.c_str(), "has tag \"%s\" which cannot be found.", search.c_str() );
|
|
}
|
|
}
|
|
else if( channel < 30 && reverseTransform[channel] != -1 ) // player notes!
|
|
{
|
|
int track = reverseTransform[channel];
|
|
if( holdStart[track] != -1 )
|
|
{
|
|
// this object is the end of the hold note.
|
|
TapNote tn = nd.GetTapNote(track, holdStart[track]);
|
|
tn.type = TapNoteType_HoldHead;
|
|
tn.subType = TapNoteSubType_Hold;
|
|
nd.AddHoldNote( track, holdStart[track], row, tn );
|
|
holdStart[track] = -1;
|
|
lastNote[track] = -1;
|
|
}
|
|
else if( obj.value == lnobj && lastNote[track] != -1 )
|
|
{
|
|
// this object is the end of the hold note.
|
|
// lnobj: set last note to hold head.
|
|
TapNote tn = nd.GetTapNote(track, lastNote[track]);
|
|
tn.type = TapNoteType_HoldHead;
|
|
tn.subType = TapNoteSubType_Hold;
|
|
nd.AddHoldNote( track, lastNote[track], row, tn );
|
|
holdStart[track] = -1;
|
|
lastNote[track] = -1;
|
|
}
|
|
else
|
|
{
|
|
TapNote tn = TAP_ORIGINAL_TAP;
|
|
tn.iKeysoundIndex = GetKeysound(obj);
|
|
nd.SetTapNote( track, row, tn );
|
|
if( hold ) holdStart[track] = row;
|
|
lastNote[track] = row;
|
|
}
|
|
}
|
|
else if( channel == 1 || (11 <= channel && channel <= 19) || (21 <= channel && channel <= 29) ) // auto-keysound and other notes
|
|
{
|
|
BMSAutoKeysound ak = { row, GetKeysound(obj) };
|
|
autos.push_back( ak );
|
|
}
|
|
}
|
|
|
|
int rowsToLook[3] = { 0, -1, 1 };
|
|
for( unsigned i = 0; i < autos.size(); i ++ )
|
|
{
|
|
BMSAutoKeysound &ak = autos[i];
|
|
bool found = false;
|
|
for( int j = 0; j < 3; j ++ )
|
|
{
|
|
int row = ak.row + rowsToLook[j];
|
|
for( int t = 0; t < tracks; t ++ )
|
|
{
|
|
if( nd.GetTapNote( t, row ) == TAP_EMPTY && !nd.IsHoldNoteAtRow( t, row ) )
|
|
{
|
|
TapNote tn = TAP_ORIGINAL_AUTO_KEYSOUND;
|
|
tn.iKeysoundIndex = ak.index;
|
|
nd.SetTapNote( t, row, tn );
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if( found ) break;
|
|
}
|
|
}
|
|
|
|
delete[] transform;
|
|
delete[] holdStart;
|
|
delete[] lastNote;
|
|
|
|
td.TidyUpData( false );
|
|
out->SetNoteData(nd);
|
|
out->m_Timing = td;
|
|
out->TidyUpData();
|
|
out->SetSavedToDisk( true ); // we're loading from disk, so this is by definintion already saved
|
|
|
|
return true;
|
|
}
|
|
|
|
Steps *BMSChartReader::GetSteps()
|
|
{
|
|
return out;
|
|
}
|
|
|
|
struct BMSStepsInfo {
|
|
Steps *steps;
|
|
BMSChartInfo info;
|
|
};
|
|
|
|
class BMSSongLoader
|
|
{
|
|
RString dir;
|
|
BMSSong song;
|
|
std::vector<BMSStepsInfo> loadedSteps;
|
|
public:
|
|
BMSSongLoader( RString songDir, Song *outSong );
|
|
bool Load( RString fileName );
|
|
void AddToSong();
|
|
};
|
|
|
|
BMSSongLoader::BMSSongLoader( RString songDir, Song *outSong ): dir(songDir), song(outSong)
|
|
{
|
|
}
|
|
|
|
bool BMSSongLoader::Load( RString fileName )
|
|
{
|
|
// before doing anything else, load the chart first!
|
|
BMSChart chart;
|
|
if( !chart.Load( dir + fileName ) ) return false;
|
|
|
|
// and then read the chart into the steps.
|
|
Steps *steps = song.GetSong()->CreateSteps();
|
|
steps->SetFilename( dir + fileName );
|
|
|
|
BMSChartReader reader( &chart, steps, &song );
|
|
if( !reader.Read() )
|
|
{
|
|
delete steps;
|
|
return false;
|
|
}
|
|
|
|
// add it to our song
|
|
song.GetSong()->AddSteps( steps );
|
|
|
|
// add the chart reader instance to our list.
|
|
BMSStepsInfo si = { steps, reader.info };
|
|
loadedSteps.push_back(si);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
void BMSSongLoader::AddToSong()
|
|
{
|
|
if( loadedSteps.size() == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
RString commonSubstring = "";
|
|
|
|
{
|
|
bool found = false;
|
|
for( unsigned i = 0; i < loadedSteps.size(); i ++ )
|
|
{
|
|
if( loadedSteps[i].info.title == "" ) continue;
|
|
if( !found )
|
|
{
|
|
commonSubstring = loadedSteps[i].info.title;
|
|
found = true;
|
|
}
|
|
else
|
|
{
|
|
commonSubstring = FindLargestInitialSubstring( commonSubstring, loadedSteps[i].info.title );
|
|
}
|
|
}
|
|
if( commonSubstring == "" )
|
|
{
|
|
// All bets are off; the titles don't match at all.
|
|
// At this rate we're lucky if we even get the title right.
|
|
LOG->UserLog( "Song", dir, "has BMS files with inconsistent titles." );
|
|
}
|
|
}
|
|
|
|
if( commonSubstring == "" )
|
|
{
|
|
// As said before, all bets are off.
|
|
// From here on in, it's nothing but guesswork.
|
|
|
|
// Try to figure out the difficulty of each file.
|
|
for( unsigned i = 0; i < loadedSteps.size(); i ++ )
|
|
{
|
|
Steps *steps = loadedSteps[i].steps;
|
|
|
|
RString title = loadedSteps[i].info.title;
|
|
|
|
// XXX: Is this really effective if Common Substring parsing failed?
|
|
if( title != "" ) SearchForDifficulty( title, steps );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Now, with our fancy little substring, trim the titles and
|
|
// figure out where each goes.
|
|
for( unsigned i = 0; i < loadedSteps.size(); i ++ )
|
|
{
|
|
Steps *steps = loadedSteps[i].steps;
|
|
|
|
RString title = loadedSteps[i].info.title;
|
|
|
|
if( title != "" && title.size() != commonSubstring.size() )
|
|
{
|
|
RString tag = title.substr( commonSubstring.size(), title.size() - commonSubstring.size() );
|
|
MakeLower(tag);
|
|
|
|
// XXX: We should do this with filenames too, I have plenty of examples.
|
|
// however, filenames will be trickier, as stuff at the beginning AND
|
|
// end change per-file, so we'll need a fancier FindLargestInitialSubstring()
|
|
|
|
// XXX: This matches (double), but I haven't seen it used. Again, MORE EXAMPLES NEEDED
|
|
if( tag.find('l') != tag.npos )
|
|
{
|
|
unsigned pos = tag.find('l');
|
|
if( pos > 2 && tag.substr(pos - 2, 4) == "solo" )
|
|
{
|
|
// (solo) -- an edit, apparently (Thanks Glenn!)
|
|
steps->SetDifficulty( Difficulty_Edit );
|
|
}
|
|
else
|
|
{
|
|
// Any of [L7] [L14] (LIGHT7) (LIGHT14) (LIGHT) [L] <LIGHT7> <L7>... you get the idea.
|
|
steps->SetDifficulty( Difficulty_Easy );
|
|
}
|
|
}
|
|
// [x] [Expert]
|
|
else if( tag.find('x') != tag.npos )
|
|
steps->SetDifficulty( Difficulty_Challenge );
|
|
// [A] <A> (A) [ANOTHER] <ANOTHER> (ANOTHER) (ANOTHER7) Another (DP ANOTHER) (Another) -ANOTHER- [A7] [A14] etc etc etc
|
|
else if( tag.find('a') != tag.npos )
|
|
steps->SetDifficulty( Difficulty_Hard );
|
|
// XXX: Can also match (double), but should match [B] or [B7]
|
|
else if( tag.find('b') != tag.npos )
|
|
steps->SetDifficulty( Difficulty_Beginner );
|
|
// Other tags I've seen here include (5KEYS) (10KEYS) (7keys) (14keys) (dp) [MIX] [14] (14 Keys Mix)
|
|
// XXX: I'm sure [MIX] means something... anyone know?
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Prefer to read global tags from a Difficulty_Medium file. These tend to
|
|
* have the least cruft in the #TITLE tag, so it's more likely to get a clean
|
|
* title. */
|
|
int mainIndex = 0;
|
|
for( unsigned i = 0; i < loadedSteps.size(); i ++ )
|
|
if( loadedSteps[i].steps->GetDifficulty() == Difficulty_Medium )
|
|
mainIndex = i;
|
|
|
|
Song *out = song.GetSong();
|
|
|
|
{
|
|
const BMSStepsInfo &main = loadedSteps[mainIndex];
|
|
|
|
out->m_sSongFileName = main.steps->GetFilename();
|
|
if( main.info.title != "" )
|
|
NotesLoader::GetMainAndSubTitlesFromFullTitle( main.info.title, out->m_sMainTitle, out->m_sSubTitle );
|
|
out->m_sArtist = main.info.artist;
|
|
out->m_sGenre = main.info.genre;
|
|
out->m_sBannerFile = main.info.bannerFile;
|
|
|
|
switch( main.steps->m_StepsType )
|
|
{
|
|
case StepsType_beat_single5:
|
|
case StepsType_beat_single7:
|
|
case StepsType_beat_double5:
|
|
case StepsType_beat_double7:
|
|
case StepsType_beat_versus5:
|
|
case StepsType_beat_versus7:
|
|
out->m_sBackgroundFile = main.info.stageFile;
|
|
break;
|
|
default:
|
|
if ( main.info.backgroundFile != "" )
|
|
out->m_sBackgroundFile = main.info.backgroundFile;
|
|
else
|
|
out->m_sBackgroundFile = main.info.stageFile;
|
|
break;
|
|
}
|
|
|
|
std::map<int, RString>::const_iterator it = main.info.backgroundChanges.begin();
|
|
|
|
for (; it != main.info.backgroundChanges.end(); it++)
|
|
{
|
|
out->AddBackgroundChange(BACKGROUND_LAYER_1,
|
|
BackgroundChange(NoteRowToBeat(it->first),
|
|
it->second,
|
|
"",
|
|
1.f,
|
|
it->second.substr(it->second.length()-4)==".lua"?SBE_Centered:SBE_StretchNoLoop));
|
|
}
|
|
|
|
out->m_sMusicFile = main.info.musicFile;
|
|
|
|
// Preview file only if it's different from one specified on #MUSIC so that previewStart is valid. -az
|
|
if (main.info.previewFile.length() && main.info.previewFile != main.info.musicFile)
|
|
{
|
|
out->m_PreviewFile = main.info.previewFile;
|
|
out->m_fMusicSampleLengthSeconds = 0.00f; // to ensure whole preview file is heard
|
|
}
|
|
|
|
out->m_fMusicSampleStartSeconds = main.info.previewStart;
|
|
out->m_SongTiming = main.steps->m_Timing;
|
|
}
|
|
|
|
// The brackets before the difficulty are in common substring, so remove them if it's found.
|
|
if( commonSubstring.size() > 2 && commonSubstring[commonSubstring.size() - 2] == ' ' )
|
|
{
|
|
switch( commonSubstring[commonSubstring.size() - 1] )
|
|
{
|
|
case '[':
|
|
case '(':
|
|
case '<':
|
|
commonSubstring = commonSubstring.substr(0, commonSubstring.size() - 2);
|
|
}
|
|
}
|
|
|
|
// Override what that global tag said about the title if we have a good substring.
|
|
// Prevents clobbering and catches "MySong (7keys)" / "MySong (Another) (7keys)"
|
|
// Also catches "MySong (7keys)" / "MySong (14keys)"
|
|
if( commonSubstring != "" )
|
|
NotesLoader::GetMainAndSubTitlesFromFullTitle( commonSubstring, out->m_sMainTitle, out->m_sSubTitle );
|
|
|
|
SlideDuplicateDifficulties( *out );
|
|
|
|
ConvertString( out->m_sMainTitle, "utf-8,japanese" );
|
|
ConvertString( out->m_sArtist, "utf-8,japanese" );
|
|
ConvertString( out->m_sGenre, "utf-8,japanese" );
|
|
|
|
}
|
|
|
|
/*===========================================================================*/
|
|
|
|
bool BMSLoader::LoadNoteDataFromSimfile( const RString & cachePath, Steps & out )
|
|
{
|
|
Song *pSong = out.m_pSong;
|
|
|
|
// before doing anything else, load the chart first!
|
|
BMSChart chart;
|
|
if( !chart.Load( cachePath ) ) return false;
|
|
|
|
BMSSong song(pSong);
|
|
|
|
BMSChartReader reader( &chart, &out, &song );
|
|
if( !reader.Read() ) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool BMSLoader::LoadFromDir( const RString &sDir, Song &out )
|
|
{
|
|
LOG->Trace( "Song::LoadFromBMSDir(%s)", sDir.c_str() );
|
|
|
|
ASSERT( out.m_vsKeysoundFile.empty() );
|
|
|
|
std::vector<RString> arrayBMSFileNames;
|
|
GetApplicableFiles( sDir, arrayBMSFileNames );
|
|
|
|
/* We should have at least one; if we had none, we shouldn't have been
|
|
* called to begin with. */
|
|
ASSERT( arrayBMSFileNames.size() != 0 );
|
|
|
|
BMSSongLoader loader( sDir, &out );
|
|
for( unsigned i=0; i<arrayBMSFileNames.size(); i++ )
|
|
{
|
|
loader.Load( arrayBMSFileNames[i] );
|
|
}
|
|
loader.AddToSong();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
/*
|
|
* (c) 2001-2004 Chris Danford, Glenn Maynard
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|