1031 lines
28 KiB
C++
1031 lines
28 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: Notes
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Notes.h"
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#include "Song.h"
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#include "Notes.h"
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#include "IniFile.h"
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#include "math.h" // for fabs()
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "NoteData.h"
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#include "GameInput.h"
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#include "RageException.h"
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#include "MsdFile.h"
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#include "GameManager.h"
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typedef int DanceNote;
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enum {
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DANCE_NOTE_NONE = 0,
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DANCE_NOTE_PAD1_LEFT,
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DANCE_NOTE_PAD1_UPLEFT,
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DANCE_NOTE_PAD1_DOWN,
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DANCE_NOTE_PAD1_UP,
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DANCE_NOTE_PAD1_UPRIGHT,
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DANCE_NOTE_PAD1_RIGHT,
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DANCE_NOTE_PAD2_LEFT,
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DANCE_NOTE_PAD2_UPLEFT,
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DANCE_NOTE_PAD2_DOWN,
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DANCE_NOTE_PAD2_UP,
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DANCE_NOTE_PAD2_UPRIGHT,
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DANCE_NOTE_PAD2_RIGHT
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};
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Notes::Notes()
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{
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/* FIXME: should we init this to NOTES_TYPE_INVALID?
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* I have a feeling that it's the right thing to do but that
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* it'd trip obscure asserts all over the place, so I'll wait
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* until after b6 to do this. -glenn */
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m_NotesType = NOTES_TYPE_DANCE_SINGLE;
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m_DifficultyClass = CLASS_INVALID;
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m_iMeter = 0;
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ZeroMemory(m_fRadarValues, sizeof(m_fRadarValues));
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m_iNumTimesPlayed = 0;
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m_iMaxCombo = 0;
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m_iTopScore = 0;
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m_TopGrade = GRADE_NO_DATA;
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}
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Notes::~Notes()
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{
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}
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// BMS encoding: tap-hold
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// 4&8panel: Player1 Player2
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// Left 11-51 21-61
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// Down 13-53 23-63
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// Up 15-55 25-65
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// Right 16-56 26-66
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// 6panel: Player1
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// Left 11-51
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// Left+Up 12-52
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// Down 13-53
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// Up 14-54
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// Up+Right 15-55
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// Right 16-56
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//
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// Notice that 15 and 25 have double meanings! What were they thinking???
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// While reading in, use the 6 panel mapping. After reading in, detect if only 4 notes
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// are used. If so, shift the Up+Right column back to the Up column
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//
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void mapBMSTrackToDanceNote( int iBMSTrack, int &iDanceColOut, char &cNoteCharOut )
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{
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if( iBMSTrack > 40 )
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{
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cNoteCharOut = '2';
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iBMSTrack -= 40;
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}
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else
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{
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cNoteCharOut = '1';
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}
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switch( iBMSTrack )
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{
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case 11: iDanceColOut = DANCE_NOTE_PAD1_LEFT; break;
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case 12: iDanceColOut = DANCE_NOTE_PAD1_UPLEFT; break;
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case 13: iDanceColOut = DANCE_NOTE_PAD1_DOWN; break;
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case 14: iDanceColOut = DANCE_NOTE_PAD1_UP; break;
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case 15: iDanceColOut = DANCE_NOTE_PAD1_UPRIGHT; break;
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case 16: iDanceColOut = DANCE_NOTE_PAD1_RIGHT; break;
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case 21: iDanceColOut = DANCE_NOTE_PAD2_LEFT; break;
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case 22: iDanceColOut = DANCE_NOTE_PAD2_UPLEFT; break;
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case 23: iDanceColOut = DANCE_NOTE_PAD2_DOWN; break;
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case 24: iDanceColOut = DANCE_NOTE_PAD2_UP; break;
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case 25: iDanceColOut = DANCE_NOTE_PAD2_UPRIGHT; break;
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case 26: iDanceColOut = DANCE_NOTE_PAD2_RIGHT; break;
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default: iDanceColOut = -1; break;
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}
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}
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bool Notes::LoadFromBMSFile( const CString &sPath )
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{
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LOG->Trace( "Notes::LoadFromBMSFile( '%s' )", sPath );
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NoteData* pNoteData = new NoteData;
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pNoteData->m_iNumTracks = MAX_NOTE_TRACKS;
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CStdioFile file;
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if( !file.Open( sPath, CFile::modeRead|CFile::shareDenyNone ) )
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{
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throw RageException( "Failed to open %s.", sPath );
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return false;
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}
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CString line;
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while( file.ReadString(line) ) // foreach line
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{
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CString value_name; // fill these in
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CString value_data;
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// BMS value names can be separated by a space or a colon.
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int iIndexOfFirstColon = line.Find( ":" );
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int iIndexOfFirstSpace = line.Find( " " );
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if( iIndexOfFirstColon == -1 )
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iIndexOfFirstColon = 10000;
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if( iIndexOfFirstSpace == -1 )
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iIndexOfFirstSpace = 10000;
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int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon );
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if( iIndexOfSeparator != 10000 )
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{
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value_name = line.Mid( 0, iIndexOfSeparator );
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value_data = line; // the rest
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value_data.Delete(0,iIndexOfSeparator+1);
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}
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else // no separator
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{
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value_name = line;
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}
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value_name.MakeLower();
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if( -1 != value_name.Find("#player") )
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{
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switch( atoi(value_data) )
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{
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case 1: // 4 or 6 single
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m_NotesType = NOTES_TYPE_DANCE_SINGLE;
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// if the mode should be solo, then we'll update m_DanceStyle below when we read in step data
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break;
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case 2: // couple/battle
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m_NotesType = NOTES_TYPE_DANCE_COUPLE;
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break;
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case 3: // double
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m_NotesType = NOTES_TYPE_DANCE_DOUBLE;
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break;
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}
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}
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if( -1 != value_name.Find("#title") )
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{
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m_sDescription = value_data;
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// extract the Notes description (looks like 'Music <BASIC>')
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int iPosOpenBracket = m_sDescription.Find( "<" );
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if( iPosOpenBracket == -1 )
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iPosOpenBracket = m_sDescription.Find( "(" );
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int iPosCloseBracket = m_sDescription.Find( ">" );
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if( iPosCloseBracket == -1 )
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iPosCloseBracket = m_sDescription.Find( ")" );
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if( iPosOpenBracket != -1 && iPosCloseBracket != -1 )
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m_sDescription = m_sDescription.Mid( iPosOpenBracket+1, iPosCloseBracket-iPosOpenBracket-1 );
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m_sDescription.MakeLower();
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LOG->Trace( "Notes description found to be '%s'", m_sDescription );
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// if there's a 6 in the description, it's probably part of "6panel" or "6-panel"
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if( m_sDescription.Find("6") != -1 )
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m_NotesType = NOTES_TYPE_DANCE_SOLO;
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}
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if( -1 != value_name.Find("#playlevel") )
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{
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m_iMeter = atoi( value_data );
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}
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else if( value_name.Left(1) == "#"
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&& IsAnInt( value_name.Mid(1,3) )
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&& IsAnInt( value_name.Mid(4,2) ) ) // this is step or offset data. Looks like "#00705"
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{
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int iMeasureNo = atoi( value_name.Mid(1,3) );
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int iTrackNum = atoi( value_name.Mid(4,2) );
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CString &sNoteData = value_data;
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CArray<bool, bool&> arrayNotes;
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for( int i=0; i<sNoteData.GetLength(); i+=2 )
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{
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bool bThisIsANote = sNoteData.Mid(i,2) != "00";
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arrayNotes.Add( bThisIsANote );
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}
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const int iNumNotesInThisMeasure = arrayNotes.GetSize();
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//LOG->Trace( "%s:%s: iMeasureNo = %d, iNoteNum = %d, iNumNotesInThisMeasure = %d",
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// valuename, sNoteData, iMeasureNo, iNoteNum, iNumNotesInThisMeasure );
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for( int j=0; j<iNumNotesInThisMeasure; j++ )
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{
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if( arrayNotes.GetAt(j) == TRUE )
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{
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float fPercentThroughMeasure = (float)j/(float)iNumNotesInThisMeasure;
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const int iNoteIndex = (int) ( (iMeasureNo + fPercentThroughMeasure)
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* BEATS_PER_MEASURE * ROWS_PER_BEAT );
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int iColumnNumber;
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char cNoteChar;
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mapBMSTrackToDanceNote( iTrackNum, iColumnNumber, cNoteChar );
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if( iColumnNumber != -1 )
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pNoteData->m_TapNotes[iColumnNumber][iNoteIndex] = cNoteChar;
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}
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}
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}
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}
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if( m_NotesType == NOTES_TYPE_DANCE_SINGLE ||
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m_NotesType == NOTES_TYPE_DANCE_DOUBLE ||
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m_NotesType == NOTES_TYPE_DANCE_COUPLE ) // if there are 4 panels, then the Up+Right track really contains the notes for Up
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{
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for( int i=0; i<MAX_TAP_NOTE_ROWS; i++ ) // for each TapNote
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{
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memcpy(
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pNoteData->m_TapNotes[DANCE_NOTE_PAD1_UP],
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pNoteData->m_TapNotes[DANCE_NOTE_PAD1_UPRIGHT],
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MAX_TAP_NOTE_ROWS*sizeof(pNoteData->m_TapNotes[0][0])
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);
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memcpy(
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pNoteData->m_TapNotes[DANCE_NOTE_PAD2_UP],
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pNoteData->m_TapNotes[DANCE_NOTE_PAD2_UPRIGHT],
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MAX_TAP_NOTE_ROWS*sizeof(pNoteData->m_TapNotes[0][0])
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);
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}
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}
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// we're done reading in all of the BMS values
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int iNumNewTracks = GameManager::NotesTypeToNumTracks( m_NotesType );
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int iTransformNewToOld[MAX_NOTE_TRACKS];
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switch( m_NotesType )
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{
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case NOTES_TYPE_DANCE_SINGLE:
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iTransformNewToOld[0] = DANCE_NOTE_PAD1_LEFT;
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iTransformNewToOld[1] = DANCE_NOTE_PAD1_DOWN;
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iTransformNewToOld[2] = DANCE_NOTE_PAD1_UP;
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iTransformNewToOld[3] = DANCE_NOTE_PAD1_RIGHT;
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break;
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case NOTES_TYPE_DANCE_DOUBLE:
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case NOTES_TYPE_DANCE_COUPLE:
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iTransformNewToOld[0] = DANCE_NOTE_PAD1_LEFT;
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iTransformNewToOld[1] = DANCE_NOTE_PAD1_DOWN;
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iTransformNewToOld[2] = DANCE_NOTE_PAD1_UP;
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iTransformNewToOld[3] = DANCE_NOTE_PAD1_RIGHT;
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iTransformNewToOld[4] = DANCE_NOTE_PAD2_LEFT;
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iTransformNewToOld[5] = DANCE_NOTE_PAD2_DOWN;
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iTransformNewToOld[6] = DANCE_NOTE_PAD2_UP;
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iTransformNewToOld[7] = DANCE_NOTE_PAD2_RIGHT;
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break;
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case NOTES_TYPE_DANCE_SOLO:
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iTransformNewToOld[0] = DANCE_NOTE_PAD1_LEFT;
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iTransformNewToOld[1] = DANCE_NOTE_PAD1_UPLEFT;
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iTransformNewToOld[2] = DANCE_NOTE_PAD1_DOWN;
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iTransformNewToOld[3] = DANCE_NOTE_PAD1_UP;
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iTransformNewToOld[4] = DANCE_NOTE_PAD1_UPRIGHT;
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iTransformNewToOld[5] = DANCE_NOTE_PAD1_RIGHT;
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break;
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default:
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throw RageException( "Invalid NotesType." );
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}
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NoteData* pNoteData2 = new NoteData;
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pNoteData2->m_iNumTracks = iNumNewTracks;
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pNoteData2->LoadTransformed( pNoteData, iNumNewTracks, iTransformNewToOld );
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m_sSMNoteData = pNoteData2->GetSMNoteDataString();
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delete pNoteData;
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delete pNoteData2;
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TidyUpData();
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return true;
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}
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void DWIcharToNote( char c, GameController i, DanceNote ¬e1Out, DanceNote ¬e2Out )
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{
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switch( c )
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{
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case '0': note1Out = DANCE_NOTE_NONE; note2Out = DANCE_NOTE_NONE; break;
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case '1': note1Out = DANCE_NOTE_PAD1_DOWN; note2Out = DANCE_NOTE_PAD1_LEFT; break;
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case '2': note1Out = DANCE_NOTE_PAD1_DOWN; note2Out = DANCE_NOTE_NONE; break;
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case '3': note1Out = DANCE_NOTE_PAD1_DOWN; note2Out = DANCE_NOTE_PAD1_RIGHT; break;
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case '4': note1Out = DANCE_NOTE_PAD1_LEFT; note2Out = DANCE_NOTE_NONE; break;
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case '5': note1Out = DANCE_NOTE_NONE; note2Out = DANCE_NOTE_NONE; break;
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case '6': note1Out = DANCE_NOTE_PAD1_RIGHT; note2Out = DANCE_NOTE_NONE; break;
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case '7': note1Out = DANCE_NOTE_PAD1_UP; note2Out = DANCE_NOTE_PAD1_LEFT; break;
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case '8': note1Out = DANCE_NOTE_PAD1_UP; note2Out = DANCE_NOTE_NONE; break;
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case '9': note1Out = DANCE_NOTE_PAD1_UP; note2Out = DANCE_NOTE_PAD1_RIGHT; break;
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case 'A': note1Out = DANCE_NOTE_PAD1_UP; note2Out = DANCE_NOTE_PAD1_DOWN; break;
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case 'B': note1Out = DANCE_NOTE_PAD1_LEFT; note2Out = DANCE_NOTE_PAD1_RIGHT; break;
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case 'C': note1Out = DANCE_NOTE_PAD1_UPLEFT; note2Out = DANCE_NOTE_NONE; break;
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case 'D': note1Out = DANCE_NOTE_PAD1_UPRIGHT; note2Out = DANCE_NOTE_NONE; break;
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case 'E': note1Out = DANCE_NOTE_PAD1_LEFT; note2Out = DANCE_NOTE_PAD1_UPLEFT; break;
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case 'F': note1Out = DANCE_NOTE_PAD1_UPLEFT; note2Out = DANCE_NOTE_PAD1_DOWN; break;
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case 'G': note1Out = DANCE_NOTE_PAD1_UPLEFT; note2Out = DANCE_NOTE_PAD1_UP; break;
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case 'H': note1Out = DANCE_NOTE_PAD1_UPLEFT; note2Out = DANCE_NOTE_PAD1_RIGHT; break;
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case 'I': note1Out = DANCE_NOTE_PAD1_LEFT; note2Out = DANCE_NOTE_PAD1_UPRIGHT; break;
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case 'J': note1Out = DANCE_NOTE_PAD1_DOWN; note2Out = DANCE_NOTE_PAD1_UPRIGHT; break;
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case 'K': note1Out = DANCE_NOTE_PAD1_UP; note2Out = DANCE_NOTE_PAD1_UPRIGHT; break;
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case 'L': note1Out = DANCE_NOTE_PAD1_UPRIGHT; note2Out = DANCE_NOTE_PAD1_RIGHT; break;
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case 'M': note1Out = DANCE_NOTE_PAD1_UPLEFT; note2Out = DANCE_NOTE_PAD1_UPRIGHT; break;
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default:
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LOG->Warn( "Encountered invalid DWI note characer '%c'", c );
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note1Out = DANCE_NOTE_NONE; note2Out = DANCE_NOTE_NONE; break;
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}
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switch( i )
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{
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case GAME_CONTROLLER_1:
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break;
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case GAME_CONTROLLER_2:
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if( note1Out != DANCE_NOTE_NONE )
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note1Out += 6;
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if( note2Out != DANCE_NOTE_NONE )
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note2Out += 6;
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break;
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default:
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ASSERT( false );
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}
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}
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bool Notes::LoadFromDWITokens(
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CString sMode,
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CString sDescription,
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CString sNumFeet,
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CString sStepData1,
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CString sStepData2 )
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{
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LOG->Trace( "Notes::LoadFromDWITokens()" );
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sStepData1.Replace( "\n", "" );
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sStepData1.Replace( " ", "" );
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sStepData2.Replace( "\n", "" );
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sStepData2.Replace( " ", "" );
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if( sMode == "SINGLE" ) m_NotesType = NOTES_TYPE_DANCE_SINGLE;
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else if( sMode == "DOUBLE" ) m_NotesType = NOTES_TYPE_DANCE_DOUBLE;
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else if( sMode == "COUPLE" ) m_NotesType = NOTES_TYPE_DANCE_COUPLE;
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else if( sMode == "SOLO" ) m_NotesType = NOTES_TYPE_DANCE_SOLO;
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else
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{
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ASSERT(0); // Unrecognized DWI notes format
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m_NotesType = NOTES_TYPE_DANCE_SINGLE;
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}
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CMap<int, int, int, int> mapDanceNoteToNoteDataColumn;
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switch( m_NotesType )
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{
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case NOTES_TYPE_DANCE_SINGLE:
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_LEFT] = 0;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_DOWN] = 1;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UP] = 2;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_RIGHT] = 3;
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break;
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case NOTES_TYPE_DANCE_DOUBLE:
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case NOTES_TYPE_DANCE_COUPLE:
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_LEFT] = 0;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_DOWN] = 1;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UP] = 2;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_RIGHT] = 3;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_LEFT] = 4;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_DOWN] = 5;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_UP] = 6;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_RIGHT] = 7;
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break;
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case NOTES_TYPE_DANCE_SOLO:
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_LEFT] = 0;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UPLEFT] = 1;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_DOWN] = 2;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UP] = 3;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UPRIGHT] = 4;
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mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_RIGHT] = 5;
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break;
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default:
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ASSERT(0);
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}
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m_sDescription = sDescription;
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m_iMeter = atoi( sNumFeet );
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//m_DifficultyClass = DifficultyClassFromDescriptionAndMeter( m_sDescription, m_iMeter );
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NoteData* pNoteData = new NoteData;
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ASSERT( pNoteData );
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pNoteData->m_iNumTracks = mapDanceNoteToNoteDataColumn.GetCount();
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for( int pad=0; pad<2; pad++ ) // foreach pad
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{
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CString sStepData;
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switch( pad )
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{
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case 0:
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sStepData = sStepData1;
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break;
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case 1:
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if( sStepData2 == "" ) // no data
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continue; // skip
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sStepData = sStepData2;
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break;
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|
default:
|
|
ASSERT( false );
|
|
}
|
|
|
|
double fCurrentBeat = 0;
|
|
double fCurrentIncrementer = 1.0/8 * BEATS_PER_MEASURE;
|
|
|
|
for( int i=0; i<sStepData.GetLength(); )
|
|
{
|
|
char c = sStepData[i++];
|
|
|
|
switch( c )
|
|
{
|
|
// begins a series
|
|
case '(':
|
|
fCurrentIncrementer = 1.0/16 * BEATS_PER_MEASURE;
|
|
break;
|
|
case '[':
|
|
fCurrentIncrementer = 1.0/24 * BEATS_PER_MEASURE;
|
|
break;
|
|
case '{':
|
|
fCurrentIncrementer = 1.0/64 * BEATS_PER_MEASURE;
|
|
break;
|
|
case '<':
|
|
fCurrentIncrementer = 1.0/192 * BEATS_PER_MEASURE;
|
|
break;
|
|
|
|
// ends a series
|
|
case ')':
|
|
case ']':
|
|
case '}':
|
|
case '>':
|
|
fCurrentIncrementer = 1.0/8 * BEATS_PER_MEASURE;
|
|
break;
|
|
|
|
case ' ':
|
|
break; // do nothing!
|
|
|
|
case '!': // hold start
|
|
{
|
|
// rewind and get the last step we inserted
|
|
double fLastStepBeat = fCurrentBeat - fCurrentIncrementer;
|
|
int iIndex = BeatToNoteRow( (float)fLastStepBeat );
|
|
|
|
char holdChar = sStepData[i++];
|
|
|
|
DanceNote note1, note2;
|
|
DWIcharToNote( holdChar, (GameController)pad, note1, note2 );
|
|
|
|
if( note1 != DANCE_NOTE_NONE )
|
|
{
|
|
int iCol1 = mapDanceNoteToNoteDataColumn[note1];
|
|
pNoteData->m_TapNotes[iCol1][iIndex] = '2';
|
|
}
|
|
if( note2 != DANCE_NOTE_NONE )
|
|
{
|
|
int iCol2 = mapDanceNoteToNoteDataColumn[note2];
|
|
pNoteData->m_TapNotes[iCol2][iIndex] = '2';
|
|
}
|
|
}
|
|
break;
|
|
default: // this is a note character
|
|
{
|
|
int iIndex = BeatToNoteRow( (float)fCurrentBeat );
|
|
|
|
DanceNote note1, note2;
|
|
DWIcharToNote( c, (GameController)pad, note1, note2 );
|
|
|
|
if( note1 != DANCE_NOTE_NONE )
|
|
{
|
|
int iCol1 = mapDanceNoteToNoteDataColumn[note1];
|
|
pNoteData->m_TapNotes[iCol1][iIndex] = '1';
|
|
}
|
|
if( note2 != DANCE_NOTE_NONE )
|
|
{
|
|
int iCol2 = mapDanceNoteToNoteDataColumn[note2];
|
|
pNoteData->m_TapNotes[iCol2][iIndex] = '1';
|
|
}
|
|
|
|
fCurrentBeat += fCurrentIncrementer;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// this will expand the HoldNote begin markers we wrote into actual HoldNotes
|
|
pNoteData->Convert2sAnd3sToHoldNotes();
|
|
|
|
ASSERT( pNoteData->m_iNumTracks > 0 );
|
|
|
|
m_sSMNoteData = pNoteData->GetSMNoteDataString();
|
|
|
|
delete pNoteData;
|
|
|
|
TidyUpData();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Notes::LoadFromSMTokens(
|
|
CString sNotesType,
|
|
CString sDescription,
|
|
CString sDifficultyClass,
|
|
CString sMeter,
|
|
CString sRadarValues,
|
|
CString sNoteData
|
|
)
|
|
{
|
|
sNotesType.TrimLeft();
|
|
sNotesType.TrimRight();
|
|
sDescription.TrimLeft();
|
|
sDescription.TrimRight();
|
|
sDifficultyClass.TrimLeft();
|
|
sDifficultyClass.TrimRight();
|
|
|
|
|
|
// LOG->Trace( "Notes::LoadFromSMTokens()" );
|
|
|
|
m_NotesType = GameManager::StringToNotesType(sNotesType);
|
|
m_sDescription = sDescription;
|
|
m_DifficultyClass = StringToDifficultyClass( sDifficultyClass );
|
|
m_iMeter = atoi(sMeter);
|
|
CStringArray saValues;
|
|
split( sRadarValues, ",", saValues, true );
|
|
if( saValues.GetSize() == NUM_RADAR_VALUES )
|
|
for( int r=0; r<NUM_RADAR_VALUES; r++ )
|
|
m_fRadarValues[r] = (float)atof(saValues[r]);
|
|
|
|
m_sSMNoteData = sNoteData;
|
|
|
|
TidyUpData();
|
|
}
|
|
|
|
void Notes::WriteSMNotesTag( FILE* fp )
|
|
{
|
|
fprintf( fp, "\n//---------------%s - %s----------------\n",
|
|
GameManager::NotesTypeToString(m_NotesType), m_sDescription );
|
|
fprintf( fp, "#NOTES:\n" );
|
|
fprintf( fp, " %s:\n", GameManager::NotesTypeToString(m_NotesType) );
|
|
fprintf( fp, " %s:\n", m_sDescription );
|
|
fprintf( fp, " %s:\n", DifficultyClassToString(m_DifficultyClass) );
|
|
fprintf( fp, " %d:\n", m_iMeter );
|
|
|
|
CStringArray asRadarValues;
|
|
for( int r=0; r<NUM_RADAR_VALUES; r++ )
|
|
asRadarValues.Add( ssprintf("%.2f", m_fRadarValues[r]) );
|
|
fprintf( fp, " %s:\n", join(",",asRadarValues) );
|
|
|
|
fprintf( fp, "%s;\n", m_sSMNoteData );
|
|
}
|
|
|
|
struct DWICharLookup {
|
|
char c;
|
|
bool bCol[6];
|
|
};
|
|
|
|
char NotesToDWIChar( bool bCol1, bool bCol2, bool bCol3, bool bCol4, bool bCol5, bool bCol6 )
|
|
{
|
|
const DWICharLookup lookup[] = {
|
|
{ '0', 0, 0, 0, 0, 0, 0 },
|
|
{ '1', 0, 1, 1, 0, 0, 0 },
|
|
{ '2', 0, 0, 1, 0, 0, 0 },
|
|
{ '3', 0, 0, 1, 0, 1, 0 },
|
|
{ '4', 0, 1, 0, 0, 0, 0 },
|
|
{ '6', 0, 0, 0, 0, 1, 0 },
|
|
{ '7', 0, 1, 0, 1, 0, 0 },
|
|
{ '8', 0, 0, 0, 1, 0, 0 },
|
|
{ '9', 0, 0, 0, 1, 1, 0 },
|
|
{ 'A', 0, 0, 1, 1, 0, 0 },
|
|
{ 'B', 0, 1, 0, 0, 1, 0 },
|
|
{ 'C', 0, 1, 0, 0, 0, 0 },
|
|
{ 'D', 0, 0, 0, 0, 1, 0 },
|
|
{ 'E', 1, 1, 0, 0, 0, 0 },
|
|
{ 'F', 0, 1, 1, 0, 0, 0 },
|
|
{ 'G', 0, 1, 0, 1, 0, 0 },
|
|
{ 'H', 0, 1, 0, 0, 0, 1 },
|
|
{ 'I', 1, 0, 0, 0, 1, 0 },
|
|
{ 'J', 0, 0, 1, 0, 1, 0 },
|
|
{ 'K', 0, 0, 0, 1, 1, 0 },
|
|
{ 'L', 0, 0, 0, 0, 1, 1 },
|
|
{ 'M', 0, 1, 0, 0, 1, 0 },
|
|
};
|
|
const int iNumLookups = sizeof(lookup) / sizeof(DWICharLookup);
|
|
|
|
for( int i=0; i<iNumLookups; i++ )
|
|
{
|
|
const DWICharLookup& l = lookup[i];
|
|
if( l.bCol[0]==bCol1 && l.bCol[1]==bCol2 && l.bCol[2]==bCol3 && l.bCol[3]==bCol4 && l.bCol[4]==bCol5 && l.bCol[5]==bCol6 )
|
|
return l.c;
|
|
}
|
|
ASSERT(0);
|
|
return '0';
|
|
}
|
|
|
|
char NotesToDWIChar( bool bCol1, bool bCol2, bool bCol3, bool bCol4 )
|
|
{
|
|
return NotesToDWIChar( 0, bCol1, bCol2, bCol3, bCol4, 0 );
|
|
}
|
|
|
|
CString NotesToDWIString( char cNoteCol1, char cNoteCol2, char cNoteCol3, char cNoteCol4, char cNoteCol5, char cNoteCol6 )
|
|
{
|
|
char cShow = NotesToDWIChar( cNoteCol1!='0', cNoteCol2!='0', cNoteCol3!='0', cNoteCol4!='0', cNoteCol5!='0', cNoteCol6!='0' );
|
|
char cHold = NotesToDWIChar( cNoteCol1=='2', cNoteCol2=='2', cNoteCol3=='2', cNoteCol4=='2', cNoteCol5=='2', cNoteCol6=='2' );
|
|
|
|
if( cHold != '0' )
|
|
return ssprintf( "%c!%c", cShow, cHold );
|
|
else
|
|
return cShow;
|
|
}
|
|
|
|
CString NotesToDWIString( char cNoteCol1, char cNoteCol2, char cNoteCol3, char cNoteCol4 )
|
|
{
|
|
return NotesToDWIString( '0', cNoteCol1, cNoteCol2, cNoteCol3, cNoteCol4, '0' );
|
|
}
|
|
|
|
void Notes::WriteDWINotesTag( FILE* fp )
|
|
{
|
|
LOG->Trace( "Notes::WriteDWINotesTag" );
|
|
|
|
switch( m_NotesType )
|
|
{
|
|
case NOTES_TYPE_DANCE_SINGLE: fprintf( fp, "#SINGLE:" ); break;
|
|
case NOTES_TYPE_DANCE_COUPLE: fprintf( fp, "#COUPLE:" ); break;
|
|
case NOTES_TYPE_DANCE_DOUBLE: fprintf( fp, "#DOUBLE:" ); break;
|
|
case NOTES_TYPE_DANCE_SOLO: fprintf( fp, "#SOLO:" ); break;
|
|
default: return; // not a type supported by DWI
|
|
}
|
|
|
|
switch( m_DifficultyClass )
|
|
{
|
|
case CLASS_EASY: fprintf( fp, "BASIC:" ); break;
|
|
case CLASS_MEDIUM: fprintf( fp, "ANOTHER:" ); break;
|
|
case CLASS_HARD: fprintf( fp, "MANIAC:" ); break;
|
|
default: ASSERT(0); return;
|
|
}
|
|
|
|
fprintf( fp, "%d:\n", m_iMeter );
|
|
|
|
NoteData notedata;
|
|
this->GetNoteData( ¬edata );
|
|
notedata.ConvertHoldNotesTo2sAnd3s();
|
|
|
|
const int iNumPads = (m_NotesType==NOTES_TYPE_DANCE_COUPLE || m_NotesType==NOTES_TYPE_DANCE_DOUBLE) ? 2 : 1;
|
|
const int iLastMeasure = int( notedata.GetLastBeat()/BEATS_PER_MEASURE );
|
|
|
|
for( int pad=0; pad<iNumPads; pad++ )
|
|
{
|
|
if( pad == 1 ) // 2nd pad
|
|
fprintf( fp, ":\n" );
|
|
|
|
for( int m=0; m<=iLastMeasure; m++ ) // foreach measure
|
|
{
|
|
NoteType nt = notedata.GetSmallestNoteTypeForMeasure( m );
|
|
|
|
double fCurrentIncrementer;
|
|
switch( nt )
|
|
{
|
|
case NOTE_TYPE_4TH:
|
|
case NOTE_TYPE_8TH:
|
|
fCurrentIncrementer = 1.0/8 * BEATS_PER_MEASURE;
|
|
break;
|
|
case NOTE_TYPE_12TH:
|
|
fprintf( fp, "[" );
|
|
fCurrentIncrementer = 1.0/24 * BEATS_PER_MEASURE;
|
|
break;
|
|
case NOTE_TYPE_16TH:
|
|
fprintf( fp, "(" );
|
|
fCurrentIncrementer = 1.0/16 * BEATS_PER_MEASURE;
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
// fall though
|
|
case NOTE_TYPE_INVALID:
|
|
fprintf( fp, "<" );
|
|
fCurrentIncrementer = 1.0/192 * BEATS_PER_MEASURE;
|
|
break;
|
|
}
|
|
|
|
double fFirstBeatInMeasure = m * BEATS_PER_MEASURE;
|
|
double fLastBeatInMeasure = (m+1) * BEATS_PER_MEASURE;
|
|
|
|
for( double b=fFirstBeatInMeasure; b<fLastBeatInMeasure; b+=fCurrentIncrementer )
|
|
{
|
|
int row = BeatToNoteRow( (float)b );
|
|
|
|
switch( m_NotesType )
|
|
{
|
|
case NOTES_TYPE_DANCE_SINGLE:
|
|
case NOTES_TYPE_DANCE_COUPLE:
|
|
case NOTES_TYPE_DANCE_DOUBLE:
|
|
fprintf( fp, NotesToDWIString( notedata.m_TapNotes[pad*4+0][row], notedata.m_TapNotes[pad*4+1][row], notedata.m_TapNotes[pad*4+2][row], notedata.m_TapNotes[pad*4+3][row] ) );
|
|
break;
|
|
case NOTES_TYPE_DANCE_SOLO:
|
|
fprintf( fp, NotesToDWIString( notedata.m_TapNotes[0][row], notedata.m_TapNotes[1][row], notedata.m_TapNotes[2][row], notedata.m_TapNotes[3][row], notedata.m_TapNotes[4][row], notedata.m_TapNotes[5][row] ) );
|
|
break;
|
|
default: return; // not a type supported by DWI
|
|
}
|
|
}
|
|
|
|
switch( nt )
|
|
{
|
|
case NOTE_TYPE_4TH:
|
|
case NOTE_TYPE_8TH:
|
|
break;
|
|
case NOTE_TYPE_12TH:
|
|
fprintf( fp, "]" );
|
|
break;
|
|
case NOTE_TYPE_16TH:
|
|
fprintf( fp, ")" );
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
// fall though
|
|
case NOTE_TYPE_INVALID:
|
|
fprintf( fp, ">" );
|
|
break;
|
|
}
|
|
fprintf( fp, "\n" );
|
|
}
|
|
}
|
|
|
|
fprintf( fp, ";\n" );
|
|
}
|
|
|
|
void Notes::SetNoteData( NoteData* pNewNoteData )
|
|
{
|
|
ASSERT( pNewNoteData->m_iNumTracks == GameManager::NotesTypeToNumTracks(m_NotesType) );
|
|
m_sSMNoteData = pNewNoteData->GetSMNoteDataString();
|
|
}
|
|
|
|
void Notes::GetNoteData( NoteData* pNoteDataOut )
|
|
{
|
|
pNoteDataOut->m_iNumTracks = GameManager::NotesTypeToNumTracks( m_NotesType );
|
|
pNoteDataOut->LoadFromSMNoteDataString( m_sSMNoteData );
|
|
}
|
|
|
|
void Notes::TidyUpData()
|
|
{
|
|
if( m_DifficultyClass == CLASS_INVALID )
|
|
m_DifficultyClass = DifficultyClassFromDescriptionAndMeter( m_sDescription, m_iMeter );
|
|
|
|
if( m_iMeter < 1 || m_iMeter > 10 )
|
|
{
|
|
switch( m_DifficultyClass )
|
|
{
|
|
case CLASS_EASY: m_iMeter = 3; break;
|
|
case CLASS_MEDIUM: m_iMeter = 5; break;
|
|
case CLASS_HARD: m_iMeter = 8; break;
|
|
default: ASSERT(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Notes::LoadFromKSFFile( const CString &sPath )
|
|
{
|
|
LOG->Trace( "Notes::LoadFromKSFFile( '%s' )", sPath );
|
|
|
|
MsdFile msd;
|
|
bool bResult = msd.ReadFile( sPath );
|
|
if( !bResult )
|
|
throw RageException( "Error opening file '%s'.", sPath );
|
|
|
|
int iTickCount = -1; // this is the value we read for TICKCOUNT
|
|
CString iStep; // this is the value we read for STEP
|
|
|
|
for( int i=0; i<msd.m_iNumValues; i++ )
|
|
{
|
|
int iNumParams = msd.m_iNumParams[i];
|
|
CString* sParams = msd.m_sValuesAndParams[i];
|
|
CString sValueName = sParams[0];
|
|
|
|
// handle the data
|
|
if( 0==stricmp(sValueName,"TICKCOUNT") )
|
|
iTickCount = atoi(sParams[1]);
|
|
|
|
else if( 0==stricmp(sValueName,"STEP") )
|
|
iStep = sParams[1];
|
|
else if( 0==stricmp(sValueName,"DIFFICULTY") )
|
|
m_iMeter = atoi(sParams[1]);
|
|
}
|
|
|
|
if( iTickCount == -1 )
|
|
{
|
|
iTickCount = 2;
|
|
LOG->Warn( "%s:\nTICKCOUNT not found; defaulting to %i", sPath, iTickCount );
|
|
}
|
|
|
|
NoteData notedata; // read it into here
|
|
|
|
CStringArray asRows;
|
|
iStep.TrimLeft();
|
|
split( iStep, "\n", asRows, true );
|
|
|
|
int iHoldStartRow[13];
|
|
for( int t=0; t<13; t++ )
|
|
iHoldStartRow[t] = -1;
|
|
|
|
for( int r=0; r<asRows.GetSize(); r++ )
|
|
{
|
|
CString& sRowString = asRows[r];
|
|
|
|
if( sRowString == "" )
|
|
continue; // skip
|
|
|
|
/* All 2s indicates the end of the song. */
|
|
if( sRowString == "2222222222222" )
|
|
break;
|
|
|
|
ASSERT( sRowString.GetLength() == 13 ); // why 13 notes per row. Beats me!
|
|
|
|
// the length of a note in a row depends on TICKCOUNT
|
|
float fBeatThisRow = r/(float)iTickCount;
|
|
int row = BeatToNoteRow(fBeatThisRow);
|
|
for( int t=0; t<13; t++ )
|
|
{
|
|
if( sRowString[t] == '4' )
|
|
{
|
|
/* Remember when each hold starts; ignore the middle. */
|
|
if( iHoldStartRow[t] == -1 )
|
|
iHoldStartRow[t] = r;
|
|
|
|
continue;
|
|
}
|
|
|
|
if( iHoldStartRow[t] != -1 ) // this ends the hold
|
|
{
|
|
HoldNote hn = {
|
|
t, /* button */
|
|
iHoldStartRow[t]/(float)iTickCount, /* start */
|
|
(r-1)/(float)iTickCount /* end */
|
|
};
|
|
notedata.AddHoldNote( hn );
|
|
iHoldStartRow[t] = -1;
|
|
}
|
|
|
|
notedata.m_TapNotes[t][row] = sRowString[t];
|
|
}
|
|
}
|
|
|
|
CString sDir, sFName, sExt;
|
|
splitrelpath( sPath, sDir, sFName, sExt );
|
|
sFName.MakeLower();
|
|
|
|
m_sDescription = sFName;
|
|
if( sFName.Find("crazy")!=-1 )
|
|
{
|
|
m_DifficultyClass = CLASS_HARD;
|
|
if(!m_iMeter) m_iMeter = 8;
|
|
}
|
|
else if( sFName.Find("hard")!=-1 )
|
|
{
|
|
m_DifficultyClass = CLASS_MEDIUM;
|
|
if(!m_iMeter) m_iMeter = 5;
|
|
}
|
|
else if( sFName.Find("easy")!=-1 )
|
|
{
|
|
m_DifficultyClass = CLASS_EASY;
|
|
if(!m_iMeter) m_iMeter = 2;
|
|
}
|
|
else
|
|
{
|
|
m_DifficultyClass = CLASS_MEDIUM;
|
|
if(!m_iMeter) m_iMeter = 5;
|
|
}
|
|
|
|
if( sFName.Find("double") != -1 )
|
|
{
|
|
notedata.m_iNumTracks = 10;
|
|
m_NotesType = NOTES_TYPE_PUMP_DOUBLE;
|
|
}
|
|
else
|
|
{
|
|
notedata.m_iNumTracks = 5;
|
|
m_NotesType = NOTES_TYPE_PUMP_SINGLE;
|
|
}
|
|
|
|
m_sSMNoteData = notedata.GetSMNoteDataString();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
DifficultyClass Notes::DifficultyClassFromDescriptionAndMeter( CString sDescription, int iMeter )
|
|
{
|
|
sDescription.MakeLower();
|
|
|
|
const int DESCRIPTIONS_PER_CLASS = 4;
|
|
const CString sDescriptionParts[NUM_DIFFICULTY_CLASSES][DESCRIPTIONS_PER_CLASS] = {
|
|
{
|
|
"easy",
|
|
"basic",
|
|
"light",
|
|
"GARBAGE", // but don't worry - this will never match because the compare string is all lowercase
|
|
},
|
|
{
|
|
"medium",
|
|
"another",
|
|
"trick",
|
|
"standard",
|
|
},
|
|
{
|
|
"hard",
|
|
"ssr",
|
|
"maniac",
|
|
"heavy",
|
|
},
|
|
};
|
|
|
|
for( int i=0; i<NUM_DIFFICULTY_CLASSES; i++ )
|
|
for( int j=0; j<DESCRIPTIONS_PER_CLASS; j++ )
|
|
if( sDescription.Find(sDescriptionParts[i][j]) != -1 )
|
|
return DifficultyClass(i);
|
|
|
|
// guess difficulty class from meter
|
|
if( iMeter <= 3 ) return CLASS_EASY;
|
|
else if( iMeter <= 6 ) return CLASS_MEDIUM;
|
|
else return CLASS_HARD;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////
|
|
//
|
|
//////////////////////////////////////////////
|
|
|
|
int CompareNotesPointersByRadarValues(const void *arg1, const void *arg2)
|
|
{
|
|
Notes* pNotes1 = *(Notes**)arg1;
|
|
Notes* pNotes2 = *(Notes**)arg2;
|
|
|
|
float fScore1 = 0;
|
|
float fScore2 = 0;
|
|
|
|
for( int r=0; r<NUM_RADAR_VALUES; r++ )
|
|
{
|
|
fScore1 += pNotes1->m_fRadarValues[r];
|
|
fScore2 += pNotes2->m_fRadarValues[r];
|
|
}
|
|
|
|
if( fScore1 < fScore2 )
|
|
return -1;
|
|
else if( fScore1 == fScore2 )
|
|
return 0;
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
int CompareNotesPointersByMeter(const void *arg1, const void *arg2)
|
|
{
|
|
Notes* pNotes1 = *(Notes**)arg1;
|
|
Notes* pNotes2 = *(Notes**)arg2;
|
|
|
|
int iScore1 = pNotes1->m_iMeter;
|
|
int iScore2 = pNotes2->m_iMeter;
|
|
|
|
if( iScore1 < iScore2 )
|
|
return -1;
|
|
else if( iScore1 == iScore2 )
|
|
return CompareNotesPointersByRadarValues( arg1, arg2 );
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
int CompareNotesPointersByDifficulty(Notes* pNotes1, Notes* pNotes2)
|
|
{
|
|
DifficultyClass class1 = pNotes1->m_DifficultyClass;
|
|
DifficultyClass class2 = pNotes2->m_DifficultyClass;
|
|
|
|
if( class1 < class2 )
|
|
return -1;
|
|
else if( class1 == class2 )
|
|
return CompareNotesPointersByMeter( &pNotes1, &pNotes2 );
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
int CompareNotesPointersByDifficulty2(const void *arg1, const void *arg2)
|
|
{
|
|
Notes* pNotes1 = *(Notes**)arg1;
|
|
Notes* pNotes2 = *(Notes**)arg2;
|
|
|
|
return CompareNotesPointersByDifficulty( pNotes1, pNotes2 );
|
|
}
|
|
|
|
void SortNotesArrayByDifficulty( CArray<Notes*,Notes*> &arraySteps )
|
|
{
|
|
qsort( arraySteps.GetData(), arraySteps.GetSize(), sizeof(Notes*), CompareNotesPointersByDifficulty2 );
|
|
}
|
|
|