Files
itgmania212121/src/ScreenHighScores.h
T
2011-03-17 01:47:30 -04:00

104 lines
3.5 KiB
C++

#ifndef ScreenHighScores_H
#define ScreenHighScores_H
#include "ScreenAttract.h"
#include "Course.h"
#include "DynamicActorScroller.h"
typedef pair<Difficulty, StepsType> DifficultyAndStepsType;
enum HighScoresType
{
HighScoresType_AllSteps, // Top 1 HighScore for N Steps in each Song
HighScoresType_NonstopCourses, // Top 1 HighScore for N Trails in each Course
HighScoresType_OniCourses,
HighScoresType_SurvivalCourses,
HighScoresType_AllCourses,
NUM_HighScoresType,
HighScoresType_Invalid
};
LuaDeclareType( HighScoresType );
class ScoreScroller: public DynamicActorScroller
{
public:
ScoreScroller();
void LoadSongs( int iNumRecentScores );
void LoadCourses( CourseType ct, int iNumRecentScores );
void Load( RString sClassName );
void SetDisplay( const vector<DifficultyAndStepsType> &DifficultiesToShow );
bool Scroll( int iDir );
void ScrollTop();
protected:
virtual void ConfigureActor( Actor *pActor, int iItem );
vector<DifficultyAndStepsType> m_DifficultiesToShow;
struct ScoreRowItemData // for all_steps and all_courses
{
ScoreRowItemData() { m_pSong = NULL; m_pCourse = NULL; }
Song *m_pSong;
Course *m_pCourse;
};
vector<ScoreRowItemData> m_vScoreRowItemData;
ThemeMetric<int> SCROLLER_ITEMS_TO_DRAW;
ThemeMetric<float> SCROLLER_SECONDS_PER_ITEM;
};
class ScreenHighScores: public ScreenAttract
{
public:
virtual void Init();
virtual void BeginScreen();
void HandleScreenMessage( const ScreenMessage SM );
virtual void Input( const InputEventPlus &input );
virtual void MenuStart( const InputEventPlus &input );
virtual void MenuBack( const InputEventPlus &input );
virtual void MenuLeft( const InputEventPlus &input ) { DoScroll(-1); }
virtual void MenuRight( const InputEventPlus &input ) { DoScroll(+1); }
virtual void MenuUp( const InputEventPlus &input ) { DoScroll(-1); }
virtual void MenuDown( const InputEventPlus &input ) { DoScroll(+1); }
private:
void DoScroll( int iDir );
ThemeMetric<bool> MANUAL_SCROLLING;
ThemeMetric<HighScoresType> HIGH_SCORES_TYPE;
ThemeMetric<int> NUM_COLUMNS;
ThemeMetric1D<Difficulty> COLUMN_DIFFICULTY;
ThemeMetric1D<StepsType> COLUMN_STEPS_TYPE;
ThemeMetric<int> MAX_ITEMS_TO_SHOW;
ScoreScroller m_Scroller;
};
#endif
/*
* (c) 2001-2007 Chris Danford, Ben Nordstrom, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/