Files
itgmania212121/stepmania/src/Background.h
T
Glenn Maynard 4ce1564d8a Simplify.
Fix danger animation throwing off background sync.
2003-09-23 19:26:36 +00:00

70 lines
1.6 KiB
C++

#ifndef BACKGROUND_H
#define BACKGROUND_H
/*
-----------------------------------------------------------------------------
Class: Background
Desc: Background behind notes while playing.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Ben Nordstrom
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Sprite.h"
#include "Quad.h"
#include "ActorFrame.h"
#include "BGAnimation.h"
#include "song.h"
class DancingCharacters;
class Background : public ActorFrame
{
public:
Background();
~Background();
virtual void LoadFromAniDir( CString sAniDir );
virtual void LoadFromSong( Song *pSong );
virtual void Unload();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
void FadeIn();
void FadeOut();
virtual void TurnDangerOn() { m_bInDanger = true; };
virtual void TurnDangerOff() { m_bInDanger = false; };
virtual bool IsInDanger() { return m_bInDanger; };
protected:
bool IsDangerVisible();
void UpdateCurBGChange();
DancingCharacters* m_pDancingCharacters;
BGAnimation m_BGADanger;
BGAnimation* CreateSongBGA(const Song *pSong, CString sBGName) const;
BGAnimation* CreateRandomBGA() const;
map<CString,BGAnimation*> m_BGAnimations;
vector<BackgroundChange> m_aBGChanges;
int m_iCurBGChangeIndex;
BGAnimation* m_pCurrentBGA;
BGAnimation* m_pFadingBGA;
float m_fSecsLeftInFade;
Quad m_quadBGBrightness;
Quad m_quadBorder[4]; // l, t, r, b - cover up the edge of animations that might hang outside of the background rectangle
bool m_bInDanger;
};
#endif