41 lines
1.3 KiB
Lua
41 lines
1.3 KiB
Lua
local t = Def.ActorFrame {};
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local function UpdateTime(self)
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local c = self:GetChildren();
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for pn in ivalues(PlayerNumber) do
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local vStats = STATSMAN:GetCurStageStats():GetPlayerStageStats( pn );
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local vTime;
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local obj = self:GetChild( string.format("RemainingTime" .. PlayerNumberToString(pn) ) );
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if vStats and obj then
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vTime = vStats:GetLifeRemainingSeconds()
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obj:settext( SecondsToMMSSMsMs( vTime ) );
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end;
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end;
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end
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if GAMESTATE:GetCurrentCourse() then
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if GAMESTATE:GetCurrentCourse():GetCourseType() == "CourseType_Survival" then
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-- RemainingTime
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for pn in ivalues(PlayerNumber) do
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local MetricsName = "RemainingTime" .. PlayerNumberToString(pn);
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t[#t+1] = LoadActor( THEME:GetPathG( Var "LoadingScreen", "RemainingTime"), pn ) .. {
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InitCommand=function(self)
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self:player(pn);
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self:name(MetricsName);
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ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
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end;
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};
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end
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for pn in ivalues(PlayerNumber) do
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local MetricsName = "DeltaSeconds" .. PlayerNumberToString(pn);
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t[#t+1] = LoadActor( THEME:GetPathG( Var "LoadingScreen", "DeltaSeconds"), pn ) .. {
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InitCommand=function(self)
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self:player(pn);
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self:name(MetricsName);
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ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
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end;
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};
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end
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end;
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end; --]]
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t.InitCommand=cmd(SetUpdateFunction,UpdateTime);
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return t
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