12 lines
341 B
GLSL
12 lines
341 B
GLSL
attribute vec4 TextureMatrixScale;
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void main(void)
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{
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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vec4 multiplied_tex_coord = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_TexCoord[0] = (multiplied_tex_coord * TextureMatrixScale) +
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(gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale));
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gl_FrontColor = gl_Color;
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}
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