Files
itgmania212121/Themes/default/BGAnimations/_Arcade decorations/default.lua
T

31 lines
1.1 KiB
Lua

local t = Def.ActorFrame {};
t.InitCommand=function(self)
self:name("ArcadeOverlay")
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen")
end;
t[#t+1] = Def.ActorFrame {
Name="ArcadeOverlay.Text";
InitCommand=function(self)
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen")
end;
LoadActor(THEME:GetPathG("OptionRowExit","Frame")) .. {
InitCommand=cmd(diffuse,Color("Orange");diffusealpha,0.35);
};
LoadFont("Common Normal") .. {
InitCommand=cmd(zoom,0.75;shadowlength,1;glowshift;strokecolor,Color("Outline");diffuse,Color("Orange");diffusetopedge,Color("Yellow");textglowmode,'TextGlowMode_Inner');
Text="TESTING";
OnCommand=cmd(playcommand,"Refresh");
CoinInsertedMessageCommand=cmd(playcommand,"Refresh");
CoinModeChangedMessageCommand=cmd(playcommand,"Refresh");
RefreshCommand=function(self)
local bCanPlay = GAMESTATE:EnoughCreditsToJoin();
local bReady = GAMESTATE:GetNumSidesJoined() > 0;
if bCanPlay or bReady then
self:settext(THEME:GetString("ScreenTitleJoin","HelpTextJoin"));
else
self:settext(THEME:GetString("ScreenTitleJoin","HelpTextWait"));
end
end;
};
};
return t