100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
#include "stdafx.h"
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
File: GameConstantsAndTypes.cpp
|
|
|
|
Desc: See header.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "GameConstantsAndTypes.h"
|
|
#include "ThemeManager.h"
|
|
|
|
|
|
#define COLOR_P1 THEME->GetMetricC("Common","ColorP1")
|
|
#define COLOR_P2 THEME->GetMetricC("Common","ColorP2")
|
|
|
|
|
|
D3DXCOLOR DifficultyClassToColor( DifficultyClass dc )
|
|
{
|
|
switch( dc )
|
|
{
|
|
case CLASS_EASY: return D3DXCOLOR(1,1,0,1); // yellow
|
|
case CLASS_MEDIUM: return D3DXCOLOR(1,0,0,1); // red
|
|
case CLASS_HARD: return D3DXCOLOR(0,1,0,1); // green
|
|
default: ASSERT(0); return D3DXCOLOR(); // invalid DifficultyClass
|
|
}
|
|
}
|
|
|
|
CString DifficultyClassToString( DifficultyClass dc )
|
|
{
|
|
switch( dc )
|
|
{
|
|
case CLASS_EASY: return "easy";
|
|
case CLASS_MEDIUM: return "medium";
|
|
case CLASS_HARD: return "hard";
|
|
default: ASSERT(0); return ""; // invalid DifficultyClass
|
|
}
|
|
}
|
|
|
|
DifficultyClass StringToDifficultyClass( CString sDC )
|
|
{
|
|
for( int i=0; i<NUM_DIFFICULTY_CLASSES; i++ )
|
|
{
|
|
DifficultyClass dc = (DifficultyClass)i;
|
|
if( sDC == DifficultyClassToString(dc) )
|
|
return dc;
|
|
}
|
|
return CLASS_INVALID;
|
|
}
|
|
|
|
D3DXCOLOR PlayerToColor( PlayerNumber p )
|
|
{
|
|
switch( p )
|
|
{
|
|
case PLAYER_1: return COLOR_P1;
|
|
case PLAYER_2: return COLOR_P2;
|
|
default: ASSERT(0); return D3DXCOLOR(0.5f,0.5f,0.5f,1);
|
|
}
|
|
};
|
|
|
|
D3DXCOLOR PlayerToColor( int p )
|
|
{
|
|
return PlayerToColor( (PlayerNumber)p );
|
|
}
|
|
|
|
|
|
|
|
/* This was a dumb idea. I'm change Style so that it knows what game it belongs to.
|
|
|
|
Game StyleToGame( Style s )
|
|
{
|
|
switch( s )
|
|
{
|
|
case STYLE_DANCE_SINGLE:
|
|
case STYLE_DANCE_VERSUS:
|
|
case STYLE_DANCE_DOUBLE:
|
|
case STYLE_DANCE_COUPLE:
|
|
case STYLE_DANCE_SOLO:
|
|
return GAME_DANCE;
|
|
case STYLE_PUMP_SINGLE:
|
|
case STYLE_PUMP_VERSUS:
|
|
case STYLE_PUMP_DOUBLE:
|
|
return GAME_PUMP;
|
|
case STYLE_EZ2_SINGLE:
|
|
case STYLE_EZ2_SINGLE_HARD:
|
|
case STYLE_EZ2_DOUBLE:
|
|
case STYLE_EZ2_REAL:
|
|
case STYLE_EZ2_SINGLE_VERSUS:
|
|
case STYLE_EZ2_SINGLE_HARD_VERSUS:
|
|
case STYLE_EZ2_REAL_VERSUS:
|
|
return GAME_EZ2;
|
|
default:
|
|
ASSERT(0); // invalid Style
|
|
return GAME_DANCE;
|
|
}
|
|
}
|
|
*/ |