Files
itgmania212121/Themes/default/Graphics/Player toasty/default.lua
T
2011-03-17 01:47:30 -04:00

34 lines
1.4 KiB
Lua

local Player = ...
assert(Player);
local HasToasty = false;
local fWidth = ( GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' ) and 600 or 256+16;
return Def.ActorFrame {
ToastyAchievedMessageCommand=function(self,params)
if params.PlayerNumber == Player then
(cmd(thump,1;effectclock,'beat';effectmagnitude,1,1,1;
effectcolor1,color("1,1.125,1,1");effectcolor2,color("1,1,1,1")))(self);
end
end;
Def.Quad {
InitCommand=cmd(zoomto,fWidth,SCREEN_HEIGHT;diffuse,PlayerColor(Player);diffusealpha,0;fadeleft,32/(256+16);faderight,32/(256+16));
ToastyAchievedMessageCommand=function(self,params)
if params.PlayerNumber == Player then
(cmd(stoptweening;linear,2.125;diffuse,Colors.Alpha( PlayerColor(Player), 0.345 );glow,color("1,1,1,0.5");decelerate,3;glow,Colors.Alpha( ColorDarkTone( PlayerColor(Player) ), 0 );diffuseramp;
effectcolor1,ColorLightTone( PlayerColor(Player) );effectcolor2,PlayerColor(Player);
effectclock,'beat';effectperiod,2;
))(self);
HasToasty = true;
end
end;
ToastyDroppedMessageCommand=function(self,params)
if params.PlayerNumber == Player then
if HasToasty then
(cmd(finishtweening;stopeffect;glow,color("1,1,1,0.5");decelerate,0.35;diffuse,Colors.Alpha( Color("Black"), 0.25 );glow,color("1,1,1,0");linear,0.35*0.25;diffusealpha,0))(self);
HasToasty = false;
else
return
end
end
end;
};
};