79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: RageSound.cpp
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Desc: Sound effects library (currently a wrapper around Bass Sound Library).
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Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "RageSound.h"
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#include "RageUtil.h"
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#include "RageHelper.h"
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#include "ErrorCatcher/ErrorCatcher.h"
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#include "bass/bass.h"
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#pragma comment(lib, "bass/bass.lib")
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RageSound* SOUND = NULL;
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RageSound::RageSound( HWND hWnd )
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{
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HELPER.Log( "RageSound::RageSound()" );
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// save the HWND
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if( !hWnd )
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FatalError( "RageSound called with NULL hWnd." );
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m_hWndApp = hWnd;
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if( BASS_GetVersion() != MAKELONG(1,3) )
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FatalError( "BASS version 1.3 DLL could not be loaded. Verify that Bass.dll exists in the program directory.");
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if( !BASS_Init( -1, 44100, BASS_DEVICE_LEAVEVOL|BASS_DEVICE_LATENCY, m_hWndApp ) )
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{
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FatalError(
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"There was an error while initializing your sound card.\n\n"
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"The most likely cause of this problem is that you do not have a sound card\n"
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"installed, or that you have not yet installed a driver for your sound card.\n"
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"Before running this program again, please verify that your sound card is\n"
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"is working in other Windows applications."
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);
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}
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BASS_Start();
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ZeroMemory( &m_info, sizeof(m_info) );
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m_info.size = sizeof(m_info);
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BASS_GetInfo( &m_info );
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HELPER.Log(
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"Sound card info:\n"
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" - play latency is %u ms\n"
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" - total device hardware memory is %u bytes\n"
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" - free device hardware memory is %u bytes\n"
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" - number of free sample slots in the hardware is %u\n"
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" - number of free 3D sample slots in the hardware is %u\n"
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" - min sample rate supported by the hardware is %u\n"
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" - max sample rate supported by the hardware is %u",
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m_info.latency,
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m_info.hwsize,
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m_info.hwfree,
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m_info.freesam,
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m_info.free3d,
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m_info.minrate,
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m_info.maxrate
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);
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}
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RageSound::~RageSound()
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{
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BASS_Free();
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}
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