7cb1a39245
to the new api than to fix the wrapper
1461 lines
43 KiB
C++
1461 lines
43 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenEdit
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenEdit.h"
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#include "PrefsManager.h"
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#include "SongManager.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "GameManager.h"
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#include "GameConstantsAndTypes.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "InputMapper.h"
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#include "RageLog.h"
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#include <math.h>
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#include "ThemeManager.h"
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#include "SDL_keysym.h" // for SDLKeys
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#include <utility>
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const float RECORD_HOLD_THRESHOLD = 0.3f;
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//
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// Defines specific to GameScreenTitleMenu
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//
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const float MAX_SECONDS_CAN_BE_OFF_BY = 0.20f;
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const float GRAY_ARROW_Y = ARROW_SIZE * 1.5;
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const float DEBUG_X = SCREEN_LEFT + 10;
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const float DEBUG_Y = CENTER_Y-100;
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const float HELP_X = SCREEN_LEFT + 10;
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const float HELP_Y = SCREEN_BOTTOM - 10;
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const float SHORTCUTS_X = CENTER_X - 150;
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const float SHORTCUTS_Y = CENTER_Y;
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const float INFO_X = SCREEN_RIGHT - 10 ;
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const float INFO_Y = SCREEN_BOTTOM - 10;
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const float MENU_WIDTH = 110;
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const float EDIT_X = CENTER_X;
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const float EDIT_GRAY_Y = GRAY_ARROW_Y;
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const float PLAYER_X = EDIT_X;
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const float PLAYER_Y = SCREEN_TOP;
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const float ACTION_MENU_ITEM_X = CENTER_X-200;
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const float ACTION_MENU_ITEM_START_Y = SCREEN_TOP + 24;
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const float ACTION_MENU_ITEM_SPACING_Y = 18;
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const float NAMING_MENU_ITEM_X = CENTER_X-200;
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const float NAMING_MENU_ITEM_START_Y = SCREEN_TOP + 24;
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const float NAMING_MENU_ITEM_SPACING_Y = 18;
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const CString HELP_TEXT =
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"Esc: show command menu\n"
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// "Hold F1 to show more commands\n"
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"Hold keys for faster change:\n"
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"F7/F8: Decrease/increase BPM at cur beat\n"
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"F9/F10: Dec/inc freeze secs at cur beat\n"
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"F11/F12: Decrease/increase music offset\n"
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"[ and ]: Dec/inc sample music start\n"
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"{ and }: Dec/inc sample music length\n"
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"Up/Down: change beat\n"
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"Left/Right: change snap\n"
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"PgUp/PgDn: jump 1 measure\n"
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"Home/End: jump to first/last beat\n"
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"Number keys: add or remove tap note\n"
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"To create a hold note, hold a number key\n"
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" while changing the beat pressing Up/Down\n";
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const CString SHORTCUT_TEXT = "";
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/* "S: save changes\n"
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"W: save as SM and DWI (lossy)\n"
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"Enter/Space: set begin/end selection markers\n"
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"G/H/J/K/L: Quantize selection to nearest\n"
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" 4th / 8th / 12th / 16th / 12th or 16th\n"
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"P: Play selected area\n"
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"R: Record in selected area\n"
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"T: Toggle Play/Record rate\n"
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"X: Cut selected area\n"
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"C: Copy selected area\n"
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"V: Paste at current beat\n"
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"D: Toggle difficulty\n"
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"E: Edit description\n"
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"A: Edit main title\n"
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"U: Edit sub title\n"
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"B: Add/Edit background change\n"
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"Ins: Insert blank beat\n"
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"Del: Delete current beat and shift\n"
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"M: Play sample music\n";
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*/
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const CString ACTION_MENU_ITEM_TEXT[NUM_ACTION_MENU_ITEMS] = {
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"Enter: Set begin marker (Enter)",
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"Space: Set end marker (Space)",
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"P: Play selection",
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"R: Record in selection",
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"T: Toggle Play/Record rate",
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"X: Cut selection",
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"C: Copy selection",
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"V: Paste clipboard at current beat",
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"D: Toggle difficulty",
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"E: Edit description",
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"N: Edit Title/Subtitle/Artist & Transliterations",
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"I: Toggle assist tick",
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"B: Add/Edit background change at current beat",
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"Ins: Insert blank beat and shift down",
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"Del: Delete blank beat and shift up",
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"G: Quantize selection to 4th notes",
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"H: Quantize selection to 8th notes",
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"J: Quantize selection to 12th notes",
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"K: Quantize selection to 16th notes",
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"L: Quantize selection to 12th or 16th notes",
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"M: Play sample music",
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"S: Save changes as SM and DWI",
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"Q: Quit"
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};
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const int ACTION_MENU_ITEM_KEY[NUM_ACTION_MENU_ITEMS] = {
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SDLK_RETURN,
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SDLK_SPACE,
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SDLK_p,
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SDLK_r,
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SDLK_t,
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SDLK_x,
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SDLK_c,
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SDLK_v,
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SDLK_d,
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SDLK_e,
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SDLK_n,
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SDLK_i,
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SDLK_b,
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SDLK_INSERT,
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SDLK_DELETE,
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SDLK_g,
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SDLK_h,
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SDLK_j,
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SDLK_k,
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SDLK_l,
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SDLK_m,
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SDLK_s,
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SDLK_q,
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};
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const CString NAMING_MENU_ITEM_TEXT[NUM_NAMING_MENU_ITEMS] = {
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" M: Edit main title",
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" S: Edit sub title",
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" A: Edit artist",
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"Shift-M: Edit main title transliteration",
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"Shift-S: Edit sub title transliteration",
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"Shift-A: Edit artist transliteration"
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};
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// Pairs of keystroke + ifCapital
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const std::pair<int, bool> NAMING_MENU_ITEM_KEY[NUM_NAMING_MENU_ITEMS] = {
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std::make_pair(SDLK_m, false),
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std::make_pair(SDLK_s, false),
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std::make_pair(SDLK_a, false),
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std::make_pair(SDLK_m, true),
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std::make_pair(SDLK_s, true),
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std::make_pair(SDLK_a, true),
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};
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const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User+1);
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const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User+2);
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ScreenEdit::ScreenEdit()
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{
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LOG->Trace( "ScreenEdit::ScreenEdit()" );
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// set both players to joined so the credit message doesn't show
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for( int p=0; p<NUM_PLAYERS; p++ )
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GAMESTATE->m_bSideIsJoined[p] = true;
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SCREENMAN->RefreshCreditsMessages();
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m_iRowLastCrossed = -1;
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m_pSong = GAMESTATE->m_pCurSong;
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m_pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
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if( m_pNotes == NULL )
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{
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m_pNotes = new Notes;
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m_pNotes->m_Difficulty = DIFFICULTY_MEDIUM;
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m_pNotes->m_NotesType = GAMESTATE->GetCurrentStyleDef()->m_NotesType;
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m_pNotes->m_sDescription = "Untitled";
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// In ScreenEditMenu, the screen preceding this one,
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// GAMEMAN->m_CurStyle is set to the target game style
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// of the current edit. Naturally, this is where we'll
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// want to extract the NotesType for a (NEW) sequence.
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m_pSong->m_apNotes.push_back( m_pNotes );
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GAMESTATE->m_pCurNotes[PLAYER_1] = m_pNotes;
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}
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NoteData noteData;
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m_pNotes->GetNoteData( ¬eData );
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m_EditMode = MODE_EDITING;
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GAMESTATE->m_bEditing = true;
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GAMESTATE->m_fSongBeat = 0;
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m_fTrailingBeat = GAMESTATE->m_fSongBeat;
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GAMESTATE->m_SongOptions.m_fMusicRate = 1;
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fArrowScrollSpeed = 1;
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_ColorType = PlayerOptions::COLOR_NOTE;
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m_BGAnimation.LoadFromAniDir( THEME->GetPathTo("BGAnimations","edit") );
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shiftAnchor = -1;
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m_SnapDisplay.SetXY( EDIT_X, EDIT_GRAY_Y );
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m_SnapDisplay.Load( PLAYER_1 );
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m_SnapDisplay.SetZoom( 0.5f );
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m_GrayArrowRowEdit.SetXY( EDIT_X, EDIT_GRAY_Y );
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m_GrayArrowRowEdit.Load( PLAYER_1 );
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m_GrayArrowRowEdit.SetZoom( 0.5f );
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m_NoteFieldEdit.SetXY( EDIT_X, EDIT_GRAY_Y );
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m_NoteFieldEdit.SetZoom( 0.5f );
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m_NoteFieldEdit.Load( ¬eData, PLAYER_1, 200, 800 );
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m_rectRecordBack.StretchTo( RectI(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
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m_rectRecordBack.SetDiffuse( RageColor(0,0,0,0) );
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m_GrayArrowRowRecord.SetXY( EDIT_X, EDIT_GRAY_Y );
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m_GrayArrowRowRecord.Load( PLAYER_1 );
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m_GrayArrowRowRecord.SetZoom( 1.0f );
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m_NoteFieldRecord.SetXY( EDIT_X, EDIT_GRAY_Y );
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m_NoteFieldRecord.SetZoom( 1.0f );
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m_NoteFieldRecord.Load( ¬eData, PLAYER_1, 200, 300 );
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m_Clipboard.m_iNumTracks = m_NoteFieldEdit.m_iNumTracks;
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m_Player.Load( PLAYER_1, ¬eData, NULL, NULL );
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m_Player.SetXY( PLAYER_X, PLAYER_Y );
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m_Fade.SetClosed();
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m_textInfo.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textInfo.SetXY( INFO_X, INFO_Y );
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m_textInfo.SetHorizAlign( Actor::align_right );
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m_textInfo.SetVertAlign( Actor::align_bottom );
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m_textInfo.SetZoom( 0.5f );
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m_textInfo.SetShadowLength( 2 );
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//m_textInfo.SetText(); // set this below every frame
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m_textHelp.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textHelp.SetXY( HELP_X, HELP_Y );
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m_textHelp.SetHorizAlign( Actor::align_left );
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m_textHelp.SetVertAlign( Actor::align_bottom );
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m_textHelp.SetZoom( 0.5f );
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m_textHelp.SetShadowLength( 2 );
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m_textHelp.SetText( HELP_TEXT );
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m_rectShortcutsBack.StretchTo( RectI(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
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m_rectShortcutsBack.SetDiffuse( RageColor(0,0,0,0.8f) );
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m_textShortcuts.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textShortcuts.SetXY( SHORTCUTS_X, SHORTCUTS_Y );
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m_textShortcuts.SetHorizAlign( Actor::align_left );
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m_textShortcuts.SetVertAlign( Actor::align_middle );
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m_textShortcuts.SetZoom( 0.5f );
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m_textShortcuts.SetShadowLength( 2 );
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m_textShortcuts.SetText( SHORTCUT_TEXT );
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m_soundChangeLine.Load( THEME->GetPathTo("Sounds","edit change line"), 10 );
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m_soundChangeSnap.Load( THEME->GetPathTo("Sounds","edit change snap") );
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m_soundMarker.Load( THEME->GetPathTo("Sounds","edit marker") );
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m_soundInvalid.Load( THEME->GetPathTo("Sounds","menu invalid") );
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m_soundMusic.Load(m_pSong->GetMusicPath());
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m_soundMusic.SetAccurateSync(true);
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m_soundAssistTick.Load( THEME->GetPathTo("Sounds","gameplay assist tick") );
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for( int i=0; i<NUM_ACTION_MENU_ITEMS; i++ )
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{
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m_textActionMenu[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textActionMenu[i].SetXY( ACTION_MENU_ITEM_X, ACTION_MENU_ITEM_START_Y + ACTION_MENU_ITEM_SPACING_Y*i );
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m_textActionMenu[i].SetHorizAlign( Actor::align_left );
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m_textActionMenu[i].SetZoom( 0.5f );
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m_textActionMenu[i].SetShadowLength( 2 );
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m_textActionMenu[i].SetText( ACTION_MENU_ITEM_TEXT[i] );
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}
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for( int j=0; j<NUM_NAMING_MENU_ITEMS; j++ )
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{
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m_textNamingMenu[j].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textNamingMenu[j].SetXY( NAMING_MENU_ITEM_X, NAMING_MENU_ITEM_START_Y + NAMING_MENU_ITEM_SPACING_Y*j );
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m_textNamingMenu[j].SetHorizAlign( Actor::align_left );
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m_textNamingMenu[j].SetZoom( 0.5f );
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m_textNamingMenu[j].SetShadowLength( 2 );
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m_textNamingMenu[j].SetText( NAMING_MENU_ITEM_TEXT[j] );
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}
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m_iMenuSelection = 0;
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m_Fade.OpenWipingRight();
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}
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ScreenEdit::~ScreenEdit()
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{
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LOG->Trace( "ScreenEdit::~ScreenEdit()" );
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m_soundMusic.StopPlaying();
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}
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// play assist ticks
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bool ScreenEdit::PlayTicks() const
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{
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// Sound cards have a latency between when a sample is Play()ed and when the sound
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// will start coming out the speaker. Compensate for this by boosting
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// fPositionSeconds ahead
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if( GAMESTATE->m_SongOptions.m_AssistType != SongOptions::ASSIST_TICK )
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return false;
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float fPositionSeconds = GAMESTATE->m_fMusicSeconds;
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float fSongBeat, fBPS;
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bool bFreeze;
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// HACK: Play the sound a little bit early to account for the fact that the middle of the tick sounds occurs 0.015 seconds into playing.
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fPositionSeconds += (SOUND->GetPlayLatency()+0.018f) * m_soundMusic.GetPlaybackRate(); // HACK: Add 0.015 seconds to account for the fact that the middle of the tick sounds occurs 0.015 seconds into playing.
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GAMESTATE->m_pCurSong->GetBeatAndBPSFromElapsedTime( fPositionSeconds, fSongBeat, fBPS, bFreeze );
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int iRowNow = BeatToNoteRowNotRounded( fSongBeat );
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iRowNow = max( 0, iRowNow );
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static int iRowLastCrossed = 0;
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bool bAnyoneHasANote = false; // set this to true if any player has a note at one of the indicies we crossed
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for( int r=iRowLastCrossed+1; r<=iRowNow; r++ ) // for each index we crossed since the last update
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bAnyoneHasANote |= m_Player.IsThereANoteAtRow( r );
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iRowLastCrossed = iRowNow;
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return bAnyoneHasANote;
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}
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void ScreenEdit::Update( float fDeltaTime )
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{
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float fPositionSeconds = m_soundMusic.GetPositionSeconds();
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float fSongBeat, fBPS;
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bool bFreeze;
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m_pSong->GetBeatAndBPSFromElapsedTime( fPositionSeconds, fSongBeat, fBPS, bFreeze );
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// update the global music statistics for other classes to access
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GAMESTATE->m_fMusicSeconds = fPositionSeconds;
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// GAMESTATE->m_fSongBeat = fSongBeat;
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GAMESTATE->m_fCurBPS = fBPS;
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GAMESTATE->m_bFreeze = bFreeze;
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if( m_EditMode == MODE_RECORDING )
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{
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// add or extend holds
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for( int t=0; t<GAMESTATE->GetCurrentStyleDef()->m_iColsPerPlayer; t++ ) // for each track
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{
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StyleInput StyleI( PLAYER_1, t );
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float fSecsHeld = INPUTMAPPER->GetSecsHeld( StyleI );
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if( fSecsHeld > RECORD_HOLD_THRESHOLD )
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{
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// add or extend hold
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const float fHoldStartSeconds = m_soundMusic.GetPositionSeconds() - fSecsHeld;
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float fStartBeat = m_pSong->GetBeatFromElapsedTime( fHoldStartSeconds );
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float fEndBeat = GAMESTATE->m_fSongBeat;
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// Round hold start and end to the nearest snap interval
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fStartBeat = froundf( fStartBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
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fEndBeat = froundf( fEndBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
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// create a new hold note
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HoldNote newHN = { t, fStartBeat, fEndBeat };
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m_NoteFieldRecord.AddHoldNote( newHN );
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}
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}
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}
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if( m_EditMode == MODE_RECORDING || m_EditMode == MODE_PLAYING )
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{
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GAMESTATE->m_fSongBeat = fSongBeat;
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if( GAMESTATE->m_fSongBeat > m_NoteFieldEdit.m_fEndMarker + 4 ) // give a one measure lead out
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{
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if( m_EditMode == MODE_RECORDING )
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{
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TransitionFromRecordToEdit();
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}
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else if( m_EditMode == MODE_PLAYING )
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{
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TransitionToEdit();
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}
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GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fEndMarker;
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}
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}
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m_BGAnimation.Update( fDeltaTime );
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m_SnapDisplay.Update( fDeltaTime );
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m_GrayArrowRowEdit.Update( fDeltaTime );
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m_NoteFieldEdit.Update( fDeltaTime );
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m_Fade.Update( fDeltaTime );
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m_textHelp.Update( fDeltaTime );
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m_textInfo.Update( fDeltaTime );
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m_rectShortcutsBack.Update( fDeltaTime );
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m_textShortcuts.Update( fDeltaTime );
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m_rectRecordBack.Update( fDeltaTime );
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if( m_EditMode == MODE_RECORDING )
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{
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m_GrayArrowRowRecord.Update( fDeltaTime );
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m_NoteFieldRecord.Update( fDeltaTime );
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}
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if( m_EditMode == MODE_PLAYING )
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{
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m_Player.Update( fDeltaTime );
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}
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//LOG->Trace( "ScreenEdit::Update(%f)", fDeltaTime );
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Screen::Update( fDeltaTime );
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// Update trailing beat
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float fDelta = GAMESTATE->m_fSongBeat - m_fTrailingBeat;
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if( fabsf(fDelta) < 0.01 )
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{
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m_fTrailingBeat = GAMESTATE->m_fSongBeat; // snap
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}
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else
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{
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float fSign = fDelta / fabsf(fDelta);
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float fMoveDelta = fSign*fDeltaTime*40;
|
|
if( fabsf(fMoveDelta) > fabsf(fDelta) )
|
|
fMoveDelta = fDelta;
|
|
m_fTrailingBeat += fMoveDelta;
|
|
|
|
if( fabsf(fDelta) > 10 )
|
|
m_fTrailingBeat += fDelta * fDeltaTime*5;
|
|
}
|
|
|
|
if( m_EditMode == MODE_ACTION_MENU )
|
|
{
|
|
for( int i=0; i<NUM_ACTION_MENU_ITEMS; i++ )
|
|
m_textActionMenu[i].Update( fDeltaTime );
|
|
}
|
|
|
|
if( m_EditMode == MODE_NAMING_MENU )
|
|
{
|
|
for( int i=0; i<NUM_NAMING_MENU_ITEMS; i++ )
|
|
m_textNamingMenu[i].Update( fDeltaTime );
|
|
}
|
|
|
|
m_NoteFieldEdit.Update( fDeltaTime );
|
|
|
|
if(m_EditMode == MODE_PLAYING && PlayTicks())
|
|
m_soundAssistTick.Play();
|
|
|
|
|
|
|
|
CString sNoteType;
|
|
switch( m_SnapDisplay.GetNoteType() )
|
|
{
|
|
case NOTE_TYPE_4TH: sNoteType = "4th notes"; break;
|
|
case NOTE_TYPE_8TH: sNoteType = "8th notes"; break;
|
|
case NOTE_TYPE_12TH: sNoteType = "12th notes"; break;
|
|
case NOTE_TYPE_16TH: sNoteType = "16th notes"; break;
|
|
case NOTE_TYPE_24TH: sNoteType = "24th notes"; break;
|
|
case NOTE_TYPE_32ND: sNoteType = "32nd notes"; break;
|
|
default: ASSERT(0);
|
|
}
|
|
|
|
|
|
// Only update stats every 100 frames because it's slow
|
|
static int iNumTapNotes = 0, iNumHoldNotes = 0;
|
|
static int iCounter = 0;
|
|
iCounter++;
|
|
if( iCounter % 100 == 0 )
|
|
{
|
|
iNumTapNotes = m_NoteFieldEdit.GetNumTapNotes();
|
|
iNumHoldNotes = m_NoteFieldEdit.GetNumHoldNotes();
|
|
}
|
|
|
|
m_textInfo.SetText( ssprintf(
|
|
"Snap = %s\n"
|
|
"Beat = %.2f\n"
|
|
"Selection = begin: %.2f, end: %.2f\n"
|
|
"Play/Record rate: %.1f\n"
|
|
"Difficulty = %s\n"
|
|
"Description = %s\n"
|
|
"Main title = %s\n"
|
|
"Sub title = %s\n"
|
|
"Num notes tap: %d, hold: %d\n"
|
|
"Assist tick is %s\n"
|
|
"MusicOffsetSeconds: %.2f\n"
|
|
"Preview start: %.2f, length = %.2f\n",
|
|
sNoteType.GetString(),
|
|
GAMESTATE->m_fSongBeat,
|
|
m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker,
|
|
GAMESTATE->m_SongOptions.m_fMusicRate,
|
|
DifficultyToString( m_pNotes->m_Difficulty ).GetString(),
|
|
GAMESTATE->m_pCurNotes[PLAYER_1] ? GAMESTATE->m_pCurNotes[PLAYER_1]->m_sDescription.GetString() : "no description",
|
|
m_pSong->m_sMainTitle.GetString(),
|
|
m_pSong->m_sSubTitle.GetString(),
|
|
iNumTapNotes, iNumHoldNotes,
|
|
GAMESTATE->m_SongOptions.m_AssistType==SongOptions::ASSIST_TICK ? "ON" : "OFF",
|
|
m_pSong->m_fBeat0OffsetInSeconds,
|
|
m_pSong->m_fMusicSampleStartSeconds, m_pSong->m_fMusicSampleLengthSeconds
|
|
) );
|
|
}
|
|
|
|
|
|
void ScreenEdit::DrawPrimitives()
|
|
{
|
|
m_BGAnimation.Draw();
|
|
m_SnapDisplay.Draw();
|
|
m_GrayArrowRowEdit.Draw();
|
|
|
|
// HACK: Make NoteFieldEdit draw using the trailing beat
|
|
float fSongBeat = GAMESTATE->m_fSongBeat; // save song beat
|
|
GAMESTATE->m_fSongBeat = m_fTrailingBeat; // put trailing beat in effect
|
|
m_NoteFieldEdit.Draw();
|
|
GAMESTATE->m_fSongBeat = fSongBeat; // restore real song beat
|
|
|
|
m_textHelp.Draw();
|
|
m_textInfo.Draw();
|
|
m_Fade.Draw();
|
|
/* if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD,SDLK_F1) ) )
|
|
{
|
|
m_rectShortcutsBack.Draw();
|
|
m_textShortcuts.Draw();
|
|
} */
|
|
|
|
m_rectRecordBack.Draw();
|
|
|
|
if( m_EditMode == MODE_RECORDING )
|
|
{
|
|
m_GrayArrowRowRecord.Draw();
|
|
m_NoteFieldRecord.Draw();
|
|
}
|
|
|
|
if( m_EditMode == MODE_PLAYING )
|
|
{
|
|
m_Player.Draw();
|
|
}
|
|
|
|
if( m_EditMode == MODE_RECORDING )
|
|
{
|
|
/*
|
|
for( int t=0; t<GAMESTATE->GetCurrentStyleDef()->m_iColsPerPlayer; t++ )
|
|
{
|
|
if( m_bLayingAHold[t] )
|
|
{
|
|
bool bHoldingButton = false;
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
bHoldingButton |= INPUTMAPPER->IsButtonDown( StyleInput(PlayerInput(p), t) );
|
|
if( bHoldingButton
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
if( m_EditMode == MODE_ACTION_MENU )
|
|
{
|
|
for( int i=0; i<NUM_ACTION_MENU_ITEMS; i++ )
|
|
m_textActionMenu[i].Draw();
|
|
}
|
|
|
|
if( m_EditMode == MODE_NAMING_MENU )
|
|
{
|
|
for( int i=0; i<NUM_NAMING_MENU_ITEMS; i++ )
|
|
m_textNamingMenu[i].Draw();
|
|
}
|
|
|
|
Screen::DrawPrimitives();
|
|
}
|
|
|
|
void ScreenEdit::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
LOG->Trace( "ScreenEdit::Input()" );
|
|
|
|
switch( m_EditMode )
|
|
{
|
|
case MODE_EDITING: InputEdit( DeviceI, type, GameI, MenuI, StyleI ); break;
|
|
case MODE_ACTION_MENU: InputActionMenu( DeviceI, type, GameI, MenuI, StyleI ); break;
|
|
case MODE_NAMING_MENU: InputNamingMenu( DeviceI, type, GameI, MenuI, StyleI ); break;
|
|
case MODE_RECORDING: InputRecord( DeviceI, type, GameI, MenuI, StyleI ); break;
|
|
case MODE_PLAYING: InputPlay( DeviceI, type, GameI, MenuI, StyleI ); break;
|
|
default: ASSERT(0);
|
|
}
|
|
}
|
|
|
|
// Begin helper functions for InputEdit
|
|
|
|
void AddBGChange( CString sBGName )
|
|
{
|
|
Song* pSong = GAMESTATE->m_pCurSong;
|
|
unsigned i;
|
|
for( i=0; i<pSong->m_BackgroundChanges.size(); i++ )
|
|
{
|
|
if( pSong->m_BackgroundChanges[i].m_fStartBeat == GAMESTATE->m_fSongBeat )
|
|
break;
|
|
}
|
|
|
|
if( i != pSong->m_BackgroundChanges.size() ) // there is already a BGChange here
|
|
pSong->m_BackgroundChanges.erase( pSong->m_BackgroundChanges.begin()+i,
|
|
pSong->m_BackgroundChanges.begin()+i+1);
|
|
|
|
// create a new BGChange
|
|
if( sBGName != "" )
|
|
pSong->AddBackgroundChange( BackgroundChange(GAMESTATE->m_fSongBeat, sBGName) );
|
|
}
|
|
|
|
void ChangeDescription( CString sNew )
|
|
{
|
|
Notes* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
|
|
pNotes->m_sDescription = sNew;
|
|
}
|
|
|
|
void ChangeMainTitle( CString sNew )
|
|
{
|
|
Song* pSong = GAMESTATE->m_pCurSong;
|
|
pSong->m_sMainTitle = sNew;
|
|
}
|
|
|
|
void ChangeSubTitle( CString sNew )
|
|
{
|
|
Song* pSong = GAMESTATE->m_pCurSong;
|
|
pSong->m_sSubTitle = sNew;
|
|
}
|
|
|
|
void ChangeArtist( CString sNew )
|
|
{
|
|
Song* pSong = GAMESTATE->m_pCurSong;
|
|
pSong->m_sArtist = sNew;
|
|
}
|
|
|
|
void ChangeMainTitleTranslit( CString sNew )
|
|
{
|
|
Song* pSong = GAMESTATE->m_pCurSong;
|
|
pSong->m_sMainTitleTranslit = sNew;
|
|
}
|
|
|
|
void ChangeSubTitleTranslit( CString sNew )
|
|
{
|
|
Song* pSong = GAMESTATE->m_pCurSong;
|
|
pSong->m_sSubTitleTranslit = sNew;
|
|
}
|
|
|
|
void ChangeArtistTranslit( CString sNew )
|
|
{
|
|
Song* pSong = GAMESTATE->m_pCurSong;
|
|
pSong->m_sArtistTranslit = sNew;
|
|
}
|
|
|
|
// End helper functions for InputEdit
|
|
|
|
void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
if( DeviceI.device != DEVICE_KEYBOARD )
|
|
return;
|
|
|
|
if(type == IET_RELEASE)
|
|
{
|
|
switch( DeviceI.button ) {
|
|
case SDLK_LSHIFT:
|
|
case SDLK_RSHIFT:
|
|
shiftAnchor = -1;
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
switch( DeviceI.button )
|
|
{
|
|
case SDLK_1:
|
|
case SDLK_2:
|
|
case SDLK_3:
|
|
case SDLK_4:
|
|
case SDLK_5:
|
|
case SDLK_6:
|
|
case SDLK_7:
|
|
case SDLK_8:
|
|
case SDLK_9:
|
|
case SDLK_0:
|
|
{
|
|
if( type != IET_FIRST_PRESS )
|
|
break; // We only care about first presses
|
|
|
|
int iCol = DeviceI.button - SDLK_1;
|
|
const float fSongBeat = GAMESTATE->m_fSongBeat;
|
|
const int iSongIndex = BeatToNoteRow( fSongBeat );
|
|
|
|
if( iCol >= m_NoteFieldEdit.m_iNumTracks ) // this button is not in the range of columns for this StyleDef
|
|
break;
|
|
|
|
/* XXX: easier to do with 4s */
|
|
// check for to see if the user intended to remove a HoldNote
|
|
bool bRemovedAHoldNote = false;
|
|
for( int i=0; i<m_NoteFieldEdit.GetNumHoldNotes(); i++ ) // for each HoldNote
|
|
{
|
|
const HoldNote &hn = m_NoteFieldEdit.GetHoldNote(i);
|
|
if( iCol == hn.m_iTrack && // the notes correspond
|
|
fSongBeat >= hn.m_fStartBeat && fSongBeat <= hn.m_fEndBeat ) // the cursor lies within this HoldNote
|
|
{
|
|
m_NoteFieldEdit.RemoveHoldNote( i );
|
|
bRemovedAHoldNote = true;
|
|
break; // stop iterating over all HoldNotes
|
|
}
|
|
}
|
|
|
|
if( !bRemovedAHoldNote )
|
|
{
|
|
// We didn't remove a HoldNote, so the user wants to add or delete a TapNote
|
|
if( m_NoteFieldEdit.GetTapNote(iCol, iSongIndex) == TAP_EMPTY )
|
|
m_NoteFieldEdit.SetTapNote(iCol, iSongIndex, TAP_TAP );
|
|
else
|
|
m_NoteFieldEdit.SetTapNote(iCol, iSongIndex, TAP_EMPTY );
|
|
}
|
|
}
|
|
break;
|
|
case SDLK_q:
|
|
SCREENMAN->SetNewScreen( "ScreenEditMenu" );
|
|
break;
|
|
case SDLK_s:
|
|
{
|
|
// copy edit into current Notes
|
|
Notes* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
|
|
ASSERT( pNotes );
|
|
pNotes->m_bAutoGen = false; // set not autogen so these Notes will be saved to disk.
|
|
|
|
pNotes->SetNoteData( &m_NoteFieldEdit );
|
|
GAMESTATE->m_pCurSong->Save();
|
|
|
|
SCREENMAN->SystemMessage( "Saved as SM and DWI." );
|
|
SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","edit save") );
|
|
}
|
|
break;
|
|
case SDLK_UP:
|
|
case SDLK_DOWN:
|
|
case SDLK_PAGEUP:
|
|
case SDLK_PAGEDOWN:
|
|
{
|
|
float fBeatsToMove=0.f;
|
|
switch( DeviceI.button )
|
|
{
|
|
case SDLK_UP:
|
|
case SDLK_DOWN:
|
|
fBeatsToMove = NoteTypeToBeat( m_SnapDisplay.GetNoteType() );
|
|
if( DeviceI.button == SDLK_UP )
|
|
fBeatsToMove *= -1;
|
|
break;
|
|
case SDLK_PAGEUP:
|
|
case SDLK_PAGEDOWN:
|
|
fBeatsToMove = BEATS_PER_MEASURE;
|
|
if( DeviceI.button == SDLK_PAGEUP )
|
|
fBeatsToMove *= -1;
|
|
}
|
|
|
|
const float fStartBeat = GAMESTATE->m_fSongBeat;
|
|
const float fEndBeat = GAMESTATE->m_fSongBeat + fBeatsToMove;
|
|
|
|
// check to see if they're holding a button
|
|
for( int col=0; col<m_NoteFieldEdit.m_iNumTracks && col<=10; col++ )
|
|
{
|
|
const DeviceInput di(DEVICE_KEYBOARD, SDLK_1+col);
|
|
|
|
if( !INPUTFILTER->IsBeingPressed(di) )
|
|
continue;
|
|
|
|
// create a new hold note
|
|
HoldNote newHN;
|
|
newHN.m_iTrack = col;
|
|
newHN.m_fStartBeat = min(fStartBeat, fEndBeat);
|
|
newHN.m_fEndBeat = max(fStartBeat, fEndBeat);
|
|
|
|
newHN.m_fStartBeat = max(newHN.m_fStartBeat, 0);
|
|
newHN.m_fEndBeat = max(newHN.m_fEndBeat, 0);
|
|
|
|
m_NoteFieldEdit.AddHoldNote( newHN );
|
|
}
|
|
|
|
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ||
|
|
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)))
|
|
{
|
|
/* Shift is being held.
|
|
*
|
|
* If this is the first time we've moved since shift was depressed,
|
|
* the old position (before this move) becomes the start pos: */
|
|
|
|
if(shiftAnchor == -1)
|
|
shiftAnchor = fStartBeat;
|
|
|
|
if(fEndBeat == shiftAnchor)
|
|
{
|
|
/* We're back at the anchor, so we have nothing selected. */
|
|
m_NoteFieldEdit.m_fBeginMarker = m_NoteFieldEdit.m_fEndMarker = -1;
|
|
}
|
|
else
|
|
{
|
|
m_NoteFieldEdit.m_fBeginMarker = shiftAnchor;
|
|
m_NoteFieldEdit.m_fEndMarker = fEndBeat;
|
|
if(m_NoteFieldEdit.m_fBeginMarker > m_NoteFieldEdit.m_fEndMarker)
|
|
swap(m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker);
|
|
}
|
|
}
|
|
|
|
GAMESTATE->m_fSongBeat += fBeatsToMove;
|
|
GAMESTATE->m_fSongBeat = clamp( GAMESTATE->m_fSongBeat, 0, MAX_BEATS-1 );
|
|
GAMESTATE->m_fSongBeat = froundf( GAMESTATE->m_fSongBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
|
|
m_soundChangeLine.Play();
|
|
}
|
|
break;
|
|
case SDLK_HOME:
|
|
GAMESTATE->m_fSongBeat = 0;
|
|
m_soundChangeLine.Play();
|
|
break;
|
|
case SDLK_END:
|
|
GAMESTATE->m_fSongBeat = m_NoteFieldEdit.GetLastBeat();
|
|
m_soundChangeLine.Play();
|
|
break;
|
|
case SDLK_RIGHT:
|
|
m_SnapDisplay.PrevSnapMode();
|
|
OnSnapModeChange();
|
|
break;
|
|
case SDLK_LEFT:
|
|
m_SnapDisplay.NextSnapMode();
|
|
OnSnapModeChange();
|
|
break;
|
|
case SDLK_RETURN:
|
|
if( m_NoteFieldEdit.m_fEndMarker != -1 && GAMESTATE->m_fSongBeat > m_NoteFieldEdit.m_fEndMarker )
|
|
{
|
|
// invalid! The begin maker must be placed before the end marker
|
|
m_soundInvalid.Play();
|
|
}
|
|
else
|
|
{
|
|
m_NoteFieldEdit.m_fBeginMarker = GAMESTATE->m_fSongBeat;
|
|
m_soundMarker.Play();
|
|
}
|
|
break;
|
|
case SDLK_SPACE:
|
|
if( m_NoteFieldEdit.m_fBeginMarker != -1 && GAMESTATE->m_fSongBeat < m_NoteFieldEdit.m_fBeginMarker )
|
|
{
|
|
// invalid! The end maker must be placed after the begin marker
|
|
m_soundInvalid.Play();
|
|
}
|
|
else
|
|
{
|
|
m_NoteFieldEdit.m_fEndMarker = GAMESTATE->m_fSongBeat;
|
|
m_soundMarker.Play();
|
|
}
|
|
break;
|
|
case SDLK_g:
|
|
case SDLK_h:
|
|
case SDLK_j:
|
|
case SDLK_k:
|
|
case SDLK_l:
|
|
{
|
|
if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
|
|
{
|
|
m_soundInvalid.Play();
|
|
}
|
|
else
|
|
{
|
|
NoteType noteType1;
|
|
NoteType noteType2;
|
|
switch( DeviceI.button )
|
|
{
|
|
case SDLK_g: noteType1 = NOTE_TYPE_4TH; noteType2 = NOTE_TYPE_4TH; break;
|
|
case SDLK_h: noteType1 = NOTE_TYPE_8TH; noteType2 = NOTE_TYPE_8TH; break;
|
|
case SDLK_j: noteType1 = NOTE_TYPE_12TH; noteType2 = NOTE_TYPE_12TH; break;
|
|
case SDLK_k: noteType1 = NOTE_TYPE_16TH; noteType2 = NOTE_TYPE_16TH; break;
|
|
case SDLK_l: noteType1 = NOTE_TYPE_12TH; noteType2 = NOTE_TYPE_16TH; break;
|
|
default: ASSERT( false ); return;
|
|
}
|
|
|
|
NoteDataUtil::SnapToNearestNoteType( m_NoteFieldEdit, noteType1, noteType2, m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker );
|
|
}
|
|
}
|
|
break;
|
|
case SDLK_ESCAPE:
|
|
{
|
|
m_EditMode = MODE_ACTION_MENU;
|
|
m_iMenuSelection = 0;
|
|
MenuItemGainFocus( &m_textActionMenu[m_iMenuSelection] );
|
|
|
|
m_rectRecordBack.StopTweening();
|
|
m_rectRecordBack.BeginTweening( 0.5f );
|
|
m_rectRecordBack.SetTweenDiffuse( RageColor(0,0,0,0.8f) );
|
|
}
|
|
break;
|
|
case SDLK_n:
|
|
{
|
|
m_EditMode = MODE_NAMING_MENU;
|
|
m_iMenuSelection = 0;
|
|
MenuItemGainFocus( &m_textNamingMenu[m_iMenuSelection] );
|
|
|
|
m_rectRecordBack.StopTweening();
|
|
m_rectRecordBack.BeginTweening( 0.5f );
|
|
m_rectRecordBack.SetTweenDiffuse( RageColor(0,0,0,0.8f) );
|
|
}
|
|
break;
|
|
case SDLK_r:
|
|
case SDLK_p:
|
|
{
|
|
if( m_NoteFieldEdit.m_fBeginMarker == -1 )
|
|
m_NoteFieldEdit.m_fBeginMarker = GAMESTATE->m_fSongBeat;
|
|
if( m_NoteFieldEdit.m_fEndMarker == -1 )
|
|
m_NoteFieldEdit.m_fEndMarker = m_pSong->m_fLastBeat;
|
|
|
|
if(DeviceI.button == SDLK_r) {
|
|
m_EditMode = MODE_RECORDING;
|
|
|
|
// initialize m_NoteFieldRecord
|
|
m_NoteFieldRecord.ClearAll();
|
|
m_NoteFieldRecord.m_iNumTracks = m_NoteFieldEdit.m_iNumTracks;
|
|
m_NoteFieldRecord.m_fBeginMarker = m_NoteFieldEdit.m_fBeginMarker;
|
|
m_NoteFieldRecord.m_fEndMarker = m_NoteFieldEdit.m_fEndMarker;
|
|
|
|
} else {
|
|
m_EditMode = MODE_PLAYING;
|
|
|
|
m_Player.Load( PLAYER_1, (NoteData*)&m_NoteFieldEdit, NULL, NULL );
|
|
}
|
|
|
|
m_rectRecordBack.StopTweening();
|
|
m_rectRecordBack.BeginTweening( 0.5f );
|
|
m_rectRecordBack.SetTweenDiffuse( RageColor(0,0,0,0.8f) );
|
|
|
|
GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fBeginMarker - 4; // give a 1 measure lead-in
|
|
float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) ;
|
|
m_soundMusic.SetPositionSeconds( fStartSeconds );
|
|
m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
|
|
m_soundMusic.StartPlaying();
|
|
}
|
|
break;
|
|
case SDLK_t:
|
|
if( GAMESTATE->m_SongOptions.m_fMusicRate == 1.0f ) GAMESTATE->m_SongOptions.m_fMusicRate = 0.9f;
|
|
else if( GAMESTATE->m_SongOptions.m_fMusicRate == 0.9f ) GAMESTATE->m_SongOptions.m_fMusicRate = 0.8f;
|
|
else if( GAMESTATE->m_SongOptions.m_fMusicRate == 0.8f ) GAMESTATE->m_SongOptions.m_fMusicRate = 0.7f;
|
|
else if( GAMESTATE->m_SongOptions.m_fMusicRate == 0.7f ) GAMESTATE->m_SongOptions.m_fMusicRate = 1.5f;
|
|
else if( GAMESTATE->m_SongOptions.m_fMusicRate == 1.5f ) GAMESTATE->m_SongOptions.m_fMusicRate = 1.4f;
|
|
else if( GAMESTATE->m_SongOptions.m_fMusicRate == 1.4f ) GAMESTATE->m_SongOptions.m_fMusicRate = 1.3f;
|
|
else if( GAMESTATE->m_SongOptions.m_fMusicRate == 1.3f ) GAMESTATE->m_SongOptions.m_fMusicRate = 1.2f;
|
|
else if( GAMESTATE->m_SongOptions.m_fMusicRate == 1.2f ) GAMESTATE->m_SongOptions.m_fMusicRate = 1.1f;
|
|
else if( GAMESTATE->m_SongOptions.m_fMusicRate == 1.1f ) GAMESTATE->m_SongOptions.m_fMusicRate = 1.0f;
|
|
break;
|
|
case SDLK_INSERT:
|
|
case SDLK_DELETE:
|
|
{
|
|
NoteData temp;
|
|
temp.m_iNumTracks = m_NoteFieldEdit.m_iNumTracks;
|
|
int iTakeFromRow=0;
|
|
int iPasteAtRow;
|
|
switch( DeviceI.button )
|
|
{
|
|
case SDLK_INSERT:
|
|
iTakeFromRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
|
|
iPasteAtRow = BeatToNoteRow( GAMESTATE->m_fSongBeat+1 );
|
|
break;
|
|
case SDLK_DELETE:
|
|
iTakeFromRow = BeatToNoteRow( GAMESTATE->m_fSongBeat+1 );
|
|
iPasteAtRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
|
|
break;
|
|
}
|
|
temp.CopyRange( &m_NoteFieldEdit, iTakeFromRow, m_NoteFieldEdit.GetLastRow() );
|
|
m_NoteFieldEdit.ClearRange( min(iTakeFromRow,iPasteAtRow), m_NoteFieldEdit.GetLastRow() );
|
|
m_NoteFieldEdit.CopyRange( &temp, 0, temp.GetLastRow(), iPasteAtRow );
|
|
}
|
|
break;
|
|
case SDLK_x:
|
|
if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
|
|
{
|
|
m_soundInvalid.Play();
|
|
}
|
|
else
|
|
{
|
|
int iFirstRow = BeatToNoteRow( m_NoteFieldEdit.m_fBeginMarker );
|
|
int iLastRow = BeatToNoteRow( m_NoteFieldEdit.m_fEndMarker );
|
|
|
|
m_Clipboard.CopyRange( &m_NoteFieldEdit, iFirstRow, iLastRow );
|
|
m_NoteFieldEdit.ClearRange( iFirstRow, iLastRow );
|
|
}
|
|
break;
|
|
case SDLK_c:
|
|
if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
|
|
{
|
|
m_soundInvalid.Play();
|
|
}
|
|
else
|
|
{
|
|
int iFirstRow = BeatToNoteRow( m_NoteFieldEdit.m_fBeginMarker );
|
|
int iLastRow = BeatToNoteRow( m_NoteFieldEdit.m_fEndMarker );
|
|
|
|
m_Clipboard.CopyRange( &m_NoteFieldEdit, iFirstRow, iLastRow );
|
|
}
|
|
break;
|
|
case SDLK_v:
|
|
{
|
|
int iSrcFirstRow = 0;
|
|
int iSrcLastRow = BeatToNoteRow( m_Clipboard.GetLastBeat() );
|
|
int iDestFirstRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
|
|
|
|
m_NoteFieldEdit.CopyRange( &m_Clipboard, iSrcFirstRow, iSrcLastRow, iDestFirstRow );
|
|
}
|
|
break;
|
|
|
|
case SDLK_d:
|
|
{
|
|
Difficulty &dc = m_pNotes->m_Difficulty;
|
|
dc = Difficulty( (dc+1)%NUM_DIFFICULTIES );
|
|
}
|
|
break;
|
|
|
|
case SDLK_e:
|
|
SCREENMAN->TextEntry( SM_None, "Edit notes description.\nPress Enter to confirm,\nEscape to cancel.", m_pNotes->m_sDescription, ChangeDescription, NULL );
|
|
break;
|
|
|
|
case SDLK_b:
|
|
{
|
|
CString sOldBackground;
|
|
unsigned i;
|
|
for( i=0; i<m_pSong->m_BackgroundChanges.size(); i++ )
|
|
{
|
|
if( m_pSong->m_BackgroundChanges[i].m_fStartBeat == GAMESTATE->m_fSongBeat )
|
|
break;
|
|
}
|
|
if( i != m_pSong->m_BackgroundChanges.size() ) // there is already a BGChange here
|
|
sOldBackground = m_pSong->m_BackgroundChanges[i].m_sBGName;
|
|
|
|
SCREENMAN->TextEntry( SM_None, "Type a background name.\nPress Enter to keep,\nEscape to cancel.\nEnter an empty string to remove\nthe Background Change.", sOldBackground, AddBGChange, NULL );
|
|
}
|
|
break;
|
|
|
|
case SDLK_i:
|
|
if( GAMESTATE->m_SongOptions.m_AssistType==SongOptions::ASSIST_TICK )
|
|
GAMESTATE->m_SongOptions.m_AssistType = SongOptions::ASSIST_NONE;
|
|
else
|
|
GAMESTATE->m_SongOptions.m_AssistType = SongOptions::ASSIST_TICK;
|
|
break;
|
|
|
|
case SDLK_F7:
|
|
case SDLK_F8:
|
|
{
|
|
float fBPM = m_pSong->GetBPMAtBeat( GAMESTATE->m_fSongBeat );
|
|
float fDeltaBPM;
|
|
switch( DeviceI.button )
|
|
{
|
|
case SDLK_F7: fDeltaBPM = - 0.020f; break;
|
|
case SDLK_F8: fDeltaBPM = + 0.020f; break;
|
|
default: ASSERT(0); return;
|
|
}
|
|
switch( type )
|
|
{
|
|
case IET_SLOW_REPEAT: fDeltaBPM *= 10; break;
|
|
case IET_FAST_REPEAT: fDeltaBPM *= 40; break;
|
|
}
|
|
float fNewBPM = fBPM + fDeltaBPM;
|
|
|
|
unsigned i;
|
|
for( i=0; i<m_pSong->m_BPMSegments.size(); i++ )
|
|
if( m_pSong->m_BPMSegments[i].m_fStartBeat == GAMESTATE->m_fSongBeat )
|
|
break;
|
|
|
|
if( i == m_pSong->m_BPMSegments.size() ) // there is no BPMSegment at the current beat
|
|
{
|
|
// create a new BPMSegment
|
|
m_pSong->AddBPMSegment( BPMSegment(GAMESTATE->m_fSongBeat, fNewBPM) );
|
|
}
|
|
else // BPMSegment being modified is m_BPMSegments[i]
|
|
{
|
|
if( i > 0 && fabsf(m_pSong->m_BPMSegments[i-1].m_fBPM - fNewBPM) < 0.025f )
|
|
m_pSong->m_BPMSegments.erase( m_pSong->m_BPMSegments.begin()+i,
|
|
m_pSong->m_BPMSegments.begin()+i+1);
|
|
else
|
|
m_pSong->m_BPMSegments[i].m_fBPM = fNewBPM;
|
|
}
|
|
}
|
|
break;
|
|
case SDLK_F9:
|
|
case SDLK_F10:
|
|
{
|
|
float fStopDelta;
|
|
switch( DeviceI.button )
|
|
{
|
|
case SDLK_F9: fStopDelta = -0.02f; break;
|
|
case SDLK_F10: fStopDelta = +0.02f; break;
|
|
default: ASSERT(0); return;
|
|
}
|
|
switch( type )
|
|
{
|
|
case IET_SLOW_REPEAT: fStopDelta *= 10; break;
|
|
case IET_FAST_REPEAT: fStopDelta *= 40; break;
|
|
}
|
|
|
|
unsigned i;
|
|
for( i=0; i<m_pSong->m_StopSegments.size(); i++ )
|
|
{
|
|
if( m_pSong->m_StopSegments[i].m_fStartBeat == GAMESTATE->m_fSongBeat )
|
|
break;
|
|
}
|
|
|
|
if( i == m_pSong->m_StopSegments.size() ) // there is no BPMSegment at the current beat
|
|
{
|
|
// create a new StopSegment
|
|
if( fStopDelta > 0 )
|
|
m_pSong->AddStopSegment( StopSegment(GAMESTATE->m_fSongBeat, fStopDelta) );
|
|
}
|
|
else // StopSegment being modified is m_StopSegments[i]
|
|
{
|
|
m_pSong->m_StopSegments[i].m_fStopSeconds += fStopDelta;
|
|
if( m_pSong->m_StopSegments[i].m_fStopSeconds <= 0 )
|
|
m_pSong->m_StopSegments.erase( m_pSong->m_StopSegments.begin()+i,
|
|
m_pSong->m_StopSegments.begin()+i+1);
|
|
}
|
|
}
|
|
break;
|
|
case SDLK_F11:
|
|
case SDLK_F12:
|
|
{
|
|
float fOffsetDelta;
|
|
switch( DeviceI.button )
|
|
{
|
|
case SDLK_F11: fOffsetDelta = -0.02f; break;
|
|
case SDLK_F12: fOffsetDelta = +0.02f; break;
|
|
default: ASSERT(0); return;
|
|
}
|
|
switch( type )
|
|
{
|
|
case IET_SLOW_REPEAT: fOffsetDelta *= 10; break;
|
|
case IET_FAST_REPEAT: fOffsetDelta *= 40; break;
|
|
}
|
|
|
|
m_pSong->m_fBeat0OffsetInSeconds += fOffsetDelta;
|
|
}
|
|
break;
|
|
case SDLK_m:
|
|
MUSIC->Load( m_pSong->GetMusicPath() );
|
|
MUSIC->Play( false, m_pSong->m_fMusicSampleStartSeconds, m_pSong->m_fMusicSampleLengthSeconds );
|
|
break;
|
|
case SDLK_LEFTBRACKET:
|
|
case SDLK_RIGHTBRACKET:
|
|
{
|
|
float fDelta;
|
|
switch( DeviceI.button )
|
|
{
|
|
case SDLK_LEFTBRACKET: fDelta = -0.02f; break;
|
|
case SDLK_RIGHTBRACKET: fDelta = +0.02f; break;
|
|
default: ASSERT(0); return;
|
|
}
|
|
switch( type )
|
|
{
|
|
case IET_SLOW_REPEAT: fDelta *= 10; break;
|
|
case IET_FAST_REPEAT: fDelta *= 40; break;
|
|
}
|
|
|
|
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ||
|
|
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)))
|
|
{
|
|
m_pSong->m_fMusicSampleLengthSeconds += fDelta;
|
|
m_pSong->m_fMusicSampleLengthSeconds = max(m_pSong->m_fMusicSampleLengthSeconds,0);
|
|
} else {
|
|
m_pSong->m_fMusicSampleStartSeconds += fDelta;
|
|
m_pSong->m_fMusicSampleStartSeconds = max(m_pSong->m_fMusicSampleStartSeconds,0);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_ESCAPE )
|
|
{
|
|
TransitionFromRecordToEdit();
|
|
return;
|
|
}
|
|
|
|
if( StyleI.player != PLAYER_1 )
|
|
return; // ignore
|
|
|
|
const int iCol = StyleI.col;
|
|
|
|
switch( type )
|
|
{
|
|
case IET_FIRST_PRESS:
|
|
{
|
|
// Add a tap
|
|
|
|
float fBeat = GAMESTATE->m_fSongBeat;
|
|
fBeat = froundf( fBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
|
|
|
|
const int iRow = BeatToNoteRow( fBeat );
|
|
if( iRow < 0 )
|
|
break;
|
|
|
|
m_NoteFieldRecord.SetTapNote(iCol, iRow, TAP_TAP);
|
|
m_GrayArrowRowRecord.Step( iCol );
|
|
}
|
|
break;
|
|
case IET_SLOW_REPEAT:
|
|
case IET_FAST_REPEAT:
|
|
case IET_RELEASE:
|
|
// don't add or extend holds here
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScreenEdit::InputActionMenu( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
if( DeviceI.device != DEVICE_KEYBOARD )
|
|
return;
|
|
if(type == IET_RELEASE) return; // don't care
|
|
|
|
switch( DeviceI.button )
|
|
{
|
|
case SDLK_UP:
|
|
MenuItemLoseFocus( &m_textActionMenu[m_iMenuSelection] );
|
|
m_iMenuSelection = (m_iMenuSelection-1+NUM_ACTION_MENU_ITEMS) % NUM_ACTION_MENU_ITEMS;
|
|
printf( "%d\n", m_iMenuSelection );
|
|
MenuItemGainFocus( &m_textActionMenu[m_iMenuSelection] );
|
|
break;
|
|
case SDLK_DOWN:
|
|
MenuItemLoseFocus( &m_textActionMenu[m_iMenuSelection] );
|
|
m_iMenuSelection = (m_iMenuSelection+1) % NUM_ACTION_MENU_ITEMS;
|
|
printf( "%d\n", m_iMenuSelection );
|
|
MenuItemGainFocus( &m_textActionMenu[m_iMenuSelection] );
|
|
break;
|
|
case SDLK_RETURN:
|
|
case SDLK_ESCAPE:
|
|
TransitionToEdit();
|
|
MenuItemLoseFocus( &m_textActionMenu[m_iMenuSelection] );
|
|
if( DeviceI.button == SDLK_RETURN )
|
|
{
|
|
SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") );
|
|
int iMenuKey = ACTION_MENU_ITEM_KEY[m_iMenuSelection];
|
|
InputEdit( DeviceInput(DEVICE_KEYBOARD,iMenuKey), IET_FIRST_PRESS, GameInput(), MenuInput(), StyleInput() );
|
|
}
|
|
break;
|
|
default:
|
|
// On recognized keys, behave as on the top level
|
|
for(int i=0; i<NUM_ACTION_MENU_ITEMS; i++) {
|
|
if( DeviceI.button == ACTION_MENU_ITEM_KEY[i] ) {
|
|
TransitionToEdit();
|
|
MenuItemLoseFocus( &m_textActionMenu[m_iMenuSelection] );
|
|
|
|
SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") );
|
|
InputEdit( DeviceI, IET_FIRST_PRESS, GameInput(), MenuInput(), StyleInput() );
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScreenEdit::InputNamingMenu( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI, bool forceShiftPressed )
|
|
{
|
|
if( DeviceI.device != DEVICE_KEYBOARD )
|
|
return;
|
|
if(type == IET_RELEASE) return; // don't care
|
|
|
|
bool translit = forceShiftPressed ||
|
|
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ||
|
|
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT));
|
|
|
|
switch( DeviceI.button ) {
|
|
case SDLK_m:
|
|
case SDLK_s:
|
|
case SDLK_a:
|
|
case SDLK_ESCAPE:
|
|
case SDLK_RETURN:
|
|
TransitionToEdit();
|
|
MenuItemLoseFocus( &m_textNamingMenu[m_iMenuSelection] );
|
|
break;
|
|
}
|
|
|
|
switch( DeviceI.button )
|
|
{
|
|
case SDLK_m:
|
|
if(translit) {
|
|
SCREENMAN->TextEntry( SM_None, "Edit song main title transliteration.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sMainTitleTranslit, ChangeMainTitleTranslit, NULL);
|
|
} else {
|
|
SCREENMAN->TextEntry( SM_None, "Edit song main title.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sMainTitle, ChangeMainTitle, NULL );
|
|
}
|
|
break;
|
|
|
|
case SDLK_s:
|
|
if(translit) {
|
|
SCREENMAN->TextEntry( SM_None, "Edit song sub title transliteration.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sSubTitleTranslit, ChangeSubTitleTranslit, NULL);
|
|
} else {
|
|
SCREENMAN->TextEntry( SM_None, "Edit song sub title.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sSubTitle, ChangeSubTitle, NULL );
|
|
}
|
|
break;
|
|
|
|
case SDLK_a:
|
|
if(translit) {
|
|
SCREENMAN->TextEntry( SM_None, "Edit song artist transliteration.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sArtistTranslit, ChangeArtistTranslit, NULL);
|
|
} else {
|
|
SCREENMAN->TextEntry( SM_None, "Edit song artist.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sArtist, ChangeArtist, NULL );
|
|
}
|
|
break;
|
|
|
|
case SDLK_UP:
|
|
MenuItemLoseFocus( &m_textNamingMenu[m_iMenuSelection] );
|
|
m_iMenuSelection = (m_iMenuSelection-1+NUM_NAMING_MENU_ITEMS) % NUM_NAMING_MENU_ITEMS;
|
|
printf( "%d\n", m_iMenuSelection );
|
|
MenuItemGainFocus( &m_textNamingMenu[m_iMenuSelection] );
|
|
break;
|
|
case SDLK_DOWN:
|
|
MenuItemLoseFocus( &m_textNamingMenu[m_iMenuSelection] );
|
|
m_iMenuSelection = (m_iMenuSelection+1) % NUM_NAMING_MENU_ITEMS;
|
|
printf( "%d\n", m_iMenuSelection );
|
|
MenuItemGainFocus( &m_textNamingMenu[m_iMenuSelection] );
|
|
break;
|
|
case SDLK_RETURN:
|
|
SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") );
|
|
const std::pair<int, bool>& pairMenuKey = NAMING_MENU_ITEM_KEY[m_iMenuSelection];
|
|
InputNamingMenu( DeviceInput(DEVICE_KEYBOARD,pairMenuKey.first), IET_FIRST_PRESS, GameInput(), MenuInput(), StyleInput(), pairMenuKey.second );
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
if( type != IET_FIRST_PRESS )
|
|
return;
|
|
|
|
if( DeviceI.device == DEVICE_KEYBOARD )
|
|
{
|
|
switch( DeviceI.button )
|
|
{
|
|
case SDLK_ESCAPE:
|
|
TransitionToEdit();
|
|
break;
|
|
case SDLK_F11:
|
|
case SDLK_F12:
|
|
{
|
|
float fOffsetDelta;
|
|
switch( DeviceI.button )
|
|
{
|
|
case SDLK_F11: fOffsetDelta = -0.020f; break;
|
|
case SDLK_F12: fOffsetDelta = +0.020f; break;
|
|
default: ASSERT(0); return;
|
|
}
|
|
switch( type )
|
|
{
|
|
case IET_SLOW_REPEAT: fOffsetDelta *= 10; break;
|
|
case IET_FAST_REPEAT: fOffsetDelta *= 40; break;
|
|
}
|
|
|
|
m_pSong->m_fBeat0OffsetInSeconds += fOffsetDelta;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch( StyleI.player )
|
|
{
|
|
case PLAYER_1:
|
|
m_Player.Step( StyleI.col );
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/* Switch to editing. */
|
|
void ScreenEdit::TransitionToEdit()
|
|
{
|
|
m_EditMode = MODE_EDITING;
|
|
m_soundMusic.StopPlaying();
|
|
m_rectRecordBack.StopTweening();
|
|
m_rectRecordBack.BeginTweening( 0.5f );
|
|
m_rectRecordBack.SetTweenDiffuse( RageColor(0,0,0,0) );
|
|
|
|
/* Make sure we're snapped. */
|
|
GAMESTATE->m_fSongBeat = froundf( GAMESTATE->m_fSongBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
|
|
|
|
/* Playing and recording have lead-ins, which may start before beat 0;
|
|
* make sure we don't stay there if we escaped out early. */
|
|
GAMESTATE->m_fSongBeat = max( GAMESTATE->m_fSongBeat, 0 );
|
|
}
|
|
|
|
void ScreenEdit::TransitionFromRecordToEdit()
|
|
{
|
|
TransitionToEdit();
|
|
|
|
int iNoteIndexBegin = BeatToNoteRow( m_NoteFieldEdit.m_fBeginMarker );
|
|
int iNoteIndexEnd = BeatToNoteRow( m_NoteFieldEdit.m_fEndMarker );
|
|
|
|
// delete old TapNotes in the range
|
|
m_NoteFieldEdit.ClearRange( iNoteIndexBegin, iNoteIndexEnd );
|
|
|
|
m_NoteFieldEdit.CopyRange( &m_NoteFieldRecord, iNoteIndexBegin, iNoteIndexEnd, iNoteIndexBegin );
|
|
}
|
|
|
|
|
|
void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
|
|
{
|
|
switch( SM )
|
|
{
|
|
case SM_GoToPrevScreen:
|
|
SCREENMAN->SetNewScreen( "ScreenEditMenu" );
|
|
break;
|
|
case SM_GoToNextScreen:
|
|
SCREENMAN->SetNewScreen( "ScreenEditMenu" );
|
|
break;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void ScreenEdit::OnSnapModeChange()
|
|
{
|
|
m_soundChangeSnap.Play();
|
|
|
|
NoteType nt = m_SnapDisplay.GetNoteType();
|
|
int iStepIndex = BeatToNoteRow( GAMESTATE->m_fSongBeat );
|
|
int iElementsPerNoteType = BeatToNoteRow( NoteTypeToBeat(nt) );
|
|
int iStepIndexHangover = iStepIndex % iElementsPerNoteType;
|
|
GAMESTATE->m_fSongBeat -= NoteRowToBeat( iStepIndexHangover );
|
|
}
|
|
|
|
void ScreenEdit::MenuItemGainFocus( BitmapText* menuitem )
|
|
{
|
|
menuitem->SetEffectCamelion( 2.5, RageColor(1,1,1,1), RageColor(0,1,0,1) );
|
|
menuitem->SetZoom( 0.7f );
|
|
SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","edit menu change") );
|
|
}
|
|
|
|
void ScreenEdit::MenuItemLoseFocus( BitmapText* menuitem )
|
|
{
|
|
menuitem->SetEffectNone();
|
|
menuitem->SetZoom( 0.5f );
|
|
}
|