Files
itgmania212121/src/HoldJudgment.cpp
T
2014-12-01 22:31:30 -07:00

146 lines
4.0 KiB
C++

#include "global.h"
#include "HoldJudgment.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "ThemeManager.h"
#include "ThemeMetric.h"
#include "ActorUtil.h"
#include "XmlFile.h"
REGISTER_ACTOR_CLASS( HoldJudgment );
HoldJudgment::HoldJudgment()
{
m_mpToTrack = MultiPlayer_Invalid;
}
void HoldJudgment::Load( const RString &sPath )
{
m_sprJudgment.Load( sPath );
m_sprJudgment->StopAnimating();
m_sprJudgment->SetName( "HoldJudgment" );
ActorUtil::LoadAllCommands( *m_sprJudgment, "HoldJudgment" );
ResetAnimation();
this->AddChild( m_sprJudgment );
}
void HoldJudgment::LoadFromNode( const XNode* pNode )
{
RString sFile;
if(!ActorUtil::GetAttrPath(pNode, "File", sFile))
{
LuaHelpers::ReportScriptErrorFmt("%s: HoldJudgment: missing the attribute \"File\"", ActorUtil::GetWhere(pNode).c_str());
}
CollapsePath( sFile );
Load( sFile );
ActorFrame::LoadFromNode( pNode );
}
void HoldJudgment::ResetAnimation()
{
ASSERT( m_sprJudgment.IsLoaded() );
m_sprJudgment->SetDiffuse( RageColor(1,1,1,0) );
m_sprJudgment->SetXY( 0, 0 );
m_sprJudgment->StopTweening();
m_sprJudgment->StopEffect();
}
void HoldJudgment::SetHoldJudgment( HoldNoteScore hns )
{
//LOG->Trace( "Judgment::SetJudgment()" );
// Matt: To save API. Command can handle if desired.
if( hns != HNS_Missed )
{
ResetAnimation();
}
switch( hns )
{
case HNS_Held:
m_sprJudgment->SetState( 0 );
m_sprJudgment->PlayCommand( "Held" );
break;
case HNS_LetGo:
m_sprJudgment->SetState( 1 );
m_sprJudgment->PlayCommand( "LetGo" );
break;
case HNS_Missed:
//m_sprJudgment->SetState( 2 ); // Matt: Not until after 5.0
m_sprJudgment->PlayCommand( "MissedHold" );
break;
case HNS_None:
default:
FAIL_M(ssprintf("Cannot set hold judgment to %i", hns));
}
}
void HoldJudgment::LoadFromMultiPlayer( MultiPlayer mp )
{
ASSERT( m_mpToTrack == MultiPlayer_Invalid ); // assert only load once
m_mpToTrack = mp;
this->SubscribeToMessage( "Judgment" );
}
void HoldJudgment::HandleMessage( const Message &msg )
{
if( m_mpToTrack != MultiPlayer_Invalid && msg.GetName() == "Judgment" )
{
MultiPlayer mp;
if( msg.GetParam("MultiPlayer", mp) && mp == m_mpToTrack )
{
HoldNoteScore hns;
if( msg.GetParam("HoldNoteScore", hns) )
SetHoldJudgment( hns );
}
}
ActorFrame::HandleMessage( msg );
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the HoldJudgment. */
class LunaHoldJudgment: public Luna<HoldJudgment>
{
public:
static int LoadFromMultiPlayer( T* p, lua_State *L ) { p->LoadFromMultiPlayer( Enum::Check<MultiPlayer>(L, 1) ); COMMON_RETURN_SELF; }
LunaHoldJudgment()
{
ADD_METHOD( LoadFromMultiPlayer );
}
};
LUA_REGISTER_DERIVED_CLASS( HoldJudgment, ActorFrame )
// lua end
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/