768b2e5846
create Mines row in ScreenPlayerOptions and move other options around
76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: OptionIcon
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Desc: A graphic displayed in the OptionIcon during Dancing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "OptionIcon.h"
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#include "ThemeManager.h"
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#include "PlayerOptions.h"
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#define TEXT_OFFSET_X THEME->GetMetricF("OptionIcon","TextOffsetX")
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#define TEXT_OFFSET_Y THEME->GetMetricF("OptionIcon","TextOffsetY")
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#define TEXT_H_ALIGN THEME->GetMetricI("OptionIcon","TextHAlign")
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#define TEXT_V_ALIGN THEME->GetMetricI("OptionIcon","TextVAlign")
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#define TEXT_WIDTH THEME->GetMetricI("OptionIcon","TextWidth")
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#define TEXT_ZOOM THEME->GetMetricF("OptionIcon","TextZoom")
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#define UPPERCASE THEME->GetMetricB("OptionIcon","Uppercase")
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OptionIcon::OptionIcon()
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{
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m_spr.Load( THEME->GetPathToG("OptionIcon frame 3x2") );
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m_spr.StopAnimating();
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this->AddChild( &m_spr );
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m_text.LoadFromFont( THEME->GetPathToF("OptionIcon") );
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m_text.EnableShadow( false );
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m_text.SetZoom( TEXT_ZOOM );
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m_text.SetXY( TEXT_OFFSET_X, TEXT_OFFSET_Y );
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m_text.SetHorizAlign( (Actor::HorizAlign)TEXT_H_ALIGN );
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m_text.SetVertAlign( (Actor::VertAlign)TEXT_V_ALIGN );
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this->AddChild( &m_text );
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}
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void OptionIcon::Load( PlayerNumber pn, CString sText, bool bHeader )
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{
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static CString sStopWords[] =
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{
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"OFF",
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"VISIBLE",
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"VIVID",
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"STANDARD",
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"1X",
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"HOLDS",
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"DEFAULT",
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"OVERHEAD" };
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for( unsigned i=0; i<ARRAYSIZE(sStopWords); i++ )
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if( 0==stricmp(sText,sStopWords[i]) )
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sText = "";
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if( UPPERCASE )
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sText.MakeUpper();
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sText.Replace( " ", "\n" );
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bool bVacant = (sText=="");
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m_spr.SetState( pn*3 + (bHeader?0:(bVacant?1:2)) );
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m_text.SetText( bHeader ? "" : sText );
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m_text.SetZoom( TEXT_ZOOM );
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m_text.CropToWidth( TEXT_WIDTH );
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}
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void OptionIcon::DrawPrimitives()
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{
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ActorFrame::DrawPrimitives();
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}
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