Files
itgmania212121/stepmania/src/RageSound.cpp
T
Chris Danford 78f3e80118 2.50 checkin
2002-04-16 17:31:00 +00:00

79 lines
2.0 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: RageSound.cpp
Desc: Sound effects library (currently a wrapper around Bass Sound Library).
Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
#include "RageSound.h"
#include "RageUtil.h"
#include "RageHelper.h"
#include "ErrorCatcher/ErrorCatcher.h"
#include "bass/bass.h"
#pragma comment(lib, "bass/bass.lib")
RageSound* SOUND = NULL;
RageSound::RageSound( HWND hWnd )
{
HELPER.Log( "RageSound::RageSound()" );
// save the HWND
if( !hWnd )
FatalError( "RageSound called with NULL hWnd." );
m_hWndApp = hWnd;
if( BASS_GetVersion() != MAKELONG(1,3) )
FatalError( "BASS version 1.3 DLL could not be loaded. Verify that Bass.dll exists in the program directory.");
if( !BASS_Init( -1, 44100, BASS_DEVICE_LEAVEVOL|BASS_DEVICE_LATENCY, m_hWndApp ) )
{
FatalError(
"There was an error while initializing your sound card.\n\n"
"The most likely cause of this problem is that you do not have a sound card\n"
"installed, or that you have not yet installed a driver for your sound card.\n"
"Before running this program again, please verify that your sound card is\n"
"is working in other Windows applications."
);
}
BASS_Start();
ZeroMemory( &m_info, sizeof(m_info) );
m_info.size = sizeof(m_info);
BASS_GetInfo( &m_info );
HELPER.Log(
"Sound card info:\n"
" - play latency is %u ms\n"
" - total device hardware memory is %u bytes\n"
" - free device hardware memory is %u bytes\n"
" - number of free sample slots in the hardware is %u\n"
" - number of free 3D sample slots in the hardware is %u\n"
" - min sample rate supported by the hardware is %u\n"
" - max sample rate supported by the hardware is %u",
m_info.latency,
m_info.hwsize,
m_info.hwfree,
m_info.freesam,
m_info.free3d,
m_info.minrate,
m_info.maxrate
);
}
RageSound::~RageSound()
{
BASS_Free();
}