Files
itgmania212121/src/LifeMeterTime.cpp
T
2023-04-20 11:21:29 +02:00

285 lines
9.1 KiB
C++

#include "global.h"
#include "LifeMeterTime.h"
#include "ThemeManager.h"
#include "Song.h"
#include "Steps.h"
#include "ActorUtil.h"
#include "Course.h"
#include "Preference.h"
#include "StreamDisplay.h"
#include "GameState.h"
#include "StatsManager.h"
#include "PlayerState.h"
#include "MessageManager.h"
#include <cstddef>
const float FULL_LIFE_SECONDS = 1.5f*60;
static ThemeMetric<float> METER_WIDTH ("LifeMeterTime","MeterWidth");
static ThemeMetric<float> METER_HEIGHT ("LifeMeterTime","MeterHeight");
static ThemeMetric<float> DANGER_THRESHOLD ("LifeMeterTime","DangerThreshold");
static ThemeMetric<float> INITIAL_VALUE ("LifeMeterTime","InitialValue");
static ThemeMetric<float> MIN_LIFE_TIME ("LifeMeterTime","MinLifeTime");
static const float g_fTimeMeterSecondsChangeInit[] =
{
+0.0f, // SE_CheckpointHit
+0.2f, // SE_W1
+0.0f, // SE_W2
-0.5f, // SE_W3
-1.0f, // SE_W4
-2.0f, // SE_W5
-4.0f, // SE_Miss
-2.0f, // SE_HitMine
-0.0f, // SE_CheckpointMiss
-0.0f, // SE_Held
-4.0f, // SE_LetGo
-0.0f, // SE_Missed
};
COMPILE_ASSERT( ARRAYLEN(g_fTimeMeterSecondsChangeInit) == NUM_ScoreEvent );
static void TimeMeterSecondsChangeInit( std::size_t /*ScoreEvent*/ i, RString &sNameOut, float &defaultValueOut )
{
sNameOut = "TimeMeterSecondsChange" + ScoreEventToString( (ScoreEvent)i );
defaultValueOut = g_fTimeMeterSecondsChangeInit[i];
}
static Preference1D<float> g_fTimeMeterSecondsChange( TimeMeterSecondsChangeInit, NUM_ScoreEvent );
LifeMeterTime::LifeMeterTime()
{
m_fLifeTotalGainedSeconds = 0;
m_fLifeTotalLostSeconds = 0;
m_pStream = nullptr;
}
LifeMeterTime::~LifeMeterTime()
{
delete m_pStream;
}
void LifeMeterTime::Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats )
{
LifeMeter::Load( pPlayerState, pPlayerStageStats );
const RString sType = "LifeMeterTime";
m_sprBackground.Load( THEME->GetPathG(sType,"background") );
m_sprBackground->SetName( "Background" );
m_sprBackground->ZoomToWidth( METER_WIDTH );
m_sprBackground->ZoomToHeight( METER_HEIGHT );
this->AddChild( m_sprBackground );
m_quadDangerGlow.ZoomToWidth( METER_WIDTH );
m_quadDangerGlow.ZoomToHeight( METER_HEIGHT );
// hardcoded effects...
m_quadDangerGlow.SetEffectDiffuseShift( 1.0f, RageColor(1,0,0,0.8f), RageColor(1,0,0,0) );
m_quadDangerGlow.SetEffectClock( Actor::CLOCK_BGM_BEAT );
this->AddChild( &m_quadDangerGlow );
m_pStream = new StreamDisplay;
bool bExtra = GAMESTATE->IsAnExtraStage();
m_pStream->Load( bExtra ? "StreamDisplayExtra" : "StreamDisplay" );
this->AddChild( m_pStream );
RString sExtra = bExtra ? "extra " : "";
m_sprFrame.Load( THEME->GetPathG(sType,sExtra+"frame") );
m_sprFrame->SetName( "Frame" );
this->AddChild( m_sprFrame );
m_soundGainLife.Load( THEME->GetPathS(sType,"GainLife") );
}
void LifeMeterTime::OnLoadSong()
{
if( GetLifeSeconds() <= 0 && GAMESTATE->GetCourseSongIndex() > 0 )
return;
float fOldLife = m_fLifeTotalLostSeconds;
float fGainSeconds = 0;
if(GAMESTATE->IsCourseMode())
{
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse != nullptr );
fGainSeconds= pCourse->m_vEntries[GAMESTATE->GetCourseSongIndex()].fGainSeconds;
}
else
{
// Placeholderish, at least this way it won't crash when someone tries it
// out in non-course mode. -Kyz
Song* song= GAMESTATE->m_pCurSong;
ASSERT(song != nullptr);
float song_len= song->m_fMusicLengthSeconds;
Steps* steps= GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber];
ASSERT(steps != nullptr);
RadarValues radars= steps->GetRadarValues(m_pPlayerState->m_PlayerNumber);
float scorable_things= radars[RadarCategory_TapsAndHolds] +
radars[RadarCategory_Lifts];
if(g_fTimeMeterSecondsChange[SE_Held] > 0.0f)
{
scorable_things+= radars[RadarCategory_Holds] +
radars[RadarCategory_Rolls];
}
// Calculate the amount of time to give for the player to need 80% W1.
float gainable_score_time= scorable_things * g_fTimeMeterSecondsChange[SE_W1];
fGainSeconds= song_len - (gainable_score_time * INITIAL_VALUE);
}
if( MIN_LIFE_TIME > fGainSeconds )
fGainSeconds = MIN_LIFE_TIME;
m_fLifeTotalGainedSeconds += fGainSeconds;
m_soundGainLife.Play(false);
SendLifeChangedMessage( fOldLife, TapNoteScore_Invalid, HoldNoteScore_Invalid );
}
void LifeMeterTime::ChangeLife( TapNoteScore tns )
{
if( GetLifeSeconds() <= 0 )
return;
float fMeterChange = 0;
switch( tns )
{
default:
FAIL_M(ssprintf("Invalid TapNoteScore: %i", tns));
case TNS_W1: fMeterChange = g_fTimeMeterSecondsChange[SE_W1]; break;
case TNS_W2: fMeterChange = g_fTimeMeterSecondsChange[SE_W2]; break;
case TNS_W3: fMeterChange = g_fTimeMeterSecondsChange[SE_W3]; break;
case TNS_W4: fMeterChange = g_fTimeMeterSecondsChange[SE_W4]; break;
case TNS_W5: fMeterChange = g_fTimeMeterSecondsChange[SE_W5]; break;
case TNS_Miss: fMeterChange = g_fTimeMeterSecondsChange[SE_Miss]; break;
case TNS_HitMine: fMeterChange = g_fTimeMeterSecondsChange[SE_HitMine]; break;
case TNS_CheckpointHit: fMeterChange = g_fTimeMeterSecondsChange[SE_CheckpointHit]; break;
case TNS_CheckpointMiss:fMeterChange = g_fTimeMeterSecondsChange[SE_CheckpointMiss]; break;
}
float fOldLife = m_fLifeTotalLostSeconds;
m_fLifeTotalLostSeconds -= fMeterChange;
SendLifeChangedMessage( fOldLife, tns, HoldNoteScore_Invalid );
}
void LifeMeterTime::ChangeLife( HoldNoteScore hns, TapNoteScore tns )
{
if( GetLifeSeconds() <= 0 )
return;
float fMeterChange = 0;
switch( hns )
{
default:
FAIL_M(ssprintf("Invalid HoldNoteScore: %i", hns));
case HNS_Held: fMeterChange = g_fTimeMeterSecondsChange[SE_Held]; break;
case HNS_LetGo: fMeterChange = g_fTimeMeterSecondsChange[SE_LetGo]; break;
case HNS_Missed: fMeterChange = g_fTimeMeterSecondsChange[SE_Missed]; break;
}
float fOldLife = m_fLifeTotalLostSeconds;
m_fLifeTotalLostSeconds -= fMeterChange;
SendLifeChangedMessage( fOldLife, tns, hns );
}
void LifeMeterTime::ChangeLife(float delta)
{
float old_life= m_fLifeTotalLostSeconds;
m_fLifeTotalLostSeconds-= delta;
SendLifeChangedMessage(old_life, TapNoteScore_Invalid, HoldNoteScore_Invalid);
}
void LifeMeterTime::SetLife(float value)
{
float old_life= m_fLifeTotalLostSeconds;
m_fLifeTotalLostSeconds= value;
SendLifeChangedMessage(old_life, TapNoteScore_Invalid, HoldNoteScore_Invalid);
}
void LifeMeterTime::HandleTapScoreNone()
{
// do nothing.
}
void LifeMeterTime::SendLifeChangedMessage( float fOldLife, TapNoteScore tns, HoldNoteScore hns )
{
Message msg( "LifeChanged" );
msg.SetParam( "Player", m_pPlayerState->m_PlayerNumber );
msg.SetParam( "TapNoteScore", LuaReference::Create(tns) );
msg.SetParam( "HoldNoteScore", LuaReference::Create(hns) );
msg.SetParam( "OldLife", fOldLife );
msg.SetParam( "Difference", fOldLife - m_fLifeTotalLostSeconds );
msg.SetParam( "LifeMeter", LuaReference::CreateFromPush(*this) );
MESSAGEMAN->Broadcast( msg );
}
bool LifeMeterTime::IsInDanger() const
{
return m_pStream->GetPercent() < DANGER_THRESHOLD;
}
bool LifeMeterTime::IsHot() const
{
return false;
}
bool LifeMeterTime::IsFailing() const
{
return GetLifeSeconds() <= 0;
}
void LifeMeterTime::Update( float fDeltaTime )
{
// update current stage stats so ScoreDisplayLifeTime can show the right thing
float fSecs = GetLifeSeconds();
fSecs = std::max( 0.0f, fSecs );
m_pPlayerStageStats->m_fLifeRemainingSeconds = fSecs;
LifeMeter::Update( fDeltaTime );
m_pStream->SetPercent( GetLife() );
m_pStream->SetPassingAlpha( 0 );
m_pStream->SetHotAlpha( 0 );
if( m_pPlayerState->m_HealthState == HealthState_Danger )
m_quadDangerGlow.SetDiffuseAlpha( 1 );
else
m_quadDangerGlow.SetDiffuseAlpha( 0 );
}
float LifeMeterTime::GetLife() const
{
float fPercent = GetLifeSeconds() / FULL_LIFE_SECONDS;
CLAMP( fPercent, 0, 1 );
return fPercent;
}
float LifeMeterTime::GetLifeSeconds() const
{
return m_fLifeTotalGainedSeconds - (m_fLifeTotalLostSeconds + STATSMAN->m_CurStageStats.m_fStepsSeconds);
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/