Files
itgmania212121/src/StepMania-net2008.vcproj
T
freem 7ac547a5ea recent cmake changes broke standalone windows building. argh.
This commit does not fix it, but it does get rid of the various lib errors it was throwing.
various linking errors remain
2015-03-22 21:35:11 -05:00

8640 lines
174 KiB
XML

<?xml version="1.0" encoding="windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="StepMania"
ProjectGUID="{AF209DBD-24BD-4356-8DFE-41751B221195}"
RootNamespace="StepMania"
Keyword="MFCProj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(TargetDir)"
IntermediateDirectory="$(SolutionDir)\build-$(SolutionName)\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="archutils\Win32\verinc&#x0D;&#x0A;cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\&#x0D;&#x0A;"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="../StepMania.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".;&quot;..\extern\lua-5.1\src&quot;;..\extern\ffmpeg\include;BaseClasses;..\extern\jsoncpp\include;&quot;..\extern\glew-1.5.8\include&quot;;..\extern\pcre;&quot;..\extern\mad-0.15.1b&quot;;..\extern\libpng\include;..\extern\libjpeg;..\extern\zlib;..\extern\vorbis;Actors;&quot;$(DXSDK_DIR)\include&quot;"
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,WINDOWS,DEBUG,GLEW_STATIC"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="global.h"
BrowseInformation="0"
WarningLevel="4"
SuppressStartupBanner="true"
DebugInformationFormat="4"
DisableSpecificWarnings="4063;4100;4127;4201;4244;4275;4355;4505;4512;4702;4786;4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386 &quot;$(intdir)\verstub.obj&quot;"
AdditionalDependencies="shell32.lib gdi32.lib user32.lib ole32.lib advapi32.lib Comctl32.lib ../extern/ffmpeg/lib/avcodec.lib ../extern/ffmpeg/lib/avformat.lib ../extern/ffmpeg/lib/avutil.lib ../extern/ffmpeg/lib/swscale.lib"
OutputFile="../Program/StepMania-debug.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\extern\ffmpeg\lib\;..\extern\libpng\lib\;..\extern\libjpeg\;..\extern\vorbis\win32\;..\extern\zlib\;&quot;..\extern\mad-0.15.1b\msvc++\Release\&quot;;archutils\Win32\ddk\;&quot;$(DXSDK_DIR)\Lib\x86&quot;"
GenerateManifest="true"
IgnoreDefaultLibraryNames="wininet.lib;msimg32.lib;libci.lib;msvcrt.lib"
GenerateDebugInformation="true"
GenerateMapFile="true"
MapFileName="$(IntDir)\$(TargetName).map"
MapExports="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="archutils\Win32\mapconv &quot;$(IntDir)\$(TargetName).map&quot; &quot;$(TargetDir)\StepMania-debug.vdi&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(TargetDir)"
IntermediateDirectory="$(SolutionDir)\build-$(SolutionName)\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="archutils\Win32\verinc&#x0D;&#x0A;cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\&#x0D;&#x0A;"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="../StepMania.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP4"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="2"
AdditionalIncludeDirectories=".;&quot;..\extern\lua-5.1\src&quot;;..\extern\ffmpeg\include;BaseClasses;..\extern\jsoncpp\include;&quot;..\extern\glew-1.5.8\include&quot;;..\extern\pcre;&quot;..\extern\mad-0.15.1b&quot;;..\extern\libpng\include;..\extern\libjpeg;..\extern\zlib;..\extern\vorbis;Actors;&quot;$(DXSDK_DIR)\include&quot;"
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,WINDOWS,RELEASE,GLEW_STATIC"
StringPooling="true"
MinimalRebuild="false"
ExceptionHandling="0"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="global.h"
BrowseInformation="0"
WarningLevel="4"
SuppressStartupBanner="true"
DebugInformationFormat="3"
DisableSpecificWarnings="4063;4100;4127;4201;4244;4275;4355;4505;4512;4702;4786;4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386 &quot;$(intdir)\verstub.obj&quot;"
AdditionalDependencies="shell32.lib gdi32.lib user32.lib ole32.lib advapi32.lib Comctl32.lib ../extern/ffmpeg/lib/avcodec.lib ../extern/ffmpeg/lib/avformat.lib ../extern/ffmpeg/lib/avutil.lib ../extern/ffmpeg/lib/swscale.lib"
OutputFile="../Program/StepMania.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\extern\ffmpeg\lib\;..\extern\libpng\lib\;..\extern\libjpeg\;..\extern\vorbis\win32\;..\extern\zlib\;&quot;..\extern\mad-0.15.1b\msvc++\Release\&quot;;archutils\Win32\ddk\;&quot;$(DXSDK_DIR)\Lib\x86&quot;"
IgnoreDefaultLibraryNames="wininet.lib;msimg32.lib;libci.lib"
ProgramDatabaseFile="$(IntDir)/StepMania.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\$(TargetName).map"
MapExports="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="archutils\Win32\mapconv &quot;$(IntDir)\$(TargetName).map&quot; &quot;$(TargetDir)\StepMania.vdi&quot;&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="FastDebug|Win32"
OutputDirectory="$(TargetDir)"
IntermediateDirectory="$(SolutionDir)\build-$(SolutionName)\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="archutils\Win32\verinc&#x0D;&#x0A;cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\&#x0D;&#x0A;"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="../StepMania.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".;&quot;..\extern\lua-5.1\src&quot;;..\extern\ffmpeg\include;BaseClasses;..\extern\jsoncpp\include;&quot;..\extern\glew-1.5.8\include&quot;;..\extern\pcre;&quot;..\extern\mad-0.15.1b&quot;;..\extern\libpng\include;..\extern\libjpeg;..\extern\zlib;..\extern\vorbis;Actors;&quot;$(DXSDK_DIR)\include&quot;"
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,WINDOWS,DEBUG,GLEW_STATIC"
ExceptionHandling="0"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="global.h"
BrowseInformation="0"
WarningLevel="4"
SuppressStartupBanner="true"
DebugInformationFormat="4"
DisableSpecificWarnings="4063;4100;4127;4201;4244;4275;4355;4505;4512;4702;4786;4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386 &quot;$(intdir)\verstub.obj&quot;"
AdditionalDependencies="shell32.lib gdi32.lib user32.lib ole32.lib advapi32.lib Comctl32.lib ../extern/ffmpeg/lib/avcodec.lib ../extern/ffmpeg/lib/avformat.lib ../extern/ffmpeg/lib/avutil.lib ../extern/ffmpeg/lib/swscale.lib"
OutputFile="../Program/StepMania-fastdebug.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\extern\ffmpeg\lib\;..\extern\libpng\lib\;..\extern\libjpeg\;..\extern\vorbis\win32\;..\extern\zlib\;&quot;..\extern\mad-0.15.1b\msvc++\Release\&quot;;archutils\Win32\ddk\;&quot;$(DXSDK_DIR)\Lib\x86&quot;"
GenerateManifest="true"
IgnoreDefaultLibraryNames="wininet.lib;msimg32.lib;libci.lib;msvcrt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/StepMania.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\$(TargetName).map"
MapExports="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="archutils\Win32\mapconv &quot;$(IntDir)\$(TargetName).map&quot; &quot;$(TargetDir)\StepMania-fastdebug.vdi&quot;"
/>
</Configuration>
<Configuration
Name="Release-SSE2|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)\build-$(SolutionName)\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="archutils\Win32\verinc&#x0D;&#x0A;cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\&#x0D;&#x0A;"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="../StepMania.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP4"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories=".;&quot;..\extern\lua-5.1\src&quot;;..\extern\ffmpeg\include;BaseClasses;..\extern\jsoncpp\include;&quot;..\extern\glew-1.5.8\include&quot;;..\extern\pcre;&quot;..\extern\mad-0.15.1b&quot;;..\extern\libpng\include;..\extern\libjpeg;..\extern\zlib;..\extern\vorbis;Actors;&quot;$(DXSDK_DIR)\include&quot;"
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,WINDOWS,RELEASE,GLEW_STATIC"
StringPooling="true"
MinimalRebuild="false"
ExceptionHandling="0"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
EnableEnhancedInstructionSet="2"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="global.h"
BrowseInformation="0"
WarningLevel="4"
SuppressStartupBanner="true"
DebugInformationFormat="3"
DisableSpecificWarnings="4063;4100;4127;4201;4244;4275;4355;4505;4512;4702;4786;4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386 &quot;$(intdir)\verstub.obj&quot;"
AdditionalDependencies="shell32.lib gdi32.lib user32.lib ole32.lib advapi32.lib Comctl32.lib ../extern/ffmpeg/lib/avcodec.lib ../extern/ffmpeg/lib/avformat.lib ../extern/ffmpeg/lib/avutil.lib ../extern/ffmpeg/lib/swscale.lib"
OutputFile="..\Program/StepMania-SSE2.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\extern\ffmpeg\lib\;..\extern\libpng\lib\;..\extern\libjpeg\;..\extern\vorbis\win32\;..\extern\zlib\;&quot;..\extern\mad-0.15.1b\msvc++\Release\&quot;;archutils\Win32\ddk\;&quot;$(DXSDK_DIR)\Lib\x86&quot;"
IgnoreDefaultLibraryNames="wininet.lib;msimg32.lib;libci.lib"
ProgramDatabaseFile="$(IntDir)/StepMania-SSE2.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\$(TargetName)-SSE2.map"
MapExports="true"
SubSystem="2"
OptimizeForWindows98="0"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="archutils\Win32\mapconv &quot;$(IntDir)\$(TargetName)-SSE2.map&quot; &quot;$(TargetDir)\StepMania-SSE2.vdi&quot;&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Screens"
>
<File
RelativePath="Screen.cpp"
>
</File>
<File
RelativePath="Screen.h"
>
</File>
<File
RelativePath="ScreenBookkeeping.cpp"
>
</File>
<File
RelativePath="ScreenBookkeeping.h"
>
</File>
<File
RelativePath="ScreenContinue.cpp"
>
</File>
<File
RelativePath="ScreenContinue.h"
>
</File>
<File
RelativePath="ScreenEnding.cpp"
>
</File>
<File
RelativePath="ScreenEnding.h"
>
</File>
<File
RelativePath="ScreenEvaluation.cpp"
>
</File>
<File
RelativePath="ScreenEvaluation.h"
>
</File>
<File
RelativePath="ScreenExit.cpp"
>
</File>
<File
RelativePath="ScreenExit.h"
>
</File>
<File
RelativePath="ScreenHowToPlay.cpp"
>
</File>
<File
RelativePath="ScreenHowToPlay.h"
>
</File>
<File
RelativePath="ScreenInstructions.cpp"
>
</File>
<File
RelativePath="ScreenInstructions.h"
>
</File>
<File
RelativePath="ScreenJukebox.cpp"
>
</File>
<File
RelativePath="ScreenJukebox.h"
>
</File>
<File
RelativePath="ScreenMessage.cpp"
>
</File>
<File
RelativePath="ScreenMessage.h"
>
</File>
<File
RelativePath="ScreenMiniMenu.cpp"
>
</File>
<File
RelativePath="ScreenMiniMenu.h"
>
</File>
<File
RelativePath="ScreenNameEntry.cpp"
>
</File>
<File
RelativePath="ScreenNameEntry.h"
>
</File>
<File
RelativePath="ScreenNameEntryTraditional.cpp"
>
</File>
<File
RelativePath="ScreenNameEntryTraditional.h"
>
</File>
<File
RelativePath="ScreenPackages.cpp"
>
</File>
<File
RelativePath="ScreenPackages.h"
>
</File>
<File
RelativePath="ScreenPlayerOptions.cpp"
>
</File>
<File
RelativePath="ScreenPlayerOptions.h"
>
</File>
<File
RelativePath="ScreenPrompt.cpp"
>
</File>
<File
RelativePath="ScreenPrompt.h"
>
</File>
<File
RelativePath="ScreenReloadSongs.cpp"
>
</File>
<File
RelativePath="ScreenReloadSongs.h"
>
</File>
<File
RelativePath="ScreenSandbox.cpp"
>
</File>
<File
RelativePath="ScreenSandbox.h"
>
</File>
<File
RelativePath="ScreenSaveSync.cpp"
>
</File>
<File
RelativePath="ScreenSaveSync.h"
>
</File>
<File
RelativePath="ScreenSelect.cpp"
>
</File>
<File
RelativePath="ScreenSelect.h"
>
</File>
<File
RelativePath="ScreenSelectCharacter.cpp"
>
</File>
<File
RelativePath="ScreenSelectCharacter.h"
>
</File>
<File
RelativePath="ScreenSelectLanguage.cpp"
>
</File>
<File
RelativePath="ScreenSelectLanguage.h"
>
</File>
<File
RelativePath="ScreenSelectMaster.cpp"
>
</File>
<File
RelativePath="ScreenSelectMaster.h"
>
</File>
<File
RelativePath="ScreenSelectMusic.cpp"
>
</File>
<File
RelativePath="ScreenSelectMusic.h"
>
</File>
<File
RelativePath="ScreenSelectProfile.cpp"
>
</File>
<File
RelativePath="ScreenSelectProfile.h"
>
</File>
<File
RelativePath="ScreenServiceAction.cpp"
>
</File>
<File
RelativePath="ScreenServiceAction.h"
>
</File>
<File
RelativePath="ScreenSetTime.cpp"
>
</File>
<File
RelativePath="ScreenSetTime.h"
>
</File>
<File
RelativePath="ScreenSongOptions.cpp"
>
</File>
<File
RelativePath="ScreenSongOptions.h"
>
</File>
<File
RelativePath="ScreenSplash.cpp"
>
</File>
<File
RelativePath="ScreenSplash.h"
>
</File>
<File
RelativePath="ScreenSystemLayer.cpp"
>
</File>
<File
RelativePath="ScreenSystemLayer.h"
>
</File>
<File
RelativePath="ScreenTextEntry.cpp"
>
</File>
<File
RelativePath="ScreenTextEntry.h"
>
</File>
<File
RelativePath="ScreenTitleMenu.cpp"
>
</File>
<File
RelativePath="ScreenTitleMenu.h"
>
</File>
<File
RelativePath="ScreenUnlockBrowse.cpp"
>
</File>
<File
RelativePath="ScreenUnlockBrowse.h"
>
</File>
<File
RelativePath="ScreenUnlockCelebrate.cpp"
>
</File>
<File
RelativePath="ScreenUnlockCelebrate.h"
>
</File>
<File
RelativePath="ScreenUnlockStatus.cpp"
>
</File>
<File
RelativePath="ScreenUnlockStatus.h"
>
</File>
<File
RelativePath="ScreenWithMenuElements.cpp"
>
</File>
<File
RelativePath="ScreenWithMenuElements.h"
>
</File>
<Filter
Name="Gameplay"
>
<File
RelativePath="ScreenGameplay.cpp"
>
</File>
<File
RelativePath="ScreenGameplay.h"
>
</File>
<File
RelativePath="ScreenGameplayLesson.cpp"
>
</File>
<File
RelativePath="ScreenGameplayNormal.cpp"
>
</File>
<File
RelativePath="ScreenGameplayNormal.h"
>
</File>
<File
RelativePath="ScreenGameplayShared.cpp"
>
</File>
<File
RelativePath="ScreenGameplayShared.h"
>
</File>
<File
RelativePath="ScreenGameplaySyncMachine.cpp"
>
</File>
<File
RelativePath="ScreenGameplaySyncMachine.h"
>
</File>
</Filter>
<Filter
Name="Options"
>
<File
RelativePath="ScreenMapControllers.cpp"
>
</File>
<File
RelativePath="ScreenMapControllers.h"
>
</File>
<File
RelativePath="ScreenOptions.cpp"
>
</File>
<File
RelativePath="ScreenOptions.h"
>
</File>
<File
RelativePath="ScreenOptionsCourseOverview.cpp"
>
</File>
<File
RelativePath="ScreenOptionsCourseOverview.h"
>
</File>
<File
RelativePath="ScreenOptionsEditCourse.cpp"
>
</File>
<File
RelativePath="ScreenOptionsEditCourse.h"
>
</File>
<File
RelativePath="ScreenOptionsEditProfile.cpp"
>
</File>
<File
RelativePath="ScreenOptionsEditProfile.h"
>
</File>
<File
RelativePath="ScreenOptionsExportPackage.cpp"
>
</File>
<File
RelativePath="ScreenOptionsExportPackage.h"
>
</File>
<File
RelativePath="ScreenOptionsManageCourses.cpp"
>
</File>
<File
RelativePath="ScreenOptionsManageCourses.h"
>
</File>
<File
RelativePath="ScreenOptionsManageEditSteps.cpp"
>
</File>
<File
RelativePath="ScreenOptionsManageEditSteps.h"
>
</File>
<File
RelativePath="ScreenOptionsManageProfiles.cpp"
>
</File>
<File
RelativePath="ScreenOptionsManageProfiles.h"
>
</File>
<File
RelativePath="ScreenOptionsMaster.cpp"
>
</File>
<File
RelativePath="ScreenOptionsMaster.h"
>
</File>
<File
RelativePath="ScreenOptionsMasterPrefs.cpp"
>
</File>
<File
RelativePath="ScreenOptionsMasterPrefs.h"
>
</File>
<File
RelativePath="ScreenOptionsMemoryCard.cpp"
>
</File>
<File
RelativePath="ScreenOptionsMemoryCard.h"
>
</File>
<File
RelativePath="ScreenOptionsToggleSongs.cpp"
>
</File>
<File
RelativePath="ScreenOptionsToggleSongs.h"
>
</File>
</Filter>
<Filter
Name="Network"
>
<File
RelativePath="ScreenNetEvaluation.cpp"
>
</File>
<File
RelativePath="ScreenNetEvaluation.h"
>
</File>
<File
RelativePath="ScreenNetRoom.cpp"
>
</File>
<File
RelativePath="ScreenNetRoom.h"
>
</File>
<File
RelativePath="ScreenNetSelectBase.cpp"
>
</File>
<File
RelativePath="ScreenNetSelectBase.h"
>
</File>
<File
RelativePath="ScreenNetSelectMusic.cpp"
>
</File>
<File
RelativePath="ScreenNetSelectMusic.h"
>
</File>
<File
RelativePath="ScreenNetworkOptions.cpp"
>
</File>
<File
RelativePath="ScreenNetworkOptions.h"
>
</File>
<File
RelativePath="ScreenSMOnlineLogin.cpp"
>
</File>
<File
RelativePath="ScreenSMOnlineLogin.h"
>
</File>
</Filter>
<Filter
Name="Edit"
>
<File
RelativePath="ScreenEdit.cpp"
>
</File>
<File
RelativePath="ScreenEdit.h"
>
</File>
<File
RelativePath="ScreenEditMenu.cpp"
>
</File>
<File
RelativePath="ScreenEditMenu.h"
>
</File>
</Filter>
<Filter
Name="Overlays"
>
<File
RelativePath="ScreenDebugOverlay.cpp"
>
</File>
<File
RelativePath="ScreenDebugOverlay.h"
>
</File>
<File
RelativePath="ScreenInstallOverlay.cpp"
>
</File>
<File
RelativePath="ScreenInstallOverlay.h"
>
</File>
<File
RelativePath="ScreenStatsOverlay.cpp"
>
</File>
<File
RelativePath="ScreenStatsOverlay.h"
>
</File>
<File
RelativePath="ScreenSyncOverlay.cpp"
>
</File>
<File
RelativePath="ScreenSyncOverlay.h"
>
</File>
</Filter>
<Filter
Name="Attract"
>
<File
RelativePath="ScreenAttract.cpp"
>
</File>
<File
RelativePath="ScreenAttract.h"
>
</File>
<File
RelativePath="ScreenDemonstration.cpp"
>
</File>
<File
RelativePath="ScreenDemonstration.h"
>
</File>
<File
RelativePath="ScreenHighScores.cpp"
>
</File>
<File
RelativePath="ScreenHighScores.h"
>
</File>
<File
RelativePath="ScreenRanking.cpp"
>
</File>
<File
RelativePath="ScreenRanking.h"
>
</File>
</Filter>
<Filter
Name="Profile"
>
<File
RelativePath="ScreenProfileLoad.cpp"
>
</File>
<File
RelativePath="ScreenProfileLoad.h"
>
</File>
<File
RelativePath="ScreenProfileSave.cpp"
>
</File>
<File
RelativePath="ScreenProfileSave.h"
>
</File>
</Filter>
<Filter
Name="Test"
>
<File
RelativePath="ScreenTestInput.cpp"
>
</File>
<File
RelativePath="ScreenTestInput.h"
>
</File>
<File
RelativePath="ScreenTestLights.cpp"
>
</File>
<File
RelativePath="ScreenTestLights.h"
>
</File>
<File
RelativePath="ScreenTestSound.cpp"
>
</File>
<File
RelativePath="ScreenTestSound.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Data Structures"
>
<File
RelativePath="AdjustSync.cpp"
>
</File>
<File
RelativePath="AdjustSync.h"
>
</File>
<File
RelativePath="Attack.cpp"
>
</File>
<File
RelativePath="Attack.h"
>
</File>
<File
RelativePath="AutoKeysounds.cpp"
>
</File>
<File
RelativePath="AutoKeysounds.h"
>
</File>
<File
RelativePath="BackgroundUtil.cpp"
>
</File>
<File
RelativePath="BackgroundUtil.h"
>
</File>
<File
RelativePath="BannerCache.cpp"
>
</File>
<File
RelativePath="BannerCache.h"
>
</File>
<File
RelativePath="Character.cpp"
>
</File>
<File
RelativePath="Character.h"
>
</File>
<File
RelativePath="CodeDetector.cpp"
>
</File>
<File
RelativePath="CodeDetector.h"
>
</File>
<File
RelativePath="CodeSet.cpp"
>
</File>
<File
RelativePath="CodeSet.h"
>
</File>
<File
RelativePath="Command.cpp"
>
</File>
<File
RelativePath="Command.h"
>
</File>
<File
RelativePath="CommonMetrics.cpp"
>
</File>
<File
RelativePath="CommonMetrics.h"
>
</File>
<File
RelativePath="ControllerStateDisplay.cpp"
>
</File>
<File
RelativePath="ControllerStateDisplay.h"
>
</File>
<File
RelativePath=".\CreateZip.cpp"
>
</File>
<File
RelativePath=".\CreateZip.h"
>
</File>
<File
RelativePath="CryptHelpers.cpp"
>
</File>
<File
RelativePath="CryptHelpers.h"
>
</File>
<File
RelativePath="CubicSpline.cpp"
>
</File>
<File
RelativePath="CubicSpline.h"
>
</File>
<File
RelativePath="DateTime.cpp"
>
</File>
<File
RelativePath="DateTime.h"
>
</File>
<File
RelativePath="Difficulty.cpp"
>
</File>
<File
RelativePath="Difficulty.h"
>
</File>
<File
RelativePath="EnumHelper.cpp"
>
</File>
<File
RelativePath="EnumHelper.h"
>
</File>
<File
RelativePath="FileDownload.cpp"
>
</File>
<File
RelativePath="FileDownload.h"
>
</File>
<File
RelativePath="Foreach.h"
>
</File>
<File
RelativePath="Game.cpp"
>
</File>
<File
RelativePath="Game.h"
>
</File>
<File
RelativePath="GameCommand.cpp"
>
</File>
<File
RelativePath="GameCommand.h"
>
</File>
<File
RelativePath="GameConstantsAndTypes.cpp"
>
</File>
<File
RelativePath="GameConstantsAndTypes.h"
>
</File>
<File
RelativePath="GameInput.cpp"
>
</File>
<File
RelativePath="GameInput.h"
>
</File>
<File
RelativePath="GameplayAssist.cpp"
>
</File>
<File
RelativePath="GameplayAssist.h"
>
</File>
<File
RelativePath="GamePreferences.cpp"
>
</File>
<File
RelativePath="GamePreferences.h"
>
</File>
<File
RelativePath="Grade.cpp"
>
</File>
<File
RelativePath="Grade.h"
>
</File>
<File
RelativePath="HighScore.cpp"
>
</File>
<File
RelativePath="HighScore.h"
>
</File>
<File
RelativePath="InputEventPlus.h"
>
</File>
<File
RelativePath="Inventory.cpp"
>
</File>
<File
RelativePath="Inventory.h"
>
</File>
<File
RelativePath="JsonUtil.cpp"
>
</File>
<File
RelativePath="JsonUtil.h"
>
</File>
<File
RelativePath="LocalizedString.cpp"
>
</File>
<File
RelativePath="LocalizedString.h"
>
</File>
<File
RelativePath="LyricsLoader.cpp"
>
</File>
<File
RelativePath="LyricsLoader.h"
>
</File>
<File
RelativePath="ModsGroup.cpp"
>
</File>
<File
RelativePath="ModsGroup.h"
>
</File>
<File
RelativePath="NoteTypes.cpp"
>
</File>
<File
RelativePath="NoteTypes.h"
>
</File>
<File
RelativePath="OptionRowHandler.cpp"
>
</File>
<File
RelativePath="OptionRowHandler.h"
>
</File>
<File
RelativePath="PlayerAI.cpp"
>
</File>
<File
RelativePath="PlayerAI.h"
>
</File>
<File
RelativePath="PlayerNumber.cpp"
>
</File>
<File
RelativePath="PlayerNumber.h"
>
</File>
<File
RelativePath="PlayerOptions.cpp"
>
</File>
<File
RelativePath="PlayerOptions.h"
>
</File>
<File
RelativePath="PlayerStageStats.cpp"
>
</File>
<File
RelativePath="PlayerStageStats.h"
>
</File>
<File
RelativePath="PlayerState.cpp"
>
</File>
<File
RelativePath="PlayerState.h"
>
</File>
<File
RelativePath="Preference.cpp"
>
</File>
<File
RelativePath="Preference.h"
>
</File>
<File
RelativePath="Profile.cpp"
>
</File>
<File
RelativePath="Profile.h"
>
</File>
<File
RelativePath="RadarValues.cpp"
>
</File>
<File
RelativePath="RadarValues.h"
>
</File>
<File
RelativePath="RandomSample.cpp"
>
</File>
<File
RelativePath="RandomSample.h"
>
</File>
<File
RelativePath="RoomInfoDisplay.cpp"
>
</File>
<File
RelativePath="RoomInfoDisplay.h"
>
</File>
<File
RelativePath="SampleHistory.cpp"
>
</File>
<File
RelativePath="SampleHistory.h"
>
</File>
<File
RelativePath="ScreenDimensions.cpp"
>
</File>
<File
RelativePath="ScreenDimensions.h"
>
</File>
<File
RelativePath="Song.cpp"
>
</File>
<File
RelativePath="Song.h"
>
</File>
<File
RelativePath="SongCacheIndex.cpp"
>
</File>
<File
RelativePath="SongCacheIndex.h"
>
</File>
<File
RelativePath="SongOptions.cpp"
>
</File>
<File
RelativePath="SongOptions.h"
>
</File>
<File
RelativePath=".\SongPosition.cpp"
>
</File>
<File
RelativePath=".\SongPosition.h"
>
</File>
<File
RelativePath="SongUtil.cpp"
>
</File>
<File
RelativePath="SongUtil.h"
>
</File>
<File
RelativePath="SoundEffectControl.cpp"
>
</File>
<File
RelativePath="SoundEffectControl.h"
>
</File>
<File
RelativePath="StageStats.cpp"
>
</File>
<File
RelativePath="StageStats.h"
>
</File>
<File
RelativePath="Steps.cpp"
>
</File>
<File
RelativePath="Steps.h"
>
</File>
<File
RelativePath="StepsUtil.cpp"
>
</File>
<File
RelativePath="StepsUtil.h"
>
</File>
<File
RelativePath="Style.cpp"
>
</File>
<File
RelativePath="Style.h"
>
</File>
<File
RelativePath="StyleUtil.cpp"
>
</File>
<File
RelativePath="StyleUtil.h"
>
</File>
<File
RelativePath="SubscriptionManager.h"
>
</File>
<File
RelativePath="ThemeMetric.h"
>
</File>
<File
RelativePath="TimingData.cpp"
>
</File>
<File
RelativePath="TimingData.h"
>
</File>
<File
RelativePath="TimingSegments.cpp"
>
</File>
<File
RelativePath="TimingSegments.h"
>
</File>
<File
RelativePath="TitleSubstitution.cpp"
>
</File>
<File
RelativePath="TitleSubstitution.h"
>
</File>
<File
RelativePath="Trail.cpp"
>
</File>
<File
RelativePath="Trail.h"
>
</File>
<File
RelativePath="TrailUtil.cpp"
>
</File>
<File
RelativePath="TrailUtil.h"
>
</File>
<File
RelativePath="Tween.cpp"
>
</File>
<File
RelativePath="Tween.h"
>
</File>
<Filter
Name="NotesLoader"
>
<File
RelativePath="NotesLoader.cpp"
>
</File>
<File
RelativePath="NotesLoader.h"
>
</File>
<File
RelativePath="NotesLoaderBMS.cpp"
>
</File>
<File
RelativePath="NotesLoaderBMS.h"
>
</File>
<File
RelativePath="NotesLoaderDWI.cpp"
>
</File>
<File
RelativePath="NotesLoaderDWI.h"
>
</File>
<File
RelativePath=".\NotesLoaderJson.cpp"
>
</File>
<File
RelativePath=".\NotesLoaderJson.h"
>
</File>
<File
RelativePath="NotesLoaderKSF.cpp"
>
</File>
<File
RelativePath="NotesLoaderKSF.h"
>
</File>
<File
RelativePath="NotesLoaderSM.cpp"
>
</File>
<File
RelativePath="NotesLoaderSM.h"
>
</File>
<File
RelativePath="NotesLoaderSMA.cpp"
>
</File>
<File
RelativePath="NotesLoaderSMA.h"
>
</File>
<File
RelativePath="NotesLoaderSSC.cpp"
>
</File>
<File
RelativePath="NotesLoaderSSC.h"
>
</File>
</Filter>
<Filter
Name="Courses"
>
<File
RelativePath="Course.cpp"
>
</File>
<File
RelativePath="Course.h"
>
</File>
<File
RelativePath="CourseLoaderCRS.cpp"
>
</File>
<File
RelativePath="CourseLoaderCRS.h"
>
</File>
<File
RelativePath="CourseUtil.cpp"
>
</File>
<File
RelativePath="CourseUtil.h"
>
</File>
<File
RelativePath="CourseWriterCRS.cpp"
>
</File>
<File
RelativePath="CourseWriterCRS.h"
>
</File>
</Filter>
<Filter
Name="Fonts"
>
<File
RelativePath="Font.cpp"
>
</File>
<File
RelativePath="Font.h"
>
</File>
<File
RelativePath="FontCharAliases.cpp"
>
</File>
<File
RelativePath="FontCharAliases.h"
>
</File>
<File
RelativePath="FontCharmaps.cpp"
>
</File>
<File
RelativePath="FontCharmaps.h"
>
</File>
</Filter>
<Filter
Name="Lua"
>
<File
RelativePath="LuaBinding.cpp"
>
</File>
<File
RelativePath="LuaBinding.h"
>
</File>
<File
RelativePath="LuaExpressionTransform.cpp"
>
</File>
<File
RelativePath="LuaExpressionTransform.h"
>
</File>
<File
RelativePath="LuaReference.cpp"
>
</File>
<File
RelativePath="LuaReference.h"
>
</File>
</Filter>
<Filter
Name="NoteData"
>
<File
RelativePath="NoteData.cpp"
>
</File>
<File
RelativePath="NoteData.h"
>
</File>
<File
RelativePath="NoteDataUtil.cpp"
>
</File>
<File
RelativePath="NoteDataUtil.h"
>
</File>
<File
RelativePath="NoteDataWithScoring.cpp"
>
</File>
<File
RelativePath="NoteDataWithScoring.h"
>
</File>
</Filter>
<Filter
Name="NotesWriter"
>
<File
RelativePath="NotesWriterDWI.cpp"
>
</File>
<File
RelativePath="NotesWriterDWI.h"
>
</File>
<File
RelativePath=".\NotesWriterJson.cpp"
>
</File>
<File
RelativePath=".\NotesWriterJson.h"
>
</File>
<File
RelativePath="NotesWriterSM.cpp"
>
</File>
<File
RelativePath="NotesWriterSM.h"
>
</File>
<File
RelativePath="NotesWriterSSC.cpp"
>
</File>
<File
RelativePath="NotesWriterSSC.h"
>
</File>
</Filter>
<Filter
Name="ScoreKeeper"
>
<File
RelativePath="ScoreKeeper.cpp"
>
</File>
<File
RelativePath="ScoreKeeper.h"
>
</File>
<File
RelativePath="ScoreKeeperNormal.cpp"
>
</File>
<File
RelativePath="ScoreKeeperNormal.h"
>
</File>
<File
RelativePath="ScoreKeeperRave.cpp"
>
</File>
<File
RelativePath="ScoreKeeperRave.h"
>
</File>
<File
RelativePath="ScoreKeeperShared.cpp"
>
</File>
<File
RelativePath="ScoreKeeperShared.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="File Types"
>
<File
RelativePath="IniFile.cpp"
>
</File>
<File
RelativePath="IniFile.h"
>
</File>
<File
RelativePath="MsdFile.cpp"
>
</File>
<File
RelativePath="MsdFile.h"
>
</File>
<File
RelativePath="XmlFile.cpp"
>
</File>
<File
RelativePath="XmlFile.h"
>
</File>
<File
RelativePath="XmlFileUtil.cpp"
>
</File>
<File
RelativePath="XmlFileUtil.h"
>
</File>
</Filter>
<Filter
Name="StepMania"
>
<File
RelativePath="GameLoop.cpp"
>
</File>
<File
RelativePath="GameLoop.h"
>
</File>
<File
RelativePath="global.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath="global.h"
>
</File>
<File
RelativePath="Main.cpp"
>
</File>
<File
RelativePath="ProductInfo.h"
>
</File>
<File
RelativePath="SpecialFiles.cpp"
>
</File>
<File
RelativePath="SpecialFiles.h"
>
</File>
<File
RelativePath="StdString.h"
>
</File>
<File
RelativePath="StepMania.cpp"
>
</File>
<File
RelativePath="StepMania.h"
>
</File>
<Filter
Name="arch"
>
<File
RelativePath="arch\arch.h"
>
</File>
<File
RelativePath="arch\arch_default.h"
>
</File>
<File
RelativePath="arch\arch_platform.h"
>
</File>
<File
RelativePath="arch\RageDriver.cpp"
>
</File>
<File
RelativePath="arch\RageDriver.h"
>
</File>
<Filter
Name="LoadingWindow"
>
<File
RelativePath="arch\LoadingWindow\LoadingWindow.cpp"
>
</File>
<File
RelativePath="arch\LoadingWindow\LoadingWindow.h"
>
</File>
<File
RelativePath="arch\LoadingWindow\LoadingWindow_Win32.cpp"
>
</File>
<File
RelativePath="arch\LoadingWindow\LoadingWindow_Win32.h"
>
</File>
</Filter>
<Filter
Name="Sound"
>
<File
RelativePath="arch\Sound\DSoundHelpers.cpp"
>
</File>
<File
RelativePath="arch\Sound\DSoundHelpers.h"
>
</File>
<File
RelativePath="arch\Sound\RageSoundDriver.cpp"
>
</File>
<File
RelativePath="arch\Sound\RageSoundDriver.h"
>
</File>
<File
RelativePath="arch\Sound\RageSoundDriver_DSound_Software.cpp"
>
</File>
<File
RelativePath="arch\Sound\RageSoundDriver_DSound_Software.h"
>
</File>
<File
RelativePath="arch\Sound\RageSoundDriver_Generic_Software.cpp"
>
</File>
<File
RelativePath="arch\Sound\RageSoundDriver_Null.cpp"
>
</File>
<File
RelativePath="arch\Sound\RageSoundDriver_Null.h"
>
</File>
<File
RelativePath="arch\Sound\RageSoundDriver_WaveOut.cpp"
>
</File>
<File
RelativePath="arch\Sound\RageSoundDriver_WaveOut.h"
>
</File>
<File
RelativePath="arch\Sound\RageSoundDriver_WDMKS.cpp"
>
</File>
<File
RelativePath="arch\Sound\RageSoundDriver_WDMKS.h"
>
</File>
</Filter>
<Filter
Name="ArchHooks"
>
<File
RelativePath="arch\ArchHooks\ArchHooks.cpp"
>
</File>
<File
RelativePath="arch\ArchHooks\ArchHooks.h"
>
</File>
<File
RelativePath="arch\ArchHooks\ArchHooks_Win32.cpp"
>
</File>
<File
RelativePath="arch\ArchHooks\ArchHooks_Win32.h"
>
</File>
<File
RelativePath="arch\ArchHooks\ArchHooks_Win32Static.cpp"
>
</File>
<File
RelativePath="arch\ArchHooks\ArchHooksUtil.cpp"
>
</File>
</Filter>
<Filter
Name="InputHandler"
>
<File
RelativePath="arch\InputHandler\InputHandler.cpp"
>
</File>
<File
RelativePath="arch\InputHandler\InputHandler.h"
>
</File>
<File
RelativePath="arch\InputHandler\InputHandler_DirectInput.cpp"
>
</File>
<File
RelativePath="arch\InputHandler\InputHandler_DirectInput.h"
>
</File>
<File
RelativePath="arch\InputHandler\InputHandler_DirectInputHelper.cpp"
>
</File>
<File
RelativePath="arch\InputHandler\InputHandler_DirectInputHelper.h"
>
</File>
<File
RelativePath="arch\InputHandler\InputHandler_MonkeyKeyboard.cpp"
>
</File>
<File
RelativePath="arch\InputHandler\InputHandler_MonkeyKeyboard.h"
>
</File>
<File
RelativePath="arch\InputHandler\InputHandler_Win32_MIDI.cpp"
>
</File>
<File
RelativePath="arch\InputHandler\InputHandler_Win32_MIDI.h"
>
</File>
<File
RelativePath="arch\InputHandler\InputHandler_Win32_Para.cpp"
>
</File>
<File
RelativePath="arch\InputHandler\InputHandler_Win32_Para.h"
>
</File>
<File
RelativePath="arch\InputHandler\InputHandler_Win32_Pump.cpp"
>
</File>
<File
RelativePath="arch\InputHandler\InputHandler_Win32_Pump.h"
>
</File>
</Filter>
<Filter
Name="MovieTexture"
>
<File
RelativePath="arch\MovieTexture\MovieTexture.cpp"
>
</File>
<File
RelativePath="arch\MovieTexture\MovieTexture.h"
>
</File>
<File
RelativePath="arch\MovieTexture\MovieTexture_DShow.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="arch\MovieTexture\MovieTexture_DShow.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="arch\MovieTexture\MovieTexture_DShowHelper.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="arch\MovieTexture\MovieTexture_DShowHelper.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="arch\MovieTexture\MovieTexture_FFMpeg.cpp"
>
</File>
<File
RelativePath="arch\MovieTexture\MovieTexture_FFMpeg.h"
>
</File>
<File
RelativePath="arch\MovieTexture\MovieTexture_Generic.cpp"
>
</File>
<File
RelativePath="arch\MovieTexture\MovieTexture_Generic.h"
>
</File>
<File
RelativePath="arch\MovieTexture\MovieTexture_Null.cpp"
>
</File>
<File
RelativePath="arch\MovieTexture\MovieTexture_Null.h"
>
</File>
</Filter>
<Filter
Name="LowLevelWindow"
>
<File
RelativePath="arch\LowLevelWindow\LowLevelWindow.cpp"
>
</File>
<File
RelativePath="arch\LowLevelWindow\LowLevelWindow.h"
>
</File>
<File
RelativePath="arch\LowLevelWindow\LowLevelWindow_Win32.cpp"
>
</File>
<File
RelativePath="arch\LowLevelWindow\LowLevelWindow_Win32.h"
>
</File>
</Filter>
<Filter
Name="MemoryCard"
>
<File
RelativePath="arch\MemoryCard\MemoryCardDriver.cpp"
>
</File>
<File
RelativePath="arch\MemoryCard\MemoryCardDriver.h"
>
</File>
<File
RelativePath="arch\MemoryCard\MemoryCardDriver_Null.h"
>
</File>
<File
RelativePath="arch\MemoryCard\MemoryCardDriverThreaded_Windows.cpp"
>
</File>
<File
RelativePath="arch\MemoryCard\MemoryCardDriverThreaded_Windows.h"
>
</File>
</Filter>
<Filter
Name="Dialog"
>
<File
RelativePath="arch\Dialog\Dialog.cpp"
>
</File>
<File
RelativePath="arch\Dialog\Dialog.h"
>
</File>
<File
RelativePath="arch\Dialog\DialogDriver.cpp"
>
</File>
<File
RelativePath="arch\Dialog\DialogDriver.h"
>
</File>
<File
RelativePath="arch\Dialog\DialogDriver_Win32.cpp"
>
</File>
<File
RelativePath="arch\Dialog\DialogDriver_Win32.h"
>
</File>
<File
RelativePath="arch\Dialog\Selector_Dialog.h"
>
</File>
</Filter>
<Filter
Name="Threads"
>
<File
RelativePath="arch\Threads\Threads.h"
>
</File>
<File
RelativePath="arch\Threads\Threads_Win32.cpp"
>
</File>
<File
RelativePath="arch\Threads\Threads_Win32.h"
>
</File>
</Filter>
<Filter
Name="Lights"
>
<File
RelativePath="arch\Lights\LightsDriver.cpp"
>
</File>
<File
RelativePath="arch\Lights\LightsDriver.h"
>
</File>
<File
RelativePath="arch\Lights\LightsDriver_Export.cpp"
>
</File>
<File
RelativePath="arch\Lights\LightsDriver_Export.h"
>
</File>
<File
RelativePath="arch\Lights\LightsDriver_SystemMessage.cpp"
>
</File>
<File
RelativePath="arch\Lights\LightsDriver_SystemMessage.h"
>
</File>
<File
RelativePath="arch\Lights\LightsDriver_Win32Minimaid.cpp"
>
</File>
<File
RelativePath="arch\Lights\LightsDriver_Win32Minimaid.h"
>
</File>
<File
RelativePath="arch\Lights\LightsDriver_Win32Parallel.cpp"
>
</File>
<File
RelativePath="arch\Lights\LightsDriver_Win32Parallel.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="system"
>
<File
RelativePath="archutils\Win32\AppInstance.cpp"
>
</File>
<File
RelativePath="archutils\Win32\AppInstance.h"
>
</File>
<File
RelativePath="archutils\Win32\arch_setup.cpp"
>
</File>
<File
RelativePath="archutils\Win32\arch_setup.h"
>
</File>
<File
RelativePath="archutils\Win32\arch_time.cpp"
>
</File>
<File
RelativePath="archutils\Win32\CommandLine.cpp"
>
</File>
<File
RelativePath="archutils\Win32\CommandLine.h"
>
</File>
<File
RelativePath="archutils\Win32\Crash.cpp"
>
</File>
<File
RelativePath="archutils\Win32\Crash.h"
>
</File>
<File
RelativePath="archutils\Win32\CrashHandlerChild.cpp"
>
</File>
<File
RelativePath="archutils\Win32\CrashHandlerInternal.h"
>
</File>
<File
RelativePath="archutils\Win32\CrashHandlerNetworking.cpp"
>
</File>
<File
RelativePath="archutils\Win32\CrashHandlerNetworking.h"
>
</File>
<File
RelativePath="archutils\Win32\DebugInfoHunt.cpp"
>
</File>
<File
RelativePath="archutils\Win32\DebugInfoHunt.h"
>
</File>
<File
RelativePath="archutils\Win32\DialogUtil.cpp"
>
</File>
<File
RelativePath="archutils\Win32\DialogUtil.h"
>
</File>
<File
RelativePath="archutils\Win32\DirectXHelpers.cpp"
>
</File>
<File
RelativePath="archutils\Win32\DirectXHelpers.h"
>
</File>
<File
RelativePath="archutils\Win32\ErrorStrings.cpp"
>
</File>
<File
RelativePath="archutils\Win32\ErrorStrings.h"
>
</File>
<File
RelativePath="archutils\Win32\GetFileInformation.cpp"
>
</File>
<File
RelativePath="archutils\Win32\GetFileInformation.h"
>
</File>
<File
RelativePath="archutils\Win32\GotoURL.cpp"
>
</File>
<File
RelativePath="archutils\Win32\GotoURL.h"
>
</File>
<File
RelativePath="archutils\Win32\GraphicsWindow.cpp"
>
</File>
<File
RelativePath="archutils\Win32\GraphicsWindow.h"
>
</File>
<File
RelativePath="archutils\Win32\MessageWindow.cpp"
>
</File>
<File
RelativePath="archutils\Win32\MessageWindow.h"
>
</File>
<File
RelativePath="archutils\Win32\RegistryAccess.cpp"
>
</File>
<File
RelativePath="archutils\Win32\RegistryAccess.h"
>
</File>
<File
RelativePath="archutils\Win32\RestartProgram.cpp"
>
</File>
<File
RelativePath="archutils\Win32\RestartProgram.h"
>
</File>
<File
RelativePath="archutils\Win32\smzip.ico"
>
</File>
<File
RelativePath="archutils\Win32\SpecialDirs.cpp"
>
</File>
<File
RelativePath="archutils\Win32\SpecialDirs.h"
>
</File>
<File
RelativePath="archutils\Win32\StepMania.ico"
>
</File>
<File
RelativePath="archutils\Win32\USB.cpp"
>
</File>
<File
RelativePath="archutils\Win32\USB.h"
>
</File>
<File
RelativePath="archutils\Win32\VideoDriverInfo.cpp"
>
</File>
<File
RelativePath="archutils\Win32\VideoDriverInfo.h"
>
</File>
<File
RelativePath="archutils\Win32\WindowIcon.cpp"
>
</File>
<File
RelativePath="archutils\Win32\WindowIcon.h"
>
</File>
<File
RelativePath="archutils\Win32\WindowsDialogBox.cpp"
>
</File>
<File
RelativePath="archutils\Win32\WindowsDialogBox.h"
>
</File>
<File
RelativePath="archutils\Win32\WindowsResources.h"
>
</File>
<File
RelativePath="archutils\Win32\WindowsResources.rc"
>
</File>
</Filter>
</Filter>
<Filter
Name="Actors used in Gameplay and Menus"
>
<File
RelativePath="Banner.cpp"
>
</File>
<File
RelativePath="Banner.h"
>
</File>
<File
RelativePath="BGAnimation.cpp"
>
</File>
<File
RelativePath="BGAnimation.h"
>
</File>
<File
RelativePath="BGAnimationLayer.cpp"
>
</File>
<File
RelativePath="BGAnimationLayer.h"
>
</File>
<File
RelativePath="DifficultyIcon.cpp"
>
</File>
<File
RelativePath="DifficultyIcon.h"
>
</File>
<File
RelativePath="MeterDisplay.cpp"
>
</File>
<File
RelativePath="MeterDisplay.h"
>
</File>
<File
RelativePath="StepsDisplay.cpp"
>
</File>
<File
RelativePath="StepsDisplay.h"
>
</File>
<File
RelativePath="StreamDisplay.cpp"
>
</File>
<File
RelativePath="StreamDisplay.h"
>
</File>
<File
RelativePath="Transition.cpp"
>
</File>
<File
RelativePath="Transition.h"
>
</File>
</Filter>
<Filter
Name="Actors used in Menus"
>
<File
RelativePath="BPMDisplay.cpp"
>
</File>
<File
RelativePath="BPMDisplay.h"
>
</File>
<File
RelativePath="ComboGraph.cpp"
>
</File>
<File
RelativePath="ComboGraph.h"
>
</File>
<File
RelativePath="CourseContentsList.cpp"
>
</File>
<File
RelativePath="CourseContentsList.h"
>
</File>
<File
RelativePath="DifficultyList.cpp"
>
</File>
<File
RelativePath="DifficultyList.h"
>
</File>
<File
RelativePath="DualScrollBar.cpp"
>
</File>
<File
RelativePath="DualScrollBar.h"
>
</File>
<File
RelativePath="EditMenu.cpp"
>
</File>
<File
RelativePath="EditMenu.h"
>
</File>
<File
RelativePath="FadingBanner.cpp"
>
</File>
<File
RelativePath="FadingBanner.h"
>
</File>
<File
RelativePath="GradeDisplay.cpp"
>
</File>
<File
RelativePath="GradeDisplay.h"
>
</File>
<File
RelativePath="GraphDisplay.cpp"
>
</File>
<File
RelativePath="GraphDisplay.h"
>
</File>
<File
RelativePath="GrooveRadar.cpp"
>
</File>
<File
RelativePath="GrooveRadar.h"
>
</File>
<File
RelativePath="HelpDisplay.cpp"
>
</File>
<File
RelativePath="HelpDisplay.h"
>
</File>
<File
RelativePath="MemoryCardDisplay.cpp"
>
</File>
<File
RelativePath="MemoryCardDisplay.h"
>
</File>
<File
RelativePath="MenuTimer.cpp"
>
</File>
<File
RelativePath="MenuTimer.h"
>
</File>
<File
RelativePath="ModIcon.cpp"
>
</File>
<File
RelativePath="ModIcon.h"
>
</File>
<File
RelativePath="ModIconRow.cpp"
>
</File>
<File
RelativePath="ModIconRow.h"
>
</File>
<File
RelativePath="MusicWheel.cpp"
>
</File>
<File
RelativePath="MusicWheel.h"
>
</File>
<File
RelativePath="MusicWheelItem.cpp"
>
</File>
<File
RelativePath="MusicWheelItem.h"
>
</File>
<File
RelativePath="OptionRow.cpp"
>
</File>
<File
RelativePath="OptionRow.h"
>
</File>
<File
RelativePath="OptionsCursor.cpp"
>
</File>
<File
RelativePath="OptionsCursor.h"
>
</File>
<File
RelativePath="OptionsList.cpp"
>
</File>
<File
RelativePath="OptionsList.h"
>
</File>
<File
RelativePath="PaneDisplay.cpp"
>
</File>
<File
RelativePath="PaneDisplay.h"
>
</File>
<File
RelativePath="RoomWheel.cpp"
>
</File>
<File
RelativePath="RoomWheel.h"
>
</File>
<File
RelativePath="ScrollBar.cpp"
>
</File>
<File
RelativePath="ScrollBar.h"
>
</File>
<File
RelativePath="SnapDisplay.cpp"
>
</File>
<File
RelativePath="SnapDisplay.h"
>
</File>
<File
RelativePath="TextBanner.cpp"
>
</File>
<File
RelativePath="TextBanner.h"
>
</File>
<File
RelativePath="WheelBase.cpp"
>
</File>
<File
RelativePath="WheelBase.h"
>
</File>
<File
RelativePath="WheelItemBase.cpp"
>
</File>
<File
RelativePath="WheelItemBase.h"
>
</File>
<File
RelativePath="WheelNotifyIcon.cpp"
>
</File>
<File
RelativePath="WheelNotifyIcon.h"
>
</File>
<File
RelativePath="WorkoutGraph.cpp"
>
</File>
<File
RelativePath="WorkoutGraph.h"
>
</File>
</Filter>
<Filter
Name="Actors used in Gameplay"
>
<File
RelativePath="ActiveAttackList.cpp"
>
</File>
<File
RelativePath="ActiveAttackList.h"
>
</File>
<File
RelativePath="ArrowEffects.cpp"
>
</File>
<File
RelativePath="ArrowEffects.h"
>
</File>
<File
RelativePath="AttackDisplay.cpp"
>
</File>
<File
RelativePath="AttackDisplay.h"
>
</File>
<File
RelativePath="Background.cpp"
>
</File>
<File
RelativePath="Background.h"
>
</File>
<File
RelativePath="BeginnerHelper.cpp"
>
</File>
<File
RelativePath="BeginnerHelper.h"
>
</File>
<File
RelativePath="CombinedLifeMeter.h"
>
</File>
<File
RelativePath="CombinedLifeMeterTug.cpp"
>
</File>
<File
RelativePath="CombinedLifeMeterTug.h"
>
</File>
<File
RelativePath="DancingCharacters.cpp"
>
</File>
<File
RelativePath="DancingCharacters.h"
>
</File>
<File
RelativePath="Foreground.cpp"
>
</File>
<File
RelativePath="Foreground.h"
>
</File>
<File
RelativePath="GhostArrowRow.cpp"
>
</File>
<File
RelativePath="GhostArrowRow.h"
>
</File>
<File
RelativePath="HoldJudgment.cpp"
>
</File>
<File
RelativePath="HoldJudgment.h"
>
</File>
<File
RelativePath="LifeMeter.cpp"
>
</File>
<File
RelativePath="LifeMeter.h"
>
</File>
<File
RelativePath="LifeMeterBar.cpp"
>
</File>
<File
RelativePath="LifeMeterBar.h"
>
</File>
<File
RelativePath="LifeMeterBattery.cpp"
>
</File>
<File
RelativePath="LifeMeterBattery.h"
>
</File>
<File
RelativePath="LifeMeterTime.cpp"
>
</File>
<File
RelativePath="LifeMeterTime.h"
>
</File>
<File
RelativePath="LyricDisplay.cpp"
>
</File>
<File
RelativePath="LyricDisplay.h"
>
</File>
<File
RelativePath="NoteDisplay.cpp"
>
</File>
<File
RelativePath="NoteDisplay.h"
>
</File>
<File
RelativePath="NoteField.cpp"
>
</File>
<File
RelativePath="NoteField.h"
>
</File>
<File
RelativePath="PercentageDisplay.cpp"
>
</File>
<File
RelativePath="PercentageDisplay.h"
>
</File>
<File
RelativePath="Player.cpp"
>
</File>
<File
RelativePath="Player.h"
>
</File>
<File
RelativePath="ReceptorArrow.cpp"
>
</File>
<File
RelativePath="ReceptorArrow.h"
>
</File>
<File
RelativePath="ReceptorArrowRow.cpp"
>
</File>
<File
RelativePath="ReceptorArrowRow.h"
>
</File>
<File
RelativePath="ScoreDisplay.cpp"
>
</File>
<File
RelativePath="ScoreDisplay.h"
>
</File>
<File
RelativePath="ScoreDisplayAliveTime.cpp"
>
</File>
<File
RelativePath="ScoreDisplayAliveTime.h"
>
</File>
<File
RelativePath="ScoreDisplayBattle.cpp"
>
</File>
<File
RelativePath="ScoreDisplayBattle.h"
>
</File>
<File
RelativePath="ScoreDisplayCalories.cpp"
>
</File>
<File
RelativePath="ScoreDisplayCalories.h"
>
</File>
<File
RelativePath="ScoreDisplayLifeTime.cpp"
>
</File>
<File
RelativePath="ScoreDisplayLifeTime.h"
>
</File>
<File
RelativePath="ScoreDisplayNormal.cpp"
>
</File>
<File
RelativePath="ScoreDisplayNormal.h"
>
</File>
<File
RelativePath="ScoreDisplayOni.cpp"
>
</File>
<File
RelativePath="ScoreDisplayOni.h"
>
</File>
<File
RelativePath="ScoreDisplayPercentage.cpp"
>
</File>
<File
RelativePath="ScoreDisplayPercentage.h"
>
</File>
<File
RelativePath="ScoreDisplayRave.cpp"
>
</File>
<File
RelativePath="ScoreDisplayRave.h"
>
</File>
</Filter>
<Filter
Name="Rage"
>
<File
RelativePath="RageBitmapTexture.cpp"
>
</File>
<File
RelativePath="RageBitmapTexture.h"
>
</File>
<File
RelativePath="RageDisplay.cpp"
>
</File>
<File
RelativePath="RageDisplay.h"
>
</File>
<File
RelativePath="RageDisplay_D3D.cpp"
>
</File>
<File
RelativePath="RageDisplay_D3D.h"
>
</File>
<File
RelativePath="RageDisplay_Null.cpp"
>
</File>
<File
RelativePath="RageDisplay_Null.h"
>
</File>
<File
RelativePath="RageDisplay_OGL.cpp"
>
</File>
<File
RelativePath="RageDisplay_OGL.h"
>
</File>
<File
RelativePath="RageDisplay_OGL_Helpers.cpp"
>
</File>
<File
RelativePath="RageDisplay_OGL_Helpers.h"
>
</File>
<File
RelativePath="RageException.cpp"
>
</File>
<File
RelativePath="RageException.h"
>
</File>
<File
RelativePath="RageFile.cpp"
>
</File>
<File
RelativePath="RageFile.h"
>
</File>
<File
RelativePath="RageFileBasic.cpp"
>
</File>
<File
RelativePath="RageFileBasic.h"
>
</File>
<File
RelativePath="RageFileDriver.cpp"
>
</File>
<File
RelativePath="RageFileDriver.h"
>
</File>
<File
RelativePath="RageFileDriverDeflate.cpp"
>
</File>
<File
RelativePath="RageFileDriverDeflate.h"
>
</File>
<File
RelativePath="RageFileDriverDirect.cpp"
>
</File>
<File
RelativePath="RageFileDriverDirect.h"
>
</File>
<File
RelativePath="RageFileDriverDirectHelpers.cpp"
>
</File>
<File
RelativePath="RageFileDriverDirectHelpers.h"
>
</File>
<File
RelativePath="RageFileDriverMemory.cpp"
>
</File>
<File
RelativePath="RageFileDriverMemory.h"
>
</File>
<File
RelativePath="RageFileDriverReadAhead.cpp"
>
</File>
<File
RelativePath="RageFileDriverReadAhead.h"
>
</File>
<File
RelativePath="RageFileDriverSlice.cpp"
>
</File>
<File
RelativePath="RageFileDriverSlice.h"
>
</File>
<File
RelativePath="RageFileDriverTimeout.cpp"
>
</File>
<File
RelativePath="RageFileDriverTimeout.h"
>
</File>
<File
RelativePath="RageFileDriverZip.cpp"
>
</File>
<File
RelativePath="RageFileDriverZip.h"
>
</File>
<File
RelativePath="RageFileManager.cpp"
>
</File>
<File
RelativePath="RageFileManager.h"
>
</File>
<File
RelativePath="RageFileManager_ReadAhead.cpp"
>
</File>
<File
RelativePath="RageFileManager_ReadAhead.h"
>
</File>
<File
RelativePath="RageInput.cpp"
>
</File>
<File
RelativePath="RageInput.h"
>
</File>
<File
RelativePath="RageInputDevice.cpp"
>
</File>
<File
RelativePath="RageInputDevice.h"
>
</File>
<File
RelativePath="RageLog.cpp"
>
</File>
<File
RelativePath="RageLog.h"
>
</File>
<File
RelativePath="RageMath.cpp"
>
</File>
<File
RelativePath="RageMath.h"
>
</File>
<File
RelativePath="RageModelGeometry.cpp"
>
</File>
<File
RelativePath="RageModelGeometry.h"
>
</File>
<File
RelativePath="RageSound.cpp"
>
</File>
<File
RelativePath="RageSound.h"
>
</File>
<File
RelativePath="RageSoundManager.cpp"
>
</File>
<File
RelativePath="RageSoundManager.h"
>
</File>
<File
RelativePath="RageSoundMixBuffer.cpp"
>
</File>
<File
RelativePath="RageSoundMixBuffer.h"
>
</File>
<File
RelativePath="RageSoundPosMap.cpp"
>
</File>
<File
RelativePath="RageSoundPosMap.h"
>
</File>
<File
RelativePath="RageSoundReader.cpp"
>
</File>
<File
RelativePath="RageSoundReader.h"
>
</File>
<File
RelativePath="RageSoundReader_Chain.cpp"
>
</File>
<File
RelativePath="RageSoundReader_Chain.h"
>
</File>
<File
RelativePath="RageSoundReader_ChannelSplit.cpp"
>
</File>
<File
RelativePath="RageSoundReader_ChannelSplit.h"
>
</File>
<File
RelativePath="RageSoundReader_Extend.cpp"
>
</File>
<File
RelativePath="RageSoundReader_Extend.h"
>
</File>
<File
RelativePath="RageSoundReader_FileReader.cpp"
>
</File>
<File
RelativePath="RageSoundReader_FileReader.h"
>
</File>
<File
RelativePath="RageSoundReader_Filter.h"
>
</File>
<File
RelativePath="RageSoundReader_Merge.cpp"
>
</File>
<File
RelativePath="RageSoundReader_Merge.h"
>
</File>
<File
RelativePath="RageSoundReader_MP3.cpp"
>
</File>
<File
RelativePath="RageSoundReader_MP3.h"
>
</File>
<File
RelativePath="RageSoundReader_Pan.cpp"
>
</File>
<File
RelativePath="RageSoundReader_Pan.h"
>
</File>
<File
RelativePath="RageSoundReader_PitchChange.cpp"
>
</File>
<File
RelativePath="RageSoundReader_PitchChange.h"
>
</File>
<File
RelativePath="RageSoundReader_PostBuffering.cpp"
>
</File>
<File
RelativePath="RageSoundReader_PostBuffering.h"
>
</File>
<File
RelativePath="RageSoundReader_Preload.cpp"
>
</File>
<File
RelativePath="RageSoundReader_Preload.h"
>
</File>
<File
RelativePath="RageSoundReader_Resample_Good.cpp"
>
</File>
<File
RelativePath="RageSoundReader_Resample_Good.h"
>
</File>
<File
RelativePath="RageSoundReader_SpeedChange.cpp"
>
</File>
<File
RelativePath="RageSoundReader_SpeedChange.h"
>
</File>
<File
RelativePath="RageSoundReader_ThreadedBuffer.cpp"
>
</File>
<File
RelativePath="RageSoundReader_ThreadedBuffer.h"
>
</File>
<File
RelativePath="RageSoundReader_Vorbisfile.cpp"
>
</File>
<File
RelativePath="RageSoundReader_Vorbisfile.h"
>
</File>
<File
RelativePath="RageSoundReader_WAV.cpp"
>
</File>
<File
RelativePath="RageSoundReader_WAV.h"
>
</File>
<File
RelativePath="RageSoundUtil.cpp"
>
</File>
<File
RelativePath="RageSoundUtil.h"
>
</File>
<File
RelativePath="RageSurface.cpp"
>
</File>
<File
RelativePath="RageSurface.h"
>
</File>
<File
RelativePath="RageSurface_Load.cpp"
>
</File>
<File
RelativePath="RageSurface_Load.h"
>
</File>
<File
RelativePath="RageSurface_Load_BMP.cpp"
>
</File>
<File
RelativePath="RageSurface_Load_BMP.h"
>
</File>
<File
RelativePath="RageSurface_Load_GIF.cpp"
>
</File>
<File
RelativePath="RageSurface_Load_GIF.h"
>
</File>
<File
RelativePath="RageSurface_Load_JPEG.cpp"
>
</File>
<File
RelativePath="RageSurface_Load_JPEG.h"
>
</File>
<File
RelativePath="RageSurface_Load_PNG.cpp"
>
</File>
<File
RelativePath="RageSurface_Load_PNG.h"
>
</File>
<File
RelativePath="RageSurface_Load_XPM.cpp"
>
</File>
<File
RelativePath="RageSurface_Load_XPM.h"
>
</File>
<File
RelativePath="RageSurface_Save_BMP.cpp"
>
</File>
<File
RelativePath="RageSurface_Save_BMP.h"
>
</File>
<File
RelativePath="RageSurface_Save_JPEG.cpp"
>
</File>
<File
RelativePath="RageSurface_Save_JPEG.h"
>
</File>
<File
RelativePath="RageSurface_Save_PNG.cpp"
>
</File>
<File
RelativePath="RageSurface_Save_PNG.h"
>
</File>
<File
RelativePath="RageSurfaceUtils.cpp"
>
</File>
<File
RelativePath="RageSurfaceUtils.h"
>
</File>
<File
RelativePath="RageSurfaceUtils_Dither.cpp"
>
</File>
<File
RelativePath="RageSurfaceUtils_Dither.h"
>
</File>
<File
RelativePath="RageSurfaceUtils_Palettize.cpp"
>
</File>
<File
RelativePath="RageSurfaceUtils_Palettize.h"
>
</File>
<File
RelativePath="RageSurfaceUtils_Zoom.cpp"
>
</File>
<File
RelativePath="RageSurfaceUtils_Zoom.h"
>
</File>
<File
RelativePath="RageTexture.cpp"
>
</File>
<File
RelativePath="RageTexture.h"
>
</File>
<File
RelativePath="RageTextureID.cpp"
>
</File>
<File
RelativePath="RageTextureID.h"
>
</File>
<File
RelativePath="RageTextureManager.cpp"
>
</File>
<File
RelativePath="RageTextureManager.h"
>
</File>
<File
RelativePath="RageTexturePreloader.cpp"
>
</File>
<File
RelativePath="RageTexturePreloader.h"
>
</File>
<File
RelativePath="RageTextureRenderTarget.cpp"
>
</File>
<File
RelativePath="RageTextureRenderTarget.h"
>
</File>
<File
RelativePath="RageThreads.cpp"
>
</File>
<File
RelativePath="RageThreads.h"
>
</File>
<File
RelativePath="RageTimer.cpp"
>
</File>
<File
RelativePath="RageTimer.h"
>
</File>
<File
RelativePath="RageTypes.cpp"
>
</File>
<File
RelativePath="RageTypes.h"
>
</File>
<File
RelativePath="RageUtil.cpp"
>
</File>
<File
RelativePath="RageUtil.h"
>
</File>
<File
RelativePath="RageUtil_AutoPtr.h"
>
</File>
<File
RelativePath="RageUtil_BackgroundLoader.cpp"
>
</File>
<File
RelativePath="RageUtil_BackgroundLoader.h"
>
</File>
<File
RelativePath="RageUtil_CachedObject.cpp"
>
</File>
<File
RelativePath="RageUtil_CachedObject.h"
>
</File>
<File
RelativePath="RageUtil_CharConversions.cpp"
>
</File>
<File
RelativePath="RageUtil_CharConversions.h"
>
</File>
<File
RelativePath="RageUtil_CircularBuffer.h"
>
</File>
<File
RelativePath="RageUtil_FileDB.cpp"
>
</File>
<File
RelativePath="RageUtil_FileDB.h"
>
</File>
<File
RelativePath="RageUtil_WorkerThread.cpp"
>
</File>
<File
RelativePath="RageUtil_WorkerThread.h"
>
</File>
</Filter>
<Filter
Name="Actors"
>
<File
RelativePath="Actor.cpp"
>
</File>
<File
RelativePath="Actor.h"
>
</File>
<File
RelativePath="ActorFrame.cpp"
>
</File>
<File
RelativePath="ActorFrame.h"
>
</File>
<File
RelativePath="ActorFrameTexture.cpp"
>
</File>
<File
RelativePath="ActorFrameTexture.h"
>
</File>
<File
RelativePath="ActorMultiTexture.cpp"
>
</File>
<File
RelativePath="ActorMultiTexture.h"
>
</File>
<File
RelativePath=".\ActorMultiVertex.cpp"
>
</File>
<File
RelativePath=".\ActorMultiVertex.h"
>
</File>
<File
RelativePath="ActorProxy.cpp"
>
</File>
<File
RelativePath="ActorProxy.h"
>
</File>
<File
RelativePath="ActorScroller.cpp"
>
</File>
<File
RelativePath="ActorScroller.h"
>
</File>
<File
RelativePath="ActorSound.cpp"
>
</File>
<File
RelativePath="ActorSound.h"
>
</File>
<File
RelativePath="ActorUtil.cpp"
>
</File>
<File
RelativePath="ActorUtil.h"
>
</File>
<File
RelativePath="AutoActor.cpp"
>
</File>
<File
RelativePath="AutoActor.h"
>
</File>
<File
RelativePath="BitmapText.cpp"
>
</File>
<File
RelativePath="BitmapText.h"
>
</File>
<File
RelativePath="DynamicActorScroller.cpp"
>
</File>
<File
RelativePath="DynamicActorScroller.h"
>
</File>
<File
RelativePath="Model.cpp"
>
</File>
<File
RelativePath="Model.h"
>
</File>
<File
RelativePath="ModelManager.cpp"
>
</File>
<File
RelativePath="ModelManager.h"
>
</File>
<File
RelativePath="ModelTypes.cpp"
>
</File>
<File
RelativePath="ModelTypes.h"
>
</File>
<File
RelativePath="Quad.cpp"
>
</File>
<File
RelativePath="Quad.h"
>
</File>
<File
RelativePath="RollingNumbers.cpp"
>
</File>
<File
RelativePath="RollingNumbers.h"
>
</File>
<File
RelativePath="Sprite.cpp"
>
</File>
<File
RelativePath="Sprite.h"
>
</File>
</Filter>
<Filter
Name="Global Singletons"
>
<File
RelativePath="AnnouncerManager.cpp"
>
</File>
<File
RelativePath="AnnouncerManager.h"
>
</File>
<File
RelativePath="Bookkeeper.cpp"
>
</File>
<File
RelativePath="Bookkeeper.h"
>
</File>
<File
RelativePath="CharacterManager.cpp"
>
</File>
<File
RelativePath="CharacterManager.h"
>
</File>
<File
RelativePath="CommandLineActions.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="HAVE_VERSION_INFO"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="HAVE_VERSION_INFO"
/>
</FileConfiguration>
</File>
<File
RelativePath="CommandLineActions.h"
>
</File>
<File
RelativePath="CryptHelpers.cpp"
>
</File>
<File
RelativePath="CryptHelpers.h"
>
</File>
<File
RelativePath="CryptManager.cpp"
>
</File>
<File
RelativePath="CryptManager.h"
>
</File>
<File
RelativePath="ezsockets.cpp"
>
</File>
<File
RelativePath="ezsockets.h"
>
</File>
<File
RelativePath="FontManager.cpp"
>
</File>
<File
RelativePath="FontManager.h"
>
</File>
<File
RelativePath="GameManager.cpp"
>
</File>
<File
RelativePath="GameManager.h"
>
</File>
<File
RelativePath="GameSoundManager.cpp"
>
</File>
<File
RelativePath="GameSoundManager.h"
>
</File>
<File
RelativePath="GameState.cpp"
>
</File>
<File
RelativePath="GameState.h"
>
</File>
<File
RelativePath="InputFilter.cpp"
>
</File>
<File
RelativePath="InputFilter.h"
>
</File>
<File
RelativePath="InputMapper.cpp"
>
</File>
<File
RelativePath="InputMapper.h"
>
</File>
<File
RelativePath="InputQueue.cpp"
>
</File>
<File
RelativePath="InputQueue.h"
>
</File>
<File
RelativePath="LightsManager.cpp"
>
</File>
<File
RelativePath="LightsManager.h"
>
</File>
<File
RelativePath="LuaManager.cpp"
>
</File>
<File
RelativePath="LuaManager.h"
>
</File>
<File
RelativePath="MemoryCardManager.cpp"
>
</File>
<File
RelativePath="MemoryCardManager.h"
>
</File>
<File
RelativePath="MessageManager.cpp"
>
</File>
<File
RelativePath="MessageManager.h"
>
</File>
<File
RelativePath="NetworkSyncManager.cpp"
>
</File>
<File
RelativePath="NetworkSyncManager.h"
>
</File>
<File
RelativePath="NoteSkinManager.cpp"
>
</File>
<File
RelativePath="NoteSkinManager.h"
>
</File>
<File
RelativePath="PrefsManager.cpp"
>
</File>
<File
RelativePath="PrefsManager.h"
>
</File>
<File
RelativePath="ProfileManager.cpp"
>
</File>
<File
RelativePath="ProfileManager.h"
>
</File>
<File
RelativePath="ScreenManager.cpp"
>
</File>
<File
RelativePath="ScreenManager.h"
>
</File>
<File
RelativePath="SongManager.cpp"
>
</File>
<File
RelativePath="SongManager.h"
>
</File>
<File
RelativePath="StatsManager.cpp"
>
</File>
<File
RelativePath="StatsManager.h"
>
</File>
<File
RelativePath="ThemeManager.cpp"
>
</File>
<File
RelativePath="ThemeManager.h"
>
</File>
<File
RelativePath="UnlockManager.cpp"
>
</File>
<File
RelativePath="UnlockManager.h"
>
</File>
</Filter>
<Filter
Name="BaseClasses"
>
<File
RelativePath="BaseClasses\amextra.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\amextra.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\amfilter.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\amfilter.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\amvideo.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\AMVIDEO.H"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\cache.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\combase.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\combase.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\cprop.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\cprop.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\ctlutil.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\ctlutil.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\ddmm.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\ddmm.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\dllentry.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\dllsetup.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\dllsetup.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\dsschedule.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\fourcc.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\measure.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\msgthrd.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\mtype.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\mtype.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\outputq.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\outputq.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\pstream.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\pstream.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\pullpin.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\pullpin.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\refclock.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\refclock.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\reftime.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\renbase.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\renbase.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\schedule.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\seekpt.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\seekpt.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\source.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\source.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\streams.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\strmctl.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\strmctl.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\sysclock.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\sysclock.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\transfrm.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\transfrm.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\transip.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\transip.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\videoctl.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\videoctl.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\vtrans.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\vtrans.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\winctrl.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\winctrl.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\winutil.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\winutil.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\wxdebug.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\wxdebug.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\wxlist.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\wxlist.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\wxutil.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="BaseClasses\wxutil.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Helpers"
>
<File
RelativePath="ezsockets.cpp"
>
</File>
<File
RelativePath="ezsockets.h"
>
</File>
<File
RelativePath="glext.h"
>
</File>
<Filter
Name="libpng"
>
<File
RelativePath="..\extern\libpng\include\png.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\libpng\include\png.h"
>
</File>
<File
RelativePath="..\extern\libpng\include\pngconf.h"
>
</File>
<File
RelativePath="..\extern\libpng\include\pngdebug.h"
>
</File>
<File
RelativePath="..\extern\libpng\include\pngerror.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\libpng\include\pngget.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\libpng\include\pnginfo.h"
>
</File>
<File
RelativePath="..\extern\libpng\include\scripts\pnglibconf.h"
>
</File>
<File
RelativePath="..\extern\libpng\include\pngmem.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\libpng\include\pngpread.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\libpng\include\pngpriv.h"
>
</File>
<File
RelativePath="..\extern\libpng\include\pngread.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\libpng\include\pngrio.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\libpng\include\pngrtran.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\libpng\include\pngrutil.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\libpng\include\pngset.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\libpng\include\pngstruct.h"
>
</File>
<File
RelativePath="..\extern\libpng\include\pngtrans.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\libpng\include\pngwio.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\libpng\include\pngwrite.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\libpng\include\pngwtran.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\libpng\include\pngwutil.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="pcre"
>
<File
RelativePath="..\extern\pcre\chartables.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\pcre\get.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\pcre\internal.h"
>
</File>
<File
RelativePath="..\extern\pcre\maketables.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\pcre\pcre.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\pcre\pcre.h"
>
</File>
<File
RelativePath="..\extern\pcre\study.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Lua"
>
<File
RelativePath="..\extern\lua-5.1\src\lapi.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lapi.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lauxlib.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lauxlib.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lbaselib.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lcode.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lcode.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\ldblib.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\ldebug.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\ldebug.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\ldo.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\ldo.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\ldump.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lfunc.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lfunc.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lgc.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lgc.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\linit.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\liolib.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\llex.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\llex.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\llimits.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lmathlib.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lmem.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lmem.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\loadlib.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lobject.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lobject.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lopcodes.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lopcodes.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\loslib.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lparser.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lparser.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lstate.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lstate.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lstring.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lstring.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lstrlib.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\ltable.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\ltable.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\ltablib.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\ltm.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\ltm.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lua.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\luaconf.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lualib.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lundump.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lundump.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lvm.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lvm.h"
>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lzio.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\lua-5.1\src\lzio.h"
>
</File>
</Filter>
<Filter
Name="jsoncpp"
>
<File
RelativePath="..\extern\jsoncpp\src\lib_json\json_reader.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\jsoncpp\src\lib_json\json_value.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\extern\jsoncpp\src\lib_json\json_writer.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="FastDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release-SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
</Filter>
</Filter>
<File
RelativePath="archutils\Win32\DialogCrashHeader.bmp"
>
</File>
<File
RelativePath="archutils\Win32\DialogErrorHeader.bmp"
>
</File>
<File
RelativePath="smzip.ico"
>
</File>
<File
RelativePath="StepMania.xpm"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>