36 lines
1.2 KiB
Lua
36 lines
1.2 KiB
Lua
-- Loads up a slew of objects to load into the screen, like how 3.9 does.
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-- I prefer to keep these optional, incase another screen wants to hide
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-- these elements.
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local t = Def.ActorFrame {};
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-- Image displayed on the top of the screen
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t[#t+1] = StandardDecorationFromFileOptional("Header","Header");
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-- Text displayed at the top of the screen
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t[#t+1] = StandardDecorationFromFileOptional("TextHeader","TextHeader") .. {
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BeginCommand=cmd(playcommand,"Set");
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SetCommand=function(self)
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local sText = '_';
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if SCREENMAN:GetTopScreen() then
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if SCREENMAN:GetTopScreen():GetName() ~= nil then
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sText = THEME:GetString(SCREENMAN:GetTopScreen():GetName(), "HeaderText");
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else
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sText = 'No Screen Name';
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end
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else
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sText = 'No Top Screen';
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end
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--
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self:settext(sText);
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end;
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};
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-- Image displayed on the bottom of the screen
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t[#t+1] = StandardDecorationFromFileOptional("Footer","Footer");
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t[#t+1] = StandardDecorationFromFileOptional( "HelpDisplay", "HelpDisplay" ) .. {
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InitCommand=function(self)
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local s = THEME:GetString(Var "LoadingScreen","HelpText");
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self:SetTipsColonSeparated(s);
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end;
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SetHelpTextCommand=function(self, params)
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self:SetTipsColonSeparated( params.Text );
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end;
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};
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return t |