25ed1ef8ea
Now...how to remove the leak...?
247 lines
7.2 KiB
C++
247 lines
7.2 KiB
C++
/** @brief Font - stores a font, used by BitmapText. */
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#ifndef FONT_H
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#define FONT_H
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#include "RageTextureID.h"
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#include "RageUtil.h"
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#include "RageTypes.h"
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#include <map>
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class FontPage;
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class RageTexture;
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class IniFile;
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/** @brief The textures used by the font. */
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struct FontPageTextures
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{
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/** @brief The primary texture drawn underneath Main. */
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RageTexture *m_pTextureMain;
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/** @brief an optional texture drawn underneath Main.
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*
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* This can help to acheive complicated layer styles. */
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RageTexture *m_pTextureStroke;
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/** @brief Set up the initial textures. */
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FontPageTextures(): m_pTextureMain(NULL), m_pTextureStroke(NULL) {}
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};
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/** @brief The components of a glyph (not technically a character). */
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struct glyph
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{
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/** @brief the FontPage that is needed. */
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FontPage *m_pPage;
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/** @brief the textures for the glyph. */
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FontPageTextures m_FontPageTextures;
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FontPageTextures *GetFontPageTextures() const { return const_cast<FontPageTextures *>(&m_FontPageTextures); }
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/** @brief Number of pixels to advance horizontally after drawing this character. */
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int m_iHadvance;
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/** @brief Width of the actual rendered character. */
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float m_fWidth;
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/** @brief Height of the actual rendered character. */
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float m_fHeight;
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/** @brief Number of pixels to offset this character when rendering. */
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float m_fHshift; // , m_fVshift;
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/** @brief Texture coordinate rect. */
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RectF m_TexRect;
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/** @brief Set up the glyph with default values. */
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glyph() : m_pPage(NULL), m_FontPageTextures(), m_iHadvance(0),
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m_fWidth(0), m_fHeight(0), m_fHshift(0), m_TexRect() {}
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};
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/** @brief The settings used for the FontPage. */
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struct FontPageSettings
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{
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RString m_sTexturePath;
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int m_iDrawExtraPixelsLeft,
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m_iDrawExtraPixelsRight,
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m_iAddToAllWidths,
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m_iLineSpacing,
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m_iTop,
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m_iBaseline,
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m_iDefaultWidth,
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m_iAdvanceExtraPixels;
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float m_fScaleAllWidthsBy;
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RString m_sTextureHints;
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map<wchar_t,int> CharToGlyphNo;
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// If a value is missing, the width of the texture frame is used.
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map<int,int> m_mapGlyphWidths;
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/** @brief The initial settings for the FontPage. */
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FontPageSettings(): m_sTexturePath(""),
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m_iDrawExtraPixelsLeft(0), m_iDrawExtraPixelsRight(0),
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m_iAddToAllWidths(0),
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m_iLineSpacing(-1),
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m_iTop(-1),
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m_iBaseline(-1),
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m_iDefaultWidth(-1),
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m_iAdvanceExtraPixels(1),
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m_fScaleAllWidthsBy(1),
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m_sTextureHints("default"),
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CharToGlyphNo(),
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m_mapGlyphWidths()
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{ }
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/**
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* @brief Map a range from a character map to glyphs.
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* @param sMapping the intended mapping.
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* @param iMapOffset the number of maps to offset.
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* @param iGlyphOffset the number of glyphs to offset.
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* @param iCount the range to map. If -1, the range is the entire map.
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* @return the empty string on success, or an error message on failure. */
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RString MapRange( RString sMapping, int iMapOffset, int iGlyphOffset, int iCount );
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};
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class FontPage
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{
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public:
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FontPage();
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~FontPage();
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void Load( const FontPageSettings &cfg );
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// Page-global properties.
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int m_iHeight;
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int m_iLineSpacing;
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float m_fVshift;
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int GetCenter() const { return m_iHeight/2; }
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// Remember these only for GetLineWidthInSourcePixels.
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int m_iDrawExtraPixelsLeft,
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m_iDrawExtraPixelsRight;
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FontPageTextures m_FontPageTextures;
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// XXX: remove?
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RString m_sTexturePath;
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/** @brief All glyphs in this list will point to m_pTexture. */
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vector<glyph> m_aGlyphs;
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map<wchar_t,int> m_iCharToGlyphNo;
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private:
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void SetExtraPixels( int iDrawExtraPixelsLeft, int DrawExtraPixelsRight );
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void SetTextureCoords( const vector<int> &aiWidths, int iAdvanceExtraPixels );
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};
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class Font
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{
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public:
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int m_iRefCount;
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RString path;
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Font();
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~Font();
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const glyph &GetGlyph( wchar_t c ) const;
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int GetLineWidthInSourcePixels( const wstring &szLine ) const;
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int GetLineHeightInSourcePixels( const wstring &szLine ) const;
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bool FontCompleteForString( const wstring &str ) const;
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/**
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* @brief Add a FontPage to this font.
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* @param fp the FontPage to be added.
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*/
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void AddPage(FontPage *fp);
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/**
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* @brief Steal all of a font's pages.
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* @param f the font whose pages we are stealing. */
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void MergeFont(Font &f);
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void Load(const RString &sFontOrTextureFilePath, RString sChars);
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void Unload();
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void Reload();
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// Load font-wide settings.
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void CapsOnly();
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int GetHeight() const { return m_pDefault->m_iHeight; }
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int GetCenter() const { return m_pDefault->GetCenter(); }
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int GetLineSpacing() const { return m_pDefault->m_iLineSpacing; }
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void SetDefaultGlyph( FontPage *pPage );
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bool IsRightToLeft() const { return m_bRightToLeft; };
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const RageColor &GetDefaultStrokeColor() const { return m_DefaultStrokeColor; };
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private:
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/** @brief List of pages and fonts that we use (and are responsible for freeing). */
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vector<FontPage *> m_apPages;
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/**
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* @brief This is the primary fontpage of this font.
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*
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* The font-wide height, center, etc. is pulled from it.
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* (This is one of pages[].) */
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FontPage *m_pDefault;
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/** @brief Map from characters to glyphs. */
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map<wchar_t,glyph*> m_iCharToGlyph;
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/** @brief Each glyph is part of one of the pages[]. */
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glyph *m_iCharToGlyphCache[128];
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/**
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* @brief True for Hebrew, Arabic, Urdu fonts.
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*
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* This will also change the way glyphs from the default FontPage are rendered.
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* There may be a better way to handle this. */
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bool m_bRightToLeft;
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RageColor m_DefaultStrokeColor;
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/** @brief We keep this around only for reloading. */
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RString m_sChars;
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void LoadFontPageSettings( FontPageSettings &cfg, IniFile &ini, const RString &sTexturePath, const RString &PageName, RString sChars );
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static void GetFontPaths( const RString &sFontOrTextureFilePath, vector<RString> &sTexturePaths );
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RString GetPageNameFromFileName( const RString &sFilename );
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Font(const Font& rhs);
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Font& operator=(const Font& rhs);
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};
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/**
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* @brief Last private-use Unicode character:
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*
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* This is in the header to reduce file dependencies. */
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const wchar_t FONT_DEFAULT_GLYPH = 0xF8FF;
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#endif
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/**
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* @file
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* @author Glenn Maynard, Chris Danford (c) 2001-2004
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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