288 lines
7.6 KiB
C++
288 lines
7.6 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenSelectCourse
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenSelectCourse.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "SongManager.h"
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#include "GameManager.h"
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#include "RageMusic.h"
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#include "ScreenTitleMenu.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ScreenGameplay.h"
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#include "ScreenPrompt.h"
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#include "ScreenPlayerOptions.h"
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#include "RageLog.h"
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#include "InputMapper.h"
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#include "InputQueue.h"
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#include "ScreenStage.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "RageMusic.h"
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const float COURSE_INFO_FRAME_X = 160;
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const float COURSE_INFO_FRAME_Y = SCREEN_TOP+118;
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const float COURSE_CONTENTS_FRAME_X = 160;
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const float COURSE_CONTENTS_FRAME_Y = CENTER_Y+70;
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const float WHEEL_X = CENTER_X+160;
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const float WHEEL_Y = CENTER_Y+8;
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const float TWEEN_TIME = 0.5f;
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const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User+1);
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const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User+2);
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const ScreenMessage SM_ConfirmChange = ScreenMessage(SM_User+3);
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ScreenSelectCourse::ScreenSelectCourse()
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{
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LOG->Trace( "ScreenSelectCourse::ScreenSelectCourse()" );
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if( !MUSIC->IsPlaying() || MUSIC->GetLoadedFilePath() != THEME->GetPathTo("Sounds","select course music") )
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{
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MUSIC->Load( THEME->GetPathTo("Sounds","select course music") );
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MUSIC->Play( true );
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}
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m_bMadeChoice = false;
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m_bGoToOptions = false;
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m_Menu.Load(
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THEME->GetPathTo("Graphics","select course background"),
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THEME->GetPathTo("Graphics","select course top edge"),
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ssprintf("%c or %c change course then press START", char(1), char(2)),
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false, true, 60
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);
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this->AddSubActor( &m_Menu );
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m_CourseInfoFrame.SetXY( COURSE_INFO_FRAME_X, COURSE_INFO_FRAME_Y );
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this->AddSubActor( &m_CourseInfoFrame );
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m_CourseContentsFrame.SetXY( COURSE_CONTENTS_FRAME_X, COURSE_CONTENTS_FRAME_Y );
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this->AddSubActor( &m_CourseContentsFrame );
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m_MusicWheel.SetXY( WHEEL_X, WHEEL_Y );
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this->AddSubActor( &m_MusicWheel );
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m_textHoldForOptions.LoadFromFont( THEME->GetPathTo("Fonts","Stage") );
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m_textHoldForOptions.SetXY( CENTER_X, CENTER_Y );
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m_textHoldForOptions.SetText( "press START again for options" );
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m_textHoldForOptions.SetZoom( 1 );
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m_textHoldForOptions.SetZoomY( 0 );
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m_textHoldForOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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this->AddSubActor( &m_textHoldForOptions );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
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m_soundChangeNotes.Load( THEME->GetPathTo("Sounds","select music change notes") );
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_COURSE_INTRO) );
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AfterCourseChange();
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TweenOnScreen();
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m_Menu.TweenOnScreenFromMenu( SM_None );
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}
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ScreenSelectCourse::~ScreenSelectCourse()
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{
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LOG->Trace( "ScreenSelectCourse::~ScreenSelectCourse()" );
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}
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void ScreenSelectCourse::DrawPrimitives()
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{
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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}
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void ScreenSelectCourse::TweenOnScreen()
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{
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m_CourseInfoFrame.SetXY( COURSE_INFO_FRAME_X - 400, COURSE_INFO_FRAME_Y );
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m_CourseInfoFrame.BeginTweening( TWEEN_TIME, Actor::TWEEN_BIAS_END );
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m_CourseInfoFrame.SetTweenXY( COURSE_INFO_FRAME_X, COURSE_INFO_FRAME_Y );
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m_CourseContentsFrame.SetXY( COURSE_CONTENTS_FRAME_X - 400, COURSE_CONTENTS_FRAME_Y );
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m_CourseContentsFrame.BeginTweeningQueued( TWEEN_TIME, Actor::TWEEN_BIAS_END );
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m_CourseContentsFrame.SetTweenXY( COURSE_CONTENTS_FRAME_X, COURSE_CONTENTS_FRAME_Y );
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m_MusicWheel.TweenOnScreen();
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}
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void ScreenSelectCourse::TweenOffScreen()
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{
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m_CourseInfoFrame.BeginTweeningQueued( TWEEN_TIME*1.5f, Actor::TWEEN_BOUNCE_BEGIN );
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m_CourseInfoFrame.SetTweenXY( COURSE_INFO_FRAME_X - 400, COURSE_INFO_FRAME_Y );
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m_CourseContentsFrame.BeginTweeningQueued( TWEEN_TIME, Actor::TWEEN_BOUNCE_BEGIN );
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m_CourseContentsFrame.SetTweenXY( COURSE_CONTENTS_FRAME_X - 400, COURSE_CONTENTS_FRAME_Y );
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m_MusicWheel.TweenOffScreen();
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}
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void ScreenSelectCourse::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->Trace( "ScreenSelectCourse::Input()" );
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if(type == IET_RELEASE) return; // don't care
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if( m_Menu.IsClosing() )
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return; // ignore
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if( MenuI.player == PLAYER_INVALID )
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return;
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if( m_bMadeChoice && !m_bGoToOptions && MenuI.button == MENU_BUTTON_START )
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{
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m_bGoToOptions = true;
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m_textHoldForOptions.SetText( "Entering Options..." );
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SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") );
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return;
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}
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if( m_bMadeChoice )
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return;
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
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}
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void ScreenSelectCourse::HandleScreenMessage( const ScreenMessage SM )
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{
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Screen::HandleScreenMessage( SM );
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switch( SM )
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{
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case SM_MenuTimer:
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MenuStart(PLAYER_1);
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break;
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case SM_GoToPrevState:
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SCREENMAN->SetNewScreen( new ScreenTitleMenu );
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break;
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case SM_GoToNextState:
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// find out if the Next button is being held down on any of the pads
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bool bIsHoldingNext;
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bIsHoldingNext = false;
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int player;
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for( player=0; player<NUM_PLAYERS; player++ )
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{
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MenuInput mi( (PlayerNumber)player, MENU_BUTTON_START );
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if( INPUTMAPPER->IsButtonDown( mi ) )
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bIsHoldingNext = true;
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}
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if( bIsHoldingNext || m_bGoToOptions )
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{
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SCREENMAN->SetNewScreen( new ScreenPlayerOptions );
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}
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else
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{
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SCREENMAN->SetNewScreen( new ScreenStage );
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}
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break;
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}
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}
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void ScreenSelectCourse::MenuLeft( const PlayerNumber p, const InputEventType type )
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{
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m_MusicWheel.PrevMusic();
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AfterCourseChange();
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}
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void ScreenSelectCourse::MenuRight( const PlayerNumber p, const InputEventType type )
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{
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m_MusicWheel.NextMusic();
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AfterCourseChange();
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}
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void ScreenSelectCourse::MenuStart( const PlayerNumber p )
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{
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// this needs to check whether valid Notes are selected!
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m_MusicWheel.Select();
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switch( m_MusicWheel.GetSelectedType() )
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{
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case TYPE_COURSE:
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_GENERAL) );
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TweenOffScreen();
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m_soundSelect.PlayRandom();
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m_bMadeChoice = true;
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// show "hold START for options"
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m_textHoldForOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade in
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m_textHoldForOptions.SetTweenZoomY( 1 );
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m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
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m_textHoldForOptions.BeginTweeningQueued( 2.0f ); // sleep
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m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade out
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m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_textHoldForOptions.SetTweenZoomY( 0 );
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m_Menu.TweenOffScreenToBlack( SM_None, false );
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Course* pCourse = m_MusicWheel.GetSelectedCourse();
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GAMESTATE->m_pCurCourse = pCourse;
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for( int p=0; p<NUM_PLAYERS; p++ )
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pCourse->GetPlayerOptions( &GAMESTATE->m_PlayerOptions[p] );
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pCourse->GetSongOptions( &GAMESTATE->m_SongOptions );
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this->SendScreenMessage( SM_GoToNextState, 2.5f );
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break;
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}
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}
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void ScreenSelectCourse::MenuBack( const PlayerNumber p )
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{
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MUSIC->Stop();
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m_Menu.TweenOffScreenToBlack( SM_GoToPrevState, true );
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}
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void ScreenSelectCourse::AfterCourseChange()
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{
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switch( m_MusicWheel.GetSelectedType() )
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{
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case TYPE_COURSE:
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{
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Course* pCourse = m_MusicWheel.GetSelectedCourse();
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m_CourseInfoFrame.SetFromCourse( pCourse );
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m_CourseContentsFrame.SetFromCourse( pCourse );
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}
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break;
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case TYPE_SECTION: // this probably means "no courses"
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break;
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default:
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ASSERT(0);
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}
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}
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