Files
itgmania212121/stepmania/src/arch/arch_default.h
T
2003-12-17 10:20:53 +00:00

51 lines
1.8 KiB
C

#ifndef SDL_ARCH_H
#define SDL_ARCH_H
/* All driver types should have a default, portable implementation, provided
* here. */
/* None of these SDL implementations run on Xbox, so I've commented
* out use of this header and added the #includes to each arch_*.h */
/*
* The basic design principle of arch is that a new platform can be up and running
* quickly using only arch_default, with OpenGL graphics and SDL input, and things can
* be overloaded later. That way, people don't have to learn how arch works
* until after they have the basic stuff running.
*
* For Xbox, let's leave this file alone, and special case stuff in arch_xbox.h.
*
* For LowLevelWindow, just undefine SUPPORT_OPENGL and don't link any LLW at
* all.
* For InputHandler, undef SUPPORT_SDL_INPUT and we won't create the SDL input
* handler. (We'll still include the header here, but it'll never be used.)
*/
/* We can have any number of input drivers. By default, use SDL for keyboards
* and joysticks. If you write your own handler for these devices types, or if
* SDL input doesn't work on your platform, undef SUPPORT_SDL_INPUT in your platform
* header. */
#define SUPPORT_SDL_INPUT
#include "InputHandler/InputHandler_SDL.h"
/* Load default fallback drivers; some of these may be overridden by arch-specific
* drivers. These are all singleton drivers--we never use more than one. */
/* XXX: null, none, Null--pick one */
#include "LoadingWindow/LoadingWindow_Null.h"
#include "ArchHooks/ArchHooks_none.h"
#include "Sound/RageSoundDriver_Null.h"
#include "Lights/LightsDriver_Null.h"
#include "Lights/LightsDriver_SystemMessage.h"
#include "MemoryCard/MemoryCardDriver_Null.h"
#if defined(SUPPORT_OPENGL)
#include "LowLevelWindow/LowLevelWindow_SDL.h"
#endif
#endif
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/