10 lines
170 B
GLSL
10 lines
170 B
GLSL
varying vec2 vCoord;
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varying vec3 vNor;
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void main() {
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vCoord = gl_MultiTexCoord0.st;
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vNor = gl_Normal.xyz;
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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}
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