Files
itgmania212121/src/Font.h
T
Jason Felds 25ed1ef8ea Finish the job here before leak testing.
Now...how to remove the leak...?
2011-03-21 01:40:39 -04:00

247 lines
7.2 KiB
C++

/** @brief Font - stores a font, used by BitmapText. */
#ifndef FONT_H
#define FONT_H
#include "RageTextureID.h"
#include "RageUtil.h"
#include "RageTypes.h"
#include <map>
class FontPage;
class RageTexture;
class IniFile;
/** @brief The textures used by the font. */
struct FontPageTextures
{
/** @brief The primary texture drawn underneath Main. */
RageTexture *m_pTextureMain;
/** @brief an optional texture drawn underneath Main.
*
* This can help to acheive complicated layer styles. */
RageTexture *m_pTextureStroke;
/** @brief Set up the initial textures. */
FontPageTextures(): m_pTextureMain(NULL), m_pTextureStroke(NULL) {}
};
/** @brief The components of a glyph (not technically a character). */
struct glyph
{
/** @brief the FontPage that is needed. */
FontPage *m_pPage;
/** @brief the textures for the glyph. */
FontPageTextures m_FontPageTextures;
FontPageTextures *GetFontPageTextures() const { return const_cast<FontPageTextures *>(&m_FontPageTextures); }
/** @brief Number of pixels to advance horizontally after drawing this character. */
int m_iHadvance;
/** @brief Width of the actual rendered character. */
float m_fWidth;
/** @brief Height of the actual rendered character. */
float m_fHeight;
/** @brief Number of pixels to offset this character when rendering. */
float m_fHshift; // , m_fVshift;
/** @brief Texture coordinate rect. */
RectF m_TexRect;
/** @brief Set up the glyph with default values. */
glyph() : m_pPage(NULL), m_FontPageTextures(), m_iHadvance(0),
m_fWidth(0), m_fHeight(0), m_fHshift(0), m_TexRect() {}
};
/** @brief The settings used for the FontPage. */
struct FontPageSettings
{
RString m_sTexturePath;
int m_iDrawExtraPixelsLeft,
m_iDrawExtraPixelsRight,
m_iAddToAllWidths,
m_iLineSpacing,
m_iTop,
m_iBaseline,
m_iDefaultWidth,
m_iAdvanceExtraPixels;
float m_fScaleAllWidthsBy;
RString m_sTextureHints;
map<wchar_t,int> CharToGlyphNo;
// If a value is missing, the width of the texture frame is used.
map<int,int> m_mapGlyphWidths;
/** @brief The initial settings for the FontPage. */
FontPageSettings(): m_sTexturePath(""),
m_iDrawExtraPixelsLeft(0), m_iDrawExtraPixelsRight(0),
m_iAddToAllWidths(0),
m_iLineSpacing(-1),
m_iTop(-1),
m_iBaseline(-1),
m_iDefaultWidth(-1),
m_iAdvanceExtraPixels(1),
m_fScaleAllWidthsBy(1),
m_sTextureHints("default"),
CharToGlyphNo(),
m_mapGlyphWidths()
{ }
/**
* @brief Map a range from a character map to glyphs.
* @param sMapping the intended mapping.
* @param iMapOffset the number of maps to offset.
* @param iGlyphOffset the number of glyphs to offset.
* @param iCount the range to map. If -1, the range is the entire map.
* @return the empty string on success, or an error message on failure. */
RString MapRange( RString sMapping, int iMapOffset, int iGlyphOffset, int iCount );
};
class FontPage
{
public:
FontPage();
~FontPage();
void Load( const FontPageSettings &cfg );
// Page-global properties.
int m_iHeight;
int m_iLineSpacing;
float m_fVshift;
int GetCenter() const { return m_iHeight/2; }
// Remember these only for GetLineWidthInSourcePixels.
int m_iDrawExtraPixelsLeft,
m_iDrawExtraPixelsRight;
FontPageTextures m_FontPageTextures;
// XXX: remove?
RString m_sTexturePath;
/** @brief All glyphs in this list will point to m_pTexture. */
vector<glyph> m_aGlyphs;
map<wchar_t,int> m_iCharToGlyphNo;
private:
void SetExtraPixels( int iDrawExtraPixelsLeft, int DrawExtraPixelsRight );
void SetTextureCoords( const vector<int> &aiWidths, int iAdvanceExtraPixels );
};
class Font
{
public:
int m_iRefCount;
RString path;
Font();
~Font();
const glyph &GetGlyph( wchar_t c ) const;
int GetLineWidthInSourcePixels( const wstring &szLine ) const;
int GetLineHeightInSourcePixels( const wstring &szLine ) const;
bool FontCompleteForString( const wstring &str ) const;
/**
* @brief Add a FontPage to this font.
* @param fp the FontPage to be added.
*/
void AddPage(FontPage *fp);
/**
* @brief Steal all of a font's pages.
* @param f the font whose pages we are stealing. */
void MergeFont(Font &f);
void Load(const RString &sFontOrTextureFilePath, RString sChars);
void Unload();
void Reload();
// Load font-wide settings.
void CapsOnly();
int GetHeight() const { return m_pDefault->m_iHeight; }
int GetCenter() const { return m_pDefault->GetCenter(); }
int GetLineSpacing() const { return m_pDefault->m_iLineSpacing; }
void SetDefaultGlyph( FontPage *pPage );
bool IsRightToLeft() const { return m_bRightToLeft; };
const RageColor &GetDefaultStrokeColor() const { return m_DefaultStrokeColor; };
private:
/** @brief List of pages and fonts that we use (and are responsible for freeing). */
vector<FontPage *> m_apPages;
/**
* @brief This is the primary fontpage of this font.
*
* The font-wide height, center, etc. is pulled from it.
* (This is one of pages[].) */
FontPage *m_pDefault;
/** @brief Map from characters to glyphs. */
map<wchar_t,glyph*> m_iCharToGlyph;
/** @brief Each glyph is part of one of the pages[]. */
glyph *m_iCharToGlyphCache[128];
/**
* @brief True for Hebrew, Arabic, Urdu fonts.
*
* This will also change the way glyphs from the default FontPage are rendered.
* There may be a better way to handle this. */
bool m_bRightToLeft;
RageColor m_DefaultStrokeColor;
/** @brief We keep this around only for reloading. */
RString m_sChars;
void LoadFontPageSettings( FontPageSettings &cfg, IniFile &ini, const RString &sTexturePath, const RString &PageName, RString sChars );
static void GetFontPaths( const RString &sFontOrTextureFilePath, vector<RString> &sTexturePaths );
RString GetPageNameFromFileName( const RString &sFilename );
Font(const Font& rhs);
Font& operator=(const Font& rhs);
};
/**
* @brief Last private-use Unicode character:
*
* This is in the header to reduce file dependencies. */
const wchar_t FONT_DEFAULT_GLYPH = 0xF8FF;
#endif
/**
* @file
* @author Glenn Maynard, Chris Danford (c) 2001-2004
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/