Files
itgmania212121/src/Banner.cpp
T
2025-03-03 23:36:06 -08:00

372 lines
10 KiB
C++

#include "global.h"
#include "Banner.h"
#include "ImageCache.h"
#include "SongManager.h"
#include "RageUtil.h"
#include "Song.h"
#include "RageTextureManager.h"
#include "Course.h"
#include "Character.h"
#include "ThemeMetric.h"
#include "CharacterManager.h"
#include "ActorUtil.h"
#include "UnlockManager.h"
#include "PrefsManager.h"
REGISTER_ACTOR_CLASS( Banner );
ThemeMetric<bool> SCROLL_RANDOM ("Banner","ScrollRandom");
ThemeMetric<bool> SCROLL_ROULETTE ("Banner","ScrollRoulette");
ThemeMetric<bool> SCROLL_MODE ("Banner","ScrollMode");
ThemeMetric<bool> SCROLL_SORT_ORDER ("Banner","ScrollSortOrder");
ThemeMetric<float> SCROLL_SPEED_DIVISOR ("Banner","ScrollSpeedDivisor");
Banner::Banner()
{
m_bScrolling = false;
m_fPercentScrolling = 0;
// By default, don't let banners scale their rate with tab/tilde.
// This helps with animated/video banners.
Actor::SetRateScalingEnabled(false);
}
// Ugly: if sIsBanner is false, we're actually loading something other than a banner.
void Banner::Load( RageTextureID ID, bool bIsBanner )
{
if( ID.filename == "" )
{
LoadFallback();
return;
}
if( bIsBanner )
ID = SongBannerTexture(ID);
m_fPercentScrolling = 0;
m_bScrolling = false;
TEXTUREMAN->DisableOddDimensionWarning();
Sprite::Load( ID );
TEXTUREMAN->EnableOddDimensionWarning();
};
void Banner::LoadFromCachedBanner( const RString &sPath )
{
if( sPath.empty() )
{
LoadFallback();
return;
}
RageTextureID ID;
bool bLowRes = (PREFSMAN->m_ImageCache != IMGCACHE_FULL);
if( !bLowRes )
{
ID = Sprite::SongBannerTexture( sPath );
}
else
{
// Try to load the low quality version.
ID = IMAGECACHE->LoadCachedImage( "Banner", sPath );
}
if( TEXTUREMAN->IsTextureRegistered(ID) )
Load( ID );
else if( IsAFile(sPath) )
Load( sPath );
else
LoadFallback();
}
void Banner::Update( float fDeltaTime )
{
Sprite::Update( fDeltaTime );
if( m_bScrolling )
{
m_fPercentScrolling += fDeltaTime/(float)SCROLL_SPEED_DIVISOR;
m_fPercentScrolling -= (int)m_fPercentScrolling;
const RectF *pTextureRect = GetCurrentTextureCoordRect();
float fTexCoords[8] =
{
0+m_fPercentScrolling, pTextureRect->top, // top left
0+m_fPercentScrolling, pTextureRect->bottom, // bottom left
1+m_fPercentScrolling, pTextureRect->bottom, // bottom right
1+m_fPercentScrolling, pTextureRect->top, // top right
};
Sprite::SetCustomTextureCoords( fTexCoords );
}
}
void Banner::SetScrolling( bool bScroll, float Percent)
{
m_bScrolling = bScroll;
m_fPercentScrolling = Percent;
// Set up the texture coord rects for the current state.
Update(0);
}
void Banner::LoadFromSong( Song* pSong ) // nullptr means no song
{
if( pSong == nullptr ) LoadFallback();
else if( pSong->HasBanner() ) Load( pSong->GetBannerPath() );
else LoadFallback();
m_bScrolling = false;
}
void Banner::LoadMode()
{
Load( THEME->GetPathG("Banner","Mode") );
m_bScrolling = (bool)SCROLL_MODE;
}
void Banner::LoadFromSongGroup( RString sSongGroup )
{
RString sGroupBannerPath = SONGMAN->GetSongGroupBannerPath( sSongGroup );
if( sGroupBannerPath != "" ) Load( sGroupBannerPath );
else LoadGroupFallback();
m_bScrolling = false;
}
void Banner::LoadFromCourse( const Course *pCourse ) // nullptr means no course
{
if( pCourse == nullptr ) LoadFallback();
else if( pCourse->GetBannerPath() != "" ) Load( pCourse->GetBannerPath() );
else LoadCourseFallback();
m_bScrolling = false;
}
void Banner::LoadCardFromCharacter( const Character *pCharacter )
{
if( pCharacter == nullptr ) LoadFallback();
else if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
else LoadFallback();
m_bScrolling = false;
}
void Banner::LoadIconFromCharacter( const Character *pCharacter )
{
if( pCharacter == nullptr ) LoadFallbackCharacterIcon();
else if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath(), false );
else LoadFallbackCharacterIcon();
m_bScrolling = false;
}
void Banner::LoadBannerFromUnlockEntry( const UnlockEntry* pUE )
{
if( pUE == nullptr )
LoadFallback();
else
{
RString sFile = pUE->GetBannerFile();
Load( sFile );
m_bScrolling = false;
}
}
void Banner::LoadBackgroundFromUnlockEntry( const UnlockEntry* pUE )
{
if( pUE == nullptr )
LoadFallback();
else
{
RString sFile = pUE->GetBackgroundFile();
Load( sFile );
m_bScrolling = false;
}
}
void Banner::LoadFallback()
{
Load( THEME->GetPathG("Common","fallback banner") );
}
void Banner::LoadFallbackBG()
{
Load( THEME->GetPathG("Common","fallback background") );
}
void Banner::LoadGroupFallback()
{
Load( THEME->GetPathG("Banner","group fallback") );
}
void Banner::LoadCourseFallback()
{
Load( THEME->GetPathG("Banner","course fallback") );
}
void Banner::LoadFallbackCharacterIcon()
{
Character *pCharacter = CHARMAN->GetDefaultCharacter();
if( pCharacter && !pCharacter->GetIconPath().empty() )
Load( pCharacter->GetIconPath(), false );
else
LoadFallback();
}
void Banner::LoadRoulette()
{
Load( THEME->GetPathG("Banner","roulette") );
m_bScrolling = (bool)SCROLL_ROULETTE;
}
void Banner::LoadRandom()
{
Load( THEME->GetPathG("Banner","random") );
m_bScrolling = (bool)SCROLL_RANDOM;
}
void Banner::LoadFromSortOrder( SortOrder so )
{
// TODO: See if the check for nullptr/PREFERRED(?) is needed.
switch( so )
{
case SortOrder_Invalid:
LoadFallback();
break;
case SORT_GROUP:
break;
// This is necessary to prevent multiple banners from matching for SORT_RECENT and SORT_POPULARITY
case SORT_RECENT:
case SORT_RECENT_P1:
case SORT_RECENT_P2:
Load( THEME->GetPathG("Banner",ssprintf("%s",SortOrderToString(SORT_RECENT).c_str())) );
break;
case SORT_POPULARITY:
case SORT_POPULARITY_P1:
case SORT_POPULARITY_P2:
Load( THEME->GetPathG("Banner",ssprintf("%s",SortOrderToString(SORT_POPULARITY).c_str())) );
break;
default:
Load( THEME->GetPathG("Banner",ssprintf("%s",SortOrderToString(so).c_str())) );
break;
}
m_bScrolling = (bool)SCROLL_SORT_ORDER;
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Banner. */
class LunaBanner: public Luna<Banner>
{
public:
static int scaletoclipped( T* p, lua_State *L ) { p->ScaleToClipped(FArg(1),FArg(2)); COMMON_RETURN_SELF; }
static int ScaleToClipped( T* p, lua_State *L ) { p->ScaleToClipped(FArg(1),FArg(2)); COMMON_RETURN_SELF; }
static int LoadFromSong( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->LoadFromSong(nullptr); }
else { Song *pS = Luna<Song>::check(L,1); p->LoadFromSong( pS ); }
COMMON_RETURN_SELF;
}
static int LoadFromCourse( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->LoadFromCourse(nullptr); }
else { Course *pC = Luna<Course>::check(L,1); p->LoadFromCourse( pC ); }
COMMON_RETURN_SELF;
}
static int LoadFromCachedBanner( T* p, lua_State *L )
{
p->LoadFromCachedBanner( SArg(1) );
COMMON_RETURN_SELF;
}
static int LoadIconFromCharacter( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->LoadIconFromCharacter(nullptr); }
else { Character *pC = Luna<Character>::check(L,1); p->LoadIconFromCharacter( pC ); }
COMMON_RETURN_SELF;
}
static int LoadCardFromCharacter( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->LoadIconFromCharacter(nullptr); }
else { Character *pC = Luna<Character>::check(L,1); p->LoadIconFromCharacter( pC ); }
COMMON_RETURN_SELF;
}
static int LoadBannerFromUnlockEntry( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->LoadBannerFromUnlockEntry(nullptr); }
else { UnlockEntry *pUE = Luna<UnlockEntry>::check(L,1); p->LoadBannerFromUnlockEntry( pUE ); }
COMMON_RETURN_SELF;
}
static int LoadBackgroundFromUnlockEntry( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->LoadBackgroundFromUnlockEntry(nullptr); }
else { UnlockEntry *pUE = Luna<UnlockEntry>::check(L,1); p->LoadBackgroundFromUnlockEntry( pUE ); }
COMMON_RETURN_SELF;
}
static int LoadFromSongGroup( T* p, lua_State *L )
{
p->LoadFromSongGroup( SArg(1) );
COMMON_RETURN_SELF;
}
static int LoadFromSortOrder( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->LoadFromSortOrder( SortOrder_Invalid ); }
else
{
SortOrder so = Enum::Check<SortOrder>(L, 1);
p->LoadFromSortOrder( so );
}
COMMON_RETURN_SELF;
}
static int GetScrolling( T* p, lua_State *L ){ lua_pushboolean( L, p->GetScrolling() ); return 1; }
static int SetScrolling( T* p, lua_State *L ){ p->SetScrolling( BArg(1), FArg(2) ); COMMON_RETURN_SELF; }
static int GetPercentScrolling( T* p, lua_State *L ){ lua_pushnumber( L, p->ScrollingPercent() ); return 1; }
LunaBanner()
{
ADD_METHOD( scaletoclipped );
ADD_METHOD( ScaleToClipped );
ADD_METHOD( LoadFromSong );
ADD_METHOD( LoadFromCourse );
ADD_METHOD( LoadFromCachedBanner );
ADD_METHOD( LoadIconFromCharacter );
ADD_METHOD( LoadCardFromCharacter );
ADD_METHOD( LoadBannerFromUnlockEntry );
ADD_METHOD( LoadBackgroundFromUnlockEntry );
ADD_METHOD( LoadFromSongGroup );
ADD_METHOD( LoadFromSortOrder );
ADD_METHOD( GetScrolling );
ADD_METHOD( SetScrolling );
ADD_METHOD( GetPercentScrolling );
}
};
LUA_REGISTER_DERIVED_CLASS( Banner, Sprite )
// lua end
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/