42 lines
929 B
C++
42 lines
929 B
C++
//-----------------------------------------------------------------------------
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// File: RageBitmapTexture.h
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//
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// Desc:
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//
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// Copyright (c) 2001 Chris Danford. All rights reserved.
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//-----------------------------------------------------------------------------
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class RageBitmapTexture;
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typedef RageBitmapTexture* LPRageBitmapTexture;
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#ifndef _RageBitmapTexture_H_
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#define _RageBitmapTexture_H_
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#include "RageScreen.h"
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#include <d3dx8.h>
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#include <assert.h>
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//#include <d3d8types.h>
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//-----------------------------------------------------------------------------
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// RageBitmapTexture Class Declarations
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//-----------------------------------------------------------------------------
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class RageBitmapTexture : public RageTexture
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{
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public:
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RageBitmapTexture( LPRageScreen pScreen, CString sFilePath );
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~RageBitmapTexture();
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virtual LPDIRECT3DTEXTURE8 GetD3DTexture();
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protected:
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virtual VOID Create();
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};
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#endif
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