Files
itgmania212121/Data/Shaders/GLSL/Cel.vert
T

10 lines
170 B
GLSL

varying vec2 vCoord;
varying vec3 vNor;
void main() {
vCoord = gl_MultiTexCoord0.st;
vNor = gl_Normal.xyz;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}