Files
itgmania212121/stepmania/src/NoteField.cpp
T
Chris Danford 78f3e80118 2.50 checkin
2002-04-16 17:31:00 +00:00

327 lines
10 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: NoteField
Desc: See header.
Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "NoteField.h"
#include "RageUtil.h"
#include "ScreenDimensions.h"
#include "ThemeManager.h"
#include "ArrowEffects.h"
#include "PrefsManager.h"
#include "GameManager.h"
const float BEATS_BETWEEN_HOLD_BITS = 0.2f;
const float INDICIES_BETWEEN_HOLD_BITS = BEATS_BETWEEN_HOLD_BITS * ELEMENTS_PER_BEAT;
NoteField::NoteField()
{
m_rectMeasureBar.TurnShadowOff();
m_textMeasureNumber.Load( THEME->GetPathTo(FONT_NORMAL) );
m_textMeasureNumber.SetZoom( 1.0f );
m_rectMarkerBar.TurnShadowOff();
m_rectMarkerBar.SetEffectGlowing();
m_Mode = MODE_DANCING;
m_fBeginMarker = m_fEndMarker = -1;
}
void NoteField::Load( NoteData* pNoteData, PlayerOptions po, float fNumBeatsToDrawBehind, float fNumBeatsToDrawAhead, NoteFieldMode mode )
{
m_PlayerOptions = po;
m_fNumBeatsToDrawBehind = fNumBeatsToDrawBehind;
m_fNumBeatsToDrawAhead = fNumBeatsToDrawAhead;
m_Mode = mode;
this->CopyAll( pNoteData );
// init arrow rotations and X positions
for( int c=0; c<m_iNumTracks; c++ )
{
m_ColorArrow[c].m_sprColorPart.Load( GAME->GetPathToGraphic( PLAYER_1, c, GRAPHIC_NOTE_COLOR_PART) );
m_ColorArrow[c].m_sprGrayPart.Load( GAME->GetPathToGraphic( PLAYER_1, c, GRAPHIC_NOTE_GRAY_PART) );
float fColOffsetFromCenter = c - (m_iNumTracks-1)/2.0f;
m_ColorArrow[c].SetX( fColOffsetFromCenter*ARROW_SIZE );
}
ASSERT( m_iNumTracks == GAME->GetCurrentStyleDef()->GetColsPerPlayer() );
}
void NoteField::Update( float fDeltaTime, float fSongBeat )
{
m_fSongBeat = fSongBeat;
m_rectMarkerBar.Update( fDeltaTime );
}
void NoteField::DrawTapNote( const int iCol, const float fIndex )
{
const float fYOffset = ArrowGetYOffset( m_PlayerOptions, fIndex, m_fSongBeat );
const float fYPos = ArrowGetYPos( m_PlayerOptions, fYOffset );
const float fRotation = ArrowGetRotation( m_PlayerOptions, iCol, fYOffset );
const float fXPos = ArrowGetXPos( m_PlayerOptions, iCol, fYOffset, m_fSongBeat );
const float fAlpha = ArrowGetAlpha( m_PlayerOptions, fYPos );
m_ColorArrow[iCol].SetXY( fXPos, fYPos );
m_ColorArrow[iCol].SetRotation( fRotation );
m_ColorArrow[iCol].SetColorPartFromIndexAndBeat( (int)fIndex, m_fSongBeat, m_PlayerOptions.m_ColorType );
m_ColorArrow[iCol].SetGrayPartFromIndexAndBeat( (int)fIndex, m_fSongBeat );
m_ColorArrow[iCol].SetAlpha( fAlpha );
m_ColorArrow[iCol].Draw();
}
void NoteField::DrawTapNote( const int iCol, const float fIndex, const D3DXCOLOR color )
{
const float fYOffset = ArrowGetYOffset( m_PlayerOptions, fIndex, m_fSongBeat );
const float fYPos = ArrowGetYPos( m_PlayerOptions, fYOffset );
const float fRotation = ArrowGetRotation( m_PlayerOptions, iCol, fYOffset );
const float fXPos = ArrowGetXPos( m_PlayerOptions, iCol, fYOffset, m_fSongBeat );
const float fAlpha = ArrowGetAlpha( m_PlayerOptions, fYPos );
m_ColorArrow[iCol].SetXY( fXPos, fYPos );
m_ColorArrow[iCol].SetRotation( fRotation );
m_ColorArrow[iCol].SetDiffuseColor( color );
m_ColorArrow[iCol].SetGrayPartFromIndexAndBeat( (int)fIndex, m_fSongBeat );
m_ColorArrow[iCol].SetAlpha( fAlpha );
m_ColorArrow[iCol].Draw();
}
void NoteField::DrawHoldNoteColorPart( const int iCol, const float fIndex, const HoldNote &hn, const float fHoldNoteLife )
{
const float fYOffset = ArrowGetYOffset( m_PlayerOptions, fIndex, m_fSongBeat );
const float fYPos = ArrowGetYPos( m_PlayerOptions, fYOffset );
const float fRotation = ArrowGetRotation( m_PlayerOptions, iCol, fYOffset );
const float fXPos = ArrowGetXPos( m_PlayerOptions, iCol, fYOffset, m_fSongBeat );
const float fAlpha = ArrowGetAlpha( m_PlayerOptions, fYPos );
D3DXCOLOR color( (fIndex-hn.m_iStartIndex)/(hn.m_iEndIndex-hn.m_iStartIndex), 1, 0, 1 ); // color shifts from green to yellow
color *= 1 - (1-fHoldNoteLife) / 1.2f;
color.a = 1;
m_ColorArrow[iCol].SetXY( fXPos, fYPos );
m_ColorArrow[iCol].SetRotation( fRotation );
m_ColorArrow[iCol].SetDiffuseColor( color );
m_ColorArrow[iCol].SetAlpha( fAlpha );
m_ColorArrow[iCol].DrawColorPart();
}
void NoteField::DrawHoldNoteGrayPart( const int iCol, const float fIndex, const HoldNote &hn, const float fHoldNoteLife )
{
const float fYOffset = ArrowGetYOffset( m_PlayerOptions, fIndex, m_fSongBeat );
const float fYPos = ArrowGetYPos( m_PlayerOptions, fYOffset );
const float fRotation = ArrowGetRotation( m_PlayerOptions, iCol, fYOffset );
const float fXPos = ArrowGetXPos( m_PlayerOptions, iCol, fYOffset, m_fSongBeat );
const float fAlpha = ArrowGetAlpha( m_PlayerOptions, fYPos );
m_ColorArrow[iCol].SetXY( fXPos, fYPos );
m_ColorArrow[iCol].SetRotation( fRotation );
m_ColorArrow[iCol].SetAlpha( fAlpha );
m_ColorArrow[iCol].DrawGrayPart();
}
void NoteField::DrawMeasureBar( const int iIndex, const int iMeasureNo )
{
const float fYOffset = ArrowGetYOffset( m_PlayerOptions, (float)iIndex, m_fSongBeat );
const float fYPos = ArrowGetYPos( m_PlayerOptions, fYOffset );
m_rectMeasureBar.SetXY( 0, fYPos );
m_rectMeasureBar.SetWidth( (float)(m_iNumTracks+1) * ARROW_SIZE );
m_rectMeasureBar.SetHeight( 20 );
m_rectMeasureBar.SetDiffuseColor( D3DXCOLOR(0,0,0,0.5f) );
m_rectMeasureBar.Draw();
m_textMeasureNumber.SetText( ssprintf("%d", iMeasureNo) );
m_textMeasureNumber.SetXY( -m_rectMeasureBar.GetZoomedWidth()/2 + 10, fYPos );
m_textMeasureNumber.Draw();
}
void NoteField::DrawMarkerBar( const int iIndex )
{
const float fYOffset = ArrowGetYOffset( m_PlayerOptions, (float)iIndex, m_fSongBeat );
const float fYPos = ArrowGetYPos( m_PlayerOptions, fYOffset );
m_rectMarkerBar.SetXY( 0, fYPos );
m_rectMarkerBar.SetWidth( (float)(m_iNumTracks+1) * ARROW_SIZE );
m_rectMarkerBar.SetHeight( 20 );
m_rectMarkerBar.SetDiffuseColor( D3DXCOLOR(0,0,0,0.5f) );
m_rectMarkerBar.Draw();
}
void NoteField::RenderPrimitives()
{
//HELPER.Log( "NoteField::RenderPrimitives()" );
if( m_fSongBeat < 0 )
m_fSongBeat = 0;
int iBaseFrameNo = (int)(m_fSongBeat*2.5) % NUM_FRAMES_IN_COLOR_ARROW_SPRITE; // 2.5 is a "fudge number" :-) This should be based on BPM
int iIndexFirstArrowToDraw = BeatToNoteIndex( m_fSongBeat - m_fNumBeatsToDrawBehind ); // 2 beats earlier
if( iIndexFirstArrowToDraw < 0 ) iIndexFirstArrowToDraw = 0;
int iIndexLastArrowToDraw = BeatToNoteIndex( m_fSongBeat + m_fNumBeatsToDrawAhead ); // 7 beats later
//HELPER.Log( "Drawing elements %d through %d", iIndexFirstArrowToDraw, iIndexLastArrowToDraw );
//
// Draw measure bars
//
if( m_Mode == MODE_EDITING )
{
for( int i=iIndexFirstArrowToDraw; i<=iIndexLastArrowToDraw; i++ )
{
if( i % ELEMENTS_PER_MEASURE == 0 )
DrawMeasureBar( i, i / ELEMENTS_PER_MEASURE );
}
}
//
// Draw marker bars
//
if( m_Mode == MODE_EDITING )
{
if( m_fBeginMarker != -1 )
{
DrawMarkerBar( BeatToNoteIndex(m_fBeginMarker) );
}
if( m_fEndMarker != -1 )
{
DrawMarkerBar( BeatToNoteIndex(m_fEndMarker) );
}
}
//
// Draw all TapNotes
//
for( int i=iIndexFirstArrowToDraw; i<=iIndexLastArrowToDraw; i++ ) // for each row
{
if( !IsRowEmpty(i) )
{
//HELPER.Log( "iYPos: %d, iFrameNo: %d, m_OriginalStep[i]: %d", iYPos, iFrameNo, m_OriginalStep[i] );
// See if there is a hold step that begins on this beat. Terribly inefficient!
bool bHoldNoteOnThisBeat = false;
for( int j=0; j<m_iNumHoldNotes; j++ )
{
if( m_HoldNotes[j].m_iStartIndex == i )
{
bHoldNoteOnThisBeat = true;
break;
}
}
for( int c=0; c<m_iNumTracks; c++ ) // for each arrow column
{
if( m_TapNotes[c][i] != '0' ) // this column is still unstepped on?
{
if( bHoldNoteOnThisBeat )
DrawTapNote( c, (float)i, D3DXCOLOR(0,1,0,1) );
else
DrawTapNote( c, (float)i );
}
}
} // end if there is a step
} // end foreach arrow to draw
//
// Draw all HoldNotes
//
for( i=0; i<m_iNumHoldNotes; i++ )
{
HoldNote &hn = m_HoldNotes[i];
// If no part of this HoldNote is on the screen, skip it
if( !( iIndexFirstArrowToDraw <= hn.m_iEndIndex && hn.m_iEndIndex <= iIndexLastArrowToDraw ||
iIndexFirstArrowToDraw <= hn.m_iStartIndex && hn.m_iStartIndex <= iIndexLastArrowToDraw ||
hn.m_iStartIndex < iIndexFirstArrowToDraw && hn.m_iEndIndex > iIndexLastArrowToDraw ) )
{
continue;
}
int iCol = hn.m_iTrack;
float fHoldNoteLife = m_HoldNoteLife[i];
bool bActive = NoteIndexToBeat(hn.m_iStartIndex) > m_fSongBeat && m_fSongBeat < NoteIndexToBeat(hn.m_iEndIndex);
if( bActive && m_Mode == MODE_DANCING )
m_ColorArrow[iCol].SetGrayPartFull();
else
m_ColorArrow[iCol].SetGrayPartClear();
// draw the gray parts
for( float j=(float)hn.m_iStartIndex;
j<=hn.m_iEndIndex;
j+=INDICIES_BETWEEN_HOLD_BITS/m_PlayerOptions.m_fArrowScrollSpeed ) // for each arrow in the run
{
// check if this arrow is off the the screen
if( j < iIndexFirstArrowToDraw || iIndexLastArrowToDraw < j)
continue; // skip this arrow
if( fHoldNoteLife > 0 && m_Mode == MODE_DANCING && NoteIndexToBeat(j) < m_fSongBeat )
continue; // don't draw
DrawHoldNoteGrayPart( iCol, j, hn, fHoldNoteLife );
}
// draw the color parts
for( j=(float)hn.m_iStartIndex;
j<=hn.m_iEndIndex;
j+=INDICIES_BETWEEN_HOLD_BITS/m_PlayerOptions.m_fArrowScrollSpeed ) // for each arrow in the run
{
// check if this arrow is off the the screen
if( j < iIndexFirstArrowToDraw || iIndexLastArrowToDraw < j )
continue; // skip this arrow
if( fHoldNoteLife > 0 && m_Mode == MODE_DANCING && NoteIndexToBeat(j) < m_fSongBeat )
continue; // don't draw
DrawHoldNoteColorPart( iCol, j, hn, fHoldNoteLife );
}
// draw the first arrow on top of the others
j = (float)hn.m_iStartIndex;
if( fHoldNoteLife > 0 && m_Mode == MODE_DANCING && NoteIndexToBeat(j) < m_fSongBeat )
{
; // don't draw
}
else
{
DrawHoldNoteGrayPart( iCol, j, hn, fHoldNoteLife );
DrawHoldNoteColorPart( iCol, j, hn, fHoldNoteLife );
}
}
}
void NoteField::RemoveTapNoteRow( int iIndex )
{
for( int c=0; c<m_iNumTracks; c++ )
m_TapNotes[c][iIndex] = '0';
}
void NoteField::SetHoldNoteLife( int iIndex, float fLife )
{
m_HoldNoteLife[iIndex] = fLife;
}