171 lines
5.5 KiB
C++
171 lines
5.5 KiB
C++
#include "global.h"
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#include "GhostArrowRow.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "ArrowEffects.h"
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#include "NoteSkinManager.h"
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#include "GameState.h"
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#include "Game.h"
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#include "PlayerState.h"
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#include "Style.h"
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#include "ActorUtil.h"
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void GhostArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOffset )
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{
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m_pPlayerState = pPlayerState;
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m_fYReverseOffsetPixels = fYReverseOffset;
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const PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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const Style* pStyle = GAMESTATE->GetCurrentStyle(pn);
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NOTESKIN->SetPlayerNumber( pn );
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// init arrows
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for( int c=0; c<pStyle->m_iColsPerPlayer; c++ )
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{
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const RString &sButton = GAMESTATE->GetCurrentStyle(pn)->ColToButtonName( c );
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vector<GameInput> GameI;
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GAMESTATE->GetCurrentStyle(pn)->StyleInputToGameInput( c, pn, GameI );
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NOTESKIN->SetGameController( GameI[0].controller );
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m_bHoldShowing.push_back( TapNoteSubType_Invalid );
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m_bLastHoldShowing.push_back( TapNoteSubType_Invalid );
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m_Ghost.push_back( NOTESKIN->LoadActor(sButton, "Explosion", this) );
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m_Ghost[c]->SetName( "GhostArrow" );
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}
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}
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void GhostArrowRow::SetColumnRenderers(vector<NoteColumnRenderer>& renderers)
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{
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ASSERT_M(renderers.size() == m_Ghost.size(), "Notefield has different number of columns than ghost row.");
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for(size_t c= 0; c < m_Ghost.size(); ++c)
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{
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m_Ghost[c]->SetFakeParent(&(renderers[c]));
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}
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m_renderers= &renderers;
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}
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GhostArrowRow::~GhostArrowRow()
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{
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for( unsigned i = 0; i < m_Ghost.size(); ++i )
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delete m_Ghost[i];
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}
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void GhostArrowRow::Update( float fDeltaTime )
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{
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for( unsigned c=0; c<m_Ghost.size(); c++ )
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{
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m_Ghost[c]->Update( fDeltaTime );
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(*m_renderers)[c].UpdateReceptorGhostStuff(m_Ghost[c]);
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}
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for( unsigned i = 0; i < m_bHoldShowing.size(); ++i )
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{
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if( m_bLastHoldShowing[i] != m_bHoldShowing[i] )
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{
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if( m_bLastHoldShowing[i] == TapNoteSubType_Hold )
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m_Ghost[i]->PlayCommand( "HoldingOff" );
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else if( m_bLastHoldShowing[i] == TapNoteSubType_Roll )
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m_Ghost[i]->PlayCommand( "RollOff" );
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/*
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else if( m_bLastHoldShowing[i] == TapNoteSubType_Mine )
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m_Ghost[i]->PlayCommand( "MinefieldOff" );
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*/
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if( m_bHoldShowing[i] == TapNoteSubType_Hold )
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m_Ghost[i]->PlayCommand( "HoldingOn" );
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else if( m_bHoldShowing[i] == TapNoteSubType_Roll )
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m_Ghost[i]->PlayCommand( "RollOn" );
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/*
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else if( m_bHoldShowing[i] == TapNoteSubType_Mine )
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m_Ghost[i]->PlayCommand( "MinefieldOn" );
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*/
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m_bLastHoldShowing[i] = m_bHoldShowing[i];
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}
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m_bHoldShowing[i] = TapNoteSubType_Invalid;
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}
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}
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void GhostArrowRow::DrawPrimitives()
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{
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const Style* pStyle = GAMESTATE->GetCurrentStyle(m_pPlayerState->m_PlayerNumber);
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for( unsigned i=0; i<m_Ghost.size(); i++ )
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{
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const int c = pStyle->m_iColumnDrawOrder[i];
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m_Ghost[c]->Draw();
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}
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}
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void GhostArrowRow::DidTapNote( int iCol, TapNoteScore tns, bool bBright )
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{
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ASSERT_M( iCol >= 0 && iCol < (int) m_Ghost.size(), ssprintf("assert(iCol %i >= 0 && iCol %i < (int)m_Ghost.size() %i) failed",iCol,iCol,(int)m_Ghost.size()) );
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Message msg("ColumnJudgment");
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msg.SetParam( "TapNoteScore", tns );
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// This may be useful for popn styled judgment :) -DaisuMaster
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msg.SetParam( "Column", iCol );
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if( bBright )
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msg.SetParam( "Bright", true );
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m_Ghost[iCol]->HandleMessage( msg );
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m_Ghost[iCol]->PlayCommand( "Judgment" );
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if( bBright )
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m_Ghost[iCol]->PlayCommand( "Bright" );
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else
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m_Ghost[iCol]->PlayCommand( "Dim" );
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RString sJudge = TapNoteScoreToString( tns );
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m_Ghost[iCol]->PlayCommand( Capitalize(sJudge) );
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}
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void GhostArrowRow::DidHoldNote( int iCol, HoldNoteScore hns, bool bBright )
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{
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ASSERT( iCol >= 0 && iCol < (int) m_Ghost.size() );
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Message msg("ColumnJudgment");
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msg.SetParam( "HoldNoteScore", hns );
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msg.SetParam( "Column", iCol );
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if( bBright )
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msg.SetParam( "Bright", true );
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m_Ghost[iCol]->HandleMessage( msg );
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m_Ghost[iCol]->PlayCommand( "Judgment" );
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if( bBright )
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m_Ghost[iCol]->PlayCommand( "Bright" );
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else
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m_Ghost[iCol]->PlayCommand( "Dim" );
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RString sJudge = HoldNoteScoreToString( hns );
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m_Ghost[iCol]->PlayCommand( Capitalize(sJudge) );
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}
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void GhostArrowRow::SetHoldShowing( int iCol, const TapNote &tn )
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{
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ASSERT( iCol >= 0 && iCol < (int) m_Ghost.size() );
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m_bHoldShowing[iCol] = tn.subType;
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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