Files
itgmania212121/src/RageSurfaceUtils.cpp
T
2023-04-20 11:21:29 +02:00

1070 lines
33 KiB
C++

#include "global.h"
#include "RageSurfaceUtils.h"
#include "RageSurface.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "RageFile.h"
#include <cmath>
#include <cstddef>
uint32_t RageSurfaceUtils::decodepixel( const uint8_t *p, int bpp )
{
switch(bpp)
{
case 1: return *p;
case 2: return *(uint16_t *)p;
case 3:
if constexpr ( Endian::big )
return p[0] << 16 | p[1] << 8 | p[2];
else
return p[0] | p[1] << 8 | p[2] << 16;
case 4: return *(uint32_t *)p;
default: return 0; // shouldn't happen, but avoids warnings
}
}
void RageSurfaceUtils::encodepixel( uint8_t *p, int bpp, uint32_t pixel )
{
switch(bpp)
{
case 1: *p = uint8_t(pixel); break;
case 2: *(uint16_t *)p = uint16_t(pixel); break;
case 3:
if constexpr ( Endian::big )
{
p[0] = uint8_t((pixel >> 16) & 0xff);
p[1] = uint8_t((pixel >> 8) & 0xff);
p[2] = uint8_t(pixel & 0xff);
} else {
p[0] = uint8_t(pixel & 0xff);
p[1] = uint8_t((pixel >> 8) & 0xff);
p[2] = uint8_t((pixel >> 16) & 0xff);
}
break;
case 4: *(uint32_t *)p = pixel; break;
}
}
// Get and set colors without scaling to 0..255.
void RageSurfaceUtils::GetRawRGBAV( uint32_t pixel, const RageSurfaceFormat &fmt, uint8_t *v )
{
if( fmt.BytesPerPixel == 1 )
{
v[0] = fmt.palette->colors[pixel].r;
v[1] = fmt.palette->colors[pixel].g;
v[2] = fmt.palette->colors[pixel].b;
v[3] = fmt.palette->colors[pixel].a;
} else {
v[0] = uint8_t((pixel & fmt.Rmask) >> fmt.Rshift);
v[1] = uint8_t((pixel & fmt.Gmask) >> fmt.Gshift);
v[2] = uint8_t((pixel & fmt.Bmask) >> fmt.Bshift);
v[3] = uint8_t((pixel & fmt.Amask) >> fmt.Ashift);
}
}
void RageSurfaceUtils::GetRawRGBAV( const uint8_t *p, const RageSurfaceFormat &fmt, uint8_t *v )
{
uint32_t pixel = decodepixel( p, fmt.BytesPerPixel );
GetRawRGBAV( pixel, fmt, v );
}
void RageSurfaceUtils::GetRGBAV( uint32_t pixel, const RageSurface *src, uint8_t *v )
{
GetRawRGBAV(pixel, src->fmt, v);
const RageSurfaceFormat *fmt = src->format;
for( int c = 0; c < 4; ++c )
v[c] = v[c] << fmt->Loss[c];
// Correct for surfaces that don't have an alpha channel.
if( fmt->Loss[3] == 8 )
v[3] = 255;
}
void RageSurfaceUtils::GetRGBAV( const uint8_t *p, const RageSurface *src, uint8_t *v )
{
uint32_t pixel = decodepixel(p, src->format->BytesPerPixel);
if( src->format->BytesPerPixel == 1 ) // paletted
{
memcpy( v, &src->format->palette->colors[pixel], sizeof(RageSurfaceColor));
}
else // RGBA
GetRGBAV(pixel, src, v);
}
// Inverse of GetRawRGBAV.
uint32_t RageSurfaceUtils::SetRawRGBAV( const RageSurfaceFormat *fmt, const uint8_t *v )
{
return v[0] << fmt->Rshift |
v[1] << fmt->Gshift |
v[2] << fmt->Bshift |
v[3] << fmt->Ashift;
}
void RageSurfaceUtils::SetRawRGBAV( uint8_t *p, const RageSurface *src, const uint8_t *v )
{
uint32_t pixel = SetRawRGBAV(src->format, v);
encodepixel(p, src->format->BytesPerPixel, pixel);
}
// Inverse of GetRGBAV.
uint32_t RageSurfaceUtils::SetRGBAV( const RageSurfaceFormat *fmt, const uint8_t *v )
{
return (v[0] >> fmt->Loss[0]) << fmt->Shift[0] |
(v[1] >> fmt->Loss[1]) << fmt->Shift[1] |
(v[2] >> fmt->Loss[2]) << fmt->Shift[2] |
(v[3] >> fmt->Loss[3]) << fmt->Shift[3];
}
void RageSurfaceUtils::SetRGBAV( uint8_t *p, const RageSurface *src, const uint8_t *v )
{
uint32_t pixel = SetRGBAV(src->format, v);
encodepixel(p, src->format->BytesPerPixel, pixel);
}
void RageSurfaceUtils::GetBitsPerChannel( const RageSurfaceFormat *fmt, uint32_t bits[4] )
{
// The actual bits stored in each color is 8-loss.
for( int c = 0; c < 4; ++c )
bits[c] = 8 - fmt->Loss[c];
}
void RageSurfaceUtils::CopySurface( const RageSurface *src, RageSurface *dest )
{
// Copy the palette, if we have one.
if( src->format->BitsPerPixel == 8 && dest->format->BitsPerPixel == 8 )
{
ASSERT( dest->fmt.palette != nullptr );
*dest->fmt.palette = *src->fmt.palette;
}
Blit( src, dest, -1, -1 );
}
bool RageSurfaceUtils::ConvertSurface( const RageSurface *src, RageSurface *&dst,
int width, int height, int bpp,
uint32_t R, uint32_t G, uint32_t B, uint32_t A )
{
dst = CreateSurface( width, height, bpp, R, G, B, A );
// If the formats are the same, no conversion is needed. Ignore the palette.
if( width == src->w && height == src->h && src->format->Equivalent( *dst->format ) )
{
delete dst;
dst = nullptr;
return false;
}
CopySurface( src, dst );
return true;
}
void RageSurfaceUtils::ConvertSurface(RageSurface *&image,
int width, int height, int bpp,
uint32_t R, uint32_t G, uint32_t B, uint32_t A)
{
RageSurface *ret_image;
if( !ConvertSurface( image, ret_image, width, height, bpp, R, G, B, A ) )
return;
delete image;
image = ret_image;
}
// Local helper for FixHiddenAlpha.
static void FindAlphaRGB(const RageSurface *img, uint8_t &r, uint8_t &g, uint8_t &b, bool reverse)
{
r = g = b = 0;
// If we have no alpha, there's no alpha color.
if( img->format->BitsPerPixel > 8 && !img->format->Amask )
return;
// Eww. Sorry. Iterate front-to-back or in reverse.
for(int y = reverse? img->h-1:0;
reverse? (y >=0):(y < img->h); reverse? (--y):(++y))
{
uint8_t *row = (uint8_t *)img->pixels + img->pitch*y;
if(reverse)
row += img->format->BytesPerPixel * (img->w-1);
for(int x = 0; x < img->w; ++x)
{
uint32_t val = RageSurfaceUtils::decodepixel(row, img->format->BytesPerPixel);
if( img->format->BitsPerPixel == 8 )
{
if( img->format->palette->colors[val].a )
{
// This color isn't fully transparent, so grab it.
r = img->format->palette->colors[val].r;
g = img->format->palette->colors[val].g;
b = img->format->palette->colors[val].b;
return;
}
}
else
{
if( val & img->format->Amask )
{
// This color isn't fully transparent, so grab it.
img->format->GetRGB( val, &r, &g, &b );
return;
}
}
if( reverse )
row -= img->format->BytesPerPixel;
else
row += img->format->BytesPerPixel;
}
}
// Huh? The image is completely transparent.
r = g = b = 0;
}
/* Local helper for FixHiddenAlpha. Set the underlying RGB values of all pixels
* in img that are completely transparent. */
static void SetAlphaRGB(const RageSurface *pImg, uint8_t r, uint8_t g, uint8_t b)
{
// If it's a paletted surface, all we have to do is change the palette.
if( pImg->format->BitsPerPixel == 8 )
{
for( int c = 0; c < pImg->format->palette->ncolors; ++c )
{
if( pImg->format->palette->colors[c].a )
continue;
pImg->format->palette->colors[c].r = r;
pImg->format->palette->colors[c].g = g;
pImg->format->palette->colors[c].b = b;
}
return;
}
// If it's RGBA and there's no alpha channel, we have nothing to do.
if( pImg->format->BitsPerPixel > 8 && !pImg->format->Amask )
return;
uint32_t trans;
pImg->format->MapRGBA( r, g, b, 0, trans );
for( int y = 0; y < pImg->h; ++y )
{
uint8_t *row = pImg->pixels + pImg->pitch*y;
for( int x = 0; x < pImg->w; ++x )
{
uint32_t val = RageSurfaceUtils::decodepixel( row, pImg->format->BytesPerPixel );
if( val != trans && !(val&pImg->format->Amask) )
{
RageSurfaceUtils::encodepixel( row, pImg->format->BytesPerPixel, trans );
}
row += pImg->format->BytesPerPixel;
}
}
}
/* When we scale up images (which we always do in high res), pixels
* that are completely transparent can be blended with opaque pixels,
* causing their RGB elements to show. This is visible in many textures
* as a pixel-wide border in the wrong color. This is tricky to fix.
* We need to set the RGB components of completely transparent pixels
* to a reasonable color.
*
* Most images have a single border color. For these, the transparent
* color is easy: search through the image top-bottom-left-right,
* find the first non-transparent pixel, and pull out its RGB.
*
* A few images don't. We can only make a guess here. After the above
* search, do the same in reverse (bottom-top-right-left). If the color
* we find is different, just set the border color to black.
*/
void RageSurfaceUtils::FixHiddenAlpha( RageSurface *pImg )
{
// If there are no alpha bits, there's nothing to fix.
if( pImg->format->BitsPerPixel != 8 && pImg->format->Amask == 0 )
return;
uint8_t r, g, b;
FindAlphaRGB( pImg, r, g, b, false );
uint8_t cr, cg, cb; // compare
FindAlphaRGB( pImg, cr, cg, cb, true );
if( cr != r || cg != g || cb != b )
r = g = b = 0;
SetAlphaRGB( pImg, r, g, b );
}
/* Scan the surface to see what level of alpha it uses. This can be used to
* find the best surface format for a texture; eg. a TRAIT_BOOL_TRANSPARENCY or
* TRAIT_NO_TRANSPARENCY surface can use RGB5A1 instead of RGBA4 for greater
* color resolution; a TRAIT_NO_TRANSPARENCY could also use R5G6B5. */
int RageSurfaceUtils::FindSurfaceTraits( const RageSurface *img )
{
const int NEEDS_NO_ALPHA=0, NEEDS_BOOL_ALPHA=1, NEEDS_FULL_ALPHA=2;
int alpha_type = NEEDS_NO_ALPHA;
uint32_t max_alpha;
if( img->format->BitsPerPixel == 8 )
{
// Short circuit if we already know we have no transparency.
bool bHaveNonOpaque = false;
for( int c = 0; !bHaveNonOpaque && c < img->format->palette->ncolors; ++c )
{
if( img->format->palette->colors[c].a != 0xFF )
bHaveNonOpaque = true;
}
if( !bHaveNonOpaque )
return TRAIT_NO_TRANSPARENCY;
max_alpha = 0xFF;
}
else
{
// Short circuit if we already know we have no transparency.
if( img->format->Amask == 0 )
return TRAIT_NO_TRANSPARENCY;
max_alpha = img->format->Amask;
}
for(int y = 0; y < img->h; ++y)
{
uint8_t *row = (uint8_t *)img->pixels + img->pitch*y;
for(int x = 0; x < img->w; ++x)
{
uint32_t val = decodepixel(row, img->format->BytesPerPixel);
uint32_t alpha;
if( img->format->BitsPerPixel == 8 )
alpha = img->format->palette->colors[val].a;
else
alpha = (val & img->format->Amask);
if( alpha == 0 )
alpha_type = std::max( alpha_type, NEEDS_BOOL_ALPHA );
else if( alpha != max_alpha )
alpha_type = std::max( alpha_type, NEEDS_FULL_ALPHA );
row += img->format->BytesPerPixel;
}
}
int ret = 0;
switch( alpha_type )
{
case NEEDS_NO_ALPHA: ret |= TRAIT_NO_TRANSPARENCY; break;
case NEEDS_BOOL_ALPHA: ret |= TRAIT_BOOL_TRANSPARENCY; break;
case NEEDS_FULL_ALPHA: break;
default:
FAIL_M(ssprintf("Invalid alpha type: %i", alpha_type));
}
return ret;
}
// Local helper for BlitTransform.
static inline void GetRawRGBAV_XY( const RageSurface *src, uint8_t *v, int x, int y )
{
const uint8_t *srcp = (const uint8_t *) src->pixels + (y * src->pitch);
const uint8_t *srcpx = srcp + (x * src->fmt.BytesPerPixel);
RageSurfaceUtils::GetRawRGBAV( srcpx, src->fmt, v );
}
static inline float scale( float x, float l1, float h1, float l2, float h2 )
{
return ((x - l1) / (h1 - l1) * (h2 - l2) + l2);
}
// Completely unoptimized.
void RageSurfaceUtils::BlitTransform( const RageSurface *src, RageSurface *dst,
const float fCoords[8] /* TL, BR, BL, TR */ )
{
ASSERT( src->format->BytesPerPixel == dst->format->BytesPerPixel );
const float Coords[8] = {
(fCoords[0] * (src->w)), (fCoords[1] * (src->h)),
(fCoords[2] * (src->w)), (fCoords[3] * (src->h)),
(fCoords[4] * (src->w)), (fCoords[5] * (src->h)),
(fCoords[6] * (src->w)), (fCoords[7] * (src->h))
};
const int TL_X = 0, TL_Y = 1, BL_X = 2, BL_Y = 3,
BR_X = 4, BR_Y = 5, TR_X = 6, TR_Y = 7;
for( int y = 0; y < dst->h; ++y )
{
uint8_t *dstp = (uint8_t *) dst->pixels + (y * dst->pitch); /* line */
uint8_t *dstpx = dstp; // pixel
const float start_y = scale(float(y), 0, float(dst->h), Coords[TL_Y], Coords[BL_Y]);
const float end_y = scale(float(y), 0, float(dst->h), Coords[TR_Y], Coords[BR_Y]);
const float start_x = scale(float(y), 0, float(dst->h), Coords[TL_X], Coords[BL_X]);
const float end_x = scale(float(y), 0, float(dst->h), Coords[TR_X], Coords[BR_X]);
for( int x = 0; x < dst->w; ++x )
{
const float src_xp = scale(float(x), 0, float(dst->w), start_x, end_x);
const float src_yp = scale(float(x), 0, float(dst->w), start_y, end_y);
/* If the surface is two pixels wide, src_xp is 0..2. .5 indicates
* pixel[0]; 1 indicates 50% pixel[0], 50% pixel[1]; 1.5 indicates
* pixel[1]; 2 indicates 50% pixel[1], 50% pixel[2] (which is clamped
* to pixel[1]). */
int src_x[2], src_y[2];
src_x[0] = std::trunc(src_xp - 0.5f);
src_x[1] = src_x[0] + 1;
src_y[0] = std::trunc(src_yp - 0.5f);
src_y[1] = src_y[0] + 1;
// Emulate GL_REPEAT.
src_x[0] = clamp(src_x[0], 0, src->w);
src_x[1] = clamp(src_x[1], 0, src->w);
src_y[0] = clamp(src_y[0], 0, src->h);
src_y[1] = clamp(src_y[1], 0, src->h);
// Decode our four pixels.
uint8_t v[4][4];
GetRawRGBAV_XY(src, v[0], src_x[0], src_y[0]);
GetRawRGBAV_XY(src, v[1], src_x[0], src_y[1]);
GetRawRGBAV_XY(src, v[2], src_x[1], src_y[0]);
GetRawRGBAV_XY(src, v[3], src_x[1], src_y[1]);
// Distance from the pixel chosen:
float weight_x = src_xp - (src_x[0] + 0.5f);
float weight_y = src_yp - (src_y[0] + 0.5f);
// Filter:
uint8_t out[4] = { 0,0,0,0 };
for(int i = 0; i < 4; ++i)
{
float sum = 0;
sum += v[0][i] * (1-weight_x) * (1-weight_y);
sum += v[1][i] * (1-weight_x) * (weight_y);
sum += v[2][i] * (weight_x) * (1-weight_y);
sum += v[3][i] * (weight_x) * (weight_y);
out[i] = (uint8_t) clamp( std::lrint(sum), 0L, 255L );
}
// If the source has no alpha, set the destination to opaque.
if( src->format->Amask == 0 )
out[3] = uint8_t( dst->format->Amask >> dst->format->Ashift );
SetRawRGBAV(dstpx, dst, out);
dstpx += dst->format->BytesPerPixel;
}
}
}
/* Simplified:
*
* No source alpha.
* Palette -> palette blits assume the palette is identical (no mapping).
* No color key.
* No general blitting rects. */
static bool blit_same_type( const RageSurface *src_surf, const RageSurface *dst_surf, int width, int height )
{
if( src_surf->format->BytesPerPixel != dst_surf->format->BytesPerPixel ||
src_surf->format->Rmask != dst_surf->format->Rmask ||
src_surf->format->Gmask != dst_surf->format->Gmask ||
src_surf->format->Bmask != dst_surf->format->Bmask ||
src_surf->format->Amask != dst_surf->format->Amask )
return false;
const uint8_t *src = src_surf->pixels;
uint8_t *dst = dst_surf->pixels;
// If possible, memcpy the whole thing.
if( src_surf->w == width && dst_surf->w == width && src_surf->pitch == dst_surf->pitch )
{
memcpy( dst, src, height*src_surf->pitch );
return true;
}
// The rows don't line up, so memcpy row by row.
while( height-- )
{
memcpy( dst, src, width*src_surf->format->BytesPerPixel );
src += src_surf->pitch;
dst += dst_surf->pitch;
}
return true;
}
/* Rescaling blit with no ckey. This is used to update movies in
* D3D, so optimization is very important. */
static bool blit_rgba_to_rgba( const RageSurface *src_surf, const RageSurface *dst_surf, int width, int height )
{
if( src_surf->format->BytesPerPixel == 1 || dst_surf->format->BytesPerPixel == 1 )
return false;
const uint8_t *src = src_surf->pixels;
uint8_t *dst = dst_surf->pixels;
// Bytes to skip at the end of a line.
const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
const std::array<uint32_t, 4> &src_shifts = src_surf->format->Shift;
const std::array<uint32_t, 4> &dst_shifts = dst_surf->format->Shift;
const std::array<uint32_t, 4> &src_masks = src_surf->format->Mask;
const std::array<uint32_t, 4> &dst_masks = dst_surf->format->Mask;
uint8_t lookup[4][256];
for( int c = 0; c < 4; ++c )
{
const uint32_t max_src_val = src_masks[c] >> src_shifts[c];
const uint32_t max_dst_val = dst_masks[c] >> dst_shifts[c];
ASSERT( max_src_val <= 0xFF );
ASSERT( max_dst_val <= 0xFF );
if( src_masks[c] == 0 )
{
/* The source is missing a channel. Alpha defaults to opaque, other
* channels default to 0. */
if( c == 3 )
lookup[c][0] = (uint8_t) max_dst_val;
else
lookup[c][0] = 0;
} else {
/* Calculate a color conversion table. There are a few ways we can do
* this (each list is the resulting table for 4->2 bit):
*
* SCALE( i, 0, max_src_val+1, 0, max_dst_val+1 );
* { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3 }
* SCALE( i, 0, max_src_val, 0, max_dst_val );
* { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 }
* std::lrint( ((float) i / max_src_val) * max_dst_val )
* { 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3 }
*
* We use the first for increasing resolution, since it gives the most even
* distribution.
*
* 2->4 bit:
* SCALE( i, 0, max_src_val+1, 0, max_dst_val+1 );
* { 0, 4, 8, 12 }
* SCALE( i, 0, max_src_val, 0, max_dst_val );
* { 0, 5, 10, 15 }
* std::lrint( ((float) i / max_src_val) * max_dst_val )
* { 0, 5, 10, 15 }
*
* The latter two are equivalent and give an even distribution; we use the
* second, since the first doesn't scale max_src_val to max_dst_val.
*
* Having separate formulas for increasing and decreasing resolution seems
* strange; what's wrong here? */
if( max_src_val > max_dst_val )
for( uint32_t i = 0; i <= max_src_val; ++i )
lookup[c][i] = (uint8_t) SCALE( i, 0, max_src_val+1, 0, max_dst_val+1 );
else
for( uint32_t i = 0; i <= max_src_val; ++i )
lookup[c][i] = (uint8_t) SCALE( i, 0, max_src_val, 0, max_dst_val );
}
}
while( height-- )
{
int x = 0;
while( x++ < width )
{
unsigned int pixel = RageSurfaceUtils::decodepixel( src, src_surf->format->BytesPerPixel );
// Convert pixel to the destination format.
unsigned int opixel = 0;
for( int c = 0; c < 4; ++c )
{
int lSrc = (pixel & src_masks[c]) >> src_shifts[c];
opixel |= lookup[c][lSrc] << dst_shifts[c];
}
// Store it.
RageSurfaceUtils::encodepixel( dst, dst_surf->format->BytesPerPixel, opixel );
src += src_surf->format->BytesPerPixel;
dst += dst_surf->format->BytesPerPixel;
}
src += srcskip;
dst += dstskip;
}
return true;
}
static bool blit_generic( const RageSurface *src_surf, const RageSurface *dst_surf, int width, int height )
{
if( src_surf->format->BytesPerPixel != 1 || dst_surf->format->BytesPerPixel == 1 )
return false;
const uint8_t *src = src_surf->pixels;
uint8_t *dst = dst_surf->pixels;
// Bytes to skip at the end of a line.
const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
while( height-- )
{
int x = 0;
while( x++ < width )
{
unsigned int pixel = RageSurfaceUtils::decodepixel( src, src_surf->format->BytesPerPixel );
uint8_t colors[4];
// Convert pixel to the destination RGBA.
colors[0] = src_surf->format->palette->colors[pixel].r;
colors[1] = src_surf->format->palette->colors[pixel].g;
colors[2] = src_surf->format->palette->colors[pixel].b;
colors[3] = src_surf->format->palette->colors[pixel].a;
pixel = RageSurfaceUtils::SetRGBAV(dst_surf->format, colors);
// Store it.
RageSurfaceUtils::encodepixel( dst, dst_surf->format->BytesPerPixel, pixel );
src += src_surf->format->BytesPerPixel;
dst += dst_surf->format->BytesPerPixel;
}
src += srcskip;
dst += dstskip;
}
return true;
}
// Blit src onto dst.
void RageSurfaceUtils::Blit( const RageSurface *src, RageSurface *dst, int width, int height )
{
if( width == -1 )
width = src->w;
if( height == -1 )
height = src->h;
width = std::min( src->w, dst->w );
height = std::min( src->h, dst->h );
/* Try each blit until we find one that works; run them in order of efficiency,
* so we use the fastest blit possible. */
do
{
// RGBA->RGBA with the same format, or PAL->PAL. Simple copy.
if( blit_same_type(src, dst, width, height) )
break;
// RGBA->RGBA with different formats.
if( blit_rgba_to_rgba(src, dst, width, height) )
break;
// PAL->RGBA.
if( blit_generic(src, dst, width, height) )
break;
FAIL_M("We don't do RGBA->PAL");
} while(0);
/* The destination surface may be larger than the source. For example, we may be
* blitting a 200x200 image onto a 256x256 surface for OpenGL. Normally, that extra
* space isn't actually used; we'll only render the image space. However, bilinear
* filtering will cause the lines of pixels at 201x... and ...x201 to be visible. We
* need to make sure those pixels make sense.
*
* Previously, we just cleared the image to transparent or the color key. This
* has two problems. First, we may not have space for a color key (an image with
* 256 non-transparent palette colors). Second, that's not completely correct;
* it'll force the outside border of the image to filter to transparent. If the image
* is being tiled with another image, that may leave seams.
*
* (In some cases, filtering to transparent is preferable, particularly when displaying
* a sprite in perspective. If you want that, add blank space to the image explicitly.)
*
* Copy the last column (200x... -> 201x...), then the last row (...x200 -> ...x201). */
CorrectBorderPixels( dst, width, height );
}
/* If only width x height of img is actually going to be used, and there's extra
* space on the surface, duplicate the last row and column to ensure that we don't
* pull in unexpected data when rendering with bilinear filtering.
*
* We do this if there's memory available, even if that space extends outside
* of the image (in the per-line padding or after the end). This way, surfaces
* can be padded to power-of-two dimensions by the image loaders, and if no other
* adjustments are needed, they can be passed directly to the renderer without
* doing any extra copies. */
void RageSurfaceUtils::CorrectBorderPixels( RageSurface *img, int width, int height )
{
if( width*img->fmt.BytesPerPixel < img->pitch )
{
// Duplicate the last column.
int offset = img->format->BytesPerPixel * (width-1);
uint8_t *p = (uint8_t *) img->pixels + offset;
for( int y = 0; y < height; ++y )
{
uint32_t pixel = decodepixel( p, img->format->BytesPerPixel );
encodepixel( p+img->format->BytesPerPixel, img->format->BytesPerPixel, pixel );
p += img->pitch;
}
}
if( height < img->h )
{
// Duplicate the last row.
uint8_t *srcp = img->pixels;
srcp += img->pitch * (height-1);
memcpy( srcp + img->pitch, srcp, img->pitch );
}
}
struct SurfaceHeader
{
int width, height, pitch;
int Rmask, Gmask, Bmask, Amask;
int bpp;
};
// Save and load RageSurfaces to disk, in a very fast, nonportable way.
bool RageSurfaceUtils::SaveSurface( const RageSurface *img, RString file )
{
RageFile f;
if( !f.Open( file, RageFile::WRITE ) )
return false;
SurfaceHeader h;
memset( &h, 0, sizeof(h) );
h.height = img->h;
h.width = img->w;
h.pitch = img->pitch;
h.Rmask = img->format->Rmask;
h.Gmask = img->format->Gmask;
h.Bmask = img->format->Bmask;
h.Amask = img->format->Amask;
h.bpp = img->format->BitsPerPixel;
f.Write( &h, sizeof(h) );
if( h.bpp == 8 )
{
f.Write( &img->format->palette->ncolors, sizeof(img->format->palette->ncolors) );
f.Write( img->format->palette->colors, img->format->palette->ncolors * sizeof(RageSurfaceColor) );
}
f.Write( img->pixels, img->h * img->pitch );
return true;
}
RageSurface *RageSurfaceUtils::LoadSurface( RString file )
{
RageFile f;
if( !f.Open( file ) )
return nullptr;
SurfaceHeader h;
if( f.Read( &h, sizeof(h) ) != sizeof(h) )
return nullptr;
RageSurfacePalette palette;
if( h.bpp == 8 )
{
if( f.Read( &palette.ncolors, sizeof(palette.ncolors) ) != sizeof(palette.ncolors) )
return nullptr;
ASSERT_M( palette.ncolors <= 256, ssprintf("%i", palette.ncolors) );
if( f.Read( palette.colors, palette.ncolors * sizeof(RageSurfaceColor) ) != int(palette.ncolors * sizeof(RageSurfaceColor)) )
return nullptr;
}
// Create the surface.
RageSurface *img = CreateSurface( h.width, h.height, h.bpp,
h.Rmask, h.Gmask, h.Bmask, h.Amask );
ASSERT( img != nullptr );
/* If the pitch has changed, this surface is either corrupt, or was
* created with a different version whose CreateSurface() behavior
* was different. */
if( h.pitch != img->pitch )
{
LOG->Trace( "Error loading \"%s\": expected pitch %i, got %i (%ibpp, %i width)",
file.c_str(), h.pitch, img->pitch, h.bpp, h.width );
delete img;
return nullptr;
}
if( f.Read( img->pixels, h.height * h.pitch ) != h.height * h.pitch )
{
delete img;
return nullptr;
}
// Set the palette.
if( h.bpp == 8 )
*img->fmt.palette = palette;
return img;
}
/* This converts an image to a special 8-bit paletted format. The palette is set up
* so that palette indexes look like regular, packed components.
*
* For example, an image with 8 bits of grayscale and 0 bits of alpha has a palette
* that looks like { 0,0,0,255 }, { 1,1,1,255 }, { 2,2,2,255 }, ... { 255,255,255,255 }.
* This results in index components that can be treated as grayscale values.
*
* An image with 2 bits of grayscale and 2 bits of alpha look like
* { 0,0,0,0 }, { 85,85,85,0 }, { 170,170,170,0 }, { 255,255,255,0 },
* { 0,0,0,85 }, { 85,85,85,85 }, { 170,170,170,85 }, { 255,255,255,85 }, ...
*
* This results in index components that can be pulled apart like regular packed
* values: the first two bits of the index are the grayscale component, and the next
* two bits are the alpha component.
*
* This gives us a generic way to handle arbitrary 8-bit texture formats. */
RageSurface *RageSurfaceUtils::PalettizeToGrayscale( const RageSurface *src_surf, unsigned int GrayBits, unsigned int AlphaBits )
{
AlphaBits = std::min( AlphaBits, 8-src_surf->format->Loss[3] );
const unsigned int TotalBits = GrayBits + AlphaBits;
ASSERT( TotalBits <= 8 );
RageSurface *dst_surf = CreateSurface(src_surf->w, src_surf->h,
8, 0,0,0,0 );
// Set up the palette.
const unsigned int TotalColors = 1u << TotalBits;
const unsigned int Ivalues = 1u << GrayBits; // number of intensity values
const unsigned int Ishift = 0u; // intensity shift
const unsigned int Imask = ((1u << GrayBits) - 1u) << Ishift; // intensity mask
const unsigned int Iloss = 8u-GrayBits;
const unsigned int Avalues = 1u << AlphaBits; // number of alpha values
const unsigned int Ashift = GrayBits; // alpha shift
const unsigned int Amask = ((1u << AlphaBits) - 1u) << Ashift; // alpha mask
const unsigned int Aloss = 8u-AlphaBits;
for( std::size_t index = 0; index < TotalColors; ++index )
{
const unsigned int I = (index & Imask) >> Ishift;
const unsigned int A = (index & Amask) >> Ashift;
// if only one intensity value, always fullbright
const uint8_t ScaledI = Ivalues == 1 ? 255 : clamp( std::lrint(I * (255.0f / (Ivalues-1))), 0L, 255L );
// if only one alpha value, always opaque
const uint8_t ScaledA = Avalues == 1 ? 255 : clamp( std::lrint(A * (255.0f / (Avalues-1))), 0L, 255L );
RageSurfaceColor c;
c.r = ScaledI;
c.g = ScaledI;
c.b = ScaledI;
c.a = ScaledA;
dst_surf->fmt.palette->colors[index] = c;
}
const uint8_t *src = src_surf->pixels;
uint8_t *dst = dst_surf->pixels;
int height = src_surf->h;
int width = src_surf->w;
// Bytes to skip at the end of a line.
const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
while( height-- )
{
int x = 0;
while( x++ < width )
{
unsigned int pixel = decodepixel( src, src_surf->format->BytesPerPixel );
uint8_t colors[4];
GetRGBAV(pixel, src_surf, colors);
int Ival = 0;
Ival += colors[0];
Ival += colors[1];
Ival += colors[2];
Ival /= 3;
pixel = (Ival >> Iloss) << Ishift |
(colors[3] >> Aloss) << Ashift;
// Store it.
*dst = uint8_t(pixel);
src += src_surf->format->BytesPerPixel;
dst += dst_surf->format->BytesPerPixel;
}
src += srcskip;
dst += dstskip;
}
return dst_surf;
}
RageSurface *RageSurfaceUtils::MakeDummySurface( int height, int width )
{
RageSurface *ret_image = CreateSurface( width, height, 8, 0,0,0,0 );
RageSurfaceColor pink( 0xFF, 0x10, 0xFF, 0xFF );
ret_image->fmt.palette->colors[0] = pink;
memset( ret_image->pixels, 0, ret_image->h*ret_image->pitch );
return ret_image;
}
/* HACK: Some banners and textures have #F800F8 as the color key.
* Search the edge for it; if we find it, use that as the color key. */
static bool ImageUsesOffHotPink( const RageSurface *img )
{
uint32_t OffHotPink;
if( !img->format->MapRGBA( 0xF8, 0, 0xF8, 0xFF, OffHotPink ) )
return false;
const uint8_t *p = img->pixels;
for( int x = 0; x < img->w; ++x )
{
uint32_t val = RageSurfaceUtils::decodepixel( p, img->format->BytesPerPixel );
if( val == OffHotPink )
return true;
p += img->format->BytesPerPixel;
}
p = img->pixels;
p += img->pitch * (img->h-1);
for( int i=0; i < img->w; i++ )
{
uint32_t val = RageSurfaceUtils::decodepixel( p, img->format->BytesPerPixel );
if( val == OffHotPink )
return true;
p += img->format->BytesPerPixel;
}
return false;
}
/* Set #FF00FF and #F800F8 to transparent. img may be reallocated if it has no
* alpha bits. */
void RageSurfaceUtils::ApplyHotPinkColorKey( RageSurface *&img )
{
if( img->format->BitsPerPixel == 8 )
{
uint32_t color;
if( img->format->MapRGBA( 0xF8, 0, 0xF8, 0xFF, color ) )
img->format->palette->colors[ color ].a = 0;
if( img->format->MapRGBA( 0xFF, 0, 0xFF, 0xFF, color ) )
img->format->palette->colors[ color ].a = 0;
return;
}
// RGBA. Make sure we have alpha.
if( img->format->Amask == 0 )
{
// We don't have any alpha. Try to enable it without copying.
/* XXX: need to scan the surface and make sure the new alpha bit is always 1 */
/*
const int used_bits = img->format->Rmask | img->format->Gmask | img->format->Bmask;
for( int i = 0; img->format->Amask == 0 && i < img->format->BitsPerPixel; ++i )
{
if( (used_bits & (1<<i)) )
{
img->format->Amask = 1<<i;
img->format->Aloss = 7;
img->format->Ashift = (uint8_t) i;
}
}
*/
// If we didn't have any free bits, convert to make room.
if( img->format->Amask == 0 )
ConvertSurface( img, img->w, img->h,
32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF );
}
uint32_t HotPink;
bool bHaveColorKey;
if( ImageUsesOffHotPink(img) )
bHaveColorKey = img->format->MapRGBA( 0xF8, 0, 0xF8, 0xFF, HotPink );
else
bHaveColorKey = img->format->MapRGBA( 0xFF, 0, 0xFF, 0xFF, HotPink );
if( !bHaveColorKey )
return;
for( int y = 0; y < img->h; ++y )
{
uint8_t *row = img->pixels + img->pitch*y;
for( int x = 0; x < img->w; ++x )
{
uint32_t val = decodepixel( row, img->format->BytesPerPixel );
if( val == HotPink )
encodepixel( row, img->format->BytesPerPixel, 0 );
row += img->format->BytesPerPixel;
}
}
}
void RageSurfaceUtils::FlipVertically( RageSurface *img )
{
const int pitch = img->pitch;
const int bytes_per_row = img->format->BytesPerPixel * img->w;
char *row = new char[bytes_per_row];
for( int y=0; y < img->h/2; y++ )
{
int y2 = img->h-1-y;
memcpy( row, img->pixels + pitch * y, bytes_per_row );
memcpy( img->pixels + pitch * y, img->pixels + pitch * y2, bytes_per_row );
memcpy( img->pixels + pitch * y2, row, bytes_per_row );
}
delete [] row;
}
/*
* (c) 2001-2004 Glenn Maynard, Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/