Files
itgmania212121/stepmania/src/BitmapText.h
T

60 lines
1.4 KiB
C++

#pragma once
/*
-----------------------------------------------------------------------------
File: BitmapText
Desc: An actor that holds a Font and draws text to the screen.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Sprite.h"
#include "Font.h"
const int MAX_TEXT_LINES = 40;
const int MAX_TEXT_CHARS = MAX_NUM_QUADS;
class BitmapText : public Actor
{
protected:
public:
BitmapText();
virtual ~BitmapText();
bool LoadFromFont( CString sFontName );
bool LoadFromNumbers( CString sTexturePath ) { return LoadFromTextureAndChars(sTexturePath,"0123456789%. :x"); };
bool LoadFromTextureAndChars( CString sTexturePath, CString sChars );
void SetText( CString sText );
int GetWidestLineWidthInSourcePixels() { return m_iWidestLineWidth; };
void CropToWidth( int iWidthInSourcePixels );
virtual void DrawPrimitives();
void TurnRainbowOn() { m_bRainbow = true; };
void TurnRainbowOff() { m_bRainbow = false; };
public:
CString m_sFontFilePath;
Font* m_pFont;
protected:
// recalculate the items below on SetText()
char m_szText[MAX_TEXT_CHARS];
char* m_szTextLines[MAX_TEXT_LINES]; // pointers into m_szText
int m_iLineLengths[MAX_TEXT_LINES]; // in characters
int m_iNumLines;
int m_iLineWidths[MAX_TEXT_LINES]; // in source pixels
int m_iWidestLineWidth; // in source pixels
bool m_bRainbow;
};