372 lines
10 KiB
C++
372 lines
10 KiB
C++
#include "global.h"
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#include "Banner.h"
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#include "ImageCache.h"
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#include "SongManager.h"
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#include "RageUtil.h"
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#include "Song.h"
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#include "RageTextureManager.h"
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#include "Course.h"
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#include "Character.h"
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#include "ThemeMetric.h"
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#include "CharacterManager.h"
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#include "ActorUtil.h"
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#include "UnlockManager.h"
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#include "PrefsManager.h"
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REGISTER_ACTOR_CLASS( Banner );
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ThemeMetric<bool> SCROLL_RANDOM ("Banner","ScrollRandom");
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ThemeMetric<bool> SCROLL_ROULETTE ("Banner","ScrollRoulette");
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ThemeMetric<bool> SCROLL_MODE ("Banner","ScrollMode");
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ThemeMetric<bool> SCROLL_SORT_ORDER ("Banner","ScrollSortOrder");
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ThemeMetric<float> SCROLL_SPEED_DIVISOR ("Banner","ScrollSpeedDivisor");
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Banner::Banner()
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{
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m_bScrolling = false;
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m_fPercentScrolling = 0;
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// By default, don't let banners scale their rate with tab/tilde.
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// This helps with animated/video banners.
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Actor::SetRateScalingEnabled(false);
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}
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// Ugly: if sIsBanner is false, we're actually loading something other than a banner.
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void Banner::Load( RageTextureID ID, bool bIsBanner )
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{
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if( ID.filename == "" )
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{
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LoadFallback();
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return;
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}
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if( bIsBanner )
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ID = SongBannerTexture(ID);
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m_fPercentScrolling = 0;
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m_bScrolling = false;
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TEXTUREMAN->DisableOddDimensionWarning();
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Sprite::Load( ID );
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TEXTUREMAN->EnableOddDimensionWarning();
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};
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void Banner::LoadFromCachedBanner( const RString &sPath )
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{
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if( sPath.empty() )
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{
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LoadFallback();
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return;
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}
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RageTextureID ID;
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bool bLowRes = (PREFSMAN->m_ImageCache != IMGCACHE_FULL);
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if( !bLowRes )
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{
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ID = Sprite::SongBannerTexture( sPath );
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}
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else
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{
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// Try to load the low quality version.
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ID = IMAGECACHE->LoadCachedImage( "Banner", sPath );
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}
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if( TEXTUREMAN->IsTextureRegistered(ID) )
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Load( ID );
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else if( IsAFile(sPath) )
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Load( sPath );
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else
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LoadFallback();
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}
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void Banner::Update( float fDeltaTime )
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{
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Sprite::Update( fDeltaTime );
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if( m_bScrolling )
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{
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m_fPercentScrolling += fDeltaTime/(float)SCROLL_SPEED_DIVISOR;
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m_fPercentScrolling -= (int)m_fPercentScrolling;
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const RectF *pTextureRect = GetCurrentTextureCoordRect();
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float fTexCoords[8] =
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{
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0+m_fPercentScrolling, pTextureRect->top, // top left
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0+m_fPercentScrolling, pTextureRect->bottom, // bottom left
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1+m_fPercentScrolling, pTextureRect->bottom, // bottom right
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1+m_fPercentScrolling, pTextureRect->top, // top right
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};
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Sprite::SetCustomTextureCoords( fTexCoords );
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}
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}
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void Banner::SetScrolling( bool bScroll, float Percent)
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{
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m_bScrolling = bScroll;
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m_fPercentScrolling = Percent;
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// Set up the texture coord rects for the current state.
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Update(0);
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}
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void Banner::LoadFromSong( Song* pSong ) // nullptr means no song
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{
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if( pSong == nullptr ) LoadFallback();
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else if( pSong->HasBanner() ) Load( pSong->GetBannerPath() );
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else LoadFallback();
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m_bScrolling = false;
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}
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void Banner::LoadMode()
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{
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Load( THEME->GetPathG("Banner","Mode") );
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m_bScrolling = (bool)SCROLL_MODE;
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}
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void Banner::LoadFromSongGroup( RString sSongGroup )
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{
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RString sGroupBannerPath = SONGMAN->GetSongGroupBannerPath( sSongGroup );
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if( sGroupBannerPath != "" ) Load( sGroupBannerPath );
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else LoadGroupFallback();
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m_bScrolling = false;
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}
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void Banner::LoadFromCourse( const Course *pCourse ) // nullptr means no course
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{
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if( pCourse == nullptr ) LoadFallback();
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else if( pCourse->GetBannerPath() != "" ) Load( pCourse->GetBannerPath() );
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else LoadCourseFallback();
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m_bScrolling = false;
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}
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void Banner::LoadCardFromCharacter( const Character *pCharacter )
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{
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if( pCharacter == nullptr ) LoadFallback();
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else if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
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else LoadFallback();
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m_bScrolling = false;
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}
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void Banner::LoadIconFromCharacter( const Character *pCharacter )
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{
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if( pCharacter == nullptr ) LoadFallbackCharacterIcon();
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else if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath(), false );
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else LoadFallbackCharacterIcon();
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m_bScrolling = false;
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}
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void Banner::LoadBannerFromUnlockEntry( const UnlockEntry* pUE )
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{
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if( pUE == nullptr )
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LoadFallback();
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else
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{
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RString sFile = pUE->GetBannerFile();
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Load( sFile );
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m_bScrolling = false;
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}
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}
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void Banner::LoadBackgroundFromUnlockEntry( const UnlockEntry* pUE )
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{
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if( pUE == nullptr )
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LoadFallback();
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else
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{
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RString sFile = pUE->GetBackgroundFile();
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Load( sFile );
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m_bScrolling = false;
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}
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}
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void Banner::LoadFallback()
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{
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Load( THEME->GetPathG("Common","fallback banner") );
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}
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void Banner::LoadFallbackBG()
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{
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Load( THEME->GetPathG("Common","fallback background") );
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}
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void Banner::LoadGroupFallback()
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{
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Load( THEME->GetPathG("Banner","group fallback") );
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}
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void Banner::LoadCourseFallback()
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{
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Load( THEME->GetPathG("Banner","course fallback") );
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}
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void Banner::LoadFallbackCharacterIcon()
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{
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Character *pCharacter = CHARMAN->GetDefaultCharacter();
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if( pCharacter && !pCharacter->GetIconPath().empty() )
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Load( pCharacter->GetIconPath(), false );
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else
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LoadFallback();
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}
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void Banner::LoadRoulette()
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{
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Load( THEME->GetPathG("Banner","roulette") );
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m_bScrolling = (bool)SCROLL_ROULETTE;
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}
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void Banner::LoadRandom()
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{
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Load( THEME->GetPathG("Banner","random") );
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m_bScrolling = (bool)SCROLL_RANDOM;
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}
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void Banner::LoadFromSortOrder( SortOrder so )
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{
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// TODO: See if the check for nullptr/PREFERRED(?) is needed.
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switch( so )
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{
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case SortOrder_Invalid:
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LoadFallback();
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break;
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case SORT_GROUP:
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break;
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// This is necessary to prevent multiple banners from matching for SORT_RECENT and SORT_POPULARITY
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case SORT_RECENT:
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case SORT_RECENT_P1:
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case SORT_RECENT_P2:
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Load( THEME->GetPathG("Banner",ssprintf("%s",SortOrderToString(SORT_RECENT).c_str())) );
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break;
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case SORT_POPULARITY:
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case SORT_POPULARITY_P1:
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case SORT_POPULARITY_P2:
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Load( THEME->GetPathG("Banner",ssprintf("%s",SortOrderToString(SORT_POPULARITY).c_str())) );
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break;
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default:
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Load( THEME->GetPathG("Banner",ssprintf("%s",SortOrderToString(so).c_str())) );
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break;
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}
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m_bScrolling = (bool)SCROLL_SORT_ORDER;
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the Banner. */
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class LunaBanner: public Luna<Banner>
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{
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public:
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static int scaletoclipped( T* p, lua_State *L ) { p->ScaleToClipped(FArg(1),FArg(2)); COMMON_RETURN_SELF; }
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static int ScaleToClipped( T* p, lua_State *L ) { p->ScaleToClipped(FArg(1),FArg(2)); COMMON_RETURN_SELF; }
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static int LoadFromSong( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadFromSong(nullptr); }
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else { Song *pS = Luna<Song>::check(L,1); p->LoadFromSong( pS ); }
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COMMON_RETURN_SELF;
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}
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static int LoadFromCourse( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadFromCourse(nullptr); }
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else { Course *pC = Luna<Course>::check(L,1); p->LoadFromCourse( pC ); }
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COMMON_RETURN_SELF;
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}
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static int LoadFromCachedBanner( T* p, lua_State *L )
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{
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p->LoadFromCachedBanner( SArg(1) );
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COMMON_RETURN_SELF;
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}
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static int LoadIconFromCharacter( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadIconFromCharacter(nullptr); }
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else { Character *pC = Luna<Character>::check(L,1); p->LoadIconFromCharacter( pC ); }
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COMMON_RETURN_SELF;
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}
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static int LoadCardFromCharacter( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadIconFromCharacter(nullptr); }
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else { Character *pC = Luna<Character>::check(L,1); p->LoadIconFromCharacter( pC ); }
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COMMON_RETURN_SELF;
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}
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static int LoadBannerFromUnlockEntry( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadBannerFromUnlockEntry(nullptr); }
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else { UnlockEntry *pUE = Luna<UnlockEntry>::check(L,1); p->LoadBannerFromUnlockEntry( pUE ); }
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COMMON_RETURN_SELF;
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}
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static int LoadBackgroundFromUnlockEntry( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadBackgroundFromUnlockEntry(nullptr); }
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else { UnlockEntry *pUE = Luna<UnlockEntry>::check(L,1); p->LoadBackgroundFromUnlockEntry( pUE ); }
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COMMON_RETURN_SELF;
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}
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static int LoadFromSongGroup( T* p, lua_State *L )
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{
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p->LoadFromSongGroup( SArg(1) );
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COMMON_RETURN_SELF;
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}
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static int LoadFromSortOrder( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadFromSortOrder( SortOrder_Invalid ); }
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else
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{
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SortOrder so = Enum::Check<SortOrder>(L, 1);
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p->LoadFromSortOrder( so );
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}
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COMMON_RETURN_SELF;
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}
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static int GetScrolling( T* p, lua_State *L ){ lua_pushboolean( L, p->GetScrolling() ); return 1; }
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static int SetScrolling( T* p, lua_State *L ){ p->SetScrolling( BArg(1), FArg(2) ); COMMON_RETURN_SELF; }
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static int GetPercentScrolling( T* p, lua_State *L ){ lua_pushnumber( L, p->ScrollingPercent() ); return 1; }
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LunaBanner()
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{
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ADD_METHOD( scaletoclipped );
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ADD_METHOD( ScaleToClipped );
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ADD_METHOD( LoadFromSong );
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ADD_METHOD( LoadFromCourse );
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ADD_METHOD( LoadFromCachedBanner );
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ADD_METHOD( LoadIconFromCharacter );
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ADD_METHOD( LoadCardFromCharacter );
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ADD_METHOD( LoadBannerFromUnlockEntry );
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ADD_METHOD( LoadBackgroundFromUnlockEntry );
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ADD_METHOD( LoadFromSongGroup );
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ADD_METHOD( LoadFromSortOrder );
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ADD_METHOD( GetScrolling );
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ADD_METHOD( SetScrolling );
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ADD_METHOD( GetPercentScrolling );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( Banner, Sprite )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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