Files
itgmania212121/src/CourseUtil.cpp
T
2011-03-17 01:47:30 -04:00

634 lines
18 KiB
C++

#include "global.h"
#include "CourseUtil.h"
#include "Course.h"
#include "RageTimer.h"
#include "ProfileManager.h"
#include "Profile.h"
#include "SongManager.h"
#include "XmlFile.h"
#include "GameState.h"
#include "Style.h"
#include "Foreach.h"
#include "GameState.h"
#include "LocalizedString.h"
#include "RageLog.h"
#include "arch/Dialog/Dialog.h"
#include "RageFileManager.h"
#include "CourseWriterCRS.h"
// Sorting stuff
static bool CompareCoursePointersByName( const Course* pCourse1, const Course* pCourse2 )
{
RString sName1 = pCourse1->GetDisplayFullTitle();
RString sName2 = pCourse2->GetDisplayFullTitle();
return sName1.CompareNoCase( sName2 ) < 0;
}
static bool CompareCoursePointersByAutogen( const Course* pCourse1, const Course* pCourse2 )
{
int b1 = pCourse1->m_bIsAutogen;
int b2 = pCourse2->m_bIsAutogen;
if( b1 < b2 )
return true;
else if( b1 > b2 )
return false;
else
return CompareCoursePointersByName(pCourse1,pCourse2);
}
static bool CompareCoursePointersByDifficulty( const Course* pCourse1, const Course* pCourse2 )
{
int iNum1 = pCourse1->GetEstimatedNumStages();
int iNum2 = pCourse2->GetEstimatedNumStages();
if( iNum1 < iNum2 )
return true;
else if( iNum1 > iNum2 )
return false;
else // iNum1 == iNum2
return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
}
static bool CompareCoursePointersByTotalDifficulty( const Course* pCourse1, const Course* pCourse2 )
{
int iNum1 = pCourse1->m_SortOrder_TotalDifficulty;
int iNum2 = pCourse2->m_SortOrder_TotalDifficulty;
if( iNum1 == iNum2 )
return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
return iNum1 < iNum2;
}
static bool MovePlayersBestToEnd( const Course* pCourse1, const Course* pCourse2 )
{
bool C1HasBest = pCourse1->CourseHasBestOrWorst();
bool C2HasBest = pCourse2->CourseHasBestOrWorst();
if( !C1HasBest && !C2HasBest )
return false;
if( C1HasBest && !C2HasBest )
return false;
if( !C1HasBest && C2HasBest )
return true;
return CompareCoursePointersByName( pCourse1, pCourse2 );
}
static bool CompareRandom( const Course* pCourse1, const Course* pCourse2 )
{
return ( pCourse1->AllSongsAreFixed() && !pCourse2->AllSongsAreFixed() );
}
static bool CompareCoursePointersByRanking( const Course* pCourse1, const Course* pCourse2 )
{
int iNum1 = pCourse1->m_SortOrder_Ranking;
int iNum2 = pCourse2->m_SortOrder_Ranking;
if( iNum1 == iNum2 )
return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
return iNum1 < iNum2;
}
void CourseUtil::SortCoursePointerArrayByDifficulty( vector<Course*> &vpCoursesInOut )
{
sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByDifficulty );
}
void CourseUtil::SortCoursePointerArrayByRanking( vector<Course*> &vpCoursesInOut )
{
for( unsigned i=0; i<vpCoursesInOut.size(); i++ )
vpCoursesInOut[i]->UpdateCourseStats( GAMESTATE->GetCurrentStyle()->m_StepsType );
sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByRanking );
}
void CourseUtil::SortCoursePointerArrayByTotalDifficulty( vector<Course*> &vpCoursesInOut )
{
for( unsigned i=0; i<vpCoursesInOut.size(); i++ )
vpCoursesInOut[i]->UpdateCourseStats( GAMESTATE->GetCurrentStyle()->m_StepsType );
sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByTotalDifficulty );
}
// this code isn't ready yet!!
#if 0
RString GetSectionNameFromCourseAndSort( const Course *pCourse, SortOrder so )
{
if( pCourse == NULL )
return RString();
// more code here
}
void SortCoursePointerArrayBySectionName( vector<Course*> &vpCoursesInOut, SortOrder so )
{
RString sOther = SORT_OTHER.GetValue();
for(unsigned i = 0; i < vpCoursesInOut.size(); ++i)
{
RString val = GetSectionNameFromCourseAndSort( vpCoursesInOut[i], so );
/* Make sure 0-9 comes first and OTHER comes last. */
if( val == "0-9" ) val = "0";
else if( val == sOther ) val = "2";
else val = "1" + MakeSortString(val);
//g_mapSongSortVal[vpSongsInOut[i]] = val;
}
}
#endif
// ok real code begins again
static bool CompareCoursePointersByType( const Course* pCourse1, const Course* pCourse2 )
{
return pCourse1->GetPlayMode() < pCourse2->GetPlayMode();
}
void CourseUtil::SortCoursePointerArrayByType( vector<Course*> &vpCoursesInOut )
{
stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByType );
}
void CourseUtil::MoveRandomToEnd( vector<Course*> &vpCoursesInOut )
{
stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareRandom );
}
static map<const Course*, RString> course_sort_val;
bool CompareCoursePointersBySortValueAscending( const Course *pSong1, const Course *pSong2 )
{
return course_sort_val[pSong1] < course_sort_val[pSong2];
}
bool CompareCoursePointersBySortValueDescending( const Course *pSong1, const Course *pSong2 )
{
return course_sort_val[pSong1] > course_sort_val[pSong2];
}
bool CompareCoursePointersByTitle( const Course *pCourse1, const Course *pCourse2 )
{
return CompareCoursePointersByName( pCourse1, pCourse2 );
}
void CourseUtil::SortCoursePointerArrayByTitle( vector<Course*> &vpCoursesInOut )
{
sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByTitle );
}
void CourseUtil::SortCoursePointerArrayByAvgDifficulty( vector<Course*> &vpCoursesInOut )
{
RageTimer foo;
course_sort_val.clear();
for( unsigned i = 0; i < vpCoursesInOut.size(); ++i )
{
int iMeter = vpCoursesInOut[i]->GetMeter( GAMESTATE->GetCurrentStyle()->m_StepsType, Difficulty_Medium );
course_sort_val[vpCoursesInOut[i]] = ssprintf( "%06i", iMeter );
}
sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByTitle );
stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersBySortValueAscending );
stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), MovePlayersBestToEnd );
}
void CourseUtil::SortCoursePointerArrayByNumPlays( vector<Course*> &vpCoursesInOut, ProfileSlot slot, bool bDescending )
{
if( !PROFILEMAN->IsPersistentProfile(slot) )
return; // nothing to do since we don't have data
Profile* pProfile = PROFILEMAN->GetProfile(slot);
SortCoursePointerArrayByNumPlays( vpCoursesInOut, pProfile, bDescending );
}
void CourseUtil::SortCoursePointerArrayByNumPlays( vector<Course*> &vpCoursesInOut, const Profile* pProfile, bool bDescending )
{
ASSERT( pProfile );
for(unsigned i = 0; i < vpCoursesInOut.size(); ++i)
course_sort_val[vpCoursesInOut[i]] = ssprintf( "%09i", pProfile->GetCourseNumTimesPlayed(vpCoursesInOut[i]) );
stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), bDescending ? CompareCoursePointersBySortValueDescending : CompareCoursePointersBySortValueAscending );
course_sort_val.clear();
}
void CourseUtil::SortByMostRecentlyPlayedForMachine( vector<Course*> &vpCoursesInOut )
{
Profile *pProfile = PROFILEMAN->GetMachineProfile();
FOREACH_CONST( Course*, vpCoursesInOut, c )
{
int iNumTimesPlayed = pProfile->GetCourseNumTimesPlayed( *c );
RString val = iNumTimesPlayed ? pProfile->GetCourseLastPlayedDateTime(*c).GetString() : "9999999999999";
course_sort_val[*c] = val;
}
stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersBySortValueAscending );
course_sort_val.clear();
}
void CourseUtil::MakeDefaultEditCourseEntry( CourseEntry& out )
{
out.songID.FromSong( GAMESTATE->GetDefaultSong() );
out.stepsCriteria.m_difficulty = Difficulty_Medium;
}
//////////////////////////////////
// Autogen
//////////////////////////////////
void CourseUtil::AutogenEndlessFromGroup( const RString &sGroupName, Difficulty diff, Course &out )
{
out.m_bIsAutogen = true;
out.m_bRepeat = true;
out.m_bShuffle = true;
out.m_iLives = -1;
FOREACH_ENUM( Difficulty,dc)
out.m_iCustomMeter[dc] = -1;
if( sGroupName == "" )
{
out.m_sMainTitle = "All Songs";
// this sounds reasonable... -aj
out.m_sBannerPath = THEME->GetPathG("Banner","all music");
}
else
{
out.m_sMainTitle = SONGMAN->ShortenGroupName( sGroupName );
out.m_sBannerPath = SONGMAN->GetSongGroupBannerPath( sGroupName );
}
// We want multiple songs, so we can try to prevent repeats during
// gameplay. (We might still get a repeat at the repeat boundary,
// but that'd be rare.) -glenn
CourseEntry e;
e.songCriteria.m_sGroupName = sGroupName;
e.stepsCriteria.m_difficulty = diff;
e.bSecret = true;
// Insert a copy of e for each song in the group.
out.m_vEntries.insert( out.m_vEntries.end(), SONGMAN->GetSongs(sGroupName).size(), e );
}
void CourseUtil::AutogenNonstopFromGroup( const RString &sGroupName, Difficulty diff, Course &out )
{
AutogenEndlessFromGroup( sGroupName, diff, out );
out.m_bRepeat = false;
out.m_sMainTitle += " Random";
// resize to 4
while( out.m_vEntries.size() < 4 )
out.m_vEntries.push_back( out.m_vEntries[0] );
while( out.m_vEntries.size() > 4 )
out.m_vEntries.pop_back();
}
void CourseUtil::AutogenOniFromArtist( const RString &sArtistName, RString sArtistNameTranslit, vector<Song*> aSongs, Difficulty dc, Course &out )
{
out.m_bIsAutogen = true;
out.m_bRepeat = false;
out.m_bShuffle = true;
out.m_bSortByMeter = true;
out.m_iLives = 4;
FOREACH_ENUM( Difficulty,cd)
out.m_iCustomMeter[cd] = -1;
ASSERT( sArtistName != "" );
ASSERT( aSongs.size() > 0 );
/* "Artist Oni" is a little repetitive; "by Artist" stands out less, and
* lowercasing "by" puts more emphasis on the artist's name. It also sorts
* them together. */
out.m_sMainTitle = "by " + sArtistName;
if( sArtistNameTranslit != sArtistName )
out.m_sMainTitleTranslit = "by " + sArtistNameTranslit;
// How would we handle Artist Oni course banners, anyways? -aj
// m_sBannerPath = ""; // XXX
/* Shuffle the list to determine which songs we'll use. Shuffle it
* deterministically, so we always get the same set of songs unless the
* song set changes. */
{
RandomGen rng( GetHashForString( sArtistName ) + aSongs.size() );
random_shuffle( aSongs.begin(), aSongs.end(), rng );
}
// Only use up to four songs.
if( aSongs.size() > 4 )
aSongs.erase( aSongs.begin()+4, aSongs.end() );
CourseEntry e;
e.stepsCriteria.m_difficulty = dc;
for( unsigned i = 0; i < aSongs.size(); ++i )
{
e.songID.FromSong( aSongs[i] );
out.m_vEntries.push_back( e );
}
}
void CourseUtil::WarnOnInvalidMods( RString sMods )
{
PlayerOptions po;
SongOptions so;
vector<RString> vs;
split( sMods, ",", vs, true );
FOREACH_CONST( RString, vs, s )
{
bool bValid = false;
RString sErrorDetail;
bValid |= po.FromOneModString( *s, sErrorDetail );
bValid |= so.FromOneModString( *s, sErrorDetail );
/* ==Invalid options that used to be valid==
* all noteskins (solo, note, foon, &c.)
* protiming (done in Lua now)
* ==Things I've seen in real course files==
* 900% BRINK (damnit japan)
* TISPY
* 9000% OVERCOMING (what?)
* 9200% TORNADE (it's like a grenade but a tornado)
* 50% PROTIMING (HOW THE HELL DOES 50% PROTIMING EVEN WORK)
* BREAK
*/
if( !bValid )
{
RString sFullError = ssprintf("Error processing '%s' in '%s'", (*s).c_str(), sMods.c_str() );
if( !sErrorDetail.empty() )
sFullError += ": " + sErrorDetail;
LOG->UserLog( "", "", "%s", sFullError.c_str() );
Dialog::OK( sFullError, "INVALID_PLAYER_OPTION_WARNING" );
}
}
}
int EditCourseUtil::MAX_NAME_LENGTH = 16;
int EditCourseUtil::MAX_PER_PROFILE = 32;
int EditCourseUtil::MIN_WORKOUT_MINUTES = 4;
int EditCourseUtil::MAX_WORKOUT_MINUTES = 90;
bool EditCourseUtil::s_bNewCourseNeedsName = false;
bool EditCourseUtil::Save( Course *pCourse )
{
return EditCourseUtil::RenameAndSave( pCourse, pCourse->GetDisplayFullTitle() );
}
bool EditCourseUtil::RenameAndSave( Course *pCourse, RString sNewName )
{
ASSERT( !sNewName.empty() );
EditCourseUtil::s_bNewCourseNeedsName = false;
RString sNewFilePath;
if( pCourse->IsAnEdit() )
{
sNewFilePath = PROFILEMAN->GetProfileDir(ProfileSlot_Machine) + EDIT_COURSES_SUBDIR + sNewName + ".crs";
}
else
{
RString sDir, sName, sExt;
splitpath( pCourse->m_sPath, sDir, sName, sExt );
sNewFilePath = sDir + sNewName + sExt;
}
// remove the old file if the name is changing
if( !pCourse->m_sPath.empty() && sNewFilePath != pCourse->m_sPath )
FILEMAN->Remove( pCourse->m_sPath ); // not fatal if this fails
pCourse->m_sMainTitle = sNewName;
pCourse->m_sPath = sNewFilePath;
return CourseWriterCRS::Write( *pCourse, pCourse->m_sPath, false );
}
bool EditCourseUtil::RemoveAndDeleteFile( Course *pCourse )
{
if( !FILEMAN->Remove( pCourse->m_sPath ) )
return false;
FILEMAN->Remove( pCourse->GetCacheFilePath() );
if( pCourse->IsAnEdit() )
{
PROFILEMAN->LoadMachineProfile();
}
else
{
SONGMAN->DeleteCourse( pCourse );
delete pCourse;
}
return true;
}
static LocalizedString YOU_MUST_SUPPLY_NAME ( "CourseUtil", "You must supply a name for your course." );
static LocalizedString EDIT_NAME_CONFLICTS ( "CourseUtil", "The name you chose conflicts with another course. Please use a different name." );
static LocalizedString EDIT_NAME_CANNOT_CONTAIN ( "CourseUtil", "The course name cannot contain any of the following characters: %s" );
bool EditCourseUtil::ValidateEditCourseName( const RString &sAnswer, RString &sErrorOut )
{
if( sAnswer.empty() )
{
sErrorOut = YOU_MUST_SUPPLY_NAME;
return false;
}
static const RString sInvalidChars = "\\/:*?\"<>|";
if( strpbrk(sAnswer, sInvalidChars) != NULL )
{
sErrorOut = ssprintf( EDIT_NAME_CANNOT_CONTAIN.GetValue(), sInvalidChars.c_str() );
return false;
}
// Check for name conflicts
vector<Course*> vpCourses;
EditCourseUtil::GetAllEditCourses( vpCourses );
FOREACH_CONST( Course*, vpCourses, p )
{
if( GAMESTATE->m_pCurCourse == *p )
continue; // don't comepare name against ourself
if( (*p)->GetDisplayFullTitle() == sAnswer )
{
sErrorOut = EDIT_NAME_CONFLICTS;
return false;
}
}
return true;
}
void EditCourseUtil::UpdateAndSetTrail()
{
ASSERT( GAMESTATE->m_pCurStyle );
StepsType st = GAMESTATE->m_pCurStyle->m_StepsType;
Trail *pTrail = NULL;
if( GAMESTATE->m_pCurCourse )
pTrail = GAMESTATE->m_pCurCourse->GetTrailForceRegenCache( st );
GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
}
void EditCourseUtil::PrepareForPlay()
{
GAMESTATE->m_pCurSong.Set( NULL ); // CurSong will be set if we back out. Set it back to NULL so that ScreenStage won't show the last song.
GAMESTATE->m_PlayMode.Set( PLAY_MODE_ENDLESS );
GAMESTATE->m_bSideIsJoined[0] = true;
PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_GoalType = GoalType_Time;
Course *pCourse = GAMESTATE->m_pCurCourse;
PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_iGoalSeconds = static_cast<int>(pCourse->m_fGoalSeconds);
}
void EditCourseUtil::GetAllEditCourses( vector<Course*> &vpCoursesOut )
{
vector<Course*> vpCoursesTemp;
SONGMAN->GetAllCourses( vpCoursesTemp, false );
FOREACH_CONST( Course*, vpCoursesTemp, c )
{
if( (*c)->GetLoadedFromProfileSlot() != ProfileSlot_Invalid )
vpCoursesOut.push_back( *c );
}
}
void EditCourseUtil::LoadDefaults( Course &out )
{
out = Course();
out.m_fGoalSeconds = 0;
// pick a default name
// XXX: Make this localizable
for( int i=0; i<10000; i++ )
{
out.m_sMainTitle = ssprintf("Workout %d", i+1);
bool bNameInUse = false;
vector<Course*> vpCourses;
EditCourseUtil::GetAllEditCourses( vpCourses );
FOREACH_CONST( Course*, vpCourses, p )
{
if( out.m_sMainTitle == (*p)->m_sMainTitle )
{
bNameInUse = true;
break;
}
}
if( !bNameInUse )
break;
}
vector<Song*> vpSongs;
SONGMAN->GetPreferredSortSongs( vpSongs );
for( int i=0; i<(int)vpSongs.size() && i<6; i++ )
{
CourseEntry ce;
ce.songID.FromSong( vpSongs[i] );
ce.stepsCriteria.m_difficulty = Difficulty_Easy;
out.m_vEntries.push_back( ce );
}
}
//////////////////////////////////
// CourseID
//////////////////////////////////
void CourseID::FromCourse( const Course *p )
{
if( p )
{
if( p->m_bIsAutogen )
{
sPath = "";
sFullTitle = p->GetTranslitFullTitle();
}
else
{
sPath = p->m_sPath;
sFullTitle = "";
}
}
else
{
sPath = "";
sFullTitle = "";
}
// HACK for backwards compatibility:
// Strip off leading "/". 2005/05/21 file layer changes added a leading slash.
if( sPath.Left(1) == "/" )
sPath.erase( sPath.begin() );
m_Cache.Unset();
}
Course *CourseID::ToCourse() const
{
// HACK for backwards compatibility:
// Re-add the leading "/". 2005/05/21 file layer changes added a leading slash.
RString sPath2 = sPath;
if( sPath2.Left(1) != "/" )
sPath2 = "/" + sPath2;
Course *pCourse = NULL;
if( m_Cache.Get(&pCourse) )
return pCourse;
if( pCourse == NULL && !sPath2.empty() )
pCourse = SONGMAN->GetCourseFromPath( sPath2 );
if( pCourse == NULL && !sFullTitle.empty() )
pCourse = SONGMAN->GetCourseFromName( sFullTitle );
m_Cache.Set( pCourse );
return pCourse;
}
XNode* CourseID::CreateNode() const
{
XNode* pNode = new XNode( "Course" );;
if( !sPath.empty() )
pNode->AppendAttr( "Path", sPath );
if( !sFullTitle.empty() )
pNode->AppendAttr( "FullTitle", sFullTitle );
return pNode;
}
void CourseID::LoadFromNode( const XNode* pNode )
{
ASSERT( pNode->GetName() == "Course" );
sFullTitle = RString();
sPath = RString();
if( !pNode->GetAttrValue("Path", sPath) )
pNode->GetAttrValue( "FullTitle", sFullTitle );
m_Cache.Unset();
}
RString CourseID::ToString() const
{
if( !sPath.empty() )
return sPath;
if( !sFullTitle.empty() )
return sFullTitle;
return RString();
}
bool CourseID::IsValid() const
{
return !sPath.empty() || !sFullTitle.empty();
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/