Files
itgmania212121/src/MenuTimer.cpp
T
2023-04-20 11:21:29 +02:00

257 lines
6.9 KiB
C++

#include "global.h"
#include "MenuTimer.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "ScreenManager.h"
#include "ThemeManager.h"
#include "Font.h"
#include "GameSoundManager.h"
#include "ThemeMetric.h"
#include "ActorUtil.h"
#include <cmath>
#include <cstddef>
RString WARNING_COMMAND_NAME( std::size_t i ) { return ssprintf("Warning%dCommand",int(i)); }
static const float TIMER_PAUSE_SECONDS = 99.99f;
MenuTimer::MenuTimer()
{
m_fStallSeconds = 0;
m_fStallSecondsLeft = 0;
m_bPaused = false;
m_bSilent = false;
WARNING_COMMAND = nullptr;
}
MenuTimer::~MenuTimer()
{
delete WARNING_COMMAND;
}
void MenuTimer::Load( RString sMetricsGroup )
{
m_sprFrame.Load( THEME->GetPathG(sMetricsGroup, "Frame") );
m_sprFrame->SetName( "Frame" );
ActorUtil::LoadAllCommandsAndSetXY( m_sprFrame, sMetricsGroup );
this->AddChild( m_sprFrame );
for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ )
{
m_text[i].LoadFromFont( THEME->GetPathF(sMetricsGroup,"numbers") );
m_text[i].SetName( ssprintf("Text%d",i+1) );
ActorUtil::LoadAllCommandsAndOnCommand( m_text[i], sMetricsGroup );
this->AddChild( &m_text[i] );
}
m_exprFormatText[0] = THEME->GetMetricR(sMetricsGroup, "Text1FormatFunction");
m_exprFormatText[1] = THEME->GetMetricR(sMetricsGroup, "Text2FormatFunction");
SetSeconds( TIMER_PAUSE_SECONDS );
m_soundBeep.Load( THEME->GetPathS(sMetricsGroup,"tick") );
WARNING_START.Load(sMetricsGroup,"WarningStart");
WARNING_BEEP_START.Load(sMetricsGroup,"WarningBeepStart");
MAX_STALL_SECONDS.Load(sMetricsGroup,"MaxStallSeconds");
HURRY_UP_TRANSITION.Load(sMetricsGroup,"HurryUpTransition");
// clear warning commands out if they already exist. -aj
if(WARNING_COMMAND)
WARNING_COMMAND->Clear();
WARNING_COMMAND = new ThemeMetric1D<apActorCommands>(sMetricsGroup, WARNING_COMMAND_NAME, WARNING_START+1);
m_fStallSecondsLeft = MAX_STALL_SECONDS;
}
void MenuTimer::EnableStealth( bool bStealth )
{
EnableSilent( bStealth );
for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ )
{
m_text[i].SetVisible( !bStealth );
}
}
void MenuTimer::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
if( m_bPaused )
return;
// run down the stall time if any
if( m_fStallSeconds > 0 )
m_fStallSeconds = std::max( m_fStallSeconds - fDeltaTime, 0.0f );
if( m_fStallSeconds > 0 )
return;
const float fOldSecondsLeft = m_fSecondsLeft;
m_fSecondsLeft -= fDeltaTime;
m_fSecondsLeft = std::max( 0.0f, m_fSecondsLeft );
const float fNewSecondsLeft = m_fSecondsLeft;
SetText( fNewSecondsLeft );
if( fOldSecondsLeft == fNewSecondsLeft )
return;
if( fOldSecondsLeft > HURRY_UP_TRANSITION && fNewSecondsLeft < HURRY_UP_TRANSITION )
SOUND->PlayOnceFromAnnouncer( "hurry up" );
int iCrossed = std::floor(fOldSecondsLeft);
if( fOldSecondsLeft > iCrossed && fNewSecondsLeft < iCrossed ) // crossed
{
if( iCrossed <= WARNING_START )
{
for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ )
m_text[i].RunCommands( WARNING_COMMAND->GetValue(iCrossed) );
}
if( iCrossed <= WARNING_BEEP_START && m_soundBeep.IsLoaded() && !m_bSilent )
m_soundBeep.Play(false);
}
if( fNewSecondsLeft == 0 )
{
Stop();
SCREENMAN->PostMessageToTopScreen( SM_MenuTimer, 0 );
for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ )
m_text[i].StopEffect();
}
}
void MenuTimer::Pause()
{
m_bPaused = true;
}
void MenuTimer::Stop()
{
/* Don't call SetSeconds if we're already at 0: let the existing tweens finish. */
if( m_fSecondsLeft >= 1 )
SetSeconds( 0 );
Pause();
}
void MenuTimer::Disable()
{
SetSeconds( TIMER_PAUSE_SECONDS );
Pause();
}
void MenuTimer::Stall()
{
// Max amount of stall time we'll use:
const float Amt = std::min( 0.5f, m_fStallSecondsLeft );
// Amount of stall time to add:
const float ToAdd = Amt - m_fStallSeconds;
m_fStallSeconds += ToAdd;
m_fStallSecondsLeft -= ToAdd;
}
void MenuTimer::SetSeconds( float fSeconds )
{
m_fSecondsLeft = fSeconds;
for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ )
m_text[i].PlayCommand( "On" );
SetText( fSeconds );
}
void MenuTimer::Start()
{
m_bPaused = false;
}
void MenuTimer::SetText( float fSeconds )
{
Lua *L = LUA->Get();
for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ )
{
// function
m_exprFormatText[i].PushSelf( L );
ASSERT( !lua_isnil(L, -1) );
// 1st parameter
LuaHelpers::Push( L, fSeconds );
// call function with 1 argument and 1 result
RString errorMessage = ssprintf("Error running Text%dFormatFunction: ", i+1);
LuaHelpers::RunScriptOnStack(L, errorMessage, 1, 1, true);
RString sText;
LuaHelpers::Pop( L, sText );
m_text[i].SetText( sText );
}
LUA->Release(L);
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the MenuTimer. */
class LunaMenuTimer: public Luna<MenuTimer>
{
public:
static int SetSeconds( T* p, lua_State *L ) { p->SetSeconds(FArg(1)); COMMON_RETURN_SELF; }
static int GetSeconds( T* p, lua_State *L ) { lua_pushnumber( L, p->GetSeconds() ); return 1; }
static int start( T* p, lua_State *L ) { p->Start(); COMMON_RETURN_SELF; }
static int pause( T* p, lua_State *L ) { p->Pause(); COMMON_RETURN_SELF; }
static int stop( T* p, lua_State *L ) { p->Stop(); COMMON_RETURN_SELF; }
static int disable( T* p, lua_State *L ) { p->Disable(); COMMON_RETURN_SELF; }
static int silent( T* p, lua_State *L ) { p->EnableSilent(BArg(1)); COMMON_RETURN_SELF; }
static int stealth( T* p, lua_State *L ) { p->EnableStealth(BArg(1)); COMMON_RETURN_SELF; }
LunaMenuTimer()
{
ADD_METHOD( SetSeconds );
ADD_METHOD( GetSeconds );
ADD_METHOD( start );
ADD_METHOD( pause );
ADD_METHOD( stop );
ADD_METHOD( disable );
ADD_METHOD( silent );
ADD_METHOD( stealth );
}
};
LUA_REGISTER_DERIVED_CLASS( MenuTimer, ActorFrame )
// lua end
/*
* (c) 2002-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/