322 lines
8.8 KiB
C++
322 lines
8.8 KiB
C++
#include "global.h"
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#include "PaneDisplay.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "Song.h"
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#include "Steps.h"
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#include "RageLog.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "Course.h"
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#include "Style.h"
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#include "ActorUtil.h"
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#include "Foreach.h"
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#include "LuaManager.h"
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#include "XmlFile.h"
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#include "PlayerStageStats.h"
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#define SHIFT_X(pc) THEME->GetMetricF(sMetricsGroup, ssprintf("ShiftP%iX", pc+1))
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#define SHIFT_Y(pc) THEME->GetMetricF(sMetricsGroup, ssprintf("ShiftP%iY", pc+1))
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static const char *PaneCategoryNames[] = {
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"NumSteps",
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"Jumps",
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"Holds",
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"Rolls",
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"Mines",
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"Hands",
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"Lifts",
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"Fakes",
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"MachineHighScore",
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"MachineHighName",
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"ProfileHighScore",
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};
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XToString( PaneCategory );
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LuaXType( PaneCategory );
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enum { NEED_NOTES=1, NEED_PROFILE=2 };
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struct Content_t
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{
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int req;
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RString sFontType;
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};
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static const Content_t g_Contents[NUM_PaneCategory] =
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{
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{ NEED_NOTES, "count" }, // NumSteps
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{ NEED_NOTES, "count" }, // Jumps
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{ NEED_NOTES, "count" }, // Holds
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{ NEED_NOTES, "count" }, // Rolls
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{ NEED_NOTES, "count" }, // Mines
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{ NEED_NOTES, "count" }, // Hands
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{ NEED_NOTES, "count" }, // Lifts
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{ NEED_NOTES, "count" }, // Fakes
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{ NEED_NOTES, "score" }, // MachineHighScore
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{ NEED_NOTES, "name" }, // MachineHighName
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{ NEED_NOTES|NEED_PROFILE, "score" }, // ProfileHighScore
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};
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REGISTER_ACTOR_CLASS( PaneDisplay );
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void PaneDisplay::Load( const RString &sMetricsGroup, PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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EMPTY_MACHINE_HIGH_SCORE_NAME.Load( sMetricsGroup, "EmptyMachineHighScoreName" );
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NOT_AVAILABLE.Load( sMetricsGroup, "NotAvailable" );
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COUNT_FORMAT.Load( sMetricsGroup, "CountFormat" );
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FOREACH_ENUM( PaneCategory, pc )
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{
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LuaThreadVariable var( "PaneCategory", LuaReference::Create(pc) );
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RString sFontType = g_Contents[pc].sFontType;
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m_textContents[pc].LoadFromFont( THEME->GetPathF(sMetricsGroup,sFontType) );
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m_textContents[pc].SetName( PaneCategoryToString(pc) + "Text" );
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ActorUtil::LoadAllCommands( m_textContents[pc], sMetricsGroup );
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ActorUtil::SetXY( m_textContents[pc], sMetricsGroup );
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m_ContentsFrame.AddChild( &m_textContents[pc] );
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m_Labels[pc].Load( THEME->GetPathG(sMetricsGroup,"label " + PaneCategoryToString(pc)) );
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m_Labels[pc]->SetName( PaneCategoryToString(pc) + "Label" );
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ActorUtil::LoadAllCommands( *m_Labels[pc], sMetricsGroup );
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ActorUtil::SetXY( m_Labels[pc], sMetricsGroup );
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m_ContentsFrame.AddChild( m_Labels[pc] );
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ActorUtil::LoadAllCommandsFromName( m_textContents[pc], sMetricsGroup, PaneCategoryToString(pc) );
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}
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m_ContentsFrame.SetXY( SHIFT_X(m_PlayerNumber), SHIFT_Y(m_PlayerNumber) );
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this->AddChild( &m_ContentsFrame );
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}
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void PaneDisplay::LoadFromNode( const XNode *pNode )
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{
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bool b;
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RString sMetricsGroup;
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b = pNode->GetAttrValue( "MetricsGroup", sMetricsGroup );
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ASSERT( b );
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Lua *L = LUA->Get();
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b = pNode->PushAttrValue( L, "PlayerNumber" );
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ASSERT( b );
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PlayerNumber pn;
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LuaHelpers::Pop( L, pn );
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LUA->Release( L );
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Load( sMetricsGroup, pn );
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ActorFrame::LoadFromNode( pNode );
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}
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void PaneDisplay::SetContent( PaneCategory c )
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{
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RString str = ""; // fill this in
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float val = 0; // fill this in
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const Song *pSong = GAMESTATE->m_pCurSong;
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const Steps *pSteps = GAMESTATE->m_pCurSteps[m_PlayerNumber];
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const Course *pCourse = GAMESTATE->m_pCurCourse;
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const Trail *pTrail = GAMESTATE->m_pCurTrail[m_PlayerNumber];
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const Profile *pProfile = PROFILEMAN->IsPersistentProfile(m_PlayerNumber) ? PROFILEMAN->GetProfile(m_PlayerNumber) : NULL;
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bool bIsPlayerEdit = pSteps && pSteps->IsAPlayerEdit();
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// Note: in SM3.9, all values would get set to a "?" if the current
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// selection (pSong/pCourse, in this case) is invalid. In sm-ssc, we use
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// the falback values (everything is blank).
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// TODO: add a theme option to use a similar behavior. -aj
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if(GAMESTATE->IsCourseMode() && !pTrail)
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{
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if( (g_Contents[c].req&NEED_PROFILE) )
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str = NOT_AVAILABLE;
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{
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switch( c )
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{
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case PaneCategory_MachineHighName:
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str = EMPTY_MACHINE_HIGH_SCORE_NAME;
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break;
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case PaneCategory_MachineHighScore:
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case PaneCategory_ProfileHighScore:
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str = NOT_AVAILABLE;
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break;
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}
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}
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goto done;
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}
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else if(!GAMESTATE->IsCourseMode() && !pSong)
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{
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if( (g_Contents[c].req&NEED_PROFILE) )
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str = NOT_AVAILABLE;
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{
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switch( c )
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{
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case PaneCategory_MachineHighName:
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str = EMPTY_MACHINE_HIGH_SCORE_NAME;
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break;
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case PaneCategory_MachineHighScore:
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case PaneCategory_ProfileHighScore:
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str = NOT_AVAILABLE;
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break;
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}
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}
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goto done;
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}
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if( (g_Contents[c].req&NEED_NOTES) && !pSteps && !pTrail )
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goto done;
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if( (g_Contents[c].req&NEED_PROFILE) && !pProfile )
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{
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str = NOT_AVAILABLE;
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goto done;
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}
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{
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RadarValues rv;
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HighScoreList *pHSL = NULL;
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ProfileSlot slot = ProfileSlot_Machine;
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switch( c )
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{
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case PaneCategory_ProfileHighScore:
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slot = (ProfileSlot) m_PlayerNumber;
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}
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if( pSteps )
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{
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rv = pSteps->GetRadarValues( m_PlayerNumber );
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pHSL = &PROFILEMAN->GetProfile(slot)->GetStepsHighScoreList(pSong, pSteps);
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}
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else if( pTrail )
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{
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rv = pTrail->GetRadarValues();
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pHSL = &PROFILEMAN->GetProfile(slot)->GetCourseHighScoreList(pCourse, pTrail);
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}
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switch( c )
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{
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case PaneCategory_NumSteps: val = rv[RadarCategory_TapsAndHolds]; break;
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case PaneCategory_Jumps: val = rv[RadarCategory_Jumps]; break;
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case PaneCategory_Holds: val = rv[RadarCategory_Holds]; break;
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case PaneCategory_Rolls: val = rv[RadarCategory_Rolls]; break;
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case PaneCategory_Mines: val = rv[RadarCategory_Mines]; break;
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case PaneCategory_Hands: val = rv[RadarCategory_Hands]; break;
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case PaneCategory_Lifts: val = rv[RadarCategory_Lifts]; break;
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case PaneCategory_Fakes: val = rv[RadarCategory_Fakes]; break;
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case PaneCategory_ProfileHighScore:
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case PaneCategory_MachineHighName: // set val for color
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case PaneCategory_MachineHighScore:
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CHECKPOINT;
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val = pHSL->GetTopScore().GetPercentDP();
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break;
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};
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if( val != RADAR_VAL_UNKNOWN )
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{
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switch( c )
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{
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case PaneCategory_MachineHighName:
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if( pHSL->vHighScores.empty() )
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{
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str = EMPTY_MACHINE_HIGH_SCORE_NAME;
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}
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else
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{
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str = pHSL->GetTopScore().GetName();
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if( str.empty() )
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str = "????";
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}
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break;
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case PaneCategory_MachineHighScore:
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case PaneCategory_ProfileHighScore:
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// Don't show or save machine high scores for edits loaded from a player profile.
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if( bIsPlayerEdit )
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str = NOT_AVAILABLE;
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else
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str = PlayerStageStats::FormatPercentScore( val );
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break;
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case PaneCategory_NumSteps:
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case PaneCategory_Jumps:
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case PaneCategory_Holds:
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case PaneCategory_Rolls:
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case PaneCategory_Mines:
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case PaneCategory_Hands:
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case PaneCategory_Lifts:
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case PaneCategory_Fakes:
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str = ssprintf( COUNT_FORMAT.GetValue(), val );
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}
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}
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}
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done:
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m_textContents[c].SetText( str );
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Lua *L = LUA->Get();
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m_textContents[c].PushSelf( L );
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lua_pushstring( L, "PaneLevel" );
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lua_pushnumber( L, val );
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lua_settable( L, -3 );
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lua_pop( L, 1 );
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m_textContents[c].PlayCommand( "Level" );
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LUA->Release(L);
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}
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void PaneDisplay::SetFromGameState()
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{
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// Don't update text that doesn't apply to the current mode. It's still tweening off.
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FOREACH_ENUM( PaneCategory, i )
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SetContent( i );
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the PaneDisplay. */
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class LunaPaneDisplay: public Luna<PaneDisplay>
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{
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public:
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static int SetFromGameState( T* pc, lua_State *L ) { pc->SetFromGameState(); return 0; }
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LunaPaneDisplay()
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{
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ADD_METHOD( SetFromGameState );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( PaneDisplay, ActorFrame )
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// lua end
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/*
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* (c) 2003 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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