Files
itgmania212121/stepmania/src/HoldGhostArrow.cpp
T
2004-01-01 01:53:25 +00:00

47 lines
1.0 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: HoldGhostArrow
Desc: See header
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Ben Nordstrom
Chris Danford
-----------------------------------------------------------------------------
*/
#include "HoldGhostArrow.h"
#include "PrefsManager.h"
#include "RageException.h"
#include "RageTimer.h"
#include "NoteSkinManager.h"
#include "GameState.h"
HoldGhostArrow::HoldGhostArrow()
{
m_bHoldIsActive = false;
}
void HoldGhostArrow::Load( CString sNoteSkin, CString sButton, CString sElement )
{
Sprite::Load( NOTESKIN->GetPathToFromNoteSkinAndButton(sNoteSkin, sButton, sElement) ); // not optional
m_sOnCommand = NOTESKIN->GetMetric(sNoteSkin,"HoldGhostArrow","OnCommand");
this->Command( m_sOnCommand );
}
void HoldGhostArrow::Update( float fDeltaTime )
{
Sprite::Update( fDeltaTime );
m_bHoldIsActive = false;
}
void HoldGhostArrow::DrawPrimitives()
{
if( !m_bHoldIsActive )
return;
Sprite::DrawPrimitives();
}