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itgmania212121/Docs/Themerdocs/moremsg.txt
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2011-03-17 01:47:30 -04:00

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This file contains a list of messages that are used by certain actors.
The parameters are included within (), and will sometimes have the proper
type. (wip document lol)
================================================================================
GhostArrowRow
ColumnJudgmentMessage(
tns TapNoteScore
tns HoldNoteScore
bool Bright
)
===========================================
CourseContentsList
SetSongMessage(
PlayerNumber
Song
Steps
Difficulty
Meter
Number
Modifiers
Secret
)
===========================================
DifficultyMeter
SetMessage(
Steps
Trail
Meter
StepsType
Difficulty
IsCourseDifficulty
EditDescription
)
===========================================
EditMenu
SetMessage( Song )
===========================================
GameSoundManager
CrossedBeat( Beat )
===========================================
GameState
MessageIDToString(Message_PlayerJoined)Message( Player )
MessageIDToString(Message_PlayerUnjoined)Message( Player )
===========================================
LifeMeterBar
LifeChangedMessage(
Player
LifeMeter
)
===========================================
LifeMeterTime
LifeChangedMessage(
Player
TapNoteScore
HoldNoteScore
OldLife
Difference
LifeMeter
)
===========================================
MusicWheelItem
SetMessage(
Song
Course
Index
HasFocus
SongGroup
)
SetGradeMessage(
PlayerNumber
Grade
NumTimesPlayed
)
===========================================
NoteDisplay
SetAttackMessage( "Modifiers" )
===========================================
OptionRow
RefreshMessage( GameCommand )
===========================================
Player
TransformMessage(
Player
MultiPlayer
iEnabledPlayerIndex
iNumEnabledPlayers
bPlayerUsingBothSides
bReverse
bCentered
)
ComboChangedMessage(
Player
OldCombo
OldMissCombo
PlayerState
PlayerStageStats
)
StepMessage( PlayerNumber, MultiPlayer )
JudgmentMessage(
Player
MultiPlayer
TapNoteScore
Early
TapNoteOffset
HoldNoteScore
)
ComboMessage(
Combo
Misses
FullComboW1
FullComboW2
FullComboW3
)
===========================================
ScoreKeeper*
ScoreChangedMessage( PlayerNumber, MultiPlayer )
===========================================
ScreenContinue
HurryTimerMessage( PlayerNumber )
===========================================
ScreenGameplay
HealthStateChangedMessage(
PlayerNumber
HealthState
)
PlayerFailedMessage( PlayerNumber )
===========================================
ScreenManager
HideSystemMessage()
RefreshCreditText()
SystemMessageMessage( Message, NoAnimate )
===========================================
ScreenWithMenuElements
SetHelpTextMessage( Text )