611 lines
19 KiB
C++
611 lines
19 KiB
C++
#include "global.h"
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#include "HighScore.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "ThemeManager.h"
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#include "XmlFile.h"
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#include "RadarValues.h"
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#include <algorithm>
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#include <cstddef>
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ThemeMetric<RString> EMPTY_NAME("HighScore","EmptyName");
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struct HighScoreImpl
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{
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RString sName; // name that shows in the machine's ranking screen
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Grade grade;
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unsigned int iScore;
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float fPercentDP;
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float fSurviveSeconds;
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unsigned int iMaxCombo; // maximum combo obtained [SM5 alpha 1a+]
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StageAward stageAward; // stage award [SM5 alpha 1a+]
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PeakComboAward peakComboAward; // peak combo award [SM5 alpha 1a+]
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RString sModifiers;
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DateTime dateTime; // return value of time() when screenshot was taken
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RString sPlayerGuid; // who made this high score
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RString sMachineGuid; // where this high score was made
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int iProductID;
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int iTapNoteScores[NUM_TapNoteScore];
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int iHoldNoteScores[NUM_HoldNoteScore];
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RadarValues radarValues;
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float fLifeRemainingSeconds;
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bool bDisqualified;
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HighScoreImpl();
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XNode *CreateNode() const;
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void LoadFromNode( const XNode *pNode );
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bool operator==( const HighScoreImpl& other ) const;
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bool operator!=( const HighScoreImpl& other ) const { return !(*this == other); }
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};
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bool HighScoreImpl::operator==( const HighScoreImpl& other ) const
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{
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#define COMPARE(x) if( x!=other.x ) return false;
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COMPARE( sName );
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COMPARE( grade );
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COMPARE( iScore );
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COMPARE( iMaxCombo );
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COMPARE( stageAward );
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COMPARE( peakComboAward );
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COMPARE( fPercentDP );
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COMPARE( fSurviveSeconds );
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COMPARE( sModifiers );
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COMPARE( dateTime );
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COMPARE( sPlayerGuid );
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COMPARE( sMachineGuid );
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COMPARE( iProductID );
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FOREACH_ENUM( TapNoteScore, tns )
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COMPARE( iTapNoteScores[tns] );
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FOREACH_ENUM( HoldNoteScore, hns )
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COMPARE( iHoldNoteScores[hns] );
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COMPARE( radarValues );
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COMPARE( fLifeRemainingSeconds );
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COMPARE( bDisqualified );
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#undef COMPARE
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return true;
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}
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HighScoreImpl::HighScoreImpl()
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{
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sName = "";
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grade = Grade_NoData;
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iScore = 0;
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fPercentDP = 0;
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fSurviveSeconds = 0;
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iMaxCombo = 0;
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stageAward = StageAward_Invalid;
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peakComboAward = PeakComboAward_Invalid;
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sModifiers = "";
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dateTime.Init();
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sPlayerGuid = "";
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sMachineGuid = "";
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iProductID = 0;
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ZERO( iTapNoteScores );
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ZERO( iHoldNoteScores );
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radarValues.MakeUnknown();
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fLifeRemainingSeconds = 0;
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}
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XNode *HighScoreImpl::CreateNode() const
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{
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XNode *pNode = new XNode( "HighScore" );
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const bool bWriteSimpleValues = RadarValues::WRITE_SIMPLE_VALIES;
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const bool bWriteComplexValues = RadarValues::WRITE_COMPLEX_VALIES;
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// TRICKY: Don't write "name to fill in" markers.
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pNode->AppendChild( "Name", IsRankingToFillIn(sName) ? RString("") : sName );
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pNode->AppendChild( "Grade", GradeToString(grade) );
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pNode->AppendChild( "Score", iScore );
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pNode->AppendChild( "PercentDP", fPercentDP );
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pNode->AppendChild( "SurviveSeconds", fSurviveSeconds );
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pNode->AppendChild( "MaxCombo", iMaxCombo );
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pNode->AppendChild( "StageAward", StageAwardToString(stageAward) );
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pNode->AppendChild( "PeakComboAward", PeakComboAwardToString(peakComboAward) );
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pNode->AppendChild( "Modifiers", sModifiers );
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pNode->AppendChild( "DateTime", dateTime.GetString() );
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pNode->AppendChild( "PlayerGuid", sPlayerGuid );
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pNode->AppendChild( "MachineGuid", sMachineGuid );
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pNode->AppendChild( "ProductID", iProductID );
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XNode* pTapNoteScores = pNode->AppendChild( "TapNoteScores" );
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FOREACH_ENUM( TapNoteScore, tns )
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if( tns != TNS_None ) // HACK: don't save meaningless "none" count
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pTapNoteScores->AppendChild( TapNoteScoreToString(tns), iTapNoteScores[tns] );
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XNode* pHoldNoteScores = pNode->AppendChild( "HoldNoteScores" );
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FOREACH_ENUM( HoldNoteScore, hns )
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if( hns != HNS_None ) // HACK: don't save meaningless "none" count
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pHoldNoteScores->AppendChild( HoldNoteScoreToString(hns), iHoldNoteScores[hns] );
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pNode->AppendChild( radarValues.CreateNode(bWriteSimpleValues, bWriteComplexValues) );
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pNode->AppendChild( "LifeRemainingSeconds", fLifeRemainingSeconds );
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pNode->AppendChild( "Disqualified", bDisqualified);
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return pNode;
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}
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void HighScoreImpl::LoadFromNode( const XNode *pNode )
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{
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ASSERT( pNode->GetName() == "HighScore" );
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RString s;
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pNode->GetChildValue( "Name", sName );
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pNode->GetChildValue( "Grade", s );
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grade = StringToGrade( s );
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pNode->GetChildValue( "Score", iScore );
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pNode->GetChildValue( "PercentDP", fPercentDP );
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pNode->GetChildValue( "SurviveSeconds", fSurviveSeconds );
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pNode->GetChildValue( "MaxCombo", iMaxCombo );
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pNode->GetChildValue( "StageAward", s ); stageAward = StringToStageAward(s);
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pNode->GetChildValue( "PeakComboAward", s ); peakComboAward = StringToPeakComboAward(s);
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pNode->GetChildValue( "Modifiers", sModifiers );
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pNode->GetChildValue( "DateTime", s ); dateTime.FromString( s );
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pNode->GetChildValue( "PlayerGuid", sPlayerGuid );
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pNode->GetChildValue( "MachineGuid", sMachineGuid );
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pNode->GetChildValue( "ProductID", iProductID );
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const XNode* pTapNoteScores = pNode->GetChild( "TapNoteScores" );
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if( pTapNoteScores )
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FOREACH_ENUM( TapNoteScore, tns )
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pTapNoteScores->GetChildValue( TapNoteScoreToString(tns), iTapNoteScores[tns] );
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const XNode* pHoldNoteScores = pNode->GetChild( "HoldNoteScores" );
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if( pHoldNoteScores )
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FOREACH_ENUM( HoldNoteScore, hns )
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pHoldNoteScores->GetChildValue( HoldNoteScoreToString(hns), iHoldNoteScores[hns] );
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const XNode* pRadarValues = pNode->GetChild( "RadarValues" );
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if( pRadarValues )
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radarValues.LoadFromNode( pRadarValues );
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pNode->GetChildValue( "LifeRemainingSeconds", fLifeRemainingSeconds );
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pNode->GetChildValue( "Disqualified", bDisqualified);
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// Validate input.
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grade = clamp( grade, Grade_Tier01, Grade_Failed );
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}
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REGISTER_CLASS_TRAITS( HighScoreImpl, new HighScoreImpl(*pCopy) )
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HighScore::HighScore()
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{
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m_Impl = new HighScoreImpl;
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}
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void HighScore::Unset()
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{
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m_Impl = new HighScoreImpl;
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}
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bool HighScore::IsEmpty() const
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{
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if( m_Impl->iTapNoteScores[TNS_W1] ||
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m_Impl->iTapNoteScores[TNS_W2] ||
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m_Impl->iTapNoteScores[TNS_W3] ||
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m_Impl->iTapNoteScores[TNS_W4] ||
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m_Impl->iTapNoteScores[TNS_W5] )
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return false;
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if( m_Impl->iHoldNoteScores[HNS_Held] > 0 )
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return false;
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return true;
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}
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RString HighScore::GetName() const { return m_Impl->sName; }
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Grade HighScore::GetGrade() const { return m_Impl->grade; }
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unsigned int HighScore::GetScore() const { return m_Impl->iScore; }
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unsigned int HighScore::GetMaxCombo() const { return m_Impl->iMaxCombo; }
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StageAward HighScore::GetStageAward() const { return m_Impl->stageAward; }
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PeakComboAward HighScore::GetPeakComboAward() const { return m_Impl->peakComboAward; }
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float HighScore::GetPercentDP() const { return m_Impl->fPercentDP; }
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float HighScore::GetSurviveSeconds() const { return m_Impl->fSurviveSeconds; }
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float HighScore::GetSurvivalSeconds() const { return GetSurviveSeconds() + GetLifeRemainingSeconds(); }
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RString HighScore::GetModifiers() const { return m_Impl->sModifiers; }
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DateTime HighScore::GetDateTime() const { return m_Impl->dateTime; }
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RString HighScore::GetPlayerGuid() const { return m_Impl->sPlayerGuid; }
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RString HighScore::GetMachineGuid() const { return m_Impl->sMachineGuid; }
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int HighScore::GetProductID() const { return m_Impl->iProductID; }
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int HighScore::GetTapNoteScore( TapNoteScore tns ) const { return m_Impl->iTapNoteScores[tns]; }
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int HighScore::GetHoldNoteScore( HoldNoteScore hns ) const { return m_Impl->iHoldNoteScores[hns]; }
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const RadarValues &HighScore::GetRadarValues() const { return m_Impl->radarValues; }
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float HighScore::GetLifeRemainingSeconds() const { return m_Impl->fLifeRemainingSeconds; }
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bool HighScore::GetDisqualified() const { return m_Impl->bDisqualified; }
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void HighScore::SetName( const RString &sName ) { m_Impl->sName = sName; }
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void HighScore::SetGrade( Grade g ) { m_Impl->grade = g; }
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void HighScore::SetScore( unsigned int iScore ) { m_Impl->iScore = iScore; }
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void HighScore::SetMaxCombo( unsigned int i ) { m_Impl->iMaxCombo = i; }
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void HighScore::SetStageAward( StageAward a ) { m_Impl->stageAward = a; }
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void HighScore::SetPeakComboAward( PeakComboAward a ) { m_Impl->peakComboAward = a; }
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void HighScore::SetPercentDP( float f ) { m_Impl->fPercentDP = f; }
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void HighScore::SetAliveSeconds( float f ) { m_Impl->fSurviveSeconds = f; }
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void HighScore::SetModifiers( RString s ) { m_Impl->sModifiers = s; }
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void HighScore::SetDateTime( DateTime d ) { m_Impl->dateTime = d; }
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void HighScore::SetPlayerGuid( RString s ) { m_Impl->sPlayerGuid = s; }
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void HighScore::SetMachineGuid( RString s ) { m_Impl->sMachineGuid = s; }
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void HighScore::SetProductID( int i ) { m_Impl->iProductID = i; }
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void HighScore::SetTapNoteScore( TapNoteScore tns, int i ) { m_Impl->iTapNoteScores[tns] = i; }
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void HighScore::SetHoldNoteScore( HoldNoteScore hns, int i ) { m_Impl->iHoldNoteScores[hns] = i; }
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void HighScore::SetRadarValues( const RadarValues &rv ) { m_Impl->radarValues = rv; }
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void HighScore::SetLifeRemainingSeconds( float f ) { m_Impl->fLifeRemainingSeconds = f; }
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void HighScore::SetDisqualified( bool b ) { m_Impl->bDisqualified = b; }
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/* We normally don't give direct access to the members. We need this one
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* for NameToFillIn; use a special accessor so it's easy to find where this
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* is used. */
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RString *HighScore::GetNameMutable() { return &m_Impl->sName; }
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bool HighScore::operator<(HighScore const& other) const
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{
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/* Make sure we treat AAAA as higher than AAA, even though the score
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* is the same. */
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if( PREFSMAN->m_bPercentageScoring )
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{
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if( GetPercentDP() != other.GetPercentDP() )
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return GetPercentDP() < other.GetPercentDP();
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}
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else
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{
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if( GetScore() != other.GetScore() )
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return GetScore() < other.GetScore();
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}
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return GetGrade() < other.GetGrade();
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}
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bool HighScore::operator>(HighScore const& other) const
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{
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return other.operator<(*this);
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}
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bool HighScore::operator<=( const HighScore& other ) const
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{
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return !operator>(other);
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}
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bool HighScore::operator>=( const HighScore& other ) const
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{
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return !operator<(other);
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}
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bool HighScore::operator==( const HighScore& other ) const
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{
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return *m_Impl == *other.m_Impl;
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}
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bool HighScore::operator!=( const HighScore& other ) const
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{
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return !operator==(other);
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}
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XNode* HighScore::CreateNode() const
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{
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return m_Impl->CreateNode();
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}
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void HighScore::LoadFromNode( const XNode* pNode )
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{
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m_Impl->LoadFromNode( pNode );
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}
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RString HighScore::GetDisplayName() const
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{
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if( GetName().empty() )
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return EMPTY_NAME;
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else
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return GetName();
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}
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/* begin HighScoreList */
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void HighScoreList::Init()
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{
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iNumTimesPlayed = 0;
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vHighScores.clear();
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HighGrade = Grade_NoData;
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}
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void HighScoreList::AddHighScore( HighScore hs, int &iIndexOut, bool bIsMachine )
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{
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int i;
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for( i=0; i<(int)vHighScores.size(); i++ )
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{
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if( hs >= vHighScores[i] )
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break;
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}
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const int iMaxScores = bIsMachine ?
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PREFSMAN->m_iMaxHighScoresPerListForMachine :
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PREFSMAN->m_iMaxHighScoresPerListForPlayer;
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if( i < iMaxScores )
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{
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vHighScores.insert( vHighScores.begin()+i, hs );
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iIndexOut = i;
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// Delete extra machine high scores in RemoveAllButOneOfEachNameAndClampSize
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// and not here so that we don't end up with less than iMaxScores after
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// removing HighScores with duplicate names.
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//
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if( !bIsMachine )
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ClampSize( bIsMachine );
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}
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HighGrade = std::min( hs.GetGrade(), HighGrade );
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}
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void HighScoreList::IncrementPlayCount( DateTime _dtLastPlayed )
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{
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dtLastPlayed = _dtLastPlayed;
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iNumTimesPlayed++;
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}
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const HighScore& HighScoreList::GetTopScore() const
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{
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if( vHighScores.empty() )
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{
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static HighScore hs;
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hs = HighScore();
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return hs;
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}
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else
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{
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return vHighScores[0];
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}
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}
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XNode* HighScoreList::CreateNode() const
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{
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XNode* pNode = new XNode( "HighScoreList" );
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pNode->AppendChild( "NumTimesPlayed", iNumTimesPlayed );
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pNode->AppendChild( "LastPlayed", dtLastPlayed.GetString() );
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if( HighGrade != Grade_NoData )
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pNode->AppendChild( "HighGrade", GradeToString(HighGrade) );
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for( unsigned i=0; i<vHighScores.size(); i++ )
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{
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const HighScore &hs = vHighScores[i];
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pNode->AppendChild( hs.CreateNode() );
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}
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return pNode;
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}
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void HighScoreList::LoadFromNode( const XNode* pHighScoreList )
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{
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Init();
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ASSERT( pHighScoreList->GetName() == "HighScoreList" );
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FOREACH_CONST_Child( pHighScoreList, p )
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{
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const RString &name = p->GetName();
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if( name == "NumTimesPlayed" )
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{
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p->GetTextValue( iNumTimesPlayed );
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}
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else if( name == "LastPlayed" )
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{
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RString s;
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p->GetTextValue( s );
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dtLastPlayed.FromString( s );
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}
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else if( name == "HighGrade" )
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{
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RString s;
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p->GetTextValue( s );
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HighGrade = StringToGrade( s );
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}
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else if( name == "HighScore" )
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{
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vHighScores.resize( vHighScores.size()+1 );
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vHighScores.back().LoadFromNode( p );
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// ignore all high scores that are 0
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if( vHighScores.back().GetScore() == 0 )
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vHighScores.pop_back();
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else
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HighGrade = std::min( vHighScores.back().GetGrade(), HighGrade );
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}
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}
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}
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void HighScoreList::RemoveAllButOneOfEachName()
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{
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for (std::vector<HighScore>::iterator i = vHighScores.begin(); i != vHighScores.end(); ++i)
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{
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for( std::vector<HighScore>::iterator j = i+1; j != vHighScores.end(); j++ )
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{
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if( i->GetName() == j->GetName() )
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{
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j--;
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vHighScores.erase( j+1 );
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}
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}
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}
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}
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void HighScoreList::ClampSize( bool bIsMachine )
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{
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const int iMaxScores = bIsMachine ?
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PREFSMAN->m_iMaxHighScoresPerListForMachine :
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PREFSMAN->m_iMaxHighScoresPerListForPlayer;
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if( vHighScores.size() > unsigned(iMaxScores) )
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vHighScores.erase( vHighScores.begin()+iMaxScores, vHighScores.end() );
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}
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void HighScoreList::MergeFromOtherHSL(HighScoreList& other, bool is_machine)
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{
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iNumTimesPlayed+= other.iNumTimesPlayed;
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if(other.dtLastPlayed > dtLastPlayed) { dtLastPlayed= other.dtLastPlayed; }
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if(other.HighGrade > HighGrade) { HighGrade= other.HighGrade; }
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vHighScores.insert(vHighScores.end(), other.vHighScores.begin(),
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other.vHighScores.end());
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std::sort(vHighScores.begin(), vHighScores.end());
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// Remove non-unique scores because they probably come from an accidental
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// repeated merge. -Kyz
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std::vector<HighScore>::iterator unique_end=
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std::unique(vHighScores.begin(), vHighScores.end());
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vHighScores.erase(unique_end, vHighScores.end());
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// Reverse it because sort moved the lesser scores to the top.
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std::reverse(vHighScores.begin(), vHighScores.end());
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ClampSize(is_machine);
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}
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XNode* Screenshot::CreateNode() const
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{
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XNode* pNode = new XNode( "Screenshot" );
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// TRICKY: Don't write "name to fill in" markers.
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pNode->AppendChild( "FileName", sFileName );
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pNode->AppendChild( "MD5", sMD5 );
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pNode->AppendChild( highScore.CreateNode() );
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return pNode;
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}
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void Screenshot::LoadFromNode( const XNode* pNode )
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{
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ASSERT( pNode->GetName() == "Screenshot" );
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pNode->GetChildValue( "FileName", sFileName );
|
|
pNode->GetChildValue( "MD5", sMD5 );
|
|
const XNode* pHighScore = pNode->GetChild( "HighScore" );
|
|
if( pHighScore )
|
|
highScore.LoadFromNode( pHighScore );
|
|
}
|
|
|
|
// lua start
|
|
#include "LuaBinding.h"
|
|
|
|
/** @brief Allow Lua to have access to the HighScore. */
|
|
class LunaHighScore: public Luna<HighScore>
|
|
{
|
|
public:
|
|
static int GetName( T* p, lua_State *L ) { lua_pushstring(L, p->GetName() ); return 1; }
|
|
static int GetScore( T* p, lua_State *L ) { lua_pushnumber(L, p->GetScore() ); return 1; }
|
|
static int GetPercentDP( T* p, lua_State *L ) { lua_pushnumber(L, p->GetPercentDP() ); return 1; }
|
|
static int GetDate( T* p, lua_State *L ) { lua_pushstring(L, p->GetDateTime().GetString() ); return 1; }
|
|
static int GetSurvivalSeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->GetSurvivalSeconds() ); return 1; }
|
|
static int IsFillInMarker( T* p, lua_State *L )
|
|
{
|
|
bool bIsFillInMarker = false;
|
|
FOREACH_PlayerNumber( pn )
|
|
bIsFillInMarker |= p->GetName() == RANKING_TO_FILL_IN_MARKER[pn];
|
|
lua_pushboolean( L, bIsFillInMarker );
|
|
return 1;
|
|
}
|
|
static int GetMaxCombo( T* p, lua_State *L ) { lua_pushnumber(L, p->GetMaxCombo() ); return 1; }
|
|
static int GetModifiers( T* p, lua_State *L ) { lua_pushstring(L, p->GetModifiers() ); return 1; }
|
|
static int GetTapNoteScore( T* p, lua_State *L ) { lua_pushnumber(L, p->GetTapNoteScore( Enum::Check<TapNoteScore>(L, 1) ) ); return 1; }
|
|
static int GetHoldNoteScore( T* p, lua_State *L ) { lua_pushnumber(L, p->GetHoldNoteScore( Enum::Check<HoldNoteScore>(L, 1) ) ); return 1; }
|
|
static int GetRadarValues( T* p, lua_State *L )
|
|
{
|
|
RadarValues &rv = const_cast<RadarValues &>(p->GetRadarValues());
|
|
rv.PushSelf(L);
|
|
return 1;
|
|
}
|
|
DEFINE_METHOD( GetGrade, GetGrade() )
|
|
DEFINE_METHOD( GetStageAward, GetStageAward() )
|
|
DEFINE_METHOD( GetPeakComboAward, GetPeakComboAward() )
|
|
|
|
LunaHighScore()
|
|
{
|
|
ADD_METHOD( GetName );
|
|
ADD_METHOD( GetScore );
|
|
ADD_METHOD( GetPercentDP );
|
|
ADD_METHOD( GetDate );
|
|
ADD_METHOD( GetSurvivalSeconds );
|
|
ADD_METHOD( IsFillInMarker );
|
|
ADD_METHOD( GetModifiers );
|
|
ADD_METHOD( GetTapNoteScore );
|
|
ADD_METHOD( GetHoldNoteScore );
|
|
ADD_METHOD( GetRadarValues );
|
|
ADD_METHOD( GetGrade );
|
|
ADD_METHOD( GetMaxCombo );
|
|
ADD_METHOD( GetStageAward );
|
|
ADD_METHOD( GetPeakComboAward );
|
|
}
|
|
};
|
|
|
|
LUA_REGISTER_CLASS( HighScore )
|
|
|
|
/** @brief Allow Lua to have access to the HighScoreList. */
|
|
class LunaHighScoreList: public Luna<HighScoreList>
|
|
{
|
|
public:
|
|
static int GetHighScores( T* p, lua_State *L )
|
|
{
|
|
lua_newtable(L);
|
|
for( int i = 0; i < (int) p->vHighScores.size(); ++i )
|
|
{
|
|
p->vHighScores[i].PushSelf(L);
|
|
lua_rawseti( L, -2, i+1 );
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int GetHighestScoreOfName( T* p, lua_State *L )
|
|
{
|
|
RString name= SArg(1);
|
|
for(std::size_t i= 0; i < p->vHighScores.size(); ++i)
|
|
{
|
|
if(name == p->vHighScores[i].GetName())
|
|
{
|
|
p->vHighScores[i].PushSelf(L);
|
|
return 1;
|
|
}
|
|
}
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int GetRankOfName( T* p, lua_State *L )
|
|
{
|
|
RString name= SArg(1);
|
|
std::size_t rank= 0;
|
|
for(std::size_t i= 0; i < p->vHighScores.size(); ++i)
|
|
{
|
|
if(name == p->vHighScores[i].GetName())
|
|
{
|
|
// Indices from Lua are one-indexed. +1 to adjust.
|
|
rank= i+1;
|
|
break;
|
|
}
|
|
}
|
|
// The themer is expected to check for validity before using.
|
|
lua_pushnumber(L, rank);
|
|
return 1;
|
|
}
|
|
|
|
LunaHighScoreList()
|
|
{
|
|
ADD_METHOD( GetHighScores );
|
|
ADD_METHOD( GetHighestScoreOfName );
|
|
ADD_METHOD( GetRankOfName );
|
|
}
|
|
};
|
|
|
|
LUA_REGISTER_CLASS( HighScoreList )
|
|
// lua end
|
|
|
|
/*
|
|
* (c) 2004 Chris Danford
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|