Files
itgmania212121/src/LuaExpressionTransform.h
T
2011-03-17 01:47:30 -04:00

73 lines
2.8 KiB
C++

/* LuaExpressionTransform - */
#ifndef LuaExpressionTransform_H
#define LuaExpressionTransform_H
#include "Actor.h"
#include "LuaReference.h"
#include <map>
/**
* @brief Handle transforming a list of items
*
* Cache item transforms based on fPositionOffsetFromCenter and iItemIndex for speed. */
class LuaExpressionTransform
{
public:
LuaExpressionTransform();
~LuaExpressionTransform();
void SetFromReference( const LuaReference &ref );
void SetNumSubdivisions( int iNumSubdivisions ) { ASSERT( iNumSubdivisions > 0 ); m_iNumSubdivisions = iNumSubdivisions; }
void TransformItemCached( Actor &a, float fPositionOffsetFromCenter, int iItemIndex, int iNumItems );
void TransformItemDirect( Actor &a, float fPositionOffsetFromCenter, int iItemIndex, int iNumItems ) const;
const Actor::TweenState &GetTransformCached( float fPositionOffsetFromCenter, int iItemIndex, int iNumItems ) const;
void ClearCache() { m_mapPositionToTweenStateCache.clear(); }
protected:
LuaReference m_exprTransformFunction; // params: self,offset,itemIndex,numItems
int m_iNumSubdivisions; // 1 == one evaluation per position
struct PositionOffsetAndItemIndex
{
float fPositionOffsetFromCenter;
int iItemIndex;
bool operator<( const PositionOffsetAndItemIndex &other ) const
{
if( fPositionOffsetFromCenter != other.fPositionOffsetFromCenter )
return fPositionOffsetFromCenter < other.fPositionOffsetFromCenter;
return iItemIndex < other.iItemIndex;
}
};
mutable map<PositionOffsetAndItemIndex,Actor::TweenState> m_mapPositionToTweenStateCache;
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/